论文列表
多智能体 RL
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mPLUG-Owl2: Revolutionizing Multi-modal Large Language Model with Modality Collaboration
Qinghao Ye, Haiyang Xu, Jiabo Ye, Ming Yan, Anwen Hu, Haowei Liu, Qi Qian, Ji Zhang, Fei Huang
Multi-modal Large Language Models (MLLMs) have demonstrated impressive instruction abilities across various open-ended tasks. However previous methods have primarily focused on enhancing multi-modal capabilities. In this work we introduce a versatile multi-modal large language model mPLUG-Owl2 which effectively leverages modality collaboration to improve performance in both text and multi-modal tasks. mPLUG-Owl2 utilizes a modularized network design with the language decoder acting as a universal interface for managing different modalities. Specifically mPLUG-Owl2 incorporates shared functional modules to facilitate modality collaboration and introduces a modality-adaptive module that preserves modality-specific features. Extensive experiments reveal that mPLUG-Owl2 is capable of generalizing both text tasks and multi-modal tasks while achieving state-of-the-art performances with a single generalized model. Notably mPLUG-Owl2 is the first MLLM model that demonstrates the modality collaboration phenomenon in both pure-text and multi-modal scenarios setting a pioneering path in the development of future multi-modal foundation models.
What When and Where? Self-Supervised Spatio-Temporal Grounding in Untrimmed Multi-Action Videos from Narrated Instructions
Brian Chen, Nina Shvetsova, Andrew Rouditchenko, Daniel Kondermann, Samuel Thomas, Shih-Fu Chang, Rogerio Feris, James Glass, Hilde Kuehne
Spatio-temporal grounding describes the task of localizing events in space and time e.g. in video data based on verbal descriptions only. Models for this task are usually trained with human-annotated sentences and bounding box supervision. This work addresses this task from a multimodal supervision perspective proposing a framework for spatio-temporal action grounding trained on loose video and subtitle supervision only without human annotation. To this end we combine local representation learning which focuses on leveraging fine-grained spatial information with a global representation encoding that captures higher-level representations and incorporates both in a joint approach. To evaluate this challenging task in a real-life setting a new benchmark dataset is proposed providing dense spatio-temporal grounding annotations in long untrimmed multi-action instructional videos for over 5K events. We evaluate the proposed approach and other methods on the proposed and standard downstream tasks showing that our method improves over current baselines in various settings including spatial temporal and untrimmed multi-action spatio-temporal grounding.
What If the TV Was Off? Examining Counterfactual Reasoning Abilities of Multi-modal Language Models
Letian Zhang, Xiaotong Zhai, Zhongkai Zhao, Yongshuo Zong, Xin Wen, Bingchen Zhao
Counterfactual reasoning a fundamental aspect of human cognition involves contemplating alternatives to established facts or past events significantly enhancing our abilities in planning and decision-making. In light of the advancements in current multi-modal large language models we explore their effectiveness in counterfactual reasoning. To facilitate this investigation we introduce a novel dataset C-VQA specifically designed to examine the counterfactual reasoning capabilities of modern multi-modal large language models. This dataset is constructed by infusing original questions with counterfactual presuppositions spanning various types such as numerical and boolean queries. It encompasses a mix of real and synthetic data representing a wide range of difficulty levels. Our thorough evaluations of contemporary vision-language models using this dataset have revealed substantial performance drops with some models showing up to a 40% decrease highlighting a significant gap between current models and human-like vision reasoning capabilities. We hope our dataset will serve as a vital benchmark for evaluating the counterfactual reasoning capabilities of models. Code and dataset are publicly available at https://bzhao.me/C-VQA/.
