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SAME: Sparse and Anchored Model Editing for Heterogeneous Incremental Learning under Limited Data
Zixuan Duan, Zeyu Zhang, Fengyuan Lu, Shaofeng Zhang, Wenbin Li, Qi Fan, Yang Gao
Existing Incremental Learning (IL) methods are primarily evaluated under either a single-domain class-incremental setting, or a multi-domain task-incremental setting with known task identifiers. However, these assumptions often fail to hold in real-world applications. To bridge this gap, we introduce Heterogeneous Incremental Learning (HIL), a new setting for evaluating IL methods under realistic and challenging conditions, where task boundaries are ambiguous or unknown, class distributions shift dynamically across environments, and training data is limited. Model editing is inherently well-suited for this challenging HIL, as it allows for the efficient integration of new knowledge while preserving model capabilities. Thus, we propose a novel Sparse and Anchored Model Editing (SAME) for addressing HIL. Specifically, SAME sparsely and selectively updates task-relevant model parameters to extract compact, task-specific key-value knowledge pairs from limited data. Using these task knowledge pairs, the model performs knowledge injection for new tasks under double-anchor constraints. The knowledge anchor aligns the updated and original model features, while the parameter anchor constrains parameter magnitudes, ensuring stable and consistent knowledge injection. Our method can efficiently solve HIL using only a few labeled examples, without introducing additional model parameters. Extensive experiments on 11 diverse visual-language datasets across 22 sequential tasks show that our method outperforms existing continual learning approaches by 6.8% in average accuracy, while retaining 95.8% of the oracle model performance, demonstrating strong stability and cross-domain generalization.
PixARMesh: Autoregressive Mesh-Native Single-View Scene Reconstruction
Xiang Zhang, Sohyun Yoo, Hongrui Wu, Chuan Li, Jianwen Xie, Zhuowen Tu
We introduce PixARMesh, a method to autoregressively reconstruct complete 3D indoor scene meshes directly from a single RGB image. Unlike prior methods that rely on implicit signed distance fields and post-hoc layout optimization, PixARMesh jointly predicts object layout and geometry within a unified model, producing coherent and artist-ready meshes in a single forward pass. Building on recent advances in mesh generative models, we augment a point-cloud encoder with pixel-aligned image features and global scene context via cross-attention, enabling accurate spatial reasoning from a single image. Scenes are generated autoregressively from a unified token stream containing context, pose, and mesh, yielding compact meshes with high-fidelity geometry. Experiments on synthetic and real-world datasets show that PixARMesh achieves state-of-the-art reconstruction quality while producing lightweight, high-quality meshes ready for downstream applications.
PHANTOM: Physics-Infused Video Generation via Joint Modeling of Visual and Latent Physical Dynamics
Ying Shen, Jerry Xiong, Tianjiao Yu, Ismini Lourentzou
Recent advances in generative video modeling, driven by large-scale datasets and powerful architectures, have yielded remarkable visual realism. However, emerging evidence suggests that simply scaling data and model size does not endow these systems with an understanding of the underlying physical laws that govern real-world dynamics. Existing approaches often fail to capture or enforce such physical consistency, resulting in unrealistic motion and dynamics.In this work, we investigate whether integrating the inference of latent physical properties directly into the video generation process can equip models with the ability to produce physically plausible videos. To this end, we propose PHANTOM, a Physics-Infused Video Generation model that jointly models the visual content and latent physical dynamics. Conditioned on observed video frames and inferred physical states, PHANTOM jointly predicts latent physical dynamics and generates future video frames.PHANTOM leverages a physics-aware video representation that serves as an abstract yet informative embedding of the underlying physics, facilitating the joint prediction of physical dynamics alongside video content without requiring an explicit specification of a complex set of physical dynamics and properties. By integrating the inference of physical-aware video representation directly into the video generation process, PHANTOM produces video sequences that are both visually realistic and physically consistent.Quantitative and qualitative results on both standard video generation and physics-aware benchmarks demonstrate that PHANTOM not only outperforms existing methods in terms of adherence to physical dynamics but also delivers competitive perceptual fidelity.
