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MCTS

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DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum

Yaokun Li, Lihe Ding, Xiao Chen, Guang Tan, Tianfan Xue

Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive 3D motion for 3DGS reconstructions of real trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing about 8.5k animated tree meshes with semantic labels and 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.

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DRS-GUI: Dynamic Region Search for Training-Free GUI Grounding

Yichao Liu, Huawen Shen, Liu Yu, Shiyu Liu, Zeyu Chen, Yu Zhou

GUI agents powered by Multimodal Large Language Models (MLLMs) have demonstrated impressive capability in understanding and executing user instructions. However, accurately grounding instruction-relevant elements from high-resolution screenshots cluttered with irrelevant UI components remains challenging for existing approaches. Inspired by how humans dynamically adjust their perceptual scope to locate task-related regions on complex screens, we propose DRS-GUI, a training-free dynamic region search framework for GUI grounding that can be seamlessly integrated into existing MLLMs. DRS-GUI introduces a lightweight UI Perceptor that performs three human-like perceptual actions (Focus, Shift, and Scatter) to progressively explore the interface and generate region proposals. To dynamically schedule these actions, we further design an Action Planner based on Monte Carlo Tree Search (MCTS). A region quality reward is employed to evaluate and select the highly instruction-relevant region, efficiently pruning redundant UI elements. Experiments demonstrate that DRS-GUI yields a 14% improvement on ScreenSpot-Pro for general and GUI-specific MLLMs (Qwen2.5-VL-7B and UGround-V1-7B), significantly enhancing grounding performance and generalization.

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PhaseWin Search Framework Enable Efficient Object-Level Interpretation

Zihan Gu, Ruoyu Chen, Junchi Zhang, Yue Hu, Hua Zhang, Xiaochun Cao

Attribution is essential for interpreting object-level foundation models. Recent methods based on submodular subset selection have achieved high faithfulness, but their efficiency limitations hinder practical deployment in real-world scenarios. To address this, we propose PhaseWin, a novel phase-window search algorithm that enables faithful region attribution with near-linear complexity. PhaseWin replaces traditional quadratic-cost greedy selection with a phased coarse-to-fine search, combining adaptive pruning, windowed fine-grained selection, and dynamic supervision mechanisms to closely approximate greedy behavior while dramatically reducing model evaluations. Theoretically, PhaseWin retains near-greedy approximation guarantees under mild monotone submodular assumptions. Empirically, PhaseWin achieves over 95% of greedy attribution faithfulness using only 20% of the computational budget, and consistently outperforms other attribution baselines across object detection and visual grounding tasks with Grounding DINO and Florence-2. PhaseWin establishes a new state of the art in scalable, high-faithfulness attribution for object-level multimodal models. Code is available at https://github.com/Qihuai27/phasewin-search.

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ProFocus: Proactive Perception and Focused Reasoning in Vision-and-Language Navigation

Wei Xue, Mingcheng Li, Xuecheng Wu, Jingqun Tang, Dingkang Yang, Lihua Zhang

Vision-and-Language Navigation (VLN) requires agents to accurately perceive complex visual environments and reason over navigation instructions and histories. However, existing methods passively process redundant visual inputs and treat all historical contexts indiscriminately, resulting in inefficient perception and unfocused reasoning. To address these challenges, we propose ProFocus, a training-free progressive framework that unifies Proactive Perception and Focused Reasoning through collaboration between large language models (LLMs) and vision-language models (VLMs). For proactive perception, ProFocus transforms panoramic observations into structured ego-centric semantic maps, enabling the orchestration agent to identify missing visual information needed for reliable decision-making, and to generate targeted visual queries with corresponding focus regions that guide the perception agent to acquire the required observations. For focused reasoning, we propose Branch-Diverse Monte Carlo Tree Search (BD-MCTS) to identify top-k high-value waypoints from extensive historical candidates. The decision agent focuses reasoning on the historical contexts associated with these waypoints, rather than considering all historical waypoints equally. Extensive experiments validate the effectiveness of ProFocus, achieving state-of-the-art performance among zero-shot methods on R2R and REVERIE benchmarks.

