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vid-TLDR: Training Free Token Merging for Light-weight Video Transformer
Joonmyung Choi, Sanghyeok Lee, Jaewon Chu, Minhyuk Choi, Hyunwoo J. Kim
Video Transformers have become the prevalent solution for various video downstream tasks with superior expressive power and flexibility. However these video transformers suffer from heavy computational costs induced by the massive number of tokens across the entire video frames which has been the major barrier to training the model. Further the patches irrelevant to the main contents e.g. backgrounds degrade the generalization performance of models. To tackle these issues we propose training free token merging for lightweight video Transformer (vid-TLDR) that aims to enhance the efficiency of video Transformers by merging the background tokens without additional training. For vid-TLDR we introduce a novel approach to capture the salient regions in videos only with the attention map. Further we introduce the saliency-aware token merging strategy by dropping the background tokens and sharpening the object scores. Our experiments show that vid-TLDR significantly mitigates the computational complexity of video Transformers while achieving competitive performance compared to the base model without vid-TLDR. Code is available at https://github.com/mlvlab/vid-TLDR.
Your Transferability Barrier is Fragile: Free-Lunch for Transferring the Non-Transferable Learning
Ziming Hong, Li Shen, Tongliang Liu
Recently non-transferable learning (NTL) was proposed to restrict models' generalization toward the target domain(s) which serves as state-of-the-art solutions for intellectual property (IP) protection. However the robustness of the established "transferability barrier" for degrading the target domain performance has not been well studied. In this paper we first show that the generalization performance of NTL models is widely impaired on third-party domains (i.e. the unseen domain in the NTL training stage). We explore the impairment patterns and find that: due to the dominant generalization of non-transferable task NTL models tend to make target-domain-consistent predictions on third-party domains even though only a slight distribution shift from the third-party domain to the source domain. Motivated by these findings we uncover the potential risks of NTL by proposing a simple but effective method (dubbed as TransNTL) to recover the target domain performance with few source domain data. Specifically by performing a group of different perturbations on the few source domain data we obtain diverse third-party domains that evoke the same impairment patterns as the unavailable target domain. Then we fine-tune the NTL model under an impairment-repair self-distillation framework where the source-domain predictions are used to teach the model itself how to predict on third-party domains thus repairing the impaired generalization. Empirically experiments on standard NTL benchmarks show that the proposed TransNTL reaches up to 72% target-domain improvements by using only 10% source domain data. Finally we also explore a feasible defense method and empirically demonstrate its effectiveness.
XFeat: Accelerated Features for Lightweight Image Matching
Guilherme Potje, Felipe Cadar, André Araujo, Renato Martins, Erickson R. Nascimento
We introduce a lightweight and accurate architecture for resource-efficient visual correspondence. Our method dubbed XFeat (Accelerated Features) revisits fundamental design choices in convolutional neural networks for detecting extracting and matching local features. Our new model satisfies a critical need for fast and robust algorithms suitable to resource-limited devices. In particular accurate image matching requires sufficiently large image resolutions -- for this reason we keep the resolution as large as possible while limiting the number of channels in the network. Besides our model is designed to offer the choice of matching at the sparse or semi-dense levels each of which may be more suitable for different downstream applications such as visual navigation and augmented reality. Our model is the first to offer semi-dense matching efficiently leveraging a novel match refinement module that relies on coarse local descriptors. XFeat is versatile and hardware-independent surpassing current deep learning-based local features in speed (up to 5x faster) with comparable or better accuracy proven in pose estimation and visual localization. We showcase it running in real-time on an inexpensive laptop CPU without specialized hardware optimizations. Code and weights are available at verlab.dcc.ufmg.br/descriptors/xfeat_cvpr24.