NS-Diff: Fluid Navier-Stokes Guided Video Diffusion via Reinforcement Learning
Zijun Deng, Yuxin Peng
While recent video generation models achieve impressive visual quality, generating physically plausible videos remains challenging, especially for fluid dynamics and rigid-body motions. To address this, we present **NS-Diff**, a physics-guided reinforcement learning framework for video diffusion. First, we design a noise-robust physical dynamics detector that distinguishes rigid and fluid regions by analyzing motion in noisy latent frames. Second, we introduce a Physics-Conditioned Latent Injection module, which encodes velocity fields, deformation gradients, and material masks, and injects them into the DiT denoiser via cross-attention. Third, we introduce a reinforcement learning optimization module that enforces simplified Navier-Stokes constraints on fluid dynamics and minimum-jerk principles on rigid bodies through policy gradients. Experiments on PhysVideoBench, UCF, and MSR-VTT show that our approach reduces jerk errors by 43%, decreases fluid divergence by 33%, and improves FVD by 22.7%, achieving higher physical plausibility and visual quality.
PhysGaia: A Physics-aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesis
Mijeong Kim, Gunhee Kim, Jungyoon Choi, Wonjae Roh, Bohyung Han
We introduce PhysGaia, a novel physics-aware benchmark for Dynamic Novel View Synthesis (DyNVS) that encompasses both structured objects and unstructured physical phenomena. While existing datasets primarily focus on photorealistic appearance, PhysGaia is specifically designed to support physics-consistent dynamic reconstruction. Our benchmark features complex scenarios with rich multi-body interactions, where objects realistically collide and exchange forces. Furthermore, it incorporates a diverse range of materials, including liquid, gas, textile, and rheological substance, moving beyond the rigid-body assumptions prevalent in prior work. To ensure physical fidelity, all scenes in PhysGaia are generated using material-specific physics solvers that strictly adhere to fundamental physical laws. We provide comprehensive ground-truth information, including 3D particle trajectories and physical parameters (e.g., viscosity), enabling the quantitative evaluation of physical modeling. To facilitate research adoption, we also provide integration pipelines for recent 4D Gaussian Splatting models along with our dataset and their results. By addressing the critical shortage of physics-aware benchmarks, PhysGaia can significantly advance research in dynamic view synthesis, physics-based scene understanding, and the integration of deep learning with physical simulation, ultimately enabling more faithful reconstruction and interpretation of complex dynamic scenes.
ReWeaver: Towards Simulation-Ready and Topology-Accurate Garment Reconstruction
Ming Li, Hui Shan, Kai Zheng, Chentao Shen, Siyu Liu, Yanwei Fu, Zhen Chen, Xiangru Huang
High-quality 3D garment reconstruction plays a crucial role in mitigating the sim-to-real gap in applications such as digital avatars, virtual try-on and robotic manipulation. However, existing garment reconstruction methods typically rely on unstructured representations, such as 3D Gaussian Splats, struggling to provide accurate reconstructions of garment topology and sewing structures. As a result, the reconstructed outputs are often unsuitable for high-fidelity physical simulation. We propose ReWeaver, a novel framework for topology-accurate 3D garment and sewing pattern reconstruction from sparse multi-view RGB images. Given as few as four input views, ReWeaver predicts seams and panels as well as their connectivities in both the 2D UV space and the 3D space. The predicted seams and panels align precisely with the multi-view images, yielding structured 2D-3D garment representations suitable for 3D perception, high-fidelity physical simulation, and robotic manipulation.To enable effective training, we construct a large-scale dataset GCD-TS, comprising multi-view RGB images, 3D garment geometries, textured human body meshes and annotated sewing patterns. The dataset contains over 100,000 synthetic samples covering a wide range of complex geometries and topologies. Extensive experiments show that ReWeaver consistently outperforms existing methods in terms of topology accuracy, geometry alignment and seam-panel consistency. Code and data will be available at the project sii-liming.github.io/ReWeaver.
