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You Only Erase Once: Erasing Anything without Bringing Unexpected Content
Yixing Zhu, Qing Zhang, Wenju Xu, Wei-Shi Zheng
We present YOEO, an approach for object erasure. Unlike recent diffusion-based methods which struggle to erase target objects without generating unexpected content within the masked regions due to lack of sufficient paired training data and explicit constraint on content generation, our method allows to produce high-quality object erasure results free of unwanted objects or artifacts while faithfully preserving the overall context coherence to the surrounding content. We achieve this goal by training an object erasure diffusion model on unpaired data containing only large-scale real-world images, under the supervision of a sundries detector and a context coherence loss that are built upon an entity segmentation model. To enable more efficient training and inference, a diffusion distillation strategy is employed to train for a few-step erasure diffusion model. Extensive experiments show that our method outperforms the state-of-the-art object erasure methods. Our code is available at https://zyxunh.github.io/YOEO-ProjectPage/.
ChangeBridge: Spatiotemporal Image Generation with Multimodal Controls for Remote Senisng
Zhenghui Zhao, Chen Wu, Xiangyong Cao, Di Wang, Hongruixuan Chen, Datao Tang, Liangpei Zhang, Zhuo Zheng
Spatiotemporal image generation is a highly meaningful task, which can generate future scenes conditioned on given observations. However, existing change generation methods can only handle event-driven changes (e.g., new buildings) and fail to model cross-temporal variations (e.g., seasonal shifts). In this work, we propose ChangeBridge, a conditional spatiotemporal image generation model for remote sensing. Given pre-event images and multimodal event controls, ChangeBridge generates post-event scenes that are both spatially and temporally coherent. The core idea is a drift-asynchronous diffusion bridge. Specifically, it consists of three main modules: a) Composed Bridge Initialization, which replaces noise initialization. It starts the diffusion from a composed pre-event state, modeling a diffusion bridge process. b) Asynchronous Drift Diffusion, which uses a pixel-wise drift map, assigning different drift magnitudes to event and temporal evolution. This enables differentiated generation during the pre-to-post transition. c) Drift-Aware Denoising, which embeds the drift map into the denoising network, guiding drift-aware reconstruction. Experiments show that ChangeBridge can generate better cross-spatiotemporal aligned scenarios compared to state-of-the-art methods. Additionally, ChangeBridge shows great potential for land-use planning and as a data generation engine for a series of change detection tasks. Code is available at https://github.com/zhenghuizhao/ChangeBridge
Diffusion-Based sRGB Real Noise Generation via Prompt-Driven Noise Representation Learning
Jaekyun Ko, Dongjin Kim, Soomin Lee, Guanghui Wang, Tae Hyun Kim
Denoising in the sRGB image space is challenging due to large noise variability. Although end-to-end methods perform well, their effectiveness in real-world scenarios is limited by the scarcity of real noisy-clean image pairs, which are expensive and difficult to collect. To address this limitation, several generative methods have been developed to synthesize realistic noisy images from limited data. These approaches often rely on camera metadata during both training and testing to synthesize real-world noise. However, the lack of metadata or inconsistencies between devices restricts their usability. Therefore, we propose a novel framework called Prompt-Driven Noise Generation (PNG). This model is capable of acquiring high-dimensional prompt features that capture the characteristics of real-world input noise and creating a variety of realistic noisy images consistent with the distribution of the input noise. By eliminating the dependency on explicit camera metadata, our approach significantly enhances the generalizability and applicability of noise synthesis. Comprehensive experiments reveal that our model effectively produces realistic noisy images and show the successful application of these generated images in removing real-world noise across various benchmark datasets.
