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Neural Processing of Tri-Plane Hybrid Neural Fields
Adriano Cardace, Pierluigi Zama Ramirez, Francesco Ballerini, Allan Zhou, Samuele Salti, Luigi di Stefano
Driven by the appealing properties of neural fields for storing and communicating 3D data, the problem of directly processing them to address tasks such as classification and part segmentation has emerged and has been investigated in recent works. Early approaches employ neural fields parameterized by shared networks trained on the whole dataset, achieving good task performance but sacrificing reconstruction quality. To improve the latter, later methods focus on individual neural fields parameterized as large Multi-Layer Perceptrons (MLPs), which are, however, challenging to process due to the high dimensionality of the weight space, intrinsic weight space symmetries, and sensitivity to random initialization. Hence, results turn out significantly inferior to those achieved by processing explicit representations, e.g., point clouds or meshes. In the meantime, hybrid representations, in particular based on tri-planes, have emerged as a more effective and efficient alternative to realize neural fields, but their direct processing has not been investigated yet. In this paper, we show that the tri-plane discrete data structure encodes rich information, which can be effectively processed by standard deep-learning machinery. We define an extensive benchmark covering a diverse set of fields such as occupancy, signed/unsigned distance, and, for the first time, radiance fields. While processing a field with the same reconstruction quality, we achieve task performance far superior to frameworks that process large MLPs and, for the first time, almost on par with architectures handling explicit representations.
EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision
Jiawei Yang, Boris Ivanovic, Or Litany, Xinshuo Weng, Seung Wook Kim, Boyi Li, Tong Che, Danfei Xu, Sanja Fidler, Marco Pavone, Yue Wang
We present EmerNeRF, a simple yet powerful approach for learning spatial-temporal representations of dynamic driving scenes. Grounded in neural fields, EmerNeRF simultaneously captures scene geometry, appearance, motion, and semantics via self-bootstrapping. EmerNeRF hinges upon two core components: First, it stratifies scenes into static and dynamic fields. This decomposition emerges purely from self-supervision, enabling our model to learn from general, in-the-wild data sources. Second, EmerNeRF parameterizes an induced flow field from the dynamic field and uses this flow field to further aggregate multi-frame features, amplifying the rendering precision of dynamic objects. Coupling these three fields (static, dynamic, and flow) enables EmerNeRF to represent highly-dynamic scenes self-sufficiently, without relying on ground truth object annotations or pre-trained models for dynamic object segmentation or optical flow estimation. Our method achieves state-of-the-art performance in sensor simulation, significantly outperforming previous methods when reconstructing static (+2.93 PSNR) and dynamic (+3.70 PSNR) scenes. In addition, to bolster EmerNeRF's semantic generalization, we lift 2D visual foundation model features into 4D space-time and address a general positional bias in modern Transformers, significantly boosting 3D perception performance (e.g., 37.50% relative improvement in occupancy prediction accuracy on average). Finally, we construct a diverse and challenging 120-sequence dataset to benchmark neural fields under extreme and highly-dynamic settings. See the project page for code, data, and request pre-trained models: https://emernerf.github.io
Towards 3D Molecule-Text Interpretation in Language Models
Sihang Li, Zhiyuan Liu, Yanchen Luo, Xiang Wang, Xiangnan He, Kenji Kawaguchi, Tat-Seng Chua, Qi Tian
Language Models (LMs) have greatly influenced diverse domains. However, their inherent limitation in comprehending 3D molecular structures has considerably constrained their potential in the biomolecular domain. To bridge this gap, we focus on 3D molecule-text interpretation, and propose 3D-MoLM: 3D-Molecular Language Modeling. Specifically, 3D-MoLM enables an LM to interpret and analyze 3D molecules by equipping the LM with a 3D molecular encoder. This integration is achieved by a 3D molecule-text projector, bridging the 3D molecular encoder’s representation space and the LM’s input space. Moreover, to enhance 3DMoLM’s ability of cross-modal molecular understanding and instruction following, we meticulously curated a 3D molecule-centric instruction tuning dataset – 3D-MoIT. Through 3D molecule-text alignment and 3D molecule-centric instruction tuning, 3D-MoLM establishes an integration of 3D molecular encoder and LM. It significantly surpasses existing baselines on downstream tasks, including moleculetext retrieval, molecule captioning, and more challenging open-text molecular QA tasks, especially focusing on 3D-dependent properties. We will release our codes and datasets at https://github.com/lsh0520/3D-MoLM.
