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Pushing the Limits of Fewshot Anomaly Detection in Industry Vision: Graphcore

Guoyang Xie, Jinbao Wang, Jiaqi Liu, Yaochu Jin, Feng Zheng

In the area of few-shot anomaly detection (FSAD), efficient visual feature plays an essential role in the memory bank $\mathcal{M}$-based methods. However, these methods do not account for the relationship between the visual feature and its rotated visual feature, drastically limiting the anomaly detection performance. To push the limits, we reveal that rotation-invariant feature property has a significant impact on industrial-based FSAD. Specifically, we utilize graph representation in FSAD and provide a novel visual isometric invariant feature (VIIF) as an anomaly measurement feature. As a result, VIIF can robustly improve the anomaly discriminating ability and can further reduce the size of redundant features stored in $\mathcal{M}$ by a large amount. Besides, we provide a novel model GraphCore via VIIFs that can fast implement unsupervised FSAD training and improve the performance of anomaly detection. A comprehensive evaluation is provided for comparing GraphCore and other SOTA anomaly detection models under our proposed few-shot anomaly detection setting, which shows GraphCore can increase average AUC by 5.8%, 4.1%, 3.4%, and 1.6% on MVTec AD and by 25.5%, 22.0%, 16.9%, and 14.1% on MPDD for 1, 2, 4, and 8-shot cases, respectively.

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A View From Somewhere: Human-Centric Face Representations

Jerone Theodore Alexander Andrews, Przemyslaw Joniak, Alice Xiang

Few datasets contain self-identified demographic information, inferring demographic information risks introducing additional biases, and collecting and storing data on sensitive attributes can carry legal risks. Besides, categorical demographic labels do not necessarily capture all the relevant dimensions of human diversity. We propose to implicitly learn a set of continuous face-varying dimensions, without ever asking an annotator to explicitly categorize a person. We uncover the dimensions by learning on A View From Somewhere (AVFS) dataset of 638,180 human judgments of face similarity. We demonstrate the utility of our learned embedding space for predicting face similarity judgments, collecting continuous face attribute values, attribute classification, and comparative dataset diversity auditing. Moreover, using a novel conditional framework, we show that an annotator's demographics influences the \emph{importance} they place on different attributes when judging similarity, underscoring the \emph{need} for diverse annotator groups to avoid biases. Data and code are available at \url{https://github.com/SonyAI/a_view_from_somewhere}.

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Measuring axiomatic soundness of counterfactual image models

Miguel Monteiro, Fabio De Sousa Ribeiro, Nick Pawlowski, Daniel C. Castro, Ben Glocker

We present a general framework for evaluating image counterfactuals. The power and flexibility of deep generative models make them valuable tools for learning mechanisms in structural causal models. However, their flexibility makes counterfactual identifiability impossible in the general case. Motivated by these issues, we revisit Pearl's axiomatic definition of counterfactuals to determine the necessary constraints of any counterfactual inference model: composition, reversibility, and effectiveness. We frame counterfactuals as functions of an input variable, its parents, and counterfactual parents and use the axiomatic constraints to restrict the set of functions that could represent the counterfactual, thus deriving distance metrics between the approximate and ideal functions. We demonstrate how these metrics can be used to compare and choose between different approximate counterfactual inference models and to provide insight into a model's shortcomings and trade-offs.

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Fundamental limits on the robustness of image classifiers

Zheng Dai, David Gifford

We prove that image classifiers are fundamentally sensitive to small perturbations in their inputs. Specifically, we show that given some image space of $n$-by-$n$ images, all but a tiny fraction of images in any image class induced over that space can be moved outside that class by adding some perturbation whose $p$-norm is $O(n^{1/\max{(p,1)}})$, as long as that image class takes up at most half of the image space. We then show that $O(n^{1/\max{(p,1)}})$ is asymptotically optimal. Finally, we show that an increase in the bit depth of the image space leads to a loss in robustness. We supplement our results with a discussion of their implications for vision systems.