FlashMesh: Faster and Better Autoregressive Mesh Synthesis via Structured Speculation
Tingrui Shen, Yiheng Zhang, Chen Tang, Chuan Ping, Zixing Zhao, Le Wan, Yuwang Wang, Ronggang Wang, Shengfeng He
Autoregressive models can generate high-quality 3D meshes by sequentially producing vertices and faces, but their token-by-token decoding results in slow inference, limiting practical use in interactive and large-scale applications.We present FlashMesh, a fast and high-fidelity mesh generation framework that rethinks autoregressive decoding through a predict-correct-verify paradigm. The key insight is that mesh tokens exhibit strong structural and geometric correlations that enable confident multi-token speculation. FlashMesh leverages this by introducing a speculative decoding scheme tailored to the commonly used hourglass transformer architecture, enabling parallel prediction across face, point, and coordinate levels.Extensive experiments show that FlashMesh achieves up to a 2xspeedup over standard autoregressive models while also improving generation fidelity. Our results demonstrate that structural priors in mesh data can be systematically harnessed to accelerate and enhance autoregressive generation.
Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects
Denys Iliash, Jiayi Liu, Egor Fokin, Qirui Wu, Ali Mahdavi-Amiri, Manolis Savva, Angel X Chang
We present Artiverse, a diverse and physically grounded dataset of high-quality articulated 3D objects designed for realistic functional modeling and simulation. Artiverse contains 5.4K human-authored objects across a broad range of 88 categories, aggregated from multiple 3D static repositories. Objects are annotated with functional parts, interior structures, realistic kinematic relationships including multi-DoF joints, and physical attributes such as metric scale, material, and mass. We develop a semi-automated annotation pipeline that combines few-shot segmentation, geometric reasoning, and multi-stage human verification to achieve high-quality and efficient annotation, reducing manual annotation time by over 30%. We demonstrate the value of Artiverse on tasks of part mobility analysis, articulated object generation, and physics-based interaction. Artiverse provides a data resource to advance functional understanding for articulated objects.
VT-Intrinsic: Physics-Based Decomposition of Reflectance and Shading using a Single Visible-Thermal Image Pair
Zeqing Yuan, Mani Ramanagopal, Aswin C. Sankaranarayanan, Srinivasa G. Narasimhan
Decomposing a scene into its reflectance and shading is a challenge due to the lack of extensive ground-truth data for real-world scenes. We introduce a novel physics-based approach for intrinsic image decomposition using a pair of visible and thermal images. We leverage the principle that light not reflected from an opaque surface is absorbed and detected as heat by a thermal camera. This allows us to relate the ordinalities (or relative magnitudes) between visible and thermal image intensities to the ordinalities of shading and reflectance. The ordinalities enable dense self-supervision of an optimizing neural network to recover shading and reflectance. We perform quantitative evaluations with known reflectance and shading under natural and artificial lighting, and qualitative experiments across diverse scenes. The results demonstrate superior performance over both physics-based and recent learning-based methods, providing a path toward scalable real-world data curation with supervision.
ORSATR-X: A Foundation Model based on Differential-and-Excitation Networks for Optical Remote Sensing Object Recognition
Canyu Mo, Yongxiang Liu, Jiehua Zhang, Zilong Yu, Zhen Liu, Tianpeng Liu, Li Liu
Recent advances in Remote Sensing Foundation Models (RSFMs) have demonstrated considerable potential for Earth Observation (EO) tasks. While adopting natural image foundation models (e.g., DINO) provides a data-efficient strategy for building RSFMs, their strong generalization capability does not fully transfer to complex remote sensing (RS) scenarios due to severe background interference, notably in perceiving challenging targets like low-contrast objects. To this end, we propose ORSATR-X, a novel RSFM that effectively integrates the generalizable representations of DINOv3 with a dedicated mechanism for exciting local contrast information. ORSATR-X comprises two core components: (1) a DINOv3 encoder, which provides rich feature representation under limited RS pre-training data, and (2) a carefully designed side network incorporating a Weber Local Adapter (WLA) and a Multi-scale Aggregation Module (MSAM). The WLA enhances discriminability of low-contrast boundaries in complex scenes through center-surround contrast and directional gradient information enhancement, while the MSAM handles inherent object scale variations in RS imagery by adaptive aggregation of features across multiple scales. Furthermore, we pre-train the side network using an efficient self-supervised distillation strategy. Extensive experiments on scene classification, object detection, and semantic segmentation demonstrate that ORSATR-X achieves state-of-the-art performance among existing RSFMs, demonstrating the effectiveness of our design.
ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars
Kaiwen Song, Jinkai Cui, Juyong Zhang
In practical real-time XR and telepresence applications, network and computing resources fluctuate frequently. Therefore, a progressive 3D representation is needed. To this end, we propose ProgressiveAvatars, a progressive avatar representation built on a hierarchy of 3D Gaussians grown by adaptive implicit subdivision on a template mesh. 3D Gaussians are defined in face-local coordinates to remain animatable under varying expressions and head motion across multiple detail levels. The hierarchy expands when screen-space signals indicate a lack of detail, allocating resources to important areas. Leveraging importance ranking, Progressive-Avatars supports incremental loading and rendering, adding new Gaussians as they arrive while preserving previous content, thus achieving smooth quality improvements across varying bandwidths. ProgressiveAvatars enables progressive delivery and progressive rendering under fluctuating network bandwidth and varying compute and memory resources.
Prompt-Free Universal Region Proposal Network
Qihong Tang, Changhan Liu, Shaofeng Zhang, Wenbin Li, Qi Fan, Yang Gao
Identifying potential objects is critical for object recognition and analysis across various computer vision applications. Existing methods typically localize potential objects by relying on exemplar images, predefined categories, or textual descriptions. However, their reliance on image and text prompts often limits flexibility, restricting adaptability in real-world scenarios. In this paper, we introduce a novel Prompt-Free Universal Region Proposal Network (PF-RPN), which identifies potential objects without relying on external prompts. First, the Sparse Image-Aware Adapter (SIA) module performs initial localization of potential objects using a learnable query embedding dynamically updated with visual features. Next, the Cascade Self-Prompt (CSP) module identifies the remaining potential objects by leveraging the self-prompted learnable embedding, autonomously aggregating informative visual features in a cascading manner. Finally, the Centerness-Guided Query Selection (CG-QS) module facilitates the selection of high-quality query embeddings using a centerness scoring network.Our method can be optimized with limited data (e.g., 5% of MS COCO data) and applied directly to various object detection application domains for identifying potential objects without fine-tuning, such as underwater object detection, industrial defect detection, and remote sensing image object detection. Experimental results across 19 datasets validate the effectiveness of our method.
UniPR: Unified Object-level Real-to-Sim Perception and Reconstruction from a Single Stereo Pair
Chuanrui Zhang, Yingshuang Zou, Zhengxian Wu, Yonggen Ling, yuxiao Yang, Ziwei Wang
Perceiving and reconstructing objects from images are critical for real-to-sim transfer tasks, which are widely used in the robotics community.Existing methods rely on multiple submodules such as detection, segmentation, shape reconstruction, and pose estimation to complete the pipeline.However, such modular pipelines suffer from inefficiency and cumulative error, as each stage operates on only partial or locally refined information while discarding global context.To address these limitations, we propose UniPR, the first end-to-end object-level real-to-sim perception and reconstruction framework.Operating directly on a single stereo image pair, UniPR leverages geometric constraints to resolve the scale ambiguity.We introduce Pose-Aware Shape Representation to eliminate the need for per-category canonical definitions and to bridge the gap between reconstruction and pose estimation tasks.Furthermore, we construct a large-vocabulary stereo dataset, LVS6D, comprising over 6,300 objects, to facilitate large-scale research in this area.Extensive experiments demonstrate that UniPR reconstructs all objects in a scene in parallel within a single forward pass, achieving significant efficiency gains and preserves true physical proportions across diverse object types, highlighting its potential for practical robotic applications.
