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通用机器学习 · online learning

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Learning from Imperfect Human Feedback: A Tale from Corruption-Robust Dueling

Yuwei Cheng, Fan Yao, Xuefeng Liu, Haifeng Xu

This paper studies Learning from Imperfect Human Feedback (LIHF), addressing the potential irrationality or imperfect perception when learning from comparative human feedback. Building on evidences that human's imperfection decays over time (i.e., humans learn to improve), we cast this problem as a concave-utility continuous-action dueling bandit but under a restricted form of corruption: i.e., the corruption scale is decaying over time as $t^{\rho-1}$ for some ``imperfection rate'' $\rho \in [0, 1]$. With $T$ as the total number of iterations, we establish a regret lower bound of $ \Omega(\max\{\sqrt{T}, T^{\rho}\})$ for LIHF, even when $\rho$ is known. For the same setting, we develop the Robustified Stochastic Mirror Descent for Imperfect Dueling (RoSMID) algorithm, which achieves nearly optimal regret $\tilde{\mathcal{O}}(\max\{\sqrt{T}, T^{\rho}\})$. Core to our analysis is a novel framework for analyzing gradient-based algorithms for dueling bandit under corruption, and we demonstrate its general applicability by showing how this framework can be easily applied to obtain corruption-robust guarantees for other popular gradient-based dueling bandit algorithms. Our theoretical results are validated by extensive experiments.

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ONLINE EPSILON NET & PIERCING SET FOR GEOMETRIC CONCEPTS

Sujoy Bhore, Devdan Dey, Satyam Singh

VC-dimension (Vapnik & Chervonenkis (1971)) and $\varepsilon$-nets (Haussler & Welzl (1987)) are key concepts in Statistical Learning Theory. Intuitively, VC-dimension is a measure of the size of a class of sets. The famous $\varepsilon$-net theorem, a fundamental result in Discrete Geometry, asserts that if the VC-dimension of a set system is bounded, then a small sample exists that intersects all sufficiently large sets. In online learning scenarios where data arrives sequentially, the VC-dimension helps to bound the complexity of the set system, and $\varepsilon$-nets ensure the selection of a small representative set. This sampling framework is crucial in various domains, including spatial data analysis, motion planning in dynamic environments, optimization of sensor networks, and feature extraction in computer vision, among others. Motivated by these applications, we study the online $\varepsilon$-net problem for geometric concepts with bounded VC-dimension. While the offline version of this problem has been extensively studied, surprisingly, there are no known theoretical results for the online version to date. We present the first deterministic online algorithm with an optimal competitive ratio for intervals in $\mathbb{R}$. Next, we give a randomized online algorithm with a near-optimal competitive ratio for axis-aligned boxes in $\mathbb{R}^d$, for $d\le 3$. Furthermore, we introduce a novel technique to analyze similar-sized objects of constant description complexity in $\mathbb{R}^d$, which may be of independent interest. Next, we focus on the continuous version of this problem (called online piercing set), where ranges of the set system are geometric concepts in $\mathbb{R}^d$ arriving in an online manner, but the universe is the entire ambient space, and the objective is to choose a small sample that intersects all the ranges. Although online piercing set is a very well-studied problem in the literature, to our surprise, very few works have addressed generic geometric concepts without any assumption about the sizes. We advance this field by proposing asymptotically optimal competitive deterministic algorithms for boxes and ellipsoids in $\mathbb{R}^d$, for any $d\in\mathbb{N}$.

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Minimalistic Predictions for Online Class Constraint Scheduling

Dorian Guyot, Alexandra Anna Lassota

We consider online scheduling with class constraints. That is, we are given $m$ machines, each with $k$ class slots. Upon receiving a job $j$ with class $c_j$, an algorithm needs to allocate $j$ on some machine $i$. The goal is to minimize the makespan while not assigning more than $k$ different classes onto each machine. While the offline case is well understood and even (E)PTAS results are known [Jansen, Lassota, Maack SPAA'20, Chen Jansen Luo Zhang COCOA'16], the online case admits strong impossibility results in classical competitive analysis [Epstein, Lassota, Levin, Maack, Rohwedder STACS'22]. We overcome these daunting results by investigating the problem in a learning-augmented setting where an algorithm can access possibly erroneous predictions. We present new algorithms with competitive ratios independent of $m$ and tight lower bounds for several classical and problem-specific prediction models. We thereby give a structured overview of what additional information helps in the design of better scheduling algorithms.