Visual Anagrams: Generating Multi-View Optical Illusions with Diffusion Models
Daniel Geng, Inbum Park, Andrew Owens
We address the problem of synthesizing multi-view optical illusions: images that change appearance upon a transformation such as a flip or rotation. We propose a simple zero-shot method for obtaining these illusions from off-the-shelf text-to-image diffusion models. During the reverse diffusion process we estimate the noise from different views of a noisy image and then combine these noise estimates together and denoise the image. A theoretical analysis suggests that this method works precisely for views that can be written as orthogonal transformations of which permutations are a subset. This leads to the idea of a visual anagram ---an image that changes appearance under some rearrangement of pixels. This includes rotations and flips but also more exotic pixel permutations such as a jigsaw rearrangement. Our approach also naturally extends to illusions with more than two views. We provide both qualitative and quantitative results demonstrating the effectiveness and flexibility of our method. Please see our project webpage for additional visualizations and results: https://dangeng.github.io/visual_anagrams/
ViewFusion: Towards Multi-View Consistency via Interpolated Denoising
Xianghui Yang, Yan Zuo, Sameera Ramasinghe, Loris Bazzani, Gil Avraham, Anton van den Hengel
Novel-view synthesis through diffusion models has demonstrated remarkable potential for generating diverse and high-quality images. Yet the independent process of image generation in these prevailing methods leads to challenges in maintaining multiple-view consistency. To address this we introduce ViewFusion a novel training-free algorithm that can be seamlessly integrated into existing pre-trained diffusion models. Our approach adopts an auto-regressive method that implicitly leverages previously generated views as context for the next view generation ensuring robust multi-view consistency during the novel-view generation process. Through a diffusion process that fuses known-view information via interpolated denoising our framework successfully extends single-view conditioned models to work in multiple-view conditional settings without any additional fine-tuning. Extensive experimental results demonstrate the effectiveness of ViewFusion in generating consistent and detailed novel views.
View-Category Interactive Sharing Transformer for Incomplete Multi-View Multi-Label Learning
Shilong Ou, Zhe Xue, Yawen Li, Meiyu Liang, Yuanqiang Cai, Junjiang Wu
As a problem often encountered in real-world scenarios multi-view multi-label learning has attracted considerable research attention. However due to oversights in data collection and uncertainties in manual annotation real-world data often suffer from incompleteness. Regrettably most existing multi-view multi-label learning methods sidestep missing views and labels. Furthermore they often neglect the potential of harnessing complementary information between views and labels thus constraining their classification capabilities. To address these challenges we propose a view-category interactive sharing transformer tailored for incomplete multi-view multi-label learning. Within this network we incorporate a two-layer transformer module to characterize the interplay between views and labels. Additionally to address view incompleteness a KNN-style missing view generation module is employed. Finally we introduce a view-category consistency guided embedding enhancement module to align different views and improve the discriminating power of the embeddings. Collectively these modules synergistically integrate to classify the incomplete multi-view multi-label data effectively. Extensive experiments substantiate that our approach outperforms the existing state-of-the-art methods.
VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Light Sources
Fan Fei, Jiajun Tang, Ping Tan, Boxin Shi
This paper introduces a versatile multi-view inverse rendering framework with near- and far-field light sources. Tackling the fundamental challenge of inherent ambiguity in inverse rendering our framework adopts a lightweight yet inclusive lighting model for different near- and far-field lights thus is able to make use of input images under varied lighting conditions available during capture. It leverages observations under each lighting to disentangle the intrinsic geometry and material from the external lighting using both neural radiance field rendering and physically-based surface rendering on the 3D implicit fields. After training the reconstructed scene is extracted to a textured triangle mesh for seamless integration into industrial rendering software for various applications. Quantitatively and qualitatively tested on synthetic and real-world scenes our method shows superiority to state-of-the-art multi-view inverse rendering methods in both speed and quality.
Unsupervised Gaze Representation Learning from Multi-view Face Images
Yiwei Bao, Feng Lu
Annotating gaze is an expensive and time-consuming endeavor requiring costly eye-trackers or complex geometric calibration procedures. Although some eye-based unsupervised gaze representation learning methods have been proposed the quality of gaze representation extracted by these methods degrades severely when the head pose is large. In this paper we present the Multi-View Dual-Encoder (MV-DE) a framework designed to learn gaze representations from unlabeled multi-view face images. Through the proposed Dual-Encoder architecture and the multi-view gaze representation swapping strategy the MV-DE successfully disentangles gaze from general facial information and derives gaze representations closely tied to the subject's eyeball rotation without gaze label. Experimental results illustrate that the gaze representations learned by the MV-DE can be used in downstream tasks including gaze estimation and redirection. Gaze estimation results indicates that the proposed MV-DE displays notably higher robustness to uncontrolled head movements when compared to state-of-the-art (SOTA) unsupervised learning methods.