Uni3D: Exploring Unified 3D Representation at Scale
Junsheng Zhou, Jinsheng Wang, Baorui Ma, Yu-Shen Liu, Tiejun Huang, Xinlong Wang
Scaling up representations for images or text has been extensively investigated in the past few years and has led to revolutions in learning vision and language. However, scalable representation for 3D objects and scenes is relatively unexplored. In this work, we present Uni3D, a 3D foundation model to explore the unified 3D representation at scale. Uni3D uses a 2D initialized ViT end-to-end pretrained to align the 3D point cloud features with the image-text aligned features. Via the simple architecture and pretext task, Uni3D can leverage abundant 2D pretrained models as initialization and image-text aligned models as the target, unlocking the great potential of 2D model zoos and scaling-up strategies to the 3D world. We efficiently scale up Uni3D to one billion parameters, and set new records on a broad range of 3D tasks, such as zero-shot classification, few-shot classification, open-world understanding and zero-shot part segmentation. We show that the strong Uni3D representation also enables applications such as 3D painting and retrieval in the wild. We believe that Uni3D provides a new direction for exploring both scaling up and efficiency of the representation in 3D domain.
Geometry-Aware Projective Mapping for Unbounded Neural Radiance Fields
Junoh Lee, Hyunjun Jung, Jin-Hwi Park, Inhwan Bae, Hae-Gon Jeon
Estimating neural radiance fields (NeRFs) is able to generate novel views of a scene from known imagery. Recent approaches have afforded dramatic progress on small bounded regions of the scene. For an unbounded scene where cameras point in any direction and contents exist at any distance, certain mapping functions are used to represent it within a bounded space, yet they either work in object-centric scenes or focus on objects close to the camera. The goal of this paper is to understand how to design a proper mapping function that considers per-scene optimization, which remains unexplored. We first present a geometric understanding of existing mapping functions that express the relation between the bounded and unbounded scenes. Here, we exploit a stereographic projection method to explain failures of the mapping functions, where input ray samples are too sparse to account for scene geometry in unbounded regions. To overcome the failures, we propose a novel mapping function based on a $p$-norm distance, allowing to adaptively sample the rays by adjusting the $p$-value according to scene geometry, even in unbounded regions. To take the advantage of our mapping function, we also introduce a new ray parameterization to properly allocate ray samples in the geometry of unbounded regions. Through the incorporation of both the novel mapping function and the ray parameterization within existing NeRF frameworks, our method achieves state-of-the-art novel view synthesis results on a variety of challenging datasets.
Skip-Attention: Improving Vision Transformers by Paying Less Attention
Shashanka Venkataramanan, Amir Ghodrati, Yuki M Asano, Fatih Porikli, Amir Habibian
This work aims to improve the efficiency of vision transformers (ViTs). While ViTs use computationally expensive self-attention operations in every layer, we identify that these operations are highly correlated across layers -- a key redundancy that causes unnecessary computations. Based on this observation, we propose SkipAT a method to reuse self-attention computation from preceding layers to approximate attention at one or more subsequent layers. To ensure that reusing self-attention blocks across layers does not degrade the performance, we introduce a simple parametric function, which outperforms the baseline transformer's performance while running computationally faster. We show that SkipAT is agnostic to transformer architecture and is effective in image classification, semantic segmentation on ADE20K, image denoising on SIDD, and video denoising on DAVIS. We achieve improved throughput at the same-or-higher accuracy levels in all these tasks.
GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformers
Takeru Miyato, Bernhard Jaeger, Max Welling, Andreas Geiger
As transformers are equivariant to the permutation of input tokens, encoding the positional information of tokens is necessary for many tasks. However, since existing positional encoding schemes have been initially designed for NLP tasks, their suitability for vision tasks, which typically exhibit different structural properties in their data, is questionable. We argue that existing positional encoding schemes are suboptimal for 3D vision tasks, as they do not respect their underlying 3D geometric structure. Based on this hypothesis, we propose a geometry-aware attention mechanism that encodes the geometric structure of tokens as relative transformation determined by the geometric relationship between queries and key-value pairs. By evaluating on multiple novel view synthesis (NVS) datasets in the sparse wide-baseline multi-view setting, we show that our attention, called Geometric Transform Attention (GTA), improves learning efficiency and performance of state-of-the-art transformer-based NVS models without any additional learned parameters and only minor computational overhead.
Enhanced Face Recognition using Intra-class Incoherence Constraint
Yuanqing Huang, Yinggui Wang, Le Yang, Lei Wang
The current face recognition (FR) algorithms has achieved a high level of accuracy, making further improvements increasingly challenging. While existing FR algorithms primarily focus on optimizing margins and loss functions, limited attention has been given to exploring the feature representation space. Therefore, this paper endeavors to improve FR performance in the view of feature representation space. Firstly, we consider two FR models that exhibit distinct performance discrepancies, where one model exhibits superior recognition accuracy compared to the other. We implement orthogonal decomposition on the features from the superior model along those from the inferior model and obtain two sub-features. Surprisingly, we find the sub-feature perpendicular to the inferior still possesses a certain level of face distinguishability. We adjust the modulus of the sub-features and recombine them through vector addition. Experiments demonstrate this recombination is likely to contribute to an improved facial feature representation, even better than features from the original superior model. Motivated by this discovery, we further consider how to improve FR accuracy when there is only one FR model available. Inspired by knowledge distillation, we incorporate the intra-class incoherence constraint (IIC) to solve the problem. Experiments on various FR benchmarks show the existing state-of-the-art method with IIC can be further improved, highlighting its potential to further enhance FR performance.
Frozen Transformers in Language Models Are Effective Visual Encoder Layers
Ziqi Pang, Ziyang Xie, Yunze Man, Yu-Xiong Wang
This paper reveals that large language models (LLMs), despite being trained solely on text data, are surprisingly}strong encoders for purely visual tasks in the absence of language. Even more intriguingly, this can be achieved by a simple yet previously overlooked strategy -- employing a frozen transformer block from pre-trained LLMs as a constituent encoder layer to directly process visual tokens. Our work pushes the boundaries of leveraging LLMs for computer vision tasks, significantly departing from conventional practices that typically necessitate a multi-modal vision-language setup with associated language prompts, inputs, or outputs. We demonstrate that our approach consistently enhances performance across a diverse range of tasks} encompassing pure 2D or 3D visual recognition tasks (e.g., image and point cloud classification), temporal modeling tasks (e.g., action recognition), non-semantic tasks (e.g., motion forecasting), and multi-modal tasks (e.g., 2D/3D visual question answering and image-text retrieval). Such improvements are a general phenomenon, applicable to various types of LLMs (e.g., LLaMA and OPT) and different LLM transformer blocks. We additionally propose the information filtering hypothesis to explain the effectiveness of pre-trained LLMs in visual encoding -- the pre-trained LLM transformer blocks discern informative visual tokens and further amplify their effect. This hypothesis is empirically supported by the observation that the feature activation, after training with LLM transformer blocks, exhibits a stronger focus on relevant regions. We hope that our work inspires new perspectives on utilizing LLMs and deepening our understanding of their underlying mechanisms.