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Advancing Prompt-Based Methods for Replay-Independent General Continual Learning

Zhiqi KANG, Liyuan Wang, Xingxing Zhang, Karteek Alahari

General continual learning (GCL) is a broad concept to describe real-world continual learning (CL) problems, which are often characterized by online data streams without distinct transitions between tasks, i.e., blurry task boundaries. Such requirements result in poor initial performance, limited generalizability, and severe catastrophic forgetting, heavily impacting the effectiveness of mainstream GCL models trained from scratch. While the use of a frozen pretrained backbone with appropriate prompt tuning can partially address these challenges, such prompt-based methods remain suboptimal for CL of remaining tunable parameters on the fly. In this regard, we propose an innovative approach named MISA (Mask and Initial Session Adaption) to advance prompt-based methods in GCL. It includes a forgetting-aware initial session adaption that employs pretraining data to initialize prompt parameters and improve generalizability, as well as a non-parametric logit mask of the output layers to mitigate catastrophic forgetting. Empirical results demonstrate substantial performance gains of our approach compared to recent competitors, especially without a replay buffer (e.g., up to 18.39, 22.06, and 11.96% points performance lead on CIFAR-100, Tiny-ImageNet, and ImageNet-R, respectively). Moreover, our approach features the plug-in nature for prompt-based methods, independence of replay, ease of implementation, and avoidance of CL-relevant hyperparameters, serving as a strong baseline for GCL research. Our source code is publicly available at https://github.com/kangzhiq/MISA

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Event-Driven Online Vertical Federated Learning

Ganyu Wang, Boyu Wang, Bin Gu, Charles Ling

Online learning is more adaptable to real-world scenarios in Vertical Federated Learning (VFL) compared to offline learning. However, integrating online learning into VFL presents challenges due to the unique nature of VFL, where clients possess non-intersecting feature sets for the same sample. In real-world scenarios, the clients may not receive data streaming for the disjoint features for the same entity synchronously. Instead, the data are typically generated by an *event* relevant to only a subset of clients. We are the first to identify these challenges in online VFL, which have been overlooked by previous research. To address these challenges, we proposed an event-driven online VFL framework. In this framework, only a subset of clients were activated during each event, while the remaining clients passively collaborated in the learning process. Furthermore, we incorporated *dynamic local regret (DLR)* into VFL to address the challenges posed by online learning problems with non-convex models within a non-stationary environment. We conducted a comprehensive regret analysis of our proposed framework, specifically examining the DLR under non-convex conditions with event-driven online VFL. Extensive experiments demonstrated that our proposed framework was more stable than the existing online VFL framework under non-stationary data conditions while also significantly reducing communication and computation costs.

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Hessian-Free Online Certified Unlearning

Xinbao Qiao, Meng Zhang, Ming Tang, Ermin Wei

Machine unlearning strives to uphold the data owners' right to be forgotten by enabling models to selectively forget specific data. Recent advances suggest pre-computing and storing statistics extracted from second-order information and implementing unlearning through Newton-style updates. However, the Hessian matrix operations are extremely costly and previous works conduct unlearning for empirical risk minimizer with the convexity assumption, precluding their applicability to high-dimensional over-parameterized models and the nonconvergence condition. In this paper, we propose an efficient Hessian-free unlearning approach. The key idea is to maintain a statistical vector for each training data, computed through affine stochastic recursion of the difference between the retrained and learned models. We prove that our proposed method outperforms the state-of-the-art methods in terms of the unlearning and generalization guarantees, the deletion capacity, and the time/storage complexity, under the same regularity conditions. Through the strategy of recollecting statistics for removing data, we develop an online unlearning algorithm that achieves near-instantaneous data removal, as it requires only vector addition. Experiments demonstrate that our proposed scheme surpasses existing results by orders of magnitude in terms of time/storage costs with millisecond-level unlearning execution, while also enhancing test accuracy.

