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Randomized Gaussian Process Upper Confidence Bound with Tighter Bayesian Regret Bounds

Shion Takeno, Yu Inatsu, Masayuki Karasuyama

Gaussian process upper confidence bound (GP-UCB) is a theoretically promising approach for black-box optimization; however, the confidence parameter $\beta$ is considerably large in the theorem and chosen heuristically in practice. Then, randomized GP-UCB (RGP-UCB) uses a randomized confidence parameter, which follows the Gamma distribution, to mitigate the impact of manually specifying $\beta$. This study first generalizes the regret analysis of RGP-UCB to a wider class of distributions, including the Gamma distribution. Furthermore, we propose improved RGP-UCB (IRGP-UCB) based on a two-parameter exponential distribution, which achieves tighter Bayesian regret bounds. IRGP-UCB does not require an increase in the confidence parameter in terms of the number of iterations, which avoids over-exploration in the later iterations. Finally, we demonstrate the effectiveness of IRGP-UCB through extensive experiments.

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Accelerated Stochastic Optimization Methods under Quasar-convexity

Qiang Fu, Dongchu Xu, Ashia Camage Wilson

Non-convex optimization plays a key role in a growing number of machine learning applications. This motivates the identification of specialized structure that enables sharper theoretical analysis. One such identified structure is quasar-convexity, a non-convex generalization of convexity that subsumes convex functions. Existing algorithms for minimizing quasar-convex functions in the stochastic setting have either high complexity or slow convergence, which prompts us to derive a new class of stochastic methods for optimizing smooth quasar-convex functions. We demonstrate that our algorithms have fast convergence and outperform existing algorithms on several examples, including the classical problem of learning linear dynamical systems. We also present a unified analysis of our newly proposed algorithms and a previously studied deterministic algorithm.

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On the Convergence Rate of Gaussianization with Random Rotations

Felix Draxler, Lars Kühmichel, Armand Rousselot, Jens Müller, Christoph Schnoerr, Ullrich Koethe

Gaussianization is a simple generative model that can be trained without backpropagation. It has shown compelling performance on low dimensional data. As the dimension increases, however, it has been observed that the convergence speed slows down. We show analytically that the number of required layers scales linearly with the dimension for Gaussian input. We argue that this is because the model is unable to capture dependencies between dimensions. Empirically, we find the same linear increase in cost for arbitrary input $p(x)$, but observe favorable scaling for some distributions. We explore potential speed-ups and formulate challenges for further research.

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Optimistic Online Mirror Descent for Bridging Stochastic and Adversarial Online Convex Optimization

Sijia Chen, Wei-wei Tu, Peng Zhao, Lijun Zhang

Stochastically Extended Adversarial (SEA) model is introduced by Sachs et al. (2022) as an interpolation between stochastic and adversarial online convex optimization. Under the smoothness condition, they demonstrate that the expected regret of optimistic follow-the-regularized-leader (FTRL) depends on the cumulative stochastic variance $\sigma_{1:T}^2$ and the cumulative adversarial variation $\Sigma_{1:T}^2$ for convex functions. They also provide a slightly weaker bound based on the maximal stochastic variance $\sigma_{\max}^2$ and the maximal adversarial variation $\Sigma_{\max}^2$ for strongly convex functions. Inspired by their work, we investigate the theoretical guarantees of optimistic online mirror descent (OMD) for the SEA model. For convex and smooth functions, we obtain the same $\mathcal{O}(\sqrt{\sigma_{1:T}^2}+\sqrt{\Sigma_{1:T}^2})$ regret bound, without the convexity requirement of individual functions. For strongly convex and smooth functions, we establish an $\mathcal{O}(\min\{\log (\sigma_{1:T}^2+\Sigma_{1:T}^2), (\sigma_{\max}^2 + \Sigma_{\max}^2) \log T\})$ bound, better than their $\mathcal{O}((\sigma_{\max}^2 + \Sigma_{\max}^2) \log T)$ result. For exp-concave and smooth functions, we achieve a new $\mathcal{O}(d\log(\sigma_{1:T}^2+\Sigma_{1:T}^2))$ bound. Owing to the OMD framework, we further establish dynamic regret for convex and smooth functions, which is more favorable in non-stationary online scenarios.