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InTrain: Intrinsic Trainability for Zero-Cost Neural Architecture Search

Qinqin Zhou, Fuhai Chen, Jipeng Wu, Zhiwei Chen, Zhikai Hu, Weiwei Cai

Training-free neural architecture search promises efficient discovery of high-performance networks without costly training. However, existing zero-cost proxies rely on fragmented heuristics that fail to capture the fundamental question: what makes an architecture trainable? This paper introduces Intrinsic Trainability (InTrain), a unified theoretical proxy that formalizes trainability as an architectural invariant emerging from two synergistic components: geometric capacity and optimization resilience. We operationalize intrinsic trainability through analysis of neural information processing. Geometric capacity is quantified via the participation ratio of activation covariance eigenspectrum, capturing the effective dimensionality of representation manifolds. Optimization resilience is measured through cumulative gradient health, assessing the robustness of backpropagation across network depth. InTrain synthesizes these dimensions through a scale-invariant multiplicative coupling, which we validate is essential for capturing their synergistic, non-additive relationship. Extensive experiments on standard NAS benchmarks and search spaces demonstrate that InTrain achieves ranking correlations on par with state-of-the-art ensemble-based proxies and outperforms other single-metric methods.

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TAS-LoRA: Transformer Architecture Search with Mixture-of-LoRA Experts

Jeimin Jeon, Hyunju Lee, Bumsub Ham

Transformer architecture search (TAS) discovers optimal vision transformer (ViT) architectures automatically, reducing human effort to manually design ViTs. However, existing TAS methods suffer from the feature collapse problem, where subnets within a supernet fail to learn subnet-specific features, mainly due to the shared weights in a supernet, limiting the performance of individual subnets. To address this, we propose TAS-LoRA, a novel method that introduces parameter-efficient low-rank adaptation (LoRA) to enable subnet-specific feature learning, while maintaining computational efficiency. TAS-LoRA incorporates a Mixture-of-LoRA-Experts (MoLE) strategy, where a lightweight router dynamically assigns LoRA experts based on subnet architectures, and introduces a group-wise router initialization technique to encourage diverse feature learning across experts early in training. Extensive experiments on ImageNet and several transfer learning benchmarks, including CIFAR-10/100, Flowers, CARS, and INAT-19, demonstrate that TAS-LoRA mitigates feature collapse effectively, improving performance over state-of-the-art TAS methods significantly.

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RAAS: LLM Agentic System Architecture Search with GRPO

Jiayi Yang, Guancheng Wan, Man Zhang, Mang Ye

Large Language Model (LLM) agentic systems solve complex tasks through coordinated workflows, but designing them remains labor-intensive. The Agentic Supernet paradigm automates this by optimizing a probabilistic architecture space, yet suffers from critical evaluation instabilities: absolute performance scores entangle architectural merit with query difficulty, while single-execution protocols capture execution randomness rather than true capability. These instabilities lead to unreliable search dynamics where simple queries inflate weak designs and challenging queries suppress strong ones.We introduce RAAS (Robust Architecture Adaptive Search), which establishes more stable and fair evaluation through two synergistic mechanisms. Contextual Architecture Orchestration (CAO) disentangles quality from task difficulty by evaluating cohorts of candidate architectures on identical queries, deriving context-aware merit signals through peer-group comparison. Multi-Trial Assessment Synthesis (MTAS) reduces execution variance by aggregating performance across multiple independent trials, producing statistically robust capability estimates.Together, these mechanisms provide more reliable signals for architecture discovery. Experiments on six benchmarks spanning mathematical reasoning, code generation, and one multi-step tool-use benchmark show that RAAS consistently improves over strong baselines, improving HumanEval pass@1 from 92.23% to 96.31% and MATH accuracy from 52.08% to 60.87%, while maintaining practical efficiency. These results suggest that robust evaluation is a useful ingredient for agentic architecture search in the studied settings.

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GeoViS: Geospatially Rewarded Visual Search for Remote Sensing Visual Grounding

Peirong Zhang, Yidan Zhang, Luxiao Xu, Jinliang Lin, Zonghao Guo, Fengxiang Wang, Xue Yang, Kaiwen Wei, Lei Wang

Recent advances in multimodal large language models (MLLMs) have led to remarkable progress in visual grounding, enabling fine-grained cross-modal alignment between textual queries and image regions. However, transferring such capabilities to remote sensing imagery remains challenging, as targets are often extremely small within kilometer-scale scenes, and queries typically involve intricate geospatial relations such as relative positions, spatial hierarchies, or contextual dependencies across distant objects.To address these challenges, we propose GeoViS, a Geospatially Rewarded Visual Search framework that reformulates remote sensing visual grounding as a progressive search-and-reasoning process. Rather than directly predicting the target location in a single step, GeoViS actively explores the global image through a tree-structured sequence of visual cues, integrating multimodal perception, spatial reasoning, and reward-guided exploration to refine geospatial hypotheses iteratively. This design enables the model to detect subtle small-scale targets while maintaining holistic scene awareness.Extensive experiments on five remote sensing grounding benchmarks demonstrate that GeoViS achieves precise geospatial understanding and consistently surpasses existing methods across key visual grounding metrics, highlighting its strong cross-domain generalization and interpretability.