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Longhorn: State Space Models are Amortized Online Learners

Bo Liu, Rui Wang, Lemeng Wu, Yihao Feng, Peter Stone, Qiang Liu

The most fundamental capability of modern AI methods such as Large Language Models (LLMs) is the ability to predict the next token in a long sequence of tokens, known as “sequence modeling.” Although the Transformers model is the current dominant approach to sequence modeling, its quadratic computational cost with respect to sequence length is a significant drawback. State-space models (SSMs) offer a promising alternative due to their linear decoding efficiency and high parallelizability during training. However, existing SSMs often rely on seemingly ad hoc linear recurrence designs. In this work, we explore SSM design through the lens of online learning, conceptualizing SSMs as meta-modules for specific online learning problems. This approach links SSM design to formulating precise online learning objectives, with state transition rules derived from optimizing these objectives. Based on this insight, we introduce a novel deep SSM architecture based on the implicit update for optimizing an online regression objective. Our experimental results show that our models outperform state-of-the-art SSMs, including the Mamba model, on standard sequence modeling benchmarks and language modeling tasks.

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Satisficing Regret Minimization in Bandits

Qing Feng, Tianyi Ma, Ruihao Zhu

Motivated by the concept of satisficing in decision-making, we consider the problem of satisficing exploration in bandit optimization. In this setting, the learner aims at finding a satisficing arm whose mean reward exceeds a certain threshold. The performance is measured by satisficing regret, which is the cumulative deficit of the chosen arm's mean reward compared to the threshold. We propose $\texttt{SELECT}$, a general algorithmic template for Satisficing REgret Minimization via SampLing and LowEr Confidence bound Testing, that attains constant satisficing regret for a wide variety of bandit optimization problems in the realizable case (i.e., whenever a satisficing arm exists). Specifically, given a class of bandit optimization problems and a corresponding learning oracle with sub-linear (standard) regret upper bound, $\texttt{SELECT}$ iteratively makes use of the oracle to identify a potential satisficing arm. Then, it collects data samples from this arm, and continuously compares the lower confidence bound of the identified arm's mean reward against the threshold value to determine if it is a satisficing arm. As a complement, $\texttt{SELECT}$ also enjoys the same (standard) regret guarantee as the oracle in the non-realizable case. Finally, we conduct numerical experiments to validate the performance of $\texttt{SELECT}$ for several popular bandit optimization settings.

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DOPL: Direct Online Preference Learning for Restless Bandits with Preference Feedback

Guojun Xiong, Ujwal Dinesha, Debajoy Mukherjee, Jian Li, Srinivas Shakkottai

Restless multi-armed bandits (RMAB) has been widely used to model constrained sequential decision making problems, where the state of each restless arm evolves according to a Markov chain and each state transition generates a scalar reward. However, the success of RMAB crucially relies on the availability and quality of reward signals. Unfortunately, specifying an exact reward function in practice can be challenging and even infeasible. In this paper, we introduce Pref-RMAB, a new RMAB model in the presence of preference signals, where the decision maker only observes pairwise preference feedback rather than scalar reward from the activated arms at each decision epoch. Preference feedback, however, arguably contains less information than the scalar reward, which makes Pref-RMAB seemingly more difficult. To address this challenge, we present a direct online preference learning (DOPL) algorithm for Pref-RMAB to efficiently explore the unknown environments, adaptively collect preference data in an online manner, and directly leverage the preference feedback for decision-makings. We prove that DOPL yields a sublinear regret. To our best knowledge, this is the first algorithm to ensure $\tilde{\mathcal{O}}(\sqrt{T\ln T})$ regret for RMAB with preference feedback. Experimental results further demonstrate the effectiveness of DOPL.

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通用机器学习 · online learning · ICLR 2025 | paperlist.ai