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3D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decoding

Makanjuola Adekunmi Ogunleye, Eman Abdelrahman, Ismini Lourentzou

Large Language Models are increasingly integrated as the cognitive core of 3D embodied agents to enable complex environmental reasoning. However, these agents tend to inherit the critical flaw of hallucination, often failing to ground their responses to their 3D view. While Visual Contrastive Decoding (VCD) is a powerful training-free method for mitigating hallucinations in 2D image-based models, it has not been adapted to the complex 3D embodied environment. In this paper, we embarked on the ambitious goal of being the very first to bridge this gap by introducing a VCD framework for 3D embodied agents. Our method operates at inference time by generating a "negative" 3D context, not by blurring an image, but by applying novel distortions directly to a 3D scene graph, such as swapping object category labels or noising positional coordinates. We evaluate our approach on standard evaluation benchmarks and find that it consistently outperforms existing models. For example, in the random category of 3D-POPE, our 3D-VCD method reduced Yes-rate from 99.9% to 75.1% while simultaneously increasing precision from 50.0% to 62.2%. These results demonstrate that our training-free approach effectively curbs hallucination, yielding 3D agents that are significantly more reliable and grounded.

当前中文摘要缺失,已展示英文摘要。

3DrawAgent: Teaching LLM to Draw in 3D with Early Contrastive Experience

Hongcan Xiao, Xinyue Xiao, Yilin Wang, Yue Zhang, Yonggang Qi

Sketching in 3D space enables expressive reasoning about shape, structure, and spatial relationships, yet generating 3D sketches through natural language remains a major challenge. In this work, we introduce 3DrawAgent, a training-free, language-driven framework for 3D sketch generation that leverages large language models (LLMs) to sequentially draw 3D Bezier curves under geometric feedback. Unlike prior 2D sketch agents, our method introduces a relative experience optimization strategy that adapts the recently proposed Group Reward Policy Optimization (GRPO) paradigm. Instead of relying on explicit ground-truth supervision, we construct pairwise comparisons among generated sketches, with each pair consisting of a relatively better and a worse result based on CLIP-based perceptual rewards and LLM-based fine-grained qualitative assessment. These experiences are then used to iteratively refine the prior knowledge of 3D drawing, enabling black-box reinforcement of the model's 3D awareness. This design allows our model to self-improve its spatial understanding and drawing quality without parameter updates. Experiments show that 3DrawAgent can generate complex and coherent 3D Bezier sketches from diverse textual prompts, exhibit emergent geometric reasoning, and generalize to novel shapes, establishing a new paradigm for advancing the field of training-free 3D sketch intelligence.

当前中文摘要缺失,已展示英文摘要。

Pixels Don't Lie (But Your Detector Might): Bootstrapping MLLM-as-a-Judge for Trustworthy Deepfake Detection and Reasoning Supervision

Kartik Kuckreja, Parul Gupta, Muhammad Haris Khan, Abhinav Dhall

Deepfake detection models often generate natural-language explanations, yet their reasoning is frequently ungrounded in visual evidence, limiting reliability. Existing evaluations measure classification accuracy but overlook reasoning fidelity. We propose DeepfakeJudge, a framework for scalable reasoning supervision and evaluation, that integrates an out-of-distribution benchmark containing recent generative and editing forgeries, a human-annotated subset with visual reasoning labels, and a suite of evaluation models, that specialize in evaluating reasoning rationales without the need for explicit ground truth reasoning rationales. The Judge is optimized through a bootstrapped generator-evaluator process that scales human feedback into structured reasoning supervision and supports both pointwise and pairwise evaluation. On the proposed meta-evaluation benchmark, our reasoning-bootstrapped model achieves an accuracy of 96.2%, outperforming \texttt 30x larger baselines. The reasoning judge attains very high correlation with human ratings and 98.9% percent pairwise agreement on the human annotated meta-evaluation subset. These results establish reasoning fidelity as a quantifiable dimension of deepfake detection and demonstrate scalable supervision for interpretable deepfake reasoning. Our user study indicates that humans prefer reasonings generated by our framework 70% of the time, in faithfullness, groundedness and usefulness compared to other models and datasets. All of our datasets, models, and codebase will be open-sourced.

当前中文摘要缺失,已展示英文摘要。

SO-Bench: A Structural Output Evaluation of Multimodal LLM

Di Feng, Kaixin Ma, Feng Nan, Haofeng Chen, Bohan Zhai, David Griffiths, Mingfei Gao, Zhe Gan, Eshan Verma, Yinfei Yang, Zhifeng Chen, Afshin Dehghan

Multimodal large language models (MLLMs) are increasingly deployed in real-world, agentic settings where outputs must not only be correct, but also conform to pre-defined data schemas. Despite recent progress in structured generation in textual domain, there is still no benchmark that systematically evaluates schema-grounded information extraction and reasoning over visual inputs. In this work, we conduct a comprehensive study of visual structural output capabilities for MLLMs with our carefully designed SO-BENCH benchmark. Covering four visual domains, including UI screens, natural images, documents, and charts, SO-BENCH is built from over 6.5K diverse JSON schemas and 1.8K curated image-schema pairs with human-verified quality. Benchmarking experiments on open-sourced andfrontier proprietary models reveal persistent gaps in predicting accurate, schema compliant outputs, highlighting the need for better multimodal structured reasoning. Beyond benchmarking, we further conduct training experiments to largely improve the model's structured output capability. We make the benchmark publicly available at https://github.com/apple/ml-sobench.

当前中文摘要缺失,已展示英文摘要。

ArtLLM: Generating Articulated Assets via 3D LLM

Penghao Wang, Siyuan Xie, Hongyu Yan, Xianghui Yang, Jingwei Huang, Chunchao Guo, Jiayuan Gu

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require slow, per-object joint fitting and typically handle only simple, single-joint objects, while retrieval-based methods assemble parts from a fixed library, leading to repetitive geometry and poor generalization. To address these challenges, we introduce ArtLLM, a novel framework for generating high-quality articulated assets directly from complete 3D meshes. At its core is a 3D multimodal large language model trained on a large-scale articulation dataset curated from both existing articulation datasets and procedurally generated objects. Unlike prior work, ArtLLM autoregressively predicts a variable number of parts and joints, inferring their kinematic structure in a unified manner from the object's point cloud. This articulation-aware layout then conditions a 3D generative model to synthesize high-fidelity part geometries. Experiments on the PartNet-Mobility dataset show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction, while generalizing robustly to real-world objects. Finally, we demonstrate its utility in constructing digital twins, highlighting its potential for scalable robot learning.

当前中文摘要缺失,已展示英文摘要。
模型即裁判 · CVPR 2026 | paperlist.ai