论文列表
多智能体 RL
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EgoSim: Egocentric Exploration in Virtual Worlds with Multi-modal Conditioning
Wei Yu, Songheng Yin, Steve Easterbrook, Animesh Garg
Recent advancements in video diffusion models have established a strong foundation for developing world models with practical applications. The next challenge lies in exploring how an agent can leverage these foundation models to understand, interact with, and plan within observed environments. This requires adding more controllability to the model, transforming it into a versatile game engine capable of dynamic manipulation and control. To address this, we investigated three key conditioning factors: camera, context frame, and text, identifying limitations in current model designs. Specifically, the fusion of camera embeddings with video features leads to camera control being influenced by those features. Additionally, while textual information compensates for necessary spatiotemporal structures, it often intrudes into already observed parts of the scene. To tackle these issues, we designed the Spacetime Epipolar Attention Layer, which ensures that egomotion generated by the model strictly aligns with the camera’s movement through rigid constraints. Moreover, we propose the CI2V-adapter, which uses camera information to better determine whether to prioritize textual or visual embeddings, thereby alleviating the issue of textual intrusion into observed areas. Through extensive experiments, we demonstrate that our new model EgoSim achieves excellent results on both the RealEstate and newly repurposed Epic-Field datasets. For more results, please refer to https://egosim.github.io/EgoSim/.
GOAL: A Generalist Combinatorial Optimization Agent Learner
Darko Drakulic, Sofia Michel, Jean-Marc Andreoli
Machine Learning-based heuristics have recently shown impressive performance in solving a variety of hard combinatorial optimization problems (COPs). However they generally rely on a separate neural model, specialized and trained for each single problem. Any variation of a problem requires adjustment of its model and re-training from scratch. In this paper, we propose GOAL (for Generalist combinatorial Optimization Agent Learner), a generalist model capable of efficiently solving multiple COPs and which can be fine-tuned to solve new COPs. GOAL consists of a single backbone plus light-weight problem-specific adapters for input and output processing. The backbone is based on a new form of mixed-attention blocks which allows to handle problems defined on graphs with arbitrary combinations of node, edge and instance-level features. Additionally, problems which involve heterogeneous types of nodes or edges are handled through a novel multi-type transformer architecture, where the attention blocks are duplicated to attend the meaningful combinations of types while relying on the same shared parameters. We train GOAL on a set of routing, scheduling and classic graph problems and show that it is only slightly inferior to the specialized baselines while being the first multi-task model that solves a wide range of COPs. Finally we showcase the strong transfer learning capacity of GOAL by fine-tuning it on several new problems. Our code is available at https://github.com/naver/goal-co .
Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos
Gengshan Yang, Andrea Bajcsy, Shunsuke Saito, Angjoo Kanazawa
We present Agent-to-Sim (ATS), a framework for learning interactive behavior models of 3D agents from casual longitudinal video collections. Different from prior works that rely on marker-based tracking and multiview cameras, ATS learns natural behaviors of animal agents non-invasively through video observations recorded over a long time-span (e.g. a month) in a single environment. Modeling 3D behavior of an agent requires persistent 3D tracking (e.g., knowing which point corresponds to which) over a long time period. To obtain such data, we develop a coarse-to-fine registration method that tracks the agent and the camera over time through a canonical 3D space, resulting in a complete and persistent spacetime 4D representation. We then train a generative model of agent behaviors using paired data of perception and motion of an agent queried from the 4D reconstruction. ATS enables real-to-sim transfer from video recordings of an agent to an interactive behavior simulator. We demonstrate results on animals given monocular RGBD videos captured by a smartphone. Project page: gengshan-y.github.io/agent2sim-www.