X-Adapter: Adding Universal Compatibility of Plugins for Upgraded Diffusion Model
Lingmin Ran, Xiaodong Cun, Jia-Wei Liu, Rui Zhao, Song Zijie, Xintao Wang, Jussi Keppo, Mike Zheng Shou
We introduce X-Adapter a universal upgrader to enable the pretrained plug-and-play modules (e.g. ControlNet LoRA) to work directly with the upgraded text-to-image diffusion model (e.g. SDXL) without further retraining. We achieve this goal by training an additional network to control the frozen upgraded model with the new text-image data pairs. In detail X-Adapter keeps a frozen copy of the old model to preserve the connectors of different plugins. Additionally X-Adapter adds trainable mapping layers that bridge the decoders from models of different versions for feature remapping. The remapped features will be used as guidance for the upgraded model. To enhance the guidance ability of X-Adapter we employ a -text training strategy for the upgraded model. After training we also introduce a two-stage denoising strategy to align the initial latents of X-Adapter and the upgraded model. Thanks to our strategies X-Adapter demonstrates universal compatibility with various plugins and also enables plugins of different versions to work together thereby expanding the functionalities of diffusion community. To verify the effectiveness of the proposed method we conduct extensive experiments and the results show that X-Adapter may facilitate wider application in the upgraded foundational diffusion model. Project page at: https://showlab.github.io/X-Adapter.
WorDepth: Variational Language Prior for Monocular Depth Estimation
Ziyao Zeng, Daniel Wang, Fengyu Yang, Hyoungseob Park, Stefano Soatto, Dong Lao, Alex Wong
Three-dimensional (3D) reconstruction from a single image is an ill-posed problem with inherent ambiguities i.e. scale. Predicting a 3D scene from text description(s) is similarly ill-posed i.e. spatial arrangements of objects described. We investigate the question of whether two inherently ambiguous modalities can be used in conjunction to produce metric-scaled reconstructions. To test this we focus on monocular depth estimation the problem of predicting a dense depth map from a single image but with an additional text caption describing the scene. To this end we begin by encoding the text caption as a mean and standard deviation; using a variational framework we learn the distribution of the plausible metric reconstructions of 3D scenes corresponding to the text captions as a prior. To "select" a specific reconstruction or depth map we encode the given image through a conditional sampler that samples from the latent space of the variational text encoder which is then decoded to the output depth map. Our approach is trained alternatingly between the text and image branches: in one optimization step we predict the mean and standard deviation from the text description and sample from a standard Gaussian and in the other we sample using a (image) conditional sampler. Once trained we directly predict depth from the encoded text using the conditional sampler. We demonstrate our approach on indoor (NYUv2) and outdoor (KITTI) scenarios where we show that language can consistently improve performance in both. Code: https://github.com/Adonis-galaxy/WorDepth.
WinSyn: : A High Resolution Testbed for Synthetic Data
Tom Kelly, John Femiani, Peter Wonka
We present WinSyn a unique dataset and testbed for creating high-quality synthetic data with procedural modeling techniques. The dataset contains high-resolution photographs of windows selected from locations around the world with 89318 individual window crops showcasing diverse geometric and material characteristics. We evaluate a procedural model by training semantic segmentation networks on both synthetic and real images and then comparing their performances on a shared test set of real images. Specifically we measure the difference in mean Intersection over Union (mIoU) and determine the effective number of real images to match synthetic data's training performance. We design a baseline procedural model as a benchmark and provide 21290 synthetically generated images. By tuning the procedural model key factors are identified which significantly influence the model's fidelity in replicating real-world scenarios. Importantly we highlight the challenge of procedural modeling using current techniques especially in their ability to replicate the spatial semantics of real-world scenarios. This insight is critical because of the potential of procedural models to bridge hidden scene aspects such as depth reflectivity material properties and lighting conditions.