Towards Generalizable Multi-Object Tracking
Zheng Qin, Le Wang, Sanping Zhou, Panpan Fu, Gang Hua, Wei Tang
Multi-Object Tracking (MOT) encompasses various tracking scenarios each characterized by unique traits. Effective trackers should demonstrate a high degree of generalizability across diverse scenarios. However existing trackers struggle to accommodate all aspects or necessitate hypothesis and experimentation to customize the association information (motion and/or appearance) for a given scenario leading to narrowly tailored solutions with limited generalizability. In this paper we investigate the factors that influence trackers' generalization to different scenarios and concretize them into a set of tracking scenario attributes to guide the design of more generalizable trackers. Furthermore we propose a "point-wise to instance-wise relation" framework for MOT i.e. GeneralTrack which can generalize across diverse scenarios while eliminating the need to balance motion and appearance. Thanks to its superior generalizability our proposed GeneralTrack achieves state-of-the-art performance on multiple benchmarks and demonstrates the potential for domain generalization.
Towards Calibrated Multi-label Deep Neural Networks
Jiacheng Cheng, Nuno Vasconcelos
The problem of calibrating deep neural networks (DNNs) for multi-label learning is considered. It is well-known that DNNs trained by cross-entropy for single-label or one-hot classification are poorly calibrated. Many calibration techniques have been proposed to address the problem. However little attention has been paid to the calibration of multi-label DNNs. In this literature the focus has been on improving labeling accuracy in the face of severe dataset unbalance. This is addressed by the introduction of asymmetric losses which have became very popular. However these losses do not induce well calibrated classifiers. In this work we first provide a theoretical explanation for this poor calibration performance by showing that these loses losses lack the strictly proper property a necessary condition for accurate probability estimation. To overcome this problem we propose a new Strictly Proper Asymmetric (SPA) loss. This is complemented by a Label Pair Regularizer (LPR) that increases the number of calibration constraints introduced per training example. The effectiveness of both contributions is validated by extensive experiments on various multi-label datasets. The resulting training method is shown to significantly decrease the calibration error while maintaining state-of-the-art accuracy.
TeMO: Towards Text-Driven 3D Stylization for Multi-Object Meshes
Xuying Zhang, Bo-Wen Yin, Yuming Chen, Zheng Lin, Yunheng Li, Qibin Hou, Ming-Ming Cheng
Recent progress in the text-driven 3D stylization of a single object has been considerably promoted by CLIP-based methods. However the stylization of multi-object 3D scenes is still impeded in that the image-text pairs used for pre-training CLIP mostly consist of an object. Meanwhile the local details of multiple objects may be susceptible to omission due to the existing supervision manner primarily relying on coarse-grained contrast of image-text pairs. To overcome these challenges we present a novel framework dubbed TeMO to parse multi-object 3D scenes and edit their styles under the contrast supervision at multiple levels. We first propose a Decoupled Graph Attention (DGA) module to distinguishably reinforce the features of 3D surface points. Particularly a cross-modal graph is constructed to align the object points accurately and noun phrases decoupled from the 3D mesh and textual description. Then we develop a Cross-Grained Contrast (CGC) supervision system where a fine-grained loss between the words in the textual description and the randomly rendered images are constructed to complement the coarse-grained loss. Extensive experiments show that our method can synthesize high-quality stylized content and outperform the existing methods over a wide range of multi-object 3D meshes.
