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WinSyn: : A High Resolution Testbed for Synthetic Data
Tom Kelly, John Femiani, Peter Wonka
We present WinSyn a unique dataset and testbed for creating high-quality synthetic data with procedural modeling techniques. The dataset contains high-resolution photographs of windows selected from locations around the world with 89318 individual window crops showcasing diverse geometric and material characteristics. We evaluate a procedural model by training semantic segmentation networks on both synthetic and real images and then comparing their performances on a shared test set of real images. Specifically we measure the difference in mean Intersection over Union (mIoU) and determine the effective number of real images to match synthetic data's training performance. We design a baseline procedural model as a benchmark and provide 21290 synthetically generated images. By tuning the procedural model key factors are identified which significantly influence the model's fidelity in replicating real-world scenarios. Importantly we highlight the challenge of procedural modeling using current techniques especially in their ability to replicate the spatial semantics of real-world scenarios. This insight is critical because of the potential of procedural models to bridge hidden scene aspects such as depth reflectivity material properties and lighting conditions.
Towards Generalizable Tumor Synthesis
Qi Chen, Xiaoxi Chen, Haorui Song, Zhiwei Xiong, Alan Yuille, Chen Wei, Zongwei Zhou
Tumor synthesis enables the creation of artificial tumors in medical images facilitating the training of AI models for tumor detection and segmentation. However success in tumor synthesis hinges on creating visually realistic tumors that are generalizable across multiple organs and furthermore the resulting AI models being capable of detecting real tumors in images sourced from different domains (e.g. hospitals). This paper made a progressive stride toward generalizable tumor synthesis by leveraging a critical observation: early-stage tumors (< 2cm) tend to have similar imaging characteristics in computed tomography (CT) whether they originate in the liver pancreas or kidneys. We have ascertained that generative AI models e.g. Diffusion Models can create realistic tumors generalized to a range of organs even when trained on a limited number of tumor examples from only one organ. Moreover we have shown that AI models trained on these synthetic tumors can be generalized to detect and segment real tumors from CT volumes encompassing a broad spectrum of patient demographics imaging protocols and healthcare facilities.
Texture-Preserving Diffusion Models for High-Fidelity Virtual Try-On
Xu Yang, Changxing Ding, Zhibin Hong, Junhao Huang, Jin Tao, Xiangmin Xu
Image-based virtual try-on is an increasingly important task for online shopping. It aims to synthesize images of a specific person wearing a specified garment. Diffusion model-based approaches have recently become popular as they are excellent at image synthesis tasks. However these approaches usually employ additional image encoders and rely on the cross-attention mechanism for texture transfer from the garment to the person image which affects the try-on's efficiency and fidelity. To address these issues we propose an Texture-Preserving Diffusion (TPD) model for virtual try-on which enhances the fidelity of the results and introduces no additional image encoders. Accordingly we make contributions from two aspects. First we propose to concatenate the masked person and reference garment images along the spatial dimension and utilize the resulting image as the input for the diffusion model's denoising UNet. This enables the original self-attention layers contained in the diffusion model to achieve efficient and accurate texture transfer. Second we propose a novel diffusion-based method that predicts a precise inpainting mask based on the person and reference garment images further enhancing the reliability of the try-on results. In addition we integrate mask prediction and image synthesis into a single compact model. The experimental results show that our approach can be applied to various try-on tasks e.g. garment-to-person and person-to-person try-ons and significantly outperforms state-of-the-art methods on popular VITON VITON-HD databases. Code is available at https://github.com/Gal4way/TPD.