DreamSAC: Learning Hamiltonian World Models via Symmetry Exploration
Jinzhou Tang, Fan Feng, Minghao Fu, Wenjun Lin, Jing Yang, Biwei Huang, Keze Wang
Learned world models excel at interpolative generalization but fail at extrapolative generalization to novel physical properties. This limitation arises because they learn statistical correlations rather than the environment's underlying generative rules, such as physical invariances and conservation laws. We argue that learning these invariances is key to robust extrapolation. To achieve this, we first introduce Symmetry Exploration, an unsupervised exploration strategy where an agent is intrinsically motivated by a Hamiltonian-based curiosity bonus to actively probe and challenge its understanding of conservation laws, thereby collecting physically informative data. Second, we design a Hamiltonian-based world model that learns from the collected data, using a novel self-supervised contrastive objective to identify the invariant physical state from raw, view-dependent pixel observations. Our framework, DreamSAC, trained on this actively curated data, significantly outperforms state-of-the-art baselines in 3D physics simulations on tasks requiring extrapolation.
SPREAD: Spatial-Physical REasoning via geometry Aware Diffusion
Minzhang Li, Kuixiang Shao, Xuebing Li, Yuyang Jiao, Yinuo Bai, Hengan Zhou, Sixian Shen, Jiayuan Gu, Jingyi Yu
Automated 3D scene generation is pivotal for applications spanning virtual reality, digital content creation, and Embodied AI. While computer graphics prioritizes aesthetic layouts, vision and robotics demand scenes that mirror real-world complexity which current data-driven methods struggle to achieve due to limited unstructured training data and insufficient spatial and physical modeling. We propose SPREAD, a diffusion-based framework that jointly learns spatial and physical relationships through a graph transformer, explicitly conditioning on posed scene point clouds for geometric awareness. Moreover, our model integrates differentiable guidance for collision avoidance, relational constraint, and gravity, ensuring physically coherent scenes without sacrificing relational context. Our experiments on 3D-FRONT and ProcTHOR datasets demonstrate state-of-the-art performance in spatial-relational reasoning and physical metrics. Moreover, our method significantly outperforms baselines in scene consistency and stability during pre- and post-physics simulation, proving its capability to generate simulation-ready environments for embodied AI agents.
InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene
Chaoyue Xing*, Wei Mao, miaomiao Liu
This paper tackles the problem of physics-aware human motion synthesis in a dynamic scene. Unlike existing works which mainly tend to generate physically unrealistic motions due to limited contact modeling, typically restricted to hands, in this paper, we introduce a physics-aware human motion generation framework that explicitly models the full spectrum of human-related forces, including human-object, human-scene, and internal body dynamics. Our method imposes soft physical constraints to maintain force and torque balance, ensuring physically grounded motion synthesis. We further propose a novel continuous distance-based force model that generalizes contact modeling to arbitrary surfaces, capturing interactions not only with static environments but also with dynamic, moving objects. Extensive experiments show that our approach significantly improves physical plausibility and generalizes well to complex scenes, setting a new benchmark for physically consistent human motion generation.
ODGS-SLAM: Omnidirectional Gaussian Splatting SLAM
Stefan Spiss, Joey Hieronimy, Marcel Ritter, Matthias Harders
This work presents ODGS-SLAM, an omnidirectional simultaneous localization and mapping (SLAM) system utilizing 3D Gaussian Splatting (3DGS) as the unified representation for tracking and mapping. Thus, it reconstructs scene geometry from panoramic image sequences (RGB or RGBD) via splats while also estimating the camera poses. Such a framework is important to understand the full surrounding, e.g., for augmented reality applications or autonomous systems. We extended existing 3DGS-SLAM methods to handle omnidirectional input by including closed-form gradients for mapping and camera pose estimation, utilizing an equirectangular projection model. To reduce memory footprint, a key frame removal procedure based on graph analysis is proposed, enabling the application to handle larger input sizes. For evaluation, we provide a dataset of controlled real-world and synthetic test scenes (indoor and outdoor), employing a custom developed virtual camera lens. An extensive evaluation shows that, for camera tracking, the proposed method achieves statistically significant lower ATE RMSE scores compared to a recent omnidirectional SLAM system, as well as other 3DGS-SLAM frameworks, while reaching a similar mapping performance.