TULIP: Multi-camera 3D Precision Assessment of Parkinson's Disease
Kyungdo Kim, Sihan Lyu, Sneha Mantri, Timothy W. Dunn
Parkinson's disease (PD) is a devastating movement disorder accelerating in global prevalence but a lack of precision symptom measurement has made the development of effective therapies challenging. The Unified Parkinson's Disease Rating Scale (UPDRS) is the gold-standard for assessing motor symptom severity yet its manual scoring criteria are vague and subjective resulting in coarse and noisy clinical assessments. Machine learning approaches have the potential to modernize PD symptom assessments by making them more quantitative objective and scalable. However the lack of benchmark video datasets for PD motor exams hinders model development. Here we introduce the TULIP dataset to bridge this gap. TULIP emphasizes precision and comprehensiveness comprising multi-view video recordings (6 cameras) of all 25 UPDRS motor exam components together with ratings by 3 clinical experts in a cohort of Parkinson's patients and healthy controls. The multi-view recordings enable 3D reconstructions of body movement that better capture disease signatures than more conventional 2D methods. Using the dataset we establish a baseline model for predicting UPDRS scores from 3D poses illustrating how existing diagnostics could be automated. Looking ahead TULIP could aid the development of new precision diagnostics that transcend UPDRS scores providing a deeper understanding of PD and its potential treatments.
TAMM: TriAdapter Multi-Modal Learning for 3D Shape Understanding
Zhihao Zhang, Shengcao Cao, Yu-Xiong Wang
The limited scale of current 3D shape datasets hinders the advancements in 3D shape understanding and motivates multi-modal learning approaches which transfer learned knowledge from data-abundant 2D image and language modalities to 3D shapes. However even though the image and language representations have been aligned by cross-modal models like CLIP we find that the image modality fails to contribute as much as the language in existing multi-modal 3D representation learning methods. This is attributed to the domain shift in the 2D images and the distinct focus of each modality. To more effectively leverage both modalities in the pre-training we introduce TriAdapter Multi-Modal Learning (TAMM) - a novel two-stage learning approach based on three synergistic adapters. First our CLIP Image Adapter mitigates the domain gap between 3D-rendered images and natural images by adapting the visual representations of CLIP for synthetic image-text pairs. Subsequently our Dual Adapters decouple the 3D shape representation space into two complementary sub-spaces: one focusing on visual attributes and the other for semantic understanding which ensure a more comprehensive and effective multi-modal pre-training. Extensive experiments demonstrate that TAMM consistently enhances 3D representations for a wide range of 3D encoder architectures pre-training datasets and downstream tasks. Notably we boost the zero-shot classification accuracy on Objaverse-LVIS from 46.8% to 50.7% and improve the 5-way 10-shot linear probing classification accuracy on ModelNet40 from 96.1% to 99.0%. Project page: https://alanzhangcs.github.io/tamm-page.
SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration
Xu Cao, Takafumi Taketomi
We present SuperNormal a fast high-fidelity approach to multi-view 3D reconstruction using surface normal maps. With a few minutes SuperNormal produces detailed surfaces on par with 3D scanners. We harness volume rendering to optimize a neural signed distance function (SDF) powered by multi-resolution hash encoding. To accelerate training we propose directional finite difference and patchbased ray marching to approximate the SDF gradients numerically. While not compromising reconstruction quality this strategy is nearly twice as efficient as analytical gradients and about three times faster than axis-aligned finite difference. Experiments on the benchmark dataset demonstrate the superiority of SuperNormal in efficiency and accuracy compared to existing multi-view photometric stereo methods. On our captured objects SuperNormal produces more fine-grained geometry than recent neural 3D reconstruction methods. Our code is available at https://github.com/CyberAgentAILab/SuperNormal.git.