LRM: Large Reconstruction Model for Single Image to 3D
Yicong Hong, Kai Zhang, Jiuxiang Gu, Sai Bi, Yang Zhou, Difan Liu, Feng Liu, Kalyan Sunkavalli, Trung Bui, Hao Tan
We propose the first Large Reconstruction Model (LRM) that predicts the 3D model of an object from a single input image within just 5 seconds. In contrast to many previous methods that are trained on small-scale datasets such as ShapeNet in a category-specific fashion, LRM adopts a highly scalable transformer-based architecture with 500 million learnable parameters to directly predict a neural radiance field (NeRF) from the input image. We train our model in an end-to-end manner on massive multi-view data containing around 1 million objects, including both synthetic renderings from Objaverse and real captures from MVImgNet. This combination of a high-capacity model and large-scale training data empowers our model to be highly generalizable and produce high-quality 3D reconstructions from various testing inputs, including real-world in-the-wild captures and images created by generative models. Video demos and interactable 3D meshes can be found on our LRM project webpage: https://yiconghong.me/LRM.
MagicDrive: Street View Generation with Diverse 3D Geometry Control
Ruiyuan Gao, Kai Chen, Enze Xie, Lanqing HONG, Zhenguo Li, Dit-Yan Yeung, Qiang Xu
Recent advancements in diffusion models have significantly enhanced the data synthesis with 2D control. Yet, precise 3D control in street view generation, crucial for 3D perception tasks, remains elusive. Specifically, utilizing Bird's-Eye View (BEV) as the primary condition often leads to challenges in geometry control (e.g., height), affecting the representation of object shapes, occlusion patterns, and road surface elevations, all of which are essential to perception data synthesis, especially for 3D object detection tasks. In this paper, we introduce MagicDrive, a novel street view generation framework, offering diverse 3D geometry controls including camera poses, road maps, and 3D bounding boxes, together with textual descriptions, achieved through tailored encoding strategies. Besides, our design incorporates a cross-view attention module, ensuring consistency across multiple camera views. With MagicDrive, we achieve high-fidelity street-view image & video synthesis that captures nuanced 3D geometry and various scene descriptions, enhancing tasks like BEV segmentation and 3D object detection. Project Website: https://flymin.github.io/magicdrive
Neural SDF Flow for 3D Reconstruction of Dynamic Scenes
Wei Mao, Richard Hartley, Mathieu Salzmann, miaomiao Liu
In this paper, we tackle the problem of 3D reconstruction of dynamic scenes from multi-view videos. Previous dynamic scene reconstruction works either attempt to model the motion of 3D points in space, which constrains them to handle a single articulated object or require depth maps as input. By contrast, we propose to directly estimate the change of Signed Distance Function (SDF), namely SDF flow, of the dynamic scene. We show that the SDF flow captures the evolution of the scene surface. We further derive the mathematical relation between the SDF flow and the scene flow, which allows us to calculate the scene flow from the SDF flow analytically by solving linear equations. Our experiments on real-world multi-view video datasets show that our reconstructions are better than those of the state-of-the-art methods. Our code is available at https://github.com/wei-mao-2019/SDFFlow.git.
GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors
Li Yang, RUIZHENG WU, Jiyong Li, Ying-Cong Chen
Learning surfaces from neural radiance field (NeRF) became a rising topic in Multi-View Stereo (MVS). Recent Signed Distance Function (SDF)-based methods demonstrated their ability to reconstruct exact 3D shapes of Lambertian scenes. However, their results on reflective scenes are unsatisfactory due to the entanglement of specular radiance and complicated geometry. To address the challenges, we propose a Gaussian-based representation of normals in SDF fields. Supervised by polarization priors, this representation guides the learning of geometry behind the specular reflection and capture more details than existing methods. Moreover, we propose a reweighting strategy in optimization process to alleviate the noise issue of polarization priors. To validate the effectiveness of our design, we capture polarimetric information and ground truth meshes in additional reflective scenes with various geometry. We also evaluated our framework on PANDORA dataset. Both qualitative and quantitative comparisons prove our method outperforms existing neural 3D reconstruction methods in reflective scenes by a large margin.