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Analysis of Error Feedback in Federated Non-Convex Optimization with Biased Compression: Fast Convergence and Partial Participation

Xiaoyun Li, Ping Li

In practical federated learning (FL) systems, the communication cost between the clients and the central server can often be a bottleneck. In this paper, we focus on biased gradient compression in non-convex FL problems. In the classical distributed learning, the method of error feedback (EF) is a common technique to remedy the downsides of biased gradient compression, but the performance of EF in FL still lacks systematic investigation. In this work, we study a compressed FL scheme with error feedback, named Fed-EF, with two variants depending on the global model optimizer. While directly applying biased compression in FL leads to poor convergence, we show that Fed-EF is able to match the convergence rate of the full-precision FL counterpart with a linear speedup w.r.t. the number of clients. Experiments verify that Fed-EF achieves the same performance as the full-precision FL approach, at the substantially reduced communication cost. Moreover, we develop a new analysis of the EF under partial participation (PP), an important scenario in FL. Under PP, the convergence rate of Fed-EF exhibits an extra slow-down factor due to a so-called ``stale error compensation'' effect, which is also justified in our experiments. Our results provide insights on a theoretical limitation of EF, and possible directions for improvements.

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Bit Allocation using Optimization

Tongda Xu, Han Gao, Chenjian Gao, Yuanyuan Wang, Dailan He, Jinyong Pi, Jixiang Luo, Ziyu Zhu, Mao Ye, Hongwei Qin, Yan Wang, Jingjing Liu, Ya-Qin Zhang

In this paper, we consider the problem of bit allocation in Neural Video Compression (NVC). First, we reveal a fundamental relationship between bit allocation in NVC and Semi-Amortized Variational Inference (SAVI). Specifically, we show that SAVI with GoP (Group-of-Picture)-level likelihood is equivalent to pixel-level bit allocation with precise rate & quality dependency model. Based on this equivalence, we establish a new paradigm of bit allocation using SAVI. Different from previous bit allocation methods, our approach requires no empirical model and is thus optimal. Moreover, as the original SAVI using gradient ascent only applies to single-level latent, we extend the SAVI to multi-level such as NVC by recursively applying back-propagating through gradient ascent. Finally, we propose a tractable approximation for practical implementation. Our method can be applied to scenarios where performance outweights encoding speed, and serves as an empirical bound on the R-D performance of bit allocation. Experimental results show that current state-of-the-art bit allocation algorithms still have a room of $\approx 0.5$ dB PSNR to improve compared with ours. Code is available at https://github.com/tongdaxu/Bit-Allocation-Using-Optimization.

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Distributed Contextual Linear Bandits with Minimax Optimal Communication Cost

Sanae Amani, Tor Lattimore, András György, Lin Yang

We study distributed contextual linear bandits with stochastic contexts, where $N$ agents/learners act cooperatively to solve a linear bandit-optimization problem with $d$-dimensional features over the course of $T$ rounds. For this problem, we derive the first ever information-theoretic lower bound $\Omega(dN)$ on the communication cost of any algorithm that performs optimally in a regret minimization setup. We then propose a distributed batch elimination version of the LinUCB algorithm, DisBE-LUCB, where the agents share information among each other through a central server. We prove that the communication cost of DisBE-LUCB, matches our lower bound up to logarithmic factors. In particular, for scenarios with known context distribution, the communication cost of DisBE-LUCB is only $\tilde{\mathcal{O}}(dN)$ and its regret is $\tilde{\mathcal{O}}(\sqrt{dNT})$, which is of the same order as that incurred by an optimal single-agent algorithm for $NT$ rounds. We also provide similar bounds for practical settings where the context distribution can only be estimated. Therefore, our proposed algorithm is nearly minimax optimal in terms of *both regret and communication cost*. Finally, we propose DecBE-LUCB, a fully decentralized version of DisBE-LUCB, which operates without a central server, where agents share information with their *immediate neighbors* through a carefully designed consensus procedure.

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Generalized-Smooth Nonconvex Optimization is As Efficient As Smooth Nonconvex Optimization

Ziyi Chen, Yi Zhou, Yingbin Liang, Zhaosong Lu

Various optimal gradient-based algorithms have been developed for smooth nonconvex optimization. However, many nonconvex machine learning problems do not belong to the class of smooth functions and therefore the existing algorithms are sub-optimal. Instead, these problems have been shown to satisfy certain generalized-smooth conditions, which have not been well understood in the existing literature. In this paper, we propose a notion of $\alpha$-symmetric generalized-smoothness that substantially extends the existing notions and covers many important functions such as high-order polynomials and exponential functions. We study the fundamental properties and establish descent lemmas for the functions in this class. Then, to solve such a large class of nonconvex problems, we design a special deterministic normalized gradient descent algorithm that achieves the optimal iteration complexity $\mathcal{O}(\epsilon^{-2})$, and also prove that the popular SPIDER variance reduction algorithm achieves the optimal sample complexity $\mathcal{O}(\epsilon^{-3})$. Our results show that solving generalized-smooth nonconvex problems is as efficient as solving smooth nonconvex problems.