MindSearch: Mimicking Human Minds Elicits Deep AI Searcher
Zehui Chen, Kuikun Liu, Qiuchen Wang, Jiangning Liu, Wenwei Zhang, Kai Chen, Feng Zhao
Information seeking and integration is a complex cognitive task that consumes enormous time and effort. Inspired by the remarkable progress of Large Language Models, recent works attempt to solve this task by combining LLMs and search engines. However, these methods still obtain unsatisfying performance due to three challenges: (1) complex requests often cannot be accurately and completely retrieved by the search engine once (2) corresponding information to be integrated is spread over multiple web pages along with massive noise, and (3) a large number of web pages with long contents may quickly exceed the maximum context length of LLMs. Inspired by the cognitive process when humans solve these problems, we introduce MindSearch to mimic the human minds in web information seeking and integration, which can be instantiated by a simple yet effective LLM-based multi-agent framework. The WebPlanner models the human mind of multi-step information seeking as a dynamic graph construction process: it decomposes the user query into atomic sub-questions as nodes in the graph and progressively extends the graph based on the search result from WebSearcher. Tasked with each sub-question, WebSearcher performs hierarchical information retrieval with search engines and collects valuable information for WebPlanner. The multi-agent design of MindSearch enables the whole framework to seek and integrate information parallelly from larger-scale (e.g., more than 300) web pages in 3 minutes, which is worth 3 hours of human effort. MindSearch demonstrates significant improvement in the response quality in terms of depth and breadth, on both close-set and open-set QA problems. Besides, responses from MindSearch based on InternLM2.5-7B are preferable by humans to ChatGPT-Web and Perplexity.ai applications, which implies that MindSearch can already deliver a competitive solution to the proprietary AI search engine.
MACPO: Weak-to-Strong Alignment via Multi-Agent Contrastive Preference Optimization
Yougang Lyu, Lingyong Yan, Zihan Wang, Dawei Yin, Pengjie Ren, Maarten de Rijke, Zhaochun Ren
As large language models (LLMs) are rapidly advancing and achieving near-human capabilities on specific tasks, aligning them with human values is becoming more urgent. In scenarios where LLMs outperform humans, we face a weak-to-strong alignment problem where we need to effectively align strong student LLMs through weak supervision generated by weak teachers. Existing alignment methods mainly focus on strong-to-weak alignment and self-alignment settings, and it is impractical to adapt them to the much harder weak-to-strong alignment setting. To fill this gap, we propose a multi-agent contrastive preference optimization (MACPO) framework. MACPO facilitates weak teachers and strong students to learn from each other by iteratively reinforcing unfamiliar positive behaviors while penalizing familiar negative ones. To get this, we devise a mutual positive behavior augmentation strategy to encourage weak teachers and strong students to learn from each other's positive behavior and further provide higher quality positive behavior for the next iteration. Additionally, we propose a hard negative behavior construction strategy to induce weak teachers and strong students to generate familiar negative behavior by fine-tuning on negative behavioral data. Experimental results on the HH-RLHF and PKU-SafeRLHF datasets, evaluated using both automatic metrics and human judgments, demonstrate that MACPO simultaneously improves the alignment performance of strong students and weak teachers. Moreover, as the number of weak teachers increases, MACPO achieves better weak-to-strong alignment performance through more iteration optimization rounds.
Learning on One Mode: Addressing Multi-modality in Offline Reinforcement Learning
Mianchu Wang, Yue Jin, Giovanni Montana
Offline reinforcement learning (RL) seeks to learn optimal policies from static datasets without interacting with the environment. A common challenge is handling multi-modal action distributions, where multiple behaviours are represented in the data. Existing methods often assume unimodal behaviour policies, leading to suboptimal performance when this assumption is violated. We propose weighted imitation Learning on One Mode (LOM), a novel approach that focuses on learning from a single, promising mode of the behaviour policy. By using a Gaussian mixture model to identify modes and selecting the best mode based on expected returns, LOM avoids the pitfalls of averaging over conflicting actions. Theoretically, we show that LOM improves performance while maintaining simplicity in policy learning. Empirically, LOM outperforms existing methods on standard D4RL benchmarks and demonstrates its effectiveness in complex, multi-modal scenarios.
Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximation
Chenyu Zhang, Xu Chen, Xuan Di
Mean field games (MFGs) model interactions in large-population multi-agent systems through population distributions. Traditional learning methods for MFGs are based on fixed-point iteration (FPI), where policy updates and induced population distributions are computed separately and sequentially. However, FPI-type methods may suffer from inefficiency and instability due to potential oscillations caused by this forward-backward procedure. In this work, we propose a novel perspective that treats the policy and population as a unified parameter controlling the game dynamics. By applying stochastic parameter approximation to this unified parameter, we develop SemiSGD, a simple stochastic gradient descent (SGD)-type method, where an agent updates its policy and population estimates simultaneously and fully asynchronously. Building on this perspective, we further apply linear function approximation (LFA) to the unified parameter, resulting in the first population-aware LFA (PA-LFA) for learning MFGs on continuous state-action spaces. A comprehensive finite-time convergence analysis is provided for SemiSGD with PA-LFA, including its convergence to the equilibrium for linear MFGs—a class of MFGs with a linear structure concerning the population—under the standard contractivity condition, and to a neighborhood of the equilibrium under a more practical condition. We also characterize the approximation error for non-linear MFGs. We validate our theoretical findings with six experiments on three MFGs.
Classic but Everlasting: Traditional Gradient-Based Algorithms Converge Fast Even in Time-Varying Multi-Player Games
Yanzheng Chen, Jun Yu
Last-iterate convergence behaviours of well-known algorithms are intensively investigated in various games, such as two-player bilinear zero-sum games. However, most known last-iterate convergence properties rely on strict settings where the underlying games must have time-invariant payoffs. Besides, the limited known attempts on the games with time-varying payoffs are in two-player bilinear time-varying zero-sum games and strictly monotone games. By contrast, in other time-varying games, the last-iterate behaviours of two classic algorithms, i.e., extra gradient (EG) and optimistic gradient (OG) algorithms, still lack research, especially the convergence rates in multi-player games. In this paper, we investigate the last-iterate behaviours of EG and OG algorithms for convergent perturbed games, which extend upon the usual model of time-invariant games and incorporate external factors, such as vanishing noises. Using the recently proposed notion of the tangent residual (or its modifications) as the potential function of games and the measure of proximity to the Nash equilibrium, we prove that the last-iterate convergence rates of EG and OG algorithms for perturbed games on bounded convex closed sets are $O({1}/{\sqrt{T}})$ if such games converge to monotone games at rates fast enough and that such a result holds true for certain unconstrained perturbed games. With this result, we address an open question asking for the last-iterate convergence rate of EG and OG algorithms in constrained and time-varying settings. The above convergence rates are similar to known tight results on corresponding time-invariant games.
Breaking Mental Set to Improve Reasoning through Diverse Multi-Agent Debate
Yexiang Liu, Jie Cao, Zekun Li, Ran He, Tieniu Tan
Large Language Models (LLMs) have seen significant progress but continue to struggle with persistent reasoning mistakes. Previous methods of *self-reflection* have been proven limited due to the models’ inherent fixed thinking patterns. While Multi-Agent Debate (MAD) attempts to mitigate this by incorporating multiple agents, it often employs the same reasoning methods, even though assigning different personas to models. This leads to a "fixed mental set", where models rely on homogeneous thought processes without exploring alternative perspectives. In this paper, we introduce Diverse Multi-Agent Debate (DMAD), a method that encourages agents to think with distinct reasoning approaches. By leveraging diverse problem-solving strategies, each agent can gain insights from different perspectives, refining its responses through discussion and collectively arriving at the optimal solution. DMAD effectively breaks the limitations of fixed mental sets. We evaluate DMAD against various prompting techniques, including *self-reflection* and traditional MAD, across multiple benchmarks using both LLMs and Multimodal LLMs. Our experiments show that DMAD consistently outperforms other methods, delivering better results than MAD in fewer rounds. Code is available at https://github.com/MraDonkey/DMAD.