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ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills

Jiayuan Gu, Fanbo Xiang, Xuanlin Li, Zhan Ling, Xiqiang Liu, Tongzhou Mu, Yihe Tang, Stone Tao, Xinyue Wei, Yunchao Yao, Xiaodi Yuan, Pengwei Xie, Zhiao Huang, Rui Chen, Hao Su

Generalizable manipulation skills, which can be composed to tackle long-horizon and complex daily chores, are one of the cornerstones of Embodied AI. However, existing benchmarks, mostly composed of a suite of simulatable environments, are insufficient to push cutting-edge research works because they lack object-level topological and geometric variations, are not based on fully dynamic simulation, or are short of native support for multiple types of manipulation tasks. To this end, we present ManiSkill2, the next generation of the SAPIEN ManiSkill benchmark, to address critical pain points often encountered by researchers when using benchmarks for generalizable manipulation skills. ManiSkill2 includes 20 manipulation task families with 2000+ object models and 4M+ demonstration frames, which cover stationary/mobile-base, single/dual-arm, and rigid/soft-body manipulation tasks with 2D/3D-input data simulated by fully dynamic engines. It defines a unified interface and evaluation protocol to support a wide range of algorithms (e.g., classic sense-plan-act, RL, IL), visual observations (point cloud, RGBD), and controllers (e.g., action type and parameterization). Moreover, it empowers fast visual input learning algorithms so that a CNN-based policy can collect samples at about 2000 FPS with 1 GPU and 16 processes on a regular workstation. It implements a render server infrastructure to allow sharing rendering resources across all environments, thereby significantly reducing memory usage. We open-source all codes of our benchmark (simulator, environments, and baselines) and host an online challenge open to interdisciplinary researchers.

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Part-Based Models Improve Adversarial Robustness

Chawin Sitawarin, Kornrapat Pongmala, Yizheng Chen, Nicholas Carlini, David Wagner

We show that combining human prior knowledge with end-to-end learning can improve the robustness of deep neural networks by introducing a part-based model for object classification. We believe that the richer form of annotation helps guide neural networks to learn more robust features without requiring more samples or larger models. Our model combines a part segmentation model with a tiny classifier and is trained end-to-end to simultaneously segment objects into parts and then classify the segmented object. Empirically, our part-based models achieve both higher accuracy and higher adversarial robustness than a ResNet-50 baseline on all three datasets. For instance, the clean accuracy of our part models is up to 15 percentage points higher than the baseline's, given the same level of robustness. Our experiments indicate that these models also reduce texture bias and yield better robustness against common corruptions and spurious correlations. The code is publicly available at https://github.com/chawins/adv-part-model.

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Self-Supervised Geometric Correspondence for Category-Level 6D Object Pose Estimation in the Wild

Kaifeng Zhang, Yang Fu, Shubhankar Borse, Hong Cai, Fatih Porikli, Xiaolong Wang

While 6D object pose estimation has wide applications across computer vision and robotics, it remains far from being solved due to the lack of annotations. The problem becomes even more challenging when moving to category-level 6D pose, which requires generalization to unseen instances. Current approaches are restricted by leveraging annotations from simulation or collected from humans. In this paper, we overcome this barrier by introducing a self-supervised learning approach trained directly on large-scale real-world object videos for category-level 6D pose estimation in the wild. Our framework reconstructs the canonical 3D shape of an object category and learns dense correspondences between input images and the canonical shape via surface embedding. For training, we propose novel geometrical cycle-consistency losses which construct cycles across 2D-3D spaces, across different instances and different time steps. The learned correspondence can be applied for 6D pose estimation and other downstream tasks such as keypoint transfer. Surprisingly, our method, without any human annotations or simulators, can achieve on-par or even better performance than previous supervised or semi-supervised methods on in-the-wild images. Code and videos are available at https://kywind.github.io/self-pose.