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Towards Practical Preferential Bayesian Optimization with Skew Gaussian Processes

Shion Takeno, Masahiro Nomura, Masayuki Karasuyama

We study preferential Bayesian optimization (BO) where reliable feedback is limited to pairwise comparison called duels. An important challenge in preferential BO, which uses the preferential Gaussian process (GP) model to represent flexible preference structure, is that the posterior distribution is a computationally intractable skew GP. The most widely used approach for preferential BO is Gaussian approximation, which ignores the skewness of the true posterior. Alternatively, Markov chain Monte Carlo (MCMC) based preferential BO is also proposed. In this work, we first verify the accuracy of Gaussian approximation, from which we reveal the critical problem that the predictive probability of duels can be inaccurate. This observation motivates us to improve the MCMC-based estimation for skew GP, for which we show the practical efficiency of Gibbs sampling and derive the low variance MC estimator. However, the computational time of MCMC can still be a bottleneck in practice. Towards building a more practical preferential BO, we develop a new method that achieves both high computational efficiency and low sample complexity, and then demonstrate its effectiveness through extensive numerical experiments.

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Cut your Losses with Squentropy

Like Hui, Mikhail Belkin, Stephen Wright

Nearly all practical neural models for classification are trained using the cross-entropy loss. Yet this ubiquitous choice is supported by little theoretical or empirical evidence. Recent work (Hui & Belkin, 2020) suggests that training using the (rescaled) square loss is often superior in terms of the classification accuracy. In this paper we propose the "squentropy" loss, which is the sum of two terms: the cross-entropy loss and the average square loss over the incorrect classes. We provide an extensive set of experiment on multi-class classification problems showing that the squentropy loss outperforms both the pure cross-entropy and rescaled square losses in terms of the classification accuracy. We also demonstrate that it provides significantly better model calibration than either of these alternative losses and, furthermore, has less variance with respect to the random initialization. Additionally, in contrast to the square loss, squentropy loss can frequently be trained using exactly the same optimization parameters, including the learning rate, as the standard cross-entropy loss, making it a true ''plug-and-play'' replacement. Finally, unlike the rescaled square loss, multiclass squentropy contains no parameters that need to be adjusted.

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Generative Pretraining for Black-Box Optimization

Satvik Mehul Mashkaria, Siddarth Krishnamoorthy, Aditya Grover

Many problems in science and engineering involve optimizing an expensive black-box function over a high-dimensional space. In the offline model-based optimization (MBO) setting, we assume access to a fixed, offline dataset for pretraining and a small budget for online function evaluations. Prior approaches seek to utilize the offline data to approximate the function or its inverse but are not sufficiently accurate far from the data distribution. We propose BONET, a generative framework for pretraining a novel model-based optimizer using offline datasets. In BONET, we train an autoregressive model on fixed-length trajectories derived from an offline dataset. We design a sampling strategy to synthesize trajectories from offline data using a simple heuristic of rolling out monotonic transitions from low-fidelity to high-fidelity samples. Empirically, we instantiate BONET using a causally masked Transformer (Radford et al., 2019) and evaluate it on Design-Bench (Trabucco et al., 2022), where we rank the best on average, outperforming state-of-the-art baselines.

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Revisiting Domain Randomization via Relaxed State-Adversarial Policy Optimization

Yun-Hsuan Lien, Ping-Chun Hsieh, Yu-Shuen Wang

Domain randomization (DR) is widely used in reinforcement learning (RL) to bridge the gap between simulation and reality by maximizing its average returns under the perturbation of environmental parameters. However, even the most complex simulators cannot capture all details in reality due to finite domain parameters and simplified physical models. Additionally, the existing methods often assume that the distribution of domain parameters belongs to a specific family of probability functions, such as normal distributions, which may not be correct. To overcome these limitations, we propose a new approach to DR by rethinking it from the perspective of adversarial state perturbation, without the need for reconfiguring the simulator or relying on prior knowledge about the environment. We also address the issue of over-conservatism that can occur when perturbing agents to the worst states during training by introducing a Relaxed State-Adversarial Algorithm that simultaneously maximizes the average-case and worst-case returns. We evaluate our method by comparing it to state-of-the-art methods, providing experimental results and theoretical proofs to verify its effectiveness. Our source code and appendix are available at https://github.com/sophialien/RAPPO.