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Thinking in 360deg: Humanoid Visual Search in the Wild

Heyang Yu, Yinan Han, Xiangyu Zhang, Baiqiao Yin, Bowen Chang, Xiangyu Han, XinHao Liu, Jing Zhang, Marco Pavone, Chen Feng, Saining Xie, Yiming Li

Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360deg. However, prior approaches to visual search are limited to a static image, neglecting the physical embodiment and its interaction with the 3D world. How can we develop embodied visual search agents as efficient as humans while bypassing the constraints imposed by real-world hardware? To this end, we propose humanoid visual search where a humanoid agent actively rotates its head to search for objects or paths in an immersive world represented by a 360deg panoramic image. To study visual search in visually-crowded real-world scenarios, we build H* Bench, a new benchmark that moves beyond household scenes to challenging in-the-wild scenes that necessitate advanced visual-spatial reasoning capabilities, such as transportation hubs, large-scale retail spaces, urban streets, and public institutions. Our experiments first reveal that even top-tier proprietary models falter, achieving only 30% success in object and path search. We then use post-training techniques to enhance the open-source models, increasing its success rate by over threefold for both object search (14.83% - 47.38%) and path search (6.44% - 24.94%) on the smallest 3B model. Notably, the lower ceiling of path search reveals its inherent difficulty, which we attribute to the demand for sophisticated spatial commonsense. Our results not only show a promising path forward but also quantify the immense challenge that remains in building MLLM agents that can be seamlessly integrated into everyday human life.

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UAST: Unified Active Search and Tracking for Arbitrary Targets with UAVs

Liang Qin, Min Wang, Xingyu Lu, Aowen Qiu, Wengang Zhou, Houqiang Li

Active search and tracking of arbitrary targets by Unmanned Aerial Vehicles (UAVs) in cluttered environments remains a highly challenging problem. Existing methods either construct complex modular pipelines, leading to substantial computational costs, or adopt end-to-end controllers that often fail to generalize across different targets and scenes. Moreover, search and tracking are typically treated separately despite their strong interdependence. In this paper, we present UAST, a simple yet effective mapping-free framework that unifies active search and persistent tracking using only RGB-D observations. The proposed system couples a dual-branch perception module with a Rule-Based Point Search Policy that adaptively switches between tracking and search-based recovery. A lightweight control network generates dynamically feasible trajectories directly from fused perception and UAV states. Furthermore, we introduce a training strategy with an elaborated tracking-aware visibility loss and a tailored data construction. Extensive experiments in both simulated and real-world environments show that our approach achieves higher success rates, more stable long-term tracking, and faster target search compared with existing methods, while maintaining high efficiency. The code is available at https://github.com/qinliangql/UAST.

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WISER: Wider Search, Deeper Thinking, and Adaptive Fusion for Training-Free Zero-Shot Composed Image Retrieval

Tianyue Wang, Leigang Qu, Tianyu Yang, Xiangzhao Hao, Yifan Xu, Haiyun Guo, Jinqiao Wang

Zero-Shot Composed Image Retrieval (ZS-CIR) aims to retrieve target images given a multimodal query (comprising a reference image and a modification text), without training on annotated triplets. Existing methods typically convert the multimodal query into a single modality--either as an edited caption for Text-to-Image retrieval (T2I) or as an edited image for Image-to-Image retrieval (I2I). However, T2I often loses fine-grained visual details, while I2I struggles with complex semantic modifications. To effectively leverage their complementary strengths under diverse query intents, we propose WISER, a training-free framework that unifies T2I and I2I via a "retrieve-verify-refine" pipeline, explicitly modeling intent awareness and uncertainty awareness. Specifically, WISER first performs Wider Search by generating both edited captions and images for parallel retrieval to broaden the candidate pool. Then, it conducts Adaptive Fusion with a verifier to assess retrieval confidence, triggering refinement for uncertain retrievals, and dynamically fusing the dual-path for reliable ones. For uncertain retrievals, WISER generates refinement suggestions through structured self-reflection to guide the next retrieval round toward Deeper Thinking. Extensive experiments show the superior performance of WISER across multiple benchmarks, achieving relative improvements of 45% on CIRCO (mAP@5) and 57% on CIRR (Recall@1) over existing training-free methods. Code is released at https://github.com/Physicsmile/WISER.