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Understanding the Covariance Structure of Convolutional Filters

Asher Trockman, Devin Willmott, J Zico Kolter

Neural network weights are typically initialized at random from univariate distributions, controlling just the variance of individual weights even in highly-structured operations like convolutions. Recent ViT-inspired convolutional networks such as ConvMixer and ConvNeXt use large-kernel depthwise convolutions whose learned filters have notable structure; this presents an opportunity to study their empirical covariances. In this work, we first observe that such learned filters have highly-structured covariance matrices, and moreover, we find that covariances calculated from small networks may be used to effectively initialize a variety of larger networks of different depths, widths, patch sizes, and kernel sizes, indicating a degree of model-independence to the covariance structure. Motivated by these findings, we then propose a learning-free multivariate initialization scheme for convolutional filters using a simple, closed-form construction of their covariance. Models using our initialization outperform those using traditional univariate initializations, and typically meet or exceed the performance of those initialized from the covariances of learned filters; in some cases, this improvement can be achieved without training the depthwise convolutional filters at all. Our code is available at https://github.com/locuslab/convcov.

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Sparse Token Transformer with Attention Back Tracking

Heejun Lee, Minki Kang, Youngwan Lee, Sung Ju Hwang

Despite the success of Transformers in various applications from text, vision, and speech domains, they are yet to become standard architectures for mobile and edge device applications due to their heavy memory and computational requirements. While there exist many different approaches to reduce the complexities of the Transformers, such as the pruning of the weights/attentions/tokens, quantization, and distillation, we focus on token pruning, which reduces not only the complexity of the attention operations, but also the linear layers, which have non-negligible computational costs. However, previous token pruning approaches often remove tokens during the feed-forward stage without consideration of their impact on later layers' attentions, which has a potential risk of dropping out important tokens for the given task. To tackle this issue, we propose an attention back-tracking method that tracks the importance of each attention in a Transformer architecture from the outputs to the inputs, to preserve the tokens that have a large impact on the final predictions. We experimentally validate the effectiveness of the method on both NLP and CV benchmarks, using Transformer architectures for both domains, and the results show that the proposed attention back-tracking allows the model to better retain the full models' performance even at high sparsity rates, significantly outperforming all baselines. Qualitative analysis of the examples further shows that our method does preserve semantically meaningful tokens.

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Human alignment of neural network representations

Lukas Muttenthaler, Jonas Dippel, Lorenz Linhardt, Robert A. Vandermeulen, Simon Kornblith

Today’s computer vision models achieve human or near-human level performance across a wide variety of vision tasks. However, their architectures, data, and learning algorithms differ in numerous ways from those that give rise to human vision. In this paper, we investigate the factors that affect the alignment between the representations learned by neural networks and human mental representations inferred from behavioral responses. We find that model scale and architecture have essentially no effect on the alignment with human behavioral responses, whereas the training dataset and objective function both have a much larger impact. These findings are consistent across three datasets of human similarity judgments collected using two different tasks. Linear transformations of neural network representations learned from behavioral responses from one dataset substantially improve alignment with human similarity judgments on the other two datasets. In addition, we find that some human concepts such as food and animals are well-represented by neural networks whereas others such as royal or sports-related objects are not. Overall, although models trained on larger, more diverse datasets achieve better alignment with humans than models trained on ImageNet alone, our results indicate that scaling alone is unlikely to be sufficient to train neural networks with conceptual representations that match those used by humans.

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Iterative Patch Selection for High-Resolution Image Recognition

Benjamin Bergner, Christoph Lippert, Aravindh Mahendran

High-resolution images are prevalent in various applications, such as autonomous driving and computer-aided diagnosis. However, training neural networks on such images is computationally challenging and easily leads to out-of-memory errors even on modern GPUs. We propose a simple method, Iterative Patch Selection (IPS), which decouples the memory usage from the input size and thus enables the processing of arbitrarily large images under tight hardware constraints. IPS achieves this by selecting only the most salient patches, which are then aggregated into a global representation for image recognition. For both patch selection and aggregation, a cross-attention based transformer is introduced, which exhibits a close connection to Multiple Instance Learning. Our method demonstrates strong performance and has wide applicability across different domains, training regimes and image sizes while using minimal accelerator memory. For example, we are able to finetune our model on whole-slide images consisting of up to 250k patches (>16 gigapixels) with only 5 GB of GPU VRAM at a batch size of 16.