Scaling Laws of Synthetic Images for Model Training ... for Now
Lijie Fan, Kaifeng Chen, Dilip Krishnan, Dina Katabi, Phillip Isola, Yonglong Tian
Recent significant advances in text-to-image models unlock the possibility of training vision systems using synthetic images potentially overcoming the difficulty of collecting curated data at scale. It is unclear however how these models behave at scale as more synthetic data is added to the training set. In this paper we study the scaling laws of synthetic images generated by state of the art text-to-image models for the training of supervised models: image classifiers with label supervision and CLIP with language supervision. We identify several factors including text prompts classifier-free guidance scale and types of text-to-image models that significantly affect scaling behavior. After tuning these factors we observe that synthetic images demonstrate a scaling trend similar to but slightly less effective than real images in CLIP training while they significantly underperform in scaling when training supervised image classifiers. Our analysis indicates that the main reason for this underperformance is the inability of off-the-shelf text-to-image models to generate certain concepts a limitation that significantly impairs the training of image classifiers. Our findings also suggest that scaling synthetic data can be particularly effective in scenarios such as: (1) when there is a limited supply of real images for a supervised problem (e.g. fewer than 0.5 million images in ImageNet) (2) when the evaluation dataset diverges significantly from the training data indicating the out-of-distribution scenario or (3) when synthetic data is used in conjunction with real images as demonstrated in the training of CLIP models.
RealNet: A Feature Selection Network with Realistic Synthetic Anomaly for Anomaly Detection
Ximiao Zhang, Min Xu, Xiuzhuang Zhou
Self-supervised feature reconstruction methods have shown promising advances in industrial image anomaly detection and localization. Despite this progress these methods still face challenges in synthesizing realistic and diverse anomaly samples as well as addressing the feature redundancy and pre-training bias of pre-trained feature. In this work we introduce RealNet a feature reconstruction network with realistic synthetic anomaly and adaptive feature selection. It is incorporated with three key innovations: First we propose Strength-controllable Diffusion Anomaly Synthesis (SDAS) a diffusion process-based synthesis strategy capable of generating samples with varying anomaly strengths that mimic the distribution of real anomalous samples. Second we develop Anomaly-aware Features Selection (AFS) a method for selecting representative and discriminative pre-trained feature subsets to improve anomaly detection performance while controlling computational costs. Third we introduce Reconstruction Residuals Selection (RRS) a strategy that adaptively selects discriminative residuals for comprehensive identification of anomalous regions across multiple levels of granularity. We assess RealNet on four benchmark datasets and our results demonstrate significant improvements in both Image AUROC and Pixel AUROC compared to the current state-of-the-art methods. The code data and models are available at https://github.com/cnulab/RealNet.
Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data
Yu Deng, Duomin Wang, Xiaohang Ren, Xingyu Chen, Baoyuan Wang
Existing one-shot 4D head synthesis methods usually learn from monocular videos with the aid of 3DMM reconstruction yet the latter is evenly challenging which restricts them from reasonable 4D head synthesis. We present a method to learn one-shot 4D head synthesis via large-scale synthetic data. The key is to first learn a part-wise 4D generative model from monocular images via adversarial learning to synthesize multi-view images of diverse identities and full motions as training data; then leverage a transformer-based animatable triplane reconstructor to learn 4D head reconstruction using the synthetic data. A novel learning strategy is enforced to enhance the generalizability to real images by disentangling the learning process of 3D reconstruction and reenactment. Experiments demonstrate our superiority over the prior art.
Learning from Synthetic Human Group Activities
Che-Jui Chang, Danrui Li, Deep Patel, Parth Goel, Honglu Zhou, Seonghyeon Moon, Samuel S. Sohn, Sejong Yoon, Vladimir Pavlovic, Mubbasir Kapadia
The study of complex human interactions and group activities has become a focal point in human-centric computer vision. However progress in related tasks is often hindered by the challenges of obtaining large-scale labeled datasets from real-world scenarios. To address the limitation we introduce M3Act a synthetic data generator for multi-view multi-group multi-person human atomic actions and group activities. Powered by Unity Engine M3Act features multiple semantic groups highly diverse and photorealistic images and a comprehensive set of annotations which facilitates the learning of human-centered tasks across single-person multi-person and multi-group conditions. We demonstrate the advantages of M3Act across three core experiments. The results suggest our synthetic dataset can significantly improve the performance of several downstream methods and replace real-world datasets to reduce cost. Notably M3Act improves the state-of-the-art MOTRv2 on DanceTrack dataset leading to a hop on the leaderboard from 10th to 2nd place. Moreover M3Act opens new research for controllable 3D group activity generation. We define multiple metrics and propose a competitive baseline for the novel task. Our code and data are available at our project page: http://cjerry1243.github.io/M3Act.