Do as We Do, Not as You Think: the Conformity of Large Language Models
Zhiyuan Weng, Guikun Chen, Wenguan Wang
Recent advancements in large language models (LLMs) revolutionize the field of intelligent agents, enabling collaborative multi-agent systems capable of tackling complex problems across various domains. However, the potential of conformity within these systems, analogous to phenomena like conformity bias and group-think in human group dynamics, remains largely unexplored, raising concerns about their collective problem-solving capabilities and possible ethical implications. This paper presents a comprehensive study on conformity in LLM-driven multi-agent systems, focusing on three aspects: the existence of conformity, the factors influencing conformity, and potential mitigation strategies. In particular, we introduce BenchForm, a new conformity-oriented benchmark, featuring reasoning-intensive tasks and five distinct interaction protocols designed to probe LLMs’ behavior in collaborative scenarios. Several representative LLMs are evaluated on BenchForm, using metrics such as conformity rate and independence rate to quantify conformity’s impact. Our analysis delves into factors influencing conformity, including interaction time and majority size, and examines how the subject agent rationalize its conforming behavior. Furthermore, we explore two strategies to mitigate conformity effects, i.e., developing enhanced persona and implementing a reflection mechanism. Several interesting findings regarding LLMs’ conformity are derived from empirical results and case studies. We hope that these insights can pave the way for more robust and ethically-aligned collaborative AI systems. Our benchmark and code are available at BenchForm.
Flow: Modularized Agentic Workflow Automation
Boye Niu, Yiliao Song, Kai Lian, Yifan Shen, Yu Yao, Kun Zhang, Tongliang Liu
Multi-agent frameworks powered by large language models (LLMs) have demonstrated great success in automated planning and task execution. However, the effective adjustment of agentic workflows during execution has not been well studied. An effective workflow adjustment is crucial in real-world scenarios, as the initial plan must adjust to unforeseen challenges and changing conditions in real time to ensure the efficient execution of complex tasks. In this paper, we define workflows as an activity-on-vertex (AOV) graph, which allows continuous workflow refinement by LLM agents through dynamic subtask allocation adjustment based on historical performance and previous AOVs. To further enhance framework performance, we emphasize modularity in workflow design based on evaluating parallelism and dependency complexity. With this design, our proposed multi-agent framework achieves efficient concurrent execution of subtasks, effective goal achievement, and enhanced error tolerance. Empirical results across various practical tasks demonstrate significant improvements in the efficiency of multi-agent frameworks through dynamic workflow refinement and modularization.
Minimal Impact ControlNet: Advancing Multi-ControlNet Integration
Shikun Sun, Min Zhou, Zixuan Wang, Xubin Li, Tiezheng Ge, Zijie Ye, Xiaoyu Qin, Junliang Xing, Bo Zheng, Jia Jia
With the advancement of diffusion models, there is a growing demand for high-quality, controllable image generation, particularly through methods that utilize one or multiple control signals based on ControlNet. However, in current ControlNet training, each control is designed to influence all areas of an image, which can lead to conflicts when different control signals are expected to manage different parts of the image in practical applications. This issue is especially pronounced with edge-type control conditions, where regions lacking boundary information often represent low-frequency signals, referred to as silent control signals. When combining multiple ControlNets, these silent control signals can suppress the generation of textures in related areas, resulting in suboptimal outcomes. To address this problem, we propose Minimal Impact ControlNet. Our approach mitigates conflicts through three key strategies: constructing a balanced dataset, combining and injecting feature signals in a balanced manner, and addressing the asymmetry in the score function’s Jacobian matrix induced by ControlNet. These improvements enhance the compatibility of control signals, allowing for freer and more harmonious generation in areas with silent control signals.