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Video Scene Graph Generation from Single-Frame Weak Supervision

Siqi Chen, Jun Xiao, Long Chen

Video scene graph generation (VidSGG) aims to generate a sequence of graph-structure representations for the given video. However, all existing VidSGG methods are fully-supervised, i.e., they need dense and costly manual annotations. In this paper, we propose the first weakly-supervised VidSGG task with only single-frame weak supervision: SF-VidSGG. By ``weakly-supervised", we mean that SF-VidSGG relaxes the training supervision from two different levels: 1) It only provides single-frame annotations instead of all-frame annotations. 2) The single-frame ground-truth annotation is still a weak image SGG annotation, i.e., an unlocalized scene graph. To solve this new task, we also propose a novel Pseudo Label Assignment based method, dubbed as PLA. PLA is a two-stage method, which generates pseudo visual relation annotations for the given video at the first stage, and then trains a fully-supervised VidSGG model with these pseudo labels. Specifically, PLA consists of three modules: an object PLA module, a predicate PLA module, and a future predicate prediction (FPP) module. Firstly, in the object PLA, we localize all objects for every frame. Then, in the predicate PLA, we design two different teachers to assign pseudo predicate labels. Lastly, in the FPP module, we fusion these two predicate pseudo labels by the regularity of relation transition in videos. Extensive ablations and results on the benchmark Action Genome have demonstrated the effectiveness of our PLA.

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Mosaic Representation Learning for Self-supervised Visual Pre-training

Zhaoqing Wang, Ziyu Chen, Yaqian Li, Yandong Guo, Jun Yu, Mingming Gong, Tongliang Liu

Self-supervised learning has achieved significant success in learning visual representations without the need for manual annotation. To obtain generalizable representations, a meticulously designed data augmentation strategy is one of the most crucial parts. Recently, multi-crop strategies utilizing a set of small crops as positive samples have been shown to learn spatially structured features. However, it overlooks the diverse contextual backgrounds, which reduces the variance of the input views and degenerates the performance. To address this problem, we propose a mosaic representation learning framework (MosRep), consisting of a new data augmentation strategy that enriches the backgrounds of each small crop and improves the quality of visual representations. Specifically, we randomly sample numbers of small crops from different input images and compose them into a mosaic view, which is equivalent to introducing different background information for each small crop. Additionally, we further jitter the mosaic view to prevent memorizing the spatial locations of each crop. Along with optimization, our MosRep gradually extracts more discriminative features. Extensive experimental results demonstrate that our method improves the performance far greater than the multi-crop strategy on a series of downstream tasks, e.g., +7.4% and +4.9% than the multi-crop strategy on ImageNet-1K with 1% label and 10% label, respectively. Code is available at https://github.com/DerrickWang005/MosRep.git.

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Volumetric Optimal Transportation by Fast Fourier Transform

Na Lei, Dongsheng An, Min Zhang, Xiaoyin Xu, David Gu

The optimal transportation map finds the most economical way to transport one probability measure to another, and it has been applied in a broad range of applications in machine learning and computer vision. By the Brenier theory, computing the optimal transport map is equivalent to solving a Monge-Amp\`ere equation, which is highly non-linear. Therefore, the computation of optimal transportation maps is intrinsically challenging. In this work, we propose a novel and powerful method, the FFT-OT (fast Fourier transform-optimal transport), to compute the 3-dimensional OT problems. The method is based on several key ideas: first, the Monge-Amp\`ere equation is linearized to a sequence of linear elliptic PDEs with spacial and temporal variant coefficients; second, the obliqueness property of optimal transportation maps is reformulated as a Neumann boundary condition; and third, the variant coefficient elliptic PDEs are approximated by constant coefficient elliptic PDEs and solved by FFT on GPUs. We also prove that the algorithm converges linearly, namely the approximation error decreases exponentially fast. Experimental results show that the FFT-OT algorithm is more than a hundred times faster than the conventional methods based on the convex geometry. Furthermore, the method can be directly applied for sampling from complex 3D density functions in machine learning and magnifying the volumetric data in medical imaging.