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End-to-End Learning for Stochastic Optimization: A Bayesian Perspective

Yves Rychener, Daniel Kuhn, Tobias Sutter

We develop a principled approach to end-to-end learning in stochastic optimization. First, we show that the standard end-to-end learning algorithm admits a Bayesian interpretation and trains a posterior Bayes action map. Building on the insights of this analysis, we then propose new end-to-end learning algorithms for training decision maps that output solutions of empirical risk minimization and distributionally robust optimization problems, two dominant modeling paradigms in optimization under uncertainty. Numerical results for a synthetic newsvendor problem illustrate the key differences between alternative training schemes. We also investigate an economic dispatch problem based on real data to showcase the impact of the neural network architecture of the decision maps on their test performance.

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SurCo: Learning Linear SURrogates for COmbinatorial Nonlinear Optimization Problems

Aaron M Ferber, Taoan Huang, Daochen Zha, Martin Schubert, Benoit Steiner, Bistra Dilkina, Yuandong Tian

Optimization problems with nonlinear cost functions and combinatorial constraints appear in many real-world applications but remain challenging to solve efficiently compared to their linear counterparts. To bridge this gap, we propose $\textbf{\emph{\texttt{SurCo}}}$ that learns linear $\underline{\text{Sur}}$rogate costs which can be used in existing $\underline{\text{Co}}$mbinatorial solvers to output good solutions to the original nonlinear combinatorial optimization problem. The surrogate costs are learned end-to-end with nonlinear loss by differentiating through the linear surrogate solver, combining the flexibility of gradient-based methods with the structure of linear combinatorial optimization. We propose three $\texttt{SurCo}$ variants: $\texttt{SurCo}-\texttt{zero}$ for individual nonlinear problems, $\texttt{SurCo}-\texttt{prior}$ for problem distributions, and $\texttt{SurCo}-\texttt{hybrid}$ to combine both distribution and problem-specific information. We give theoretical intuition motivating $\texttt{SurCo}$, and evaluate it empirically. Experiments show that $\texttt{SurCo}$ finds better solutions faster than state-of-the-art and domain expert approaches in real-world optimization problems such as embedding table sharding, inverse photonic design, and nonlinear route planning.

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Graph Reinforcement Learning for Network Control via Bi-Level Optimization

Daniele Gammelli, James Harrison, Kaidi Yang, Marco Pavone, Filipe Rodrigues, Francisco C. Pereira

Optimization problems over dynamic networks have been extensively studied and widely used in the past decades to formulate numerous real-world problems. However, (1) traditional optimization-based approaches do not scale to large networks, and (2) the design of good heuristics or approximation algorithms often requires significant manual trial-and-error. In this work, we argue that data-driven strategies can automate this process and learn efficient algorithms without compromising optimality. To do so, we present network control problems through the lens of reinforcement learning and propose a graph network-based framework to handle a broad class of problems. Instead of naively computing actions over high-dimensional graph elements, e.g., edges, we propose a bi-level formulation where we (1) specify a desired next state via RL, and (2) solve a convex program to best achieve it, leading to drastically improved scalability and performance. We further highlight a collection of desirable features to system designers, investigate design decisions, and present experiments on real-world control problems showing the utility, scalability, and flexibility of our framework.

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Accelerated Infeasibility Detection of Constrained Optimization and Fixed-Point Iterations

Jisun Park, Ernest K. Ryu

As first-order optimization methods become the method of choice for solving large-scale optimization problems, optimization solvers based on first-order algorithms are being built. Such general-purpose solvers must robustly detect infeasible or misspecified problem instances, but the computational complexity of first-order methods for doing so has yet to be formally studied. In this work, we characterize the optimal accelerated rate of infeasibility detection. We show that the standard fixed-point iteration achieves a $\mathcal{O}(1/k^2)$ and $\mathcal{O}(1/k)$ rates, respectively, on the normalized iterates and the fixed-point residual converging to the infimal displacement vector, while the accelerated fixed-point iteration achieves $\mathcal{O}(1/k^2)$ and $\tilde{\mathcal{O}}(1/k^2)$ rates. We then provide a matching complexity lower bound to establish that $\Theta(1/k^2)$ is indeed the optimal accelerated rate.