Towards Cheaper Inference in Deep Networks with Lower Bit-Width Accumulators
Yaniv Blumenfeld, Itay Hubara, Daniel Soudry
The majority of the research on the quantization of Deep Neural Networks (DNNs) is focused on reducing the precision of tensors visible by high-level frameworks (e.g., weights, activations, and gradients). However, current hardware still relies on high-accuracy core operations. Most significant is the operation of accumulating products. This high-precision accumulation operation is gradually becoming the main computational bottleneck. This is because, so far, the usage of low-precision accumulators led to a significant degradation in performance. In this work, we present a simple method to train and fine-tune DNNs, to allow, for the first time, utilization of cheaper, $12$-bits accumulators, with no significant degradation in accuracy. Lastly, we show that as we decrease the accumulation precision further, using fine-grained gradient approximations can improve the DNN accuracy.
Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation
WANG Jiaxu, Ziyi Zhang, Renjing Xu
This paper introduces a novel paradigm for the generalizable neural radiance field (NeRF). Previous generic NeRFs combine multiview stereo techniques with image-based neural rendering, yielding impressive results, while suffering from three issues. First, occlusions often result in inconsistent feature matching. Then, they deliver distortions and artifacts in geometric discontinuities and locally sharp shapes due to their individual process of sampled points and rough feature aggregation. Third, their image-based representations experience severe degradations when source views are not near enough to the target view. To address challenges, we propose the first paradigm that constructs the generalizable neural field based on point-based rather than image-based rendering, which we call the Generalizable neural Point Field (GPF). Our approach explicitly models visibilities by geometric priors and augments them with neural features. We propose a novel nonuniform log sampling strategy to improve rendering speed and reconstruction quality. Moreover, we present a learnable kernel spatially augmented with features for feature aggregations, mitigating distortions at places with drastically varying geometries. Besides, our representation can be easily manipulated. Experiments show that our model can deliver better geometries, view consistencies, and rendering quality than all counterparts and benchmarks on three datasets in both generalization and finetuning settings, preliminarily proving the potential of the new paradigm for generalizable NeRF
PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction
Peng Wang, Hao Tan, Sai Bi, Yinghao Xu, Fujun Luan, Kalyan Sunkavalli, Wenping Wang, Zexiang Xu, Kai Zhang
We propose a Pose-Free Large Reconstruction Model (PF-LRM) for reconstructing a 3D object from a few unposed images even with little visual overlap, while simultaneously estimating the relative camera poses in ~1.3 seconds on a single A100 GPU. PF-LRM is a highly scalable method utilizing self-attention blocks to exchange information between 3D object tokens and 2D image tokens; we predict a coarse point cloud for each view, and then use a differentiable Perspective-n-Point (PnP) solver to obtain camera poses. When trained on a huge amount of multi-view posed data of ~1M objects, PF-LRM shows strong cross-dataset generalization ability, and outperforms baseline methods by a large margin in terms of pose prediction accuracy and 3D reconstruction quality on various unseen evaluation datasets. We also demonstrate our model's applicability in downstream text/image-to-3D task with fast feed-forward inference. Our project website is at: https://totoro97.github.io/pf-lrm.
DV-3DLane: End-to-end Multi-modal 3D Lane Detection with Dual-view Representation
Yueru Luo, Shuguang Cui, Zhen Li
Accurate 3D lane estimation is crucial for ensuring safety in autonomous driving. However, prevailing monocular techniques suffer from depth loss and lighting variations, hampering accurate 3D lane detection. In contrast, LiDAR points offer geometric cues and enable precise localization. In this paper, we present DV-3DLane, a novel end-to-end **D**ual-**V**iew multi-modal **3D Lane** detection framework that synergizes the strengths of both images and LiDAR points. We propose to learn multi-modal features in dual-view spaces, *i.e.*, *perspective view* (PV) and *bird's-eye-view* (BEV), effectively leveraging the modal-specific information. To achieve this, we introduce three designs: 1) A bidirectional feature fusion strategy that integrates multi-modal features into each view space, exploiting their unique strengths. 2) A unified query generation approach that leverages lane-aware knowledge from both PV and BEV spaces to generate queries. 3) A 3D dual-view deformable attention mechanism, which aggregates discriminative features from both PV and BEV spaces into queries for accurate 3D lane detection. Extensive experiments on the public benchmark, OpenLane, demonstrate the efficacy and efficiency of DV-3DLane. It achieves state-of-the-art performance, with a remarkable 11.2 gain in F1 score and a substantial 53.5% reduction in errors. Code is available on [github](https://github.com/JMoonr/dv-3dlane).