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Suppressing the Heterogeneity: A Strong Feature Extractor for Few-shot Segmentation

Zhengdong Hu, Yifan Sun, Yi Yang

This paper tackles the Few-shot Semantic Segmentation (FSS) task with focus on learning the feature extractor. Somehow the feature extractor has been overlooked by recent state-of-the-art methods, which directly use a deep model pretrained on ImageNet for feature extraction (without further fine-tuning). Under this background, we think the FSS feature extractor deserves exploration and observe the heterogeneity (i.e., the intra-class diversity in the raw images) as a critical challenge hindering the intra-class feature compactness. The heterogeneity has three levels from coarse to fine: 1) Sample-level: the inevitable distribution gap between the support and query images makes them heterogeneous from each other. 2) Region-level: the background in FSS actually contains multiple regions with different semantics. 3) Patch-level: some neighboring patches belonging to a same class may appear quite different from each other. Motivated by these observations, we propose a feature extractor with Multi-level Heterogeneity Suppressing (MuHS). MuHS leverages the attention mechanism in transformer backbone to effectively suppress all these three-level heterogeneity. Concretely, MuHS reinforces the attention / interaction between different samples (query and support), different regions and neighboring patches by constructing cross-sample attention, cross-region interaction and a novel masked image segmentation (inspired by the recent masked image modeling), respectively. We empirically show that 1) MuHS brings consistent improvement for various FSS heads and 2) using a simple linear classification head, MuHS sets new states of the art on multiple FSS datasets, validating the importance of FSS feature learning.

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Learning to Estimate Shapley Values with Vision Transformers

Ian Connick Covert, Chanwoo Kim, Su-In Lee

Transformers have become a default architecture in computer vision, but understanding what drives their predictions remains a challenging problem. Current explanation approaches rely on attention values or input gradients, but these provide a limited view of a model’s dependencies. Shapley values offer a theoretically sound alternative, but their computational cost makes them impractical for large, high-dimensional models. In this work, we aim to make Shapley values practical for vision transformers (ViTs). To do so, we first leverage an attention masking approach to evaluate ViTs with partial information, and we then develop a procedure to generate Shapley value explanations via a separate, learned explainer model. Our experiments compare Shapley values to many baseline methods (e.g., attention rollout, GradCAM, LRP), and we find that our approach provides more accurate explanations than existing methods for ViTs.

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MAST: Masked Augmentation Subspace Training for Generalizable Self-Supervised Priors

Chen Huang, Hanlin Goh, Jiatao Gu, Joshua M. Susskind

Recent Self-Supervised Learning (SSL) methods are able to learn feature representations that are invariant to different data augmentations, which can then be transferred to downstream tasks of interest. However, different downstream tasks require different invariances for their best performance, so the optimal choice of augmentations for SSL depends on the target task. In this paper, we aim to learn self-supervised features that generalize well across a variety of downstream tasks (e.g., object classification, detection and instance segmentation) without knowing any task information beforehand. We do so by Masked Augmentation Subspace Training (or MAST) to encode in the single feature space the priors from different data augmentations in a factorized way. Specifically, we disentangle the feature space into separate subspaces, each induced by a learnable mask that selects relevant feature dimensions to model invariance to a specific augmentation. We show the success of MAST in jointly capturing generalizable priors from different augmentations, using both unique and shared features across the subspaces. We further show that MAST benefits from uncertainty modeling to reweight ambiguous samples from strong augmentations that may cause similarity mismatch in each subspace. Experiments demonstrate that MAST consistently improves generalization on various downstream tasks, while being task-agnostic and efficient during SSL. We also provide interesting insights about how different augmentations are related and how uncertainty reflects learning difficulty.