Slice3D: Multi-Slice Occlusion-Revealing Single View 3D Reconstruction
Yizhi Wang, Wallace Lira, Wenqi Wang, Ali Mahdavi-Amiri, Hao Zhang
We introduce multi-slice reasoning a new notion for single-view 3D reconstruction which challenges the current and prevailing belief that multi-view synthesis is the most natural conduit between single-view and 3D. Our key observation is that object slicing is a more direct and hence more advantageous means to reveal occluded structures than altering camera views. Specifically slicing can peel through any occluder without obstruction and in the limit (i.e. with infinitely many slices) it is guaranteed to unveil all hidden object parts. We realize our idea by developing Slice3D a novel method for single-view 3D reconstruction which first predicts multi-slice images from a single RGB input image and then integrates the slices into a 3D model using a coordinate-based transformer network to product a signed distance function. The slice images can be regressed or generated both through a U-Net based network. For the former we inject a learnable slice indicator code to designate each decoded image into a spatial slice location while the slice generator is a denoising diffusion model operating on the entirety of slice images stacked on the input channels. We conduct extensive evaluation against state-of-the-art alternatives to demonstrate superiority of our method especially in recovering complex and severely occluded shape structures amid ambiguities. All Slice3D results were produced by networks trained on a single Nvidia A40 GPU with an inference time of less than 20 seconds.
Sharingan: A Transformer Architecture for Multi-Person Gaze Following
Samy Tafasca, Anshul Gupta, Jean-marc Odobez
Gaze is a powerful form of non-verbal communication that humans develop from an early age. As such modeling this behavior is an important task that can benefit a broad set of application domains ranging from robotics to sociology. In particular the gaze following task in computer vision is defined as the prediction of the 2D pixel coordinates where a person in the image is looking. Previous attempts in this area have primarily centered on CNN-based architectures but they have been constrained by the need to process one person at a time which proves to be highly inefficient. In this paper we introduce a novel and effective multi-person transformer-based architecture for gaze prediction. While there exist prior works using transformers for multi-person gaze prediction they use a fixed set of learnable embeddings to decode both the person and its gaze target which requires a matching step afterward to link the predictions with the annotations. Thus it is difficult to quantitatively evaluate these methods reliably with the available benchmarks or integrate them into a larger human behavior understanding system. Instead we are the first to propose a multi-person transformer-based architecture that maintains the original task formulation and ensures control over the people fed as input. Our main contribution lies in encoding the person-specific information into a single controlled token to be processed alongside image tokens and using its output for prediction based on a novel multiscale decoding mechanism. Our new architecture achieves state-of-the-art results on the GazeFollow VideoAttentionTarget and ChildPlay datasets and outperforms comparable multi-person architectures with a notable margin. Our code checkpoints and data extractions will be made publicly available soon.
SelfPose3d: Self-Supervised Multi-Person Multi-View 3d Pose Estimation
Vinkle Srivastav, Keqi Chen, Nicolas Padoy
We present a new self-supervised approach SelfPose3d for estimating 3d poses of multiple persons from multiple camera views. Unlike current state-of-the-art fully-supervised methods our approach does not require any 2d or 3d ground-truth poses and uses only the multi-view input images from a calibrated camera setup and 2d pseudo poses generated from an off-the-shelf 2d human pose estimator. We propose two self-supervised learning objectives: self-supervised person localization in 3d space and self-supervised 3d pose estimation. We achieve self-supervised 3d person localization by training the model on synthetically generated 3d points serving as 3d person root positions and on the projected root-heatmaps in all the views. We then model the 3d poses of all the localized persons with a bottleneck representation map them onto all views obtaining 2d joints and render them using 2d Gaussian heatmaps in an end-to-end differentiable manner. Afterwards we use the corresponding 2d joints and heatmaps from the pseudo 2d poses for learning. To alleviate the intrinsic inaccuracy of the pseudo labels we propose an adaptive supervision attention mechanism to guide the self-supervision. Our experiments and analysis on three public benchmark datasets including Panoptic Shelf and Campus show the effectiveness of our approach which is comparable to fully-supervised methods. Code is available at https://github.com/CAMMA-public/SelfPose3D.
Self-Supervised Multi-Object Tracking with Path Consistency
Zijia Lu, Bing Shuai, Yanbei Chen, Zhenlin Xu, Davide Modolo
In this paper we propose a novel concept of path consistency to learn robust object matching without using manual object identity supervision. Our key idea is that to track a object through frames we can obtain multiple different association results from a model by varying the frames it can observe i.e. skipping frames in observation. As the differences in observations do not alter the identities of objects the obtained association results should be consistent