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation
Chenyu Liu, HONGZE CHEN, Jingzhi Bao, Lingting Zhu, Runze Zhang, Weikai Chen, Zeyu HU, Yingda Yin, keyang luo, Xin Wang
Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from one viewpoint often fail to align across others. We find that this issue arises from attention ambiguity, where unstructured full attention is applied indiscriminately across tokens and modalities, causing geometric confusion and unstable appearance-structure coupling.To address this, we introduce CaliTex, a framework of geometry-calibrated attention that explicitly aligns attention with 3D structure.It introduces two modules: Part-Aligned Attention that enforces spatial alignment across semantically matched parts, and Condition-Routed Attention which routes appearance information through geometry-conditioned pathways to maintain spatial fidelity.Coupled with a two-stage diffusion transformer, CaliTex makes geometric coherence an inherent behavior of the network rather than a byproduct of optimization.Empirically, CaliTex produces seamless and view-consistent textures and outperforms both open-source and commercial baselines.
Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answering
Yura Choi, Roy Miles, Rolandos Alexandros Potamias, Ismail Elezi, Jiankang Deng, Stefanos Zafeiriou
Understanding and answering questions based on a user's pointing gesture is essential for next-generation egocentric AI assistants. However, current Multimodal Large Language Models (MLLMs) struggle with such tasks due to the lack of gesture-rich data and their limited ability to infer fine-grained pointing intent from egocentric video.To address this, we introduce EgoPointVQA, a dataset and benchmark for gesture-grounded egocentric question answering, comprising 4000 synthetic and 400 real-world videos across multiple deictic reasoning tasks.Built upon it, we further propose Hand Intent Tokens (HINT), which encode tokens derived from 3D hand keypoints using an off-the-shelf reconstruction model and interleaves them with the model input to provide explicit spatial and temporal context for interpreting pointing intent.We show that our model outperforms others in different backbones and model sizes.In particular, HINT-14Bachieves 68.1% accuracy, on average over 6 tasks, surpassing the state-of-the-art, InternVL3-14B, by 6.6%.To further facilitate the open research, we will release the code, model, and dataset.
FlashMesh: Faster and Better Autoregressive Mesh Synthesis via Structured Speculation
Tingrui Shen, Yiheng Zhang, Chen Tang, Chuan Ping, Zixing Zhao, Le Wan, Yuwang Wang, Ronggang Wang, Shengfeng He
Autoregressive models can generate high-quality 3D meshes by sequentially producing vertices and faces, but their token-by-token decoding results in slow inference, limiting practical use in interactive and large-scale applications.We present FlashMesh, a fast and high-fidelity mesh generation framework that rethinks autoregressive decoding through a predict-correct-verify paradigm. The key insight is that mesh tokens exhibit strong structural and geometric correlations that enable confident multi-token speculation. FlashMesh leverages this by introducing a speculative decoding scheme tailored to the commonly used hourglass transformer architecture, enabling parallel prediction across face, point, and coordinate levels.Extensive experiments show that FlashMesh achieves up to a 2xspeedup over standard autoregressive models while also improving generation fidelity. Our results demonstrate that structural priors in mesh data can be systematically harnessed to accelerate and enhance autoregressive generation.
HandX: Scaling Bimanual Motion and Interaction Generation
Zimu Zhang, Yucheng Zhang, Xiyan Xu, Ziyin Wang, Sirui Xu, Kai Zhou, Bing Zhou, Chuan Guo, Jian Wang, Yu-Xiong Wang, Liang-Yan Gui
Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing, and inter-hand coordination, and existing resources lack high-fidelity bimanual sequences that capture nuanced finger dynamics and collaboration. To fill this gap, we present HandX, a unified foundation spanning data, annotation, and evaluation. We consolidate and filter existing datasets for quality, and collect a new motion-capture dataset targeting underrepresented bimanual interactions with detailed finger dynamics. For scalable annotation, we introduce a decoupled paradigm that extracts representative motion features, e.g., contact events and finger flexion, and then leverages reasoning from large language models to produce fine-grained, semantically rich descriptions aligned with these features. Building on the resulting data and annotations, we benchmark diffusion and autoregressive models with versatile conditioning modes. Experiments demonstrate high-quality dexterous motion generation, supported by our newly proposed hand-focused metrics. We further observe clear scaling trends: larger models trained on larger, higher-quality datasets produce more semantically coherent bimanual motion. Our dataset is released to support future research.
UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents
Xufan He, Yushuang Wu, Xiaoyang Guo, Chongjie Ye, Jiaqing Zhou, Tianlei Hu, Xiaoguang Han, Dong Du
Part-level 3D generation is essential for applications requiring decomposable and structured 3D synthesis. However, existing methods either rely on implicit part segmentation with limited granularity control or depend on strong external segmenters trained on large annotated datasets. In this work, we observe that part awareness emerges naturally during whole-object geometry learning and propose Geom-Seg VecSet, a unified geometry-segmentation latent representation that jointly encodes object geometry and part-level structure. Building on this representation, we introduce UniPart, a two-stage latent diffusion framework for image-guided part-level 3D generation. The first stage performs joint geometry generation and latent part segmentation, while the second stage conditions part-level diffusion on both whole-object and part-specific latents. A dual-space generation scheme further enhances geometric fidelity by predicting part latents in both global and canonical spaces. Extensive experiments demonstrate that UniPart, achieves superior segmentation controllability and part-level geometric quality compared with existing approaches.
FastLightGen: Fast and Light Video Generation with Fewer Steps and Parameters
Shitong Shao, Yufei Gu, Zeke Xie
The recent advent of powerful video generation models, such as Hunyuan, WanX, Veo3, and Kling, has inaugurated a new era in the field. However, the practical deployment of these models is severely impeded by their substantial computational overhead, which stems from enormous parameter counts and the iterative, multi-step sampling process required during inference. Prior research on accelerating generative models has predominantly followed two distinct trajectories: reducing the number of sampling steps (e.g., LCM, DMD, and MagicDistillation) or compressing the model size for more efficient inference (e.g., ICMD). The potential of simultaneously compressing both to create a fast and lightweight model remains an unexplored avenue. In this paper, we propose _**FastLightGen**_, an algorithm that transforms large, computationally expensive models into fast, lightweight counterparts. The core idea is to construct an optimal teacher model, one engineered to maximize student performance, within a synergistic framework for distilling both model size and inference steps. Our extensive experiments on HunyuanVideo-ATI2V and WanX-TI2V reveal that a generator using 4-step sampling and 30% parameter pruning achieves optimal visual quality under a constrained inference budget. Furthermore, FastLightGen consistently outperforms all competing methods, establishing a new state-of-the-art in efficient video generation.
CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval
Jiahui Geng, Qing Li, Fengyu Cai, Fakhri Karray
Code search, framed as information retrieval (IR), underpins modern software engineering and increasingly powers retrieval-augmented generation (RAG), improving code discovery, reuse, and the reliability of LLM-based coding.Yet existing code IR models remain largely text-centric and often overlook the visual and structural aspects inherent in programming artifacts such as web interfaces, data visualizations, SVGs, schematic diagrams, and UML.To bridge this gap, we introduce MMCoIR, the first comprehensive benchmark for evaluating multimodal code IR across five visual domains, and show through extensive evaluation the task is challenging.Therefore, we then propose CodeMMR, a unified retrieval model that jointly embeds natural language, code, and images into a shared semantic space through instruction-based multimodal alignment.CodeMMR achieves strong generalization across modalities and languages, outperforming competitive baselines (e.g., UniIR, GME, VLM2Vec) by an average of 10 points on nDCG@10.Moreover, integrating CodeMMR into RAG enhances code generation fidelity and visual grounding on unseen code generation tasks, underscoring the potential of multimodal retrieval as a core enabler for next-generation intelligent programming systems.
Not All Birds Look The Same: Identity-Preserving Generation For Birds
Aaron Sun, Oindrila Saha, Subhransu Maji
Since the advent of controllable image generation, increasingly rich modes of control have enabled greater customization and accessibility for everyday users.Zero-shot, identity-preserving models such as Insert Anything and OminiControl now support applications like virtual try-on without requiring additional fine-tuning.While these models may be fitting for humans and rigid everyday objects, they still have limitations for non-rigid or fine-grained categories. These domains often lack accessible, high-quality data--especially videos or multi-view observations of the same subject--making them difficult both to evaluate and to improve upon. Yet, such domains are essential for moving beyond content creation toward applications that demand accuracy and fine detail.Birds are an excellent domain for this task: they exhibit high diversity, require fine-grained cues for identification, and come in a wide variety of poses. We introduce the NABirds Look-Alikes (NABLA) dataset, consisting of 4,759 expert-curated image pairs. Together with 1,073 pairs collected from multi-image observations on iNaturalist and a small set of videos, this forms a benchmark for evaluating identity-preserving generation of birds.We show that state-of-the-art baselines fail to maintain identity on this dataset, and we demonstrate that training on images grouped by species, age, and sex--used as a proxy for identity--substantially improves performance on both seen and unseen species.