ILLUSION: Unveiling Truth with a Comprehensive Multi-Modal, Multi-Lingual Deepfake Dataset
Kartik Thakral, Rishabh Ranjan, Akanksha Singh, Akshat Jain, Mayank Vatsa, Richa Singh
The proliferation of deepfakes and AI-generated content has led to a surge in media forgeries and misinformation, necessitating robust detection systems. However, current datasets lack diversity across modalities, languages, and real-world scenarios. To address this gap, we present ILLUSION (Integration of Life-Like Unique Synthetic Identities and Objects from Neural Networks), a large-scale, multi-modal deepfake dataset comprising 1.3 million samples spanning audio-visual forgeries, 26 languages, challenging noisy environments, and various manipulation protocols. Generated using 28 state-of-the-art generative techniques, ILLUSION includes faceswaps, audio spoofing, synchronized audio-video manipulations, and synthetic media while ensuring a balanced representation of gender and skin tone for unbiased evaluation. Using Jaccard Index and UpSet plot analysis, we demonstrate ILLUSION’s distinctiveness and minimal overlap with existing datasets, emphasizing its novel generative coverage. We benchmarked image, audio, video, and multi-modal detection models, revealing key challenges such as performance degradation in multilingual and multi-modal contexts, vulnerability to real-world distortions, and limited generalization to zero-day attacks. By bridging synthetic and real-world complexities, ILLUSION provides a challenging yet essential platform for advancing deepfake detection research. The dataset is publicly available at https://www.iab-rubric.org/illusion-database.
Do LLM Agents Have Regret? A Case Study in Online Learning and Games
Chanwoo Park, Xiangyu Liu, Asuman E. Ozdaglar, Kaiqing Zhang
Large language models (LLMs) have been increasingly employed for (interactive) decision-making, via the development of LLM-based autonomous agents. Despite their emerging successes, the performance of LLM agents in decision-making has not been fully investigated through quantitative metrics, especially in the multi-agent setting when they interact with each other, a typical scenario in real-world LLM-agent applications. To better understand the limits of LLM agents in these interactive environments, we propose to study their interactions in benchmark decision-making settings in online learning and game theory, through the performance metric of regret. We first empirically study the no-regret behaviors of LLMs in canonical non-stochastic online learning problems, as well as the emergence of equilibria when LLM agents interact through playing repeated games. We then provide some theoretical insights into the no-regret behaviors of LLM agents, under certain assumptions on the supervised pre-training and the rationality model of human decision-makers who generate the data. Notably, we also identify (simple) cases where advanced LLMs such as GPT-4 fail to be no-regret. To further promote the no-regret behaviors, we propose a novel unsupervised training loss of regret-loss, which, in contrast to the supervised pre-training loss, does not require the labels of (optimal) actions. Finally, we establish the statistical guarantee of generalization bound for regret-loss minimization, and more importantly, the optimization guarantee that minimizing such a loss may automatically lead to known no-regret learning algorithms, when single-layer self-attention models are used. Our further experiments demonstrate the effectiveness of our regret-loss, especially in addressing the above “regrettable” cases.
CofCA: A STEP-WISE Counterfactual Multi-hop QA benchmark
Jian Wu, Linyi Yang, Zhen Wang, Manabu Okumura, Yue Zhang
While Large Language Models (LLMs) excel in question-answering (QA) tasks, their real reasoning abilities on multiple evidence retrieval and integration on Multi-hop QA tasks remain less explored. Firstly, LLMs sometimes generate answers that rely on internal memory rather than retrieving evidence and reasoning in the given context, which brings concerns about the evaluation quality of real reasoning abilities. Although previous counterfactual QA benchmarks can separate the internal memory of LLMs, they focus solely on final QA performance, which is insufficient for reporting LLMs' real reasoning abilities. Because LLMs are expected to engage in intricate reasoning processes that involve evidence retrieval and answering a series of sub-questions from given passages. Moreover, current factual Multi-hop QA (MHQA) benchmarks are annotated on open-source corpora such as Wikipedia, although useful for multi-step reasoning evaluation, they show limitations due to the potential data contamination in LLMs' pre-training stage. To address these issues, we introduce the Step-wise and Counterfactual benchmark (CofCA), a novel evaluation benchmark consisting of factual data and counterfactual data that reveals LLMs' real reasoning abilities on multi-step reasoning and reasoning chain evaluation. Our experimental results reveal a significant performance gap of several LLMs between Wikipedia-based factual data and counterfactual data, deeming data contamination issues in existing benchmarks. Moreover, we observe that LLMs usually bypass the correct reasoning chain, showing an inflated multi-step reasoning performance. We believe that our CofCA benchmark will enhance and facilitate the evaluations of trustworthy LLMs.