DynaVol: Unsupervised Learning for Dynamic Scenes through Object-Centric Voxelization
Yanpeng Zhao, Siyu Gao, Yunbo Wang, Xiaokang Yang
Unsupervised learning of object-centric representations in dynamic visual scenes is challenging. Unlike most previous approaches that learn to decompose 2D images, we present DynaVol, a 3D scene generative model that unifies geometric structures and object-centric learning in a differentiable volume rendering framework. The key idea is to perform object-centric voxelization to capture the 3D nature of the scene, which infers the probability distribution over objects at individual spatial locations. These voxel features evolve over time through a canonical-space deformation function, forming the basis for global representation learning via slot attention. The voxel features and global features are complementary and are both leveraged by a compositional NeRF decoder for volume rendering. DynaVol remarkably outperforms existing approaches for unsupervised dynamic scene decomposition. Once trained, the explicitly meaningful voxel features enable additional capabilities that 2D scene decomposition methods cannot achieve: it is possible to freely edit the geometric shapes or manipulate the motion trajectories of the objects.
SF(DA)$^2$: Source-free Domain Adaptation Through the Lens of Data Augmentation
Uiwon Hwang, Jonghyun Lee, Juhyeon Shin, Sungroh Yoon
In the face of the deep learning model's vulnerability to domain shift, source-free domain adaptation (SFDA) methods have been proposed to adapt models to new, unseen target domains without requiring access to source domain data. Although the potential benefits of applying data augmentation to SFDA are attractive, several challenges arise such as the dependence on prior knowledge of class-preserving transformations and the increase in memory and computational requirements. In this paper, we propose Source-free Domain Adaptation Through the Lens of Data Augmentation (SF(DA)$^2$), a novel approach that leverages the benefits of data augmentation without suffering from these challenges. We construct an augmentation graph in the feature space of the pretrained model using the neighbor relationships between target features and propose spectral neighborhood clustering to identify partitions in the prediction space. Furthermore, we propose implicit feature augmentation and feature disentanglement as regularization loss functions that effectively utilize class semantic information within the feature space. These regularizers simulate the inclusion of an unlimited number of augmented target features into the augmentation graph while minimizing computational and memory demands. Our method shows superior adaptation performance in SFDA scenarios, including 2D image and 3D point cloud datasets and a highly imbalanced dataset.
Multi-View Representation is What You Need for Point-Cloud Pre-Training
Siming Yan, Chen Song, Youkang Kong, Qixing Huang
A promising direction for pre-training 3D point clouds is to leverage the massive amount of data in 2D, whereas the domain gap between 2D and 3D creates a fundamental challenge. This paper proposes a novel approach to point-cloud pre-training that learns 3D representations by leveraging pre-trained 2D networks. Different from the popular practice of predicting 2D features first and then obtaining 3D features through dimensionality lifting, our approach directly uses a 3D network for feature extraction. We train the 3D feature extraction network with the help of the novel 2D knowledge transfer loss, which enforces the 2D projections of the 3D feature to be consistent with the output of pre-trained 2D networks. To prevent the feature from discarding 3D signals, we introduce the multi-view consistency loss that additionally encourages the projected 2D feature representations to capture pixel-wise correspondences across different views. Such correspondences induce 3D geometry and effectively retain 3D features in the projected 2D features. Experimental results demonstrate that our pre-trained model can be successfully transferred to various downstream tasks, including 3D shape classification, part segmentation, 3D object detection, and semantic segmentation, achieving state-of-the-art performance.