Sketch2CT: Multimodal Diffusion for Structure-Aware 3D Medical Volume Generation
Delin An, Chaoli Wang
Diffusion probabilistic models have demonstrated significant potential in generating high-quality, realistic medical images, providing a promising solution to the persistent challenge of data scarcity in the medical field. Nevertheless, producing 3D medical volumes with anatomically consistent structures under multimodal conditions remains a complex and unresolved problem. We introduce Sketch2CT, a multimodal diffusion framework for structure-aware 3D medical volume generation, jointly guided by a user-provided 2D sketch and a textual description that captures 3D geometric semantics. The framework initially generates 3D segmentation masks of the target organ from random noise, conditioned on both modalities. To effectively align and fuse these inputs, we propose two key modules that refine sketch features with localized textual cues and integrate global sketch-text representations. Built upon a capsule-attention backbone, these modules leverage the complementary strengths of sketches and text to produce anatomically accurate organ shapes. The synthesized segmentation masks subsequently guide a latent diffusion model for 3D CT volume synthesis, enabling realistic reconstruction of organ appearances that are consistent with user-defined sketches and descriptions. Extensive experiments on public CT datasets demonstrate that Sketch2CT achieves superior performance in generating multimodal medical volumes. Its controllable, low-cost generation pipeline enables principled, efficient augmentation of medical datasets. Code is available at https://github.com/adlsn/Sketch2CT.
SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model
Yukai Shi, Weiyu Li, Zihao Wang, Hongyang Li, Xingyu Chen, Ping Tan, Lei Zhang
We propose a decoupled 3D scene generation framework called SceneMaker in this work. Due to the lack of sufficient open-set de-occlusion and pose estimation priors, existing methods struggle to simultaneously produce high-quality geometry and accurate poses under severe occlusion and open-set settings. To address these issues, we first decouple the de-occlusion model from 3D object generation, and enhance it by leveraging image datasets and collected de-occlusion datasets for much more diverse open-set occlusion patterns. Then, we propose a unified pose estimation model that integrates global and local mechanisms for both self-attention and cross-attention to improve accuracy. Besides, we construct an open-set 3D scene dataset to further extend the generalization of the pose estimation model. Comprehensive experiments demonstrate the superiority of our decoupled framework on both indoor and open-set scenes. Our codes and datasets is released at https://idea-research.github.io/SceneMaker/.
Spherical Leech Quantization for Visual Tokenization and Generation
Yue Zhao, Hanwen Jiang, Zhenlin Xu, Chutong Yang, Ehsan Adeli, Philipp Kraehenbuehl
Lookup-free quantization has received much attention due to its efficiency on parameters and scalability to a large codebook. In this paper, we present a unified formulation of different non-parametric quantization methods through the lens of lattice coding. The geometry of lattice codes explains the necessity of auxiliary loss terms when training auto-encoders with certain existing lookup-free quantization variants such as BSQ. As a step forward, we explore a few possible candidates, including random lattices, generalized Fibonacci lattices, and densest sphere packing lattices. Among all, we find the Leech lattice-based quantization method, which is dubbed as Spherical Leech Quantization (\Lambda_ 24 -SQ), leads to both a simplified training recipe and an improved reconstruction-compression tradeoff thanks to its high symmetry and even distribution on the hypersphere. In image tokenization and compression tasks, this quantization approach achieves better reconstruction quality across all metrics than BSQ, the best prior art, while consuming slightly fewer bits. The improvement also extends to state-of-the-art auto-regressive image generation frameworks.