Analyzing and Boosting the Power of Fine-Grained Visual Recognition for Multi-modal Large Language Models
Hulingxiao He, Geng Li, Zijun Geng, Jinglin Xu, Yuxin Peng
Multi-modal large language models (MLLMs) have shown remarkable abilities in various visual understanding tasks. However, MLLMs still struggle with fine-grained visual recognition (FGVR), which aims to identify subordinate-level categories from images. This can negatively impact more advanced capabilities of MLLMs, such as object-centric visual question answering and reasoning. In our study, we revisit three quintessential capabilities of MLLMs for FGVR, including object information extraction, category knowledge reserve, object-category alignment, and position of the root cause as a misalignment problem. To address this issue, we present Finedefics, an MLLM that enhances the model's FGVR capability by incorporating informative attribute descriptions of objects into the training phase. We employ contrastive learning on object-attribute pairs and attribute-category pairs simultaneously and use examples from similar but incorrect categories as hard negatives, naturally bringing representations of visual objects and category names closer. Extensive evaluations across multiple popular FGVR datasets demonstrate that Finedefics outperforms existing MLLMs of comparable parameter sizes, showcasing its remarkable efficacy. The code is available at [https://github.com/PKU-ICST-MIPL/Finedefics_ICLR2025](https://github.com/PKU-ICST-MIPL/Finedefics_ICLR2025).
Hypothetical Minds: Scaffolding Theory of Mind for Multi-Agent Tasks with Large Language Models
Logan Cross, Violet Xiang, Agam Bhatia, Daniel LK Yamins, Nick Haber
Multi-agent reinforcement learning (MARL) methods struggle with the non-stationarity of multi-agent systems and fail to adaptively learn online when tested with novel agents. Here, we leverage large language models (LLMs) to create an autonomous agent that can handle these challenges. Our agent, Hypothetical Minds, consists of a cognitively-inspired architecture, featuring modular components for perception, memory, and hierarchical planning over two levels of abstraction. We introduce the Theory of Mind module that scaffolds the high-level planning process by generating hypotheses about other agents' strategies in natural language. It then evaluates and iteratively refines these hypotheses by reinforcing hypotheses that make correct predictions about the other agents' behavior. Hypothetical Minds significantly improves performance over previous LLM-agent and RL baselines on a range of competitive, mixed motive, and collaborative domains in the Melting Pot benchmark, including both dyadic and population-based environments. Additionally, comparisons against LLM-agent baselines and ablations reveal the importance of hypothesis evaluation and refinement for succeeding on complex scenarios.