Generalizable Novel-View Synthesis using a Stereo Camera
Haechan Lee, Wonjoon Jin, Seung-Hwan Baek, Sunghyun Cho
In this paper we propose the first generalizable view synthesis approach that specifically targets multi-view stereo-camera images. Since recent stereo matching has demonstrated accurate geometry prediction we introduce stereo matching into novel-view synthesis for high-quality geometry reconstruction. To this end this paper proposes a novel framework dubbed StereoNeRF which integrates stereo matching into a NeRF-based generalizable view synthesis approach. StereoNeRF is equipped with three key components to effectively exploit stereo matching in novel-view synthesis: a stereo feature extractor a depth-guided plane-sweeping and a stereo depth loss. Moreover we propose the StereoNVS dataset the first multi-view dataset of stereo-camera images encompassing a wide variety of both real and synthetic scenes. Our experimental results demonstrate that StereoNeRF surpasses previous approaches in generalizable view synthesis.
En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data
Yifang Men, Biwen Lei, Yuan Yao, Miaomiao Cui, Zhouhui Lian, Xuansong Xie
We present En3D an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors our approach aims to develop a zero-shot 3D generative scheme capable of producing visually realistic geometrically accurate and content-wise diverse 3D humans without relying on pre-existing 3D or 2D assets. To address this challenge we introduce a meticulously crafted workflow that implements accurate physical modeling to learn the enhanced 3D generative model from synthetic 2D data. During inference we integrate optimization modules to bridge the gap between realistic appearances and coarse 3D shapes. Specifically En3D comprises three modules: a 3D generator that accurately models generalizable 3D humans with realistic appearance from synthesized balanced diverse and structured human images; a geometry sculptor that enhances shape quality using multi-view normal constraints for intricate human structure; and a texturing module that disentangles explicit texture maps with fidelity and editability leveraging semantical UV partitioning and a differentiable rasterizer. Experimental results show that our approach significantly outperforms prior works in terms of image quality geometry accuracy and content diversity. We also showcase the applicability of our generated avatars for animation and editing as well as the scalability of our approach for content-style free adaptation.
EgoGen: An Egocentric Synthetic Data Generator
Gen Li, Kaifeng Zhao, Siwei Zhang, Xiaozhong Lyu, Mihai Dusmanu, Yan Zhang, Marc Pollefeys, Siyu Tang
Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge we introduce EgoGen a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works our model eliminates the need for a pre-defined global path and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline we demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras egocentric camera tracking and human mesh recovery from egocentric views. EgoGen will be fully open-sourced offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research.
Discontinuity-preserving Normal Integration with Auxiliary Edges
Hyomin Kim, Yucheol Jung, Seungyong Lee
Many surface reconstruction methods incorporate normal integration which is a process to obtain a depth map from surface gradients. In this process the input may represent a surface with discontinuities e.g. due to self-occlusion. To reconstruct an accurate depth map from the input normal map hidden surface gradients occurring from the jumps must be handled. To model these jumps correctly we design a novel discretization for the domain of normal integration. Our key idea is to introduce auxiliary edges which bridge between piecewise-smooth planes in the domain so that the magnitude of hidden jumps can be explicitly expressed on finite elements. Using the auxiliary edges we design a novel algorithm to optimize the discontinuity and the depth map from the input normal map. Our method optimizes discontinuities by using a combination of iterative re-weighted least squares and iterative filtering of the jump magnitudes on auxiliary edges to provide strong sparsity regularization. Compared to previous discontinuity-preserving normal integration methods which model the magnitude of jumps only implicitly our method reconstructs subtle discontinuities accurately thanks to our explicit representation allowing for strong sparsity regularization.