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Efficient Exploration via Epistemic-Risk-Seeking Policy Optimization

Brendan O'Donoghue

Exploration remains a key challenge in deep reinforcement learning (RL). Optimism in the face of uncertainty is a well-known heuristic with theoretical guarantees in the tabular setting, but how best to translate the principle to deep reinforcement learning, which involves online stochastic gradients and deep network function approximators, is not fully understood. In this paper we propose a new, differentiable optimistic objective that when optimized yields a policy that provably explores efficiently, with guarantees even under function approximation. Our new objective is a zero-sum two-player game derived from endowing the agent with an epistemic-risk-seeking utility function, which converts uncertainty into value and encourages the agent to explore uncertain states. We show that the solution to this game minimizes an upper bound on the regret, with the 'players' each attempting to minimize one component of a particular regret decomposition. We derive a new model-free algorithm which we call 'epistemic-risk-seeking actor-critic' (ERSAC), which is simply an application of simultaneous stochastic gradient ascent-descent to the game. Finally, we discuss a recipe for incorporating off-policy data and show that combining the risk-seeking objective with replay data yields a double benefit in terms of statistical efficiency. We conclude with some results showing good performance of a deep RL agent using the technique on the challenging 'DeepSea' environment, showing significant performance improvements even over other efficient exploration techniques, as well as improved performance on the Atari benchmark.

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Escaping saddle points in zeroth-order optimization: the power of two-point estimators

Zhaolin Ren, Yujie Tang, Na Li

Two-point zeroth order methods are important in many applications of zeroth-order optimization arising in robotics, wind farms, power systems, online optimization, and adversarial robustness to black-box attacks in deep neural networks, where the problem can be high-dimensional and/or time-varying. Furthermore, such problems may be nonconvex and contain saddle points. While existing works have shown that zeroth-order methods utilizing $\Omega(d)$ function valuations per iteration (with $d$ denoting the problem dimension) can escape saddle points efficiently, it remains an open question if zeroth-order methods based on two-point estimators can escape saddle points. In this paper, we show that by adding an appropriate isotropic perturbation at each iteration, a zeroth-order algorithm based on $2m$ (for any $1 \leq m \leq d$) function evaluations per iteration can not only find $\epsilon$-second order stationary points polynomially fast, but do so using only $\tilde{O}(\frac{d}{m\epsilon^{2}\bar{\psi}})$ function evaluations, where $\bar{\psi} \geq \tilde{\Omega}(\sqrt{\epsilon})$ is a parameter capturing the extent to which the function of interest exhibits the strict saddle property.

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Constrained Optimization via Exact Augmented Lagrangian and Randomized Iterative Sketching

Ilgee Hong, Sen Na, Michael W. Mahoney, Mladen Kolar

We consider solving equality-constrained nonlinear, nonconvex optimization problems. This class of problems appears widely in a variety of applications in machine learning and engineering, ranging from constrained deep neural networks, to optimal control, to PDE-constrained optimization. We develop an adaptive inexact Newton method for this problem class. In each iteration, we solve the Lagrangian Newton system inexactly via a randomized iterative sketching solver, and select a suitable stepsize by performing line search on an exact augmented Lagrangian merit function. The randomized solvers have advantages over deterministic linear system solvers by significantly reducing per-iteration flops complexity and storage cost, when equipped with suitable sketching matrices. Our method adaptively controls the accuracy of the randomized solver and the penalty parameters of the exact augmented Lagrangian, to ensure that the inexact Newton direction is a descent direction of the exact augmented Lagrangian. This allows us to establish a global almost sure convergence. We also show that a unit stepsize is admissible locally, so that our method exhibits a local linear convergence. Furthermore, we prove that the linear convergence can be strengthened to superlinear convergence if we gradually sharpen the adaptive accuracy condition on the randomized solver. We demonstrate the superior performance of our method on benchmark nonlinear problems in CUTEst test set, constrained logistic regression with data from LIBSVM, and a PDE-constrained problem.

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Compressed Decentralized Proximal Stochastic Gradient Method for Nonconvex Composite Problems with Heterogeneous Data

Yonggui Yan, Jie Chen, Pin-Yu Chen, Xiaodong Cui, Songtao Lu, Yangyang Xu

We first propose a decentralized proximal stochastic gradient tracking method (DProxSGT) for nonconvex stochastic composite problems, with data heterogeneously distributed on multiple workers in a decentralized connected network. To save communication cost, we then extend DProxSGT to a compressed method by compressing the communicated information. Both methods need only $\mathcal{O}(1)$ samples per worker for each proximal update, which is important to achieve good generalization performance on training deep neural networks. With a smoothness condition on the expected loss function (but not on each sample function), the proposed methods can achieve an optimal sample complexity result to produce a near-stationary point. Numerical experiments on training neural networks demonstrate the significantly better generalization performance of our methods over large-batch training methods and momentum variance-reduction methods and also, the ability of handling heterogeneous data by the gradient tracking scheme.

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