What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs
Alex Trevithick, Matthew Chan, Towaki Takikawa, Umar Iqbal, Shalini De Mello, Manmohan Chandraker, Ravi Ramamoorthi, Koki Nagano
3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet the significant memory and computational costs of dense sampling in volume rendering have forced 3D GANs to adopt patch-based training or employ low-resolution rendering with post-processing 2D super resolution which sacrifices multiview consistency and the quality of resolved geometry. Consequently 3D GANs have not yet been able to fully resolve the rich 3D geometry present in 2D images. In this work we propose techniques to scale neural volume rendering to the much higher resolution of native 2D images thereby resolving fine-grained 3D geometry with unprecedented detail. Our approach employs learning-based samplers for accelerating neural rendering for 3D GAN training using up to 5 times fewer depth samples. This enables us to explicitly "render every pixel" of the full-resolution image during training and inference without post-processing superresolution in 2D. Together with our strategy to learn high-quality surface geometry our method synthesizes high-resolution 3D geometry and strictly view-consistent images while maintaining image quality on par with baselines relying on post-processing super resolution. We demonstrate state-of-the-art 3D gemetric quality on FFHQ and AFHQ setting a new standard for unsupervised learning of 3D shapes in 3D GANs.
What Sketch Explainability Really Means for Downstream Tasks?
Hmrishav Bandyopadhyay, Pinaki Nath Chowdhury, Ayan Kumar Bhunia, Aneeshan Sain, Tao Xiang, Yi-Zhe Song
In this paper we explore the unique modality of sketch for explainability emphasising the profound impact of human strokes compared to conventional pixel-oriented studies. Beyond explanations of network behavior we discern the genuine implications of explainability across diverse downstream sketch-related tasks. We propose a lightweight and portable explainability solution -- a seamless plugin that integrates effortlessly with any pre-trained model eliminating the need for re-training. Demonstrating its adaptability we present four applications: highly studied retrieval and generation and completely novel assisted drawing and sketch adversarial attacks. The centrepiece to our solution is a stroke-level attribution map that takes different forms when linked with downstream tasks. By addressing the inherent non-differentiability of rasterisation we enable explanations at both coarse stroke level (SLA) and partial stroke level (P-SLA) each with its advantages for specific downstream tasks.
What Do You See in Vehicle? Comprehensive Vision Solution for In-Vehicle Gaze Estimation
Yihua Cheng, Yaning Zhu, Zongji Wang, Hongquan Hao, Yongwei Liu, Shiqing Cheng, Xi Wang, Hyung Jin Chang
Driver's eye gaze holds a wealth of cognitive and intentional cues crucial for intelligent vehicles. Despite its significance research on in-vehicle gaze estimation remains limited due to the scarcity of comprehensive and well-annotated datasets in real driving scenarios. In this paper we present three novel elements to advance in-vehicle gaze research. Firstly we introduce IVGaze a pioneering dataset capturing in-vehicle gaze collected from 125 individuals and covering a large range of gaze and head within vehicles. Conventional gaze collection systems are inadequate for in-vehicle use. In this dataset we propose a new vision-based solution for in-vehicle gaze collection introducing a refined gaze target calibration method to tackle annotation challenges. Second our research focuses on in-vehicle gaze estimation leveraging the IVGaze. Images of in-vehicle faces often suffer from low resolution prompting our introduction of a gaze pyramid transformer that harnesses transformer-based multilevel features integration. Expanding upon this we introduce the dual-stream gaze pyramid transformer (GazeDPTR). Employing perspective transformation we rotate virtual cameras to normalize images utilizing camera pose to merge normalized and original images for accurate gaze estimation. GazeDPTR showcases state-of-the-art performance on the IVGaze dataset. Thirdly we explore a novel strategy for gaze zone classification by extending the GazeDPTR. A foundational tri-plane and project gaze onto these planes are newly defined. Leveraging both positional features from the projection points and visual attributes from images we achieve superior performance compared to relying solely on visual features thereby substantiating the advantage of gaze estimation. The project is available at https://yihua.zone/work/ivgaze
Watermark-embedded Adversarial Examples for Copyright Protection against Diffusion Models
Peifei Zhu, Tsubasa Takahashi, Hirokatsu Kataoka
Diffusion Models (DMs) have shown remarkable capabilities in various image-generation tasks. However there are growing concerns that DMs could be used to imitate unauthorized creations and thus raise copyright issues. To address this issue we propose a novel framework that embeds personal watermarks in the generation of adversarial examples. Such examples can force DMs to generate images with visible watermarks and prevent DMs from imitating unauthorized images. We construct a generator based on conditional adversarial networks and design three losses (adversarial loss GAN loss and perturbation loss) to generate adversarial examples that have subtle perturbation but can effectively attack DMs to prevent copyright violations. Training a generator for a personal watermark by our method only requires 5-10 samples within 2-3 minutes and once the generator is trained it can generate adversarial examples with that watermark significantly fast (0.2s per image). We conduct extensive experiments in various conditional image-generation scenarios. Compared to existing methods that generate images with chaotic textures our method adds visible watermarks on the generated images which is a more straightforward way to indicate copyright violations. We also observe that our adversarial examples exhibit good transferability across unknown generative models. Therefore this work provides a simple yet powerful way to protect copyright from DM-based imitation.