AgentOccam: A Simple Yet Strong Baseline for LLM-Based Web Agents
Ke Yang, Yao Liu, Sapana Chaudhary, Rasool Fakoor, Pratik Chaudhari, George Karypis, Huzefa Rangwala
Autonomy via agents based on large language models (LLMs) that can carry out personalized yet standardized tasks presents a significant opportunity to drive human efficiency. There is an emerging need and interest in automating web tasks (e.g., booking a hotel for a given date within a budget). Being a practical use case itself, the web agent also serves as an important proof-of-concept example for various agent grounding scenarios, with its success promising advancements in many future applications. Meanwhile, much prior research focuses on handcrafting their web agent strategies (e.g., agent's prompting templates, reflective workflow, role-play and multi-agent systems, search or sampling methods, etc.) and the corresponding in-context examples. However, these custom strategies often struggle with generalizability across all potential real-world applications. On the other hand, there has been limited study on the misalignment between a web agent's observation and action representation, and the data on which the agent's underlying LLM has been pre-trained. This discrepancy is especially notable when LLMs are primarily trained for language completion rather than tasks involving embodied navigation actions and symbolic web elements. In our study, we enhance an LLM-based web agent by simply refining its observation and action space, aligning these more closely with the LLM's capabilities. This approach enables our base agent to significantly outperform previous methods on a wide variety of web tasks. Specifically, on WebArena, a benchmark featuring general-purpose web interaction tasks, our agent AgentOccam surpasses the previous state-of-the-art and concurrent work by 9.8 (+29.4%) and 5.9 (+15.8%) absolute points respectively, and boosts the success rate by 26.6 points (+161%) over similar plain web agents with its observation and action space alignment. Furthermore, on WebVoyager benchmark comprising tasks defined on real-world websites, AgentOccam exceeds the former best agent by 2.4 points (+4.6%) on tasks with deterministic answers. We achieve this without using in-context examples, new agent roles, online feedback or search strategies. AgentOccam's simple design highlights LLMs' impressive zero-shot performance on web tasks, and underlines the critical role of carefully tuning observation and action spaces for LLM-based agents.
EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation
Carl Qi, Dan Haramati, Tal Daniel, Aviv Tamar, Amy Zhang
Object manipulation is a common component of everyday tasks, but learning to manipulate objects from high-dimensional observations presents significant challenges. These challenges are heightened in multi-object environments due to the combinatorial complexity of the state space as well as of the desired behaviors. While recent approaches have utilized large-scale offline data to train models from pixel observations, achieving performance gains through scaling, these methods struggle with compositional generalization in unseen object configurations with constrained network and dataset sizes. To address these issues, we propose a novel behavioral cloning (BC) approach that leverages object-centric representations and an entity-centric Transformer with diffusion-based optimization, enabling efficient learning from offline image data. Our method first decomposes observations into Deep Latent Particles (DLP), which are then processed by our entity-centric Transformer that computes attention at the particle level, simultaneously predicting object dynamics and the agent's actions. Combined with the ability of diffusion models to capture multi-modal behavior distributions, this results in substantial performance improvements in multi-object tasks and, more importantly, enables compositional generalization. We present BC agents capable of zero-shot generalization to perform tasks with novel compositions of objects and goals, including larger numbers of objects than seen during training. We provide video rollouts on our webpage: https://sites.google.com/view/ec-diffuser.
Internet of Agents: Weaving a Web of Heterogeneous Agents for Collaborative Intelligence
Weize Chen, Ziming You, Ran Li, yitong guan, Chen Qian, Chenyang Zhao, Cheng Yang, Ruobing Xie, Zhiyuan Liu, Maosong Sun
The rapid advancement of large language models (LLMs) has paved the way for the development of highly capable autonomous agents. However, existing multi-agent frameworks often struggle with integrating diverse capable third-party agents due to reliance on agents defined within their own ecosystems. They also face challenges in simulating distributed environments, as most frameworks are limited to single-device setups. Furthermore, these frameworks often rely on hard-coded communication pipelines, limiting their adaptability to dynamic task requirements. Inspired by the concept of the Internet, we propose the Internet of Agents (IoA), a novel framework that addresses these limitations by providing a flexible and scalable platform for LLM-based multi-agent collaboration. IoA introduces an agent integration protocol, an instant-messaging-like architecture design, and dynamic mechanisms for agent teaming and conversation flow control. Through extensive experiments on general assistant tasks, embodied AI tasks, and retrieval-augmented generation benchmarks, we demonstrate that IoA consistently outperforms state-of-the-art baselines, showcasing its ability to facilitate effective collaboration among heterogeneous agents. IoA represents a step towards linking diverse agents in an Internet-like environment, where agents can seamlessly collaborate to achieve greater intelligence and capabilities. We will release our code to facilitate further research.