VisiLock: Authorizing Instruction-based Image editing with Dual Score Distillation
Van Thanh Le, Yun Fu
While open-sourcing instruction-guided image editing models accelerates research, it surrenders control over their capabilities to anyone who downloads the weights. Existing protection methods are reactive: they verify ownership after generation, but the underlying model remains fully functional for unauthorized users. We introduce Visilock, where access control is baked into model weights, rendering the model unusable without a visual trigger in the input. The challenge is training a model that retains editing capability for authorized input and remains unusable for unauthorized input, without destabilizing training. Naive multi-task objectives create gradient conflicts that collapse training, while contrastive approaches like FMLock destroy the denoising manifold. We develop Dual Score Distillation, a dual-teacher framework where a degraded teacher defines locked behavior and an original teacher guides editing quality, eliminating gradient interference through separate frozen targets. A key risk is that released models could be unlocked through post-hoc fine-tuning. To prevent this, we initialize the student model from the degraded teacher so that it begins in a locked state, and only regains editing ability for authorized inputs via distillation. This impedes adversarial fine-tuning from recovering full editing capability. Evaluation on InstructPix2Pix shows authorized edits maintain baseline quality (CLIP-I: 0.821, DINO: 0.726) while unauthorized attempts degrade substantially (CLIP-I: 0.481, DINO: 0.072) with 41% and 90% drops in image and semantic similarity. The lock remains robust to key corruptions, spatial perturbations, and adversarial unlock fine-tuning. Code will be available at https://github.com/Luvata/VisiLock.
STAGE: Storyboard-Anchored Generation for Cinematic Multi-shot Narrative
Peixuan Zhang, Zijian Jia, Kaiqi Liu, Shuchen Weng, Si Li, Boxin Shi
While recent advancements in generative models have achieved remarkable visual fidelity in video synthesis, creating coherent multi-shot narratives remains a significant challenge. To address this, keyframe-based approaches have emerged as a promising alternative to computationally intensive end-to-end methods, offering the advantages of fine-grained control and greater efficiency. However, these methods often fail to maintain cross-shot consistency and capture cinematic language. In this paper, we introduce STAGE, a SToryboard-Anchored GEneration workflow to reformulate the keyframe-based multi-shot video generation task. Instead of using sparse keyframes, we propose STEP^2 to predict a structural storyboard composed of start-end frame pairs for each shot. We introduce the multi-shot memory pack to ensure long-range entity consistency, the dual-encoding strategy for intra-shot coherence, and the two-stage training scheme to learn cinematic inter-shot transition. We also contribute the large-scale ConStoryBoard dataset, including high-quality movie clips with fine-grained annotations for story progression, cinematic attributes, and human preferences. Extensive experiments demonstrate that STAGE achieves superior performance in structured narrative control and cross-shot coherence. Our code will be available at this url.
TrafficAlign: Aligning Large Language Models for Traffic Scenario Generation
Zhi Tu, Liangkun Niu, Tianyi Zhang
Recent research has investigated the use of large language models (LLMs) to generate traffic scenarios for autonomous driving. However, pretrained LLMs often fail to align with real-world traffic distributions. In this work, we present TrafficAlign, an automated framework that synthesizes traffic scenarios based on real-world driving videos, performs data validation, and aligns LLMs with the synthesized scenarios. The evaluation shows that traffic scenarios generated by TrafficAlign are highly effective, revealing up to 10.8% more collisions on average across three autonomous driving models than state-of-the-art methods. Furthermore, fine-tuning these driving models with TrafficAlign-generated scenarios significantly reduced collision rates by 36.1% compared with the original models. A qualitative study using traffic datasets from six geographically diverse regions shows that TrafficAlign-generated scenarios exhibit strong alignment with corresponding traffic distributions in these regions.