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VCU-Bridge: Hierarchical Visual Connotation Understanding via Semantic Bridging

Ming Zhong, Yuanlei Wang, Liuzhou Zhang, Ruichuan An, Renrui Zhang, Hao Liang, Ming Lu, Ying Shen, Wentao Zhang

While Multimodal Large Language Models (MLLMs) excel on benchmarks, their processing paradigm differs from the human ability to integrate visual information. Unlike humans who naturally bridge details and high-level concepts, models tend to treat these elements in isolation. Prevailing evaluation protocols often decouple low-level perception from high-level reasoning, overlooking their semantic and causal dependencies, which yields non-diagnostic results and obscures performance bottlenecks. We present VCU-Bridge, a framework that operationalizes a human-like hierarchy of visual connotation understanding: multi-level reasoning that advances from foundational perception through semantic bridging to abstract connotation, with an explicit evidence-to-inference trace from concrete cues to abstract conclusions. Building on this framework, we construct HVCU-Bench, a benchmark for hierarchical visual connotation understanding with explicit, level-wise diagnostics. Comprehensive experiments demonstrate a consistent decline in performance as reasoning progresses to higher levels. We further develop a data generation pipeline for instruction tuning guided by Monte Carlo Tree Search (MCTS) and show that strengthening low-level capabilities yields measurable gains at higher levels. Interestingly, it not only improves on HVCU-Bench but also brings benefits on general benchmarks (average +2.53%), especially with substantial gains on MMStar (+7.26%), demonstrating the significance of the hierarchical thinking pattern and its effectiveness in enhancing MLLM capabilities.

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Breaking the Regional Perception Bottleneck of Multimodal Large Language Models via External Reasoning Framework

Jinrong Zhang, Zhaoyang Xu, Xusheng He, Xinrui Li, Na Zheng, Jianlong Wu

High-quality pixel-level responses remain a major bottleneck for multimodal large language models (MLLMs) in regional perception. Existing approaches generally attach regression decoders to MLLM features, achieving strong grounding performance but compromising end-to-end design and increasing training costs. Researchers have applied parameter and data scaling to improve pure MLLMs' ability to generate pixel coordinates in natural language, yet the performance gains on grounding tasks remain markedly weaker than those in standard QA tasks. Our analysis shows the primary bottleneck is that conventional scaling fails to effectively enhance the key reasoning stage required for pixel-level regional perception. To address this, we propose R-Ground, a reasoning framework for MLLM-based grounding built upon a multimodal Monte Carlo Tree Search algorithm. R-Ground leverages structured reasoning actions, multimodal feature alignment scoring, and regional feature weighted voting to perform scaling at the designated reasoning stage. Extensive experiments demonstrate that R-Ground achieves effective reasoning scaling, enabling a 7B MLLM to match or even surpass a 72B model on the grounding task.

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Rethinking Pose Refinement in 3D Gaussian Splatting under Pose Prior and Geometric Uncertainty

Mangyu Kong, Jaewon Lee, Seongwon Lee, Euntai Kim

3D Gaussian Splatting (3DGS) has recently emerged as a powerful scene representation and is increasingly used for visual localization and pose refinement. However, despite its high-quality differentiable rendering, the robustness of 3DGS-based pose refinement remains highly sensitive to both the initial camera pose and the reconstructed geometry. In this work, we take a closer look at these limitations and identify two major sources of uncertainty: (i) pose prior uncertainty, which often arises from regression or retrieval models that output a single deterministic estimate, and (ii) geometric uncertainty, caused by imperfections in the 3DGS reconstruction that propagate errors into PnP solvers. Such uncertainties can distort reprojection geometry and destabilize optimization, even when the rendered appearance still looks plausible.To address these uncertainties, we introduce a relocalization framework that combines Monte Carlo pose sampling with Fisher Information-based PnP optimization. Our method explicitly accounts for both pose and geometric uncertainty and requires no retraining or additional supervision. Across diverse indoor and outdoor benchmarks, our approach consistently improves localization accuracy and significantly increases stability under pose and depth noise.

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MCTS · CVPR 2026 | paperlist.ai