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights
Youngdong Jang, Dong In Lee, MinHyuk Jang, Jong Wook Kim, Feng Yang, Sangpil Kim
The advances in the Neural Radiance Fields (NeRF) research offer extensive applications in diverse domains but protecting their copyrights has not yet been researched in depth. Recently NeRF watermarking has been considered one of the pivotal solutions for safely deploying NeRF-based 3D representations. However existing methods are designed to apply only to implicit or explicit NeRF representations. In this work we introduce an innovative watermarking method that can be employed in both representations of NeRF. This is achieved by fine-tuning NeRF to embed binary messages in the rendering process. In detail we propose utilizing the discrete wavelet transform in the NeRF space for watermarking. Furthermore we adopt a deferred back-propagation technique and introduce a combination with the patch-wise loss to improve rendering quality and bit accuracy with minimum trade-offs. We evaluate our method in three different aspects: capacity invisibility and robustness of the embedded watermarks in the 2D-rendered images. Our method achieves state-of-the-art performance with faster training speed over the compared state-of-the-art methods. Project page: https://kuai-lab.github.io/cvpr2024waterf/
WALT3D: Generating Realistic Training Data from Time-Lapse Imagery for Reconstructing Dynamic Objects Under Occlusion
Khiem Vuong, N Dinesh Reddy, Robert Tamburo, Srinivasa G. Narasimhan
Current methods for 2D and 3D object understanding struggle with severe occlusions in busy urban environments partly due to the lack of large-scale labeled ground-truth annotations for learning occlusion. In this work we introduce a novel framework for automatically generating a large realistic dataset of dynamic objects under occlusions using freely available time-lapse imagery. By leveraging off-the-shelf 2D (bounding box segmentation keypoint) and 3D (pose shape) predictions as pseudo-groundtruth unoccluded 3D objects are identified automatically and composited into the background in a clip-art style ensuring realistic appearances and physically accurate occlusion configurations. The resulting clip-art image with pseudo-groundtruth enables efficient training of object reconstruction methods that are robust to occlusions. Our method demonstrates significant improvements in both 2D and 3D reconstruction particularly in scenarios with heavily occluded objects like vehicles and people in urban scenes.
Visual Point Cloud Forecasting enables Scalable Autonomous Driving
Zetong Yang, Li Chen, Yanan SUN, Hongyang Li
In contrast to extensive studies on general vision pre-training for scalable visual autonomous driving remains seldom explored. Visual autonomous driving applications require features encompassing semantics 3D geometry and temporal information simultaneously for joint perception prediction and planning posing dramatic challenges for pre-training. To resolve this we bring up a new pre-training task termed as visual point cloud forecasting - predicting future point clouds from historical visual input. The key merit of this task captures the synergic learning of semantics 3D structures and temporal dynamics. Hence it shows superiority in various downstream tasks. To cope with this new problem we present ViDAR a general model to pre-train downstream visual encoders. It first extracts historical embeddings by the encoder. These representations are then transformed to 3D geometric space via a novel Latent Rendering operator for future point cloud prediction. Experiments show significant gain in downstream tasks e.g. 3.1% NDS on 3D detection 10% error reduction on motion forecasting and 15% less collision rate on planning.