A Style is Worth One Code: Unlocking Code-to-Style Image Generation with Discrete Style Space
Huijie Liu, Shuhao Cui, Haoxiang Cao, Shuai Ma, Kai WU, Guoliang Kang
Innovative visual stylization is a cornerstone of artistic creation, yet generating novel and consistent visual styles remains a significant challenge. Existing generative approaches typically rely on lengthy textual prompts, reference images, or parameter-efficient fine-tuning to guide style-aware image generation, but often struggle with style consistency, limited creativity, and complex style representations. In this paper, we consider the code-to-style image generation task, which aims to produce images with novel and consistent visual styles specified by only a numerical code. To date, this field has only been primarily explored by the industry (e.g., Midjourney), with no open-source research from the academic community. To fill this gap, we propose CoTyle, the first open-source method for this task. Specifically, we first train a discrete style codebook from a collection of images to extract style embeddings. These embeddings serve as conditions for a text-to-image diffusion model (T2I-DM) to generate stylistic images. Subsequently, we train an autoregressive style generator on the discrete style embeddings to model their distribution, allowing the synthesis of novel style embeddings. During inference, a numerical style code is mapped to a unique style embedding by the style generator, and this embedding guides the T2I-DM to generate images in the corresponding style. Extensive experiments validate that CoTyle effectively converts a numerical code into a style controller, demonstrating a style is worth one code. Compared to existing methods, the stylized images generated by our method are more diverse and consistent, unlocking a vast space of reproducible styles from minimal input.
PaCo-RL: Advancing Reinforcement Learning for Consistent Image Generation with Pairwise Reward Modeling
Bowen Ping, Chengyou Jia, Minnan Luo, Changliang Xia, Xin Shen, Zhuohang Dang, Hangwei Qian
Consistent image generation requires faithfully preserving identities, styles, and logical coherence across multiple images,which is essential for applications such as storytelling and character design.Supervised training approaches struggle with this task due to the lack of large-scale datasets capturing visual consistency and the complexity of modeling human perceptual preferences.In this paper, we argue that reinforcement learning (RL) offers a promising alternative by enabling models to learn complex and subjective visual criteria in a data-free manner.To achieve this, we introduce PaCo-RL, a comprehensive framework that combines a specialized consistency reward model with an efficient RL algorithm.The first component, PaCo-Reward, is a pairwise consistency evaluator trained on a large-scale dataset constructed via automated sub-figure pairing.It evaluates consistency through a generative, autoregressive scoring mechanism enhanced by task-aware instructions and CoT reasons.The second component, PaCo-GRPO,leverages a novel resolution-decoupled optimization strategy to substantially reduce RL cost,alongside a log-tamed multi-reward aggregation mechanism that ensures balanced and stable reward optimization.Extensive experiments across the two representative subtasks show that PaCo-Reward significantly improves alignment with human perceptions of visual consistency,and PaCo-GRPO achieves state-of-the-art consistency performance with improved training efficiency and stability.Together, these results highlight the promise of PaCo-RL as a practical and scalable solution for consistent image generation.We will release the code, dataset, and models.
Extend3D: Town-Scale 3D Generation
Seungwoo Yoon, Jinmo Kim, Jaesik Park
In this paper, we propose Extend3D, a training-free pipeline for 3D scene generation from a single image, built upon an object-centric 3D generative model. To overcome the limitations of fixed-size latent spaces in object-centric models for representing wide scenes, we extend the latent space in the x and y directions. Then, by dividing the extended latent space into overlapping patches, we apply the object-centric 3D generative model to each patch and couple them at each time step. Since patch-wise 3D generation with image conditioning requires strict spatial alignment between image and latent patches, we initialize the scene using a point cloud prior from a monocular depth estimator and iteratively refine occluded regions through SDEdit. We discovered that treating the incompleteness of 3D structure as noise during 3D refinement enables 3D completion via a concept, which we term under-noising. Furthermore, to address the sub-optimality of object-centric models for sub-scene generation, we optimize the extended latent during denoising, ensuring that the denoising trajectories remain consistent with the sub-scene dynamics. To this end, we introduce 3D-aware optimization objectives for improved geometric structure and texture fidelity. We demonstrate that our method yields better results than prior methods, as evidenced by human preference and quantitative experiments.