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Mid-Vision Feedback

Michael Maynord, Eadom T Dessalene, Cornelia Fermuller, Yiannis Aloimonos

Feedback plays a prominent role in biological vision, where perception is modulated based on agents' evolving expectations and world model. We introduce a novel mechanism which modulates perception based on high level categorical expectations: Mid-Vision Feedback (MVF). MVF associates high level contexts with linear transformations. When a context is "expected" its associated linear transformation is applied over feature vectors in a mid level of a network. The result is that mid-level network representations are biased towards conformance with high level expectations, improving overall accuracy and contextual consistency. Additionally, during training mid-level feature vectors are biased through introduction of a loss term which increases the distance between feature vectors associated with different contexts. MVF is agnostic as to the source of contextual expectations, and can serve as a mechanism for top down integration of symbolic systems with deep vision architectures. We show the superior performance of MVF to post-hoc filtering for incorporation of contextual knowledge, and show superior performance of configurations using predicted context (when no context is known a priori) over configurations with no context awareness.

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Exploring perceptual straightness in learned visual representations

Anne Harrington, Vasha DuTell, Ayush Tewari, Mark Hamilton, Simon Stent, Ruth Rosenholtz, William T. Freeman

Humans have been shown to use a ''straightened'' encoding to represent the natural visual world as it evolves in time (Henaff et al. 2019). In the context of discrete video sequences, ''straightened'' means that changes between frames follow a more linear path in representation space at progressively deeper levels of processing. While deep convolutional networks are often proposed as models of human visual processing, many do not straighten natural videos. In this paper, we explore the relationship between network architecture, differing types of robustness, biologically-inspired filtering mechanisms, and representational straightness in response to time-varying input; we identify strengths and limitations of straightness as a useful way of evaluating neural network representations. We find that (1) adversarial training leads to straighter representations in both CNN and transformer-based architectures but (2) this effect is task-dependent, not generalizing to tasks such as segmentation and frame-prediction, where straight representations are not favorable for predictions; and nor to other types of robustness. In addition, (3) straighter representations impart temporal stability to class predictions, even for out-of-distribution data. Finally, (4) biologically-inspired elements increase straightness in the early stages of a network, but do not guarantee increased straightness in downstream layers of CNNs. We show that straightness is an easily computed measure of representational robustness and stability, as well as a hallmark of human representations with benefits for computer vision models.

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TaskPrompter: Spatial-Channel Multi-Task Prompting for Dense Scene Understanding

Hanrong Ye, Dan Xu

Learning effective representations simultaneously from multiple tasks in a unified network framework is a fundamental paradigm for multi-task dense visual scene understanding. This requires joint modeling (i) task-generic and (ii) task-specific representations, and (iii) cross-task representation interactions. Existing works typically model these three perspectives with separately designed structures, using shared network modules for task-generic learning, different modules for task-specific learning, and establishing connections among these components for cross-task interactions. It is barely explored in the literature to model these three perspectives in each network layer in an end-to-end manner, which can not only minimize the effort of carefully designing empirical structures for the three multi-task representation learning objectives, but also greatly improve the representation learning capability of the multi-task network since all the model capacity will be used to optimize the three objectives together. In this paper, we propose TaskPrompter, a novel spatial-channel multi-task prompting transformer framework to achieve this target. Specifically, we design a set of spatial-channel task prompts and learn their spatial- and channel interactions with the shared image tokens in each transformer layer with attention mechanism, as aggregating spatial and channel information is critical for dense prediction tasks. Each task prompt learns task-specific representation for one task, while all the prompts can jointly contribute to the learning of the shared image token representations, and the interactions between different task prompts model the cross-task relationship. To decode dense predictions for multiple tasks with the learned spatial-channel task prompts from transformer, we accordingly design a dense task prompt decoding mechanism, which queries the shared image tokens using task prompts to obtain spatial- and channel-wise task-specific representations. Extensive experiments on two challenging multi-task dense scene understanding benchmarks (i.e. NYUD-V2 and PASCAL-Context) show the superiority of the proposed framework and TaskPrompter establishes significant state-of-the-art performances on multi-task dense predictions. Codes and models are made publicly available at https://github.com/prismformore/Multi-Task-Transformer.

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应用 · computer vision · ICLR 2023 | paperlist.ai