Radiance Meshes for Volumetric Reconstruction
Alexander Mai, Trevor Hedstrom, George Kopanas, Janne Kontkanen, Falko Kuester, Jonathan T. Barron
We introduce Radiance Meshes for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization.Unlike a Voronoi diagram, a Delaunay tetrahedralization yields simple triangles that are natively supported by existing hardware. As such, our model is able to perform exact and fast volume rendering using both rasterization and ray-tracing. We introduce a new rasterization method that achieve faster rendering speeds than all prior radiance field representations (assuming an equivalent number of primitives and resolution) across a variety of platforms.Optimizing the positions of Delaunay vertices introduces topological discontinuities (edge flips). To solve this, we use a Zip-NeRF-style backbone which allows us to express a smoothly varying field even when the topology changes.Our rendering method exactly evaluates the volume rendering equation and enables high quality, real-time view synthesis on standard consumer hardware. Our tetrahedral meshes also lend themselves to a variety of exciting applications including fisheye lens distortion, physics-based simulation, editing, and mesh extraction.
MSPT: Efficient Large-Scale Physical Modeling via Parallelized Multi-Scale Attention
Pedro M. P. Curvo, Jan-Willem van de Meent, Maksim Zhdanov
A key scalability challenge in neural solvers for industrial-scale physics simulations is efficiently capturing both fine-grained local interactions and long-range global dependencies across millions of spatial elements. We introduce the Multi-Scale Patch Transformer (MSPT), an architecture that combines local point attention within patches with global attention to coarse patch-level representations. To partition the input domain into spatially-coherent patches, we employ ball trees, which handle irregular geometries efficiently. This dual-scale design enables MSPT to scale to millions of points on a single GPU. We validate MSPT on standard PDE benchmarks (elasticity, plasticity, fluid dynamics, porous flow) and large-scale aerodynamic datasets (ShapeNet-Car, Ahmed-ML), achieving state-of-the-art accuracy with substantially lower memory footprint and computational cost.
Seeing Through Blur: Tackling Defocus in Spike-Based Imaging
Xiantao Ma, Siwei Dong, Lin Zhu, Lizhi Wang, Hua Huang
Spike cameras are a novel class of neuromorphic vision sensors that capture scene dynamics with ultra-high temporal resolution via spike planes. While recent methods have addressed motion blur and noise in spike-based reconstruction, defocus blur caused by shallow depth of field or lens adjustment delays remains a critical yet underexplored issue in real-world applications such as autonomous driving. In this work, we present DeSpike, the first end-to-end defocus removal framework specifically designed for spike cameras. Our method begins by explicitly modeling the defocus formation process using a physics-inspired thin-lens approximation to simulate spike responses under optical blur. Guided by this formulation, DeSpike employs multi-temporal-scale integrate-and-fire (IF) neurons to compensate for FPN and extract defocus-aware features from spike streams. These features are then processed by a physics-informed deblurring module constructed from learnable discrete PSF priors. To address spatially variant blur, we introduce a Transformer-based fusion mechanism that adaptively weighs multi-scale deblurring results through attention across defocus levels. Finally, a coarse-to-fine iterative refinement stage combines spike features and PSF priors for progressive restoration. Extensive experiments on both synthetic and real-world defocused spike datasets demonstrate that our method achieves superior performance over state-of-the-art deblurring approaches in terms of structural fidelity, perceptual sharpness, and contrast, setting a new benchmark for defocus-aware spike-based image reconstruction.