Virtual Immunohistochemistry Staining for Histological Images Assisted by Weakly-supervised Learning
Jiahan Li, Jiuyang Dong, Shenjin Huang, Xi Li, Junjun Jiang, Xiaopeng Fan, Yongbing Zhang
Recently virtual staining technology has greatly promoted the advancement of histopathology. Despite the practical successes achieved the outstanding performance of most virtual staining methods relies on hard-to-obtain paired images in training. In this paper we propose a method for virtual immunohistochemistry (IHC) staining named confusion-GAN which does not require paired images and can achieve comparable performance to supervised algorithms. Specifically we propose a multi-branch discriminator which judges if the features of generated images can be embedded into the feature pool of target domain images to improve the visual quality of generated images. Meanwhile we also propose a novel patch-level pathology information extractor which is assisted by multiple instance learning to ensure pathological consistency during virtual staining. Extensive experiments were conducted on three types of IHC images including a high-resolution hepatocellular carcinoma immunohistochemical dataset proposed by us. The results demonstrated that our proposed confusion-GAN can generate highly realistic images that are capable of deceiving even experienced pathologists. Furthermore compared to using H&E images directly the downstream diagnosis achieved higher accuracy when using images generated by confusion-GAN. Our dataset and codes will be available at https://github.com/jiahanli2022/confusion-GAN.
View-decoupled Transformer for Person Re-identification under Aerial-ground Camera Network
Quan Zhang, Lei Wang, Vishal M. Patel, Xiaohua Xie, Jianhaung Lai
Existing person re-identification methods have achieved remarkable advances in appearance-based identity association across homogeneous cameras such as ground-ground matching. However as a more practical scenario aerial-ground person re-identification (AGPReID) among heterogeneous cameras has received minimal attention. To alleviate the disruption of discriminative identity representation by dramatic view discrepancy as the most significant challenge in AGPReID the view-decoupled transformer (VDT) is proposed as a simple yet effective framework. Two major components are designed in VDT to decouple view-related and view-unrelated features namely hierarchical subtractive separation and orthogonal loss where the former separates these two features inside the VDT and the latter constrains these two to be independent. In addition we contribute a large-scale AGPReID dataset called CARGO consisting of five/eight aerial/ground cameras 5000 identities and 108563 images. Experiments on two datasets show that VDT is a feasible and effective solution for AGPReID surpassing the previous method on mAP/Rank1 by up to 5.0%/2.7% on CARGO and 3.7%/5.2% on AG-ReID keeping the same magnitude of computational complexity. Our project is available at https://github.com/LinlyAC/VDT-AGPReID
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Jiaqi Lin, Zhihao Li, Xiao Tang, Jianzhuang Liu, Shiyong Liu, Jiayue Liu, Yangdi Lu, Xiaofei Wu, Songcen Xu, Youliang Yan, Wenming Yang
Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes scaling it up to large scenes poses challenges due to limited video memory long optimization time and noticeable appearance variations. To address these challenges we present VastGaussian the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets enabling fast optimization and high-fidelity real-time rendering.
Vanishing-Point-Guided Video Semantic Segmentation of Driving Scenes
Diandian Guo, Deng-Ping Fan, Tongyu Lu, Christos Sakaridis, Luc Van Gool
The estimation of implicit cross-frame correspondences and the high computational cost have long been major challenges in video semantic segmentation (VSS) for driving scenes. Prior works utilize keyframes feature propagation or cross-frame attention to address these issues. By contrast we are the first to harness vanishing point (VP) priors for more effective segmentation. Intuitively objects near VPs (i.e. away from the vehicle) are less discernible. Moreover they tend to move radially away from the VP over time in the usual case of a forward-facing camera a straight road and linear forward motion of the vehicle. Our novel efficient network for VSS named VPSeg incorporates two modules that utilize exactly this pair of static and dynamic VP priors: sparse-to-dense feature mining (DenseVP) and VP-guided motion fusion (MotionVP). MotionVP employs VP-guided motion estimation to establish explicit correspondences across frames and help attend to the most relevant features from neighboring frames while DenseVP enhances weak dynamic features in distant regions around VPs. These modules operate within a context-detail framework which separates contextual features from high-resolution local features at different input resolutions to reduce computational costs. Contextual and local features are integrated through contextualized motion attention (CMA) for the final prediction. Extensive experiments on two popular driving segmentation benchmarks Cityscapes and ACDC demonstrate that VPSeg outperforms previous SOTA methods with only modest computational overhead.
VRetouchEr: Learning Cross-frame Feature Interdependence with Imperfection Flow for Face Retouching in Videos
Wen Xue, Le Jiang, Lianxin Xie, Si Wu, Yong Xu, Hau San Wong
Face Video Retouching is a complex task that often requires labor-intensive manual editing. Conventional image retouching methods perform less satisfactorily in terms of generalization performance and stability when applied to videos without exploiting the correlation among frames. To address this issue we propose a Video Retouching transformEr to remove facial imperfections in videos which is referred to as VRetouchEr. Specifically we estimate the apparent motion of imperfections between two consecutive frames and the resulting displacement vectors are used to refine the imperfection map which is synthesized from the current frame together with the corresponding encoder features. The flow-based imperfection refinement is critical for precise and stable retouching across frames. To leverage the temporal contextual information we inject the refined imperfection map into each transformer block for multi-frame masked attention computation such that we can capture the interdependence between the current frame and multiple reference frames. As a result the imperfection regions can be replaced with normal skin with high fidelity while at the same time keeping the other regions unchanged. Extensive experiments are performed to verify the superiority of VRetouchEr over state-of-the-art image retouching methods in terms of fidelity and stability.
VOODOO 3D: Volumetric Portrait Disentanglement For One-Shot 3D Head Reenactment
Phong Tran, Egor Zakharov, Long-Nhat Ho, Anh Tuan Tran, Liwen Hu, Hao Li
We present a 3D-aware one-shot head reenactment method based on a fully volumetric neural disentanglement framework for source appearance and driver expressions. Our method is real-time and produces high-fidelity and view-consistent output suitable for 3D teleconferencing systems based on holographic displays. Existing cutting-edge 3D-aware reenactment methods often use neural radiance fields or 3D meshes to produce view-consistent appearance encoding but at the same time they rely on linear face models such as 3DMM to achieve its disentanglement with facial expressions. As a result their reenactment results often exhibit identity leakage from the driver or have unnatural expressions. To address these problems we propose a neural self-supervised disentanglement approach that lifts both the source image and driver video frame into a shared 3D volumetric representation based on tri-planes. This representation can then be freely manipulated with expression tri-planes extracted from the driving images and rendered from an arbitrary view using neural radiance fields. We achieve this disentanglement via self-supervised learning on a large in-the-wild video dataset. We further introduce a highly effective fine-tuning approach to improve the generalizability of the 3D lifting using the same real-world data. We demonstrate state-of-the-art performance on a wide range of datasets and also showcase high-quality 3D-aware head reenactment on highly challenging and diverse subjects including non-frontal head poses and complex expressions for both source and driver.
VLP: Vision Language Planning for Autonomous Driving
Chenbin Pan, Burhaneddin Yaman, Tommaso Nesti, Abhirup Mallik, Alessandro G Allievi, Senem Velipasalar, Liu Ren
Autonomous driving is a complex and challenging task that aims at safe motion planning through scene understanding and reasoning. While vision-only autonomous driving methods have recently achieved notable performance through enhanced scene understanding several key issues including lack of reasoning low generalization performance and long-tail scenarios still need to be addressed. In this paper we present VLP a novel Vision-Language-Planning framework that exploits language models to bridge the gap between linguistic understanding and autonomous driving. VLP enhances autonomous driving systems by strengthening both the source memory foundation and the self-driving car's contextual understanding. VLP achieves state-of-the-art end-to-end planning performance on the challenging NuScenes dataset by achieving 35.9% and 60.5% reduction in terms of average L2 error and collision rates respectively compared to the previous best method. Moreover VLP shows improved performance in challenging long-tail scenarios and strong generalization capabilities when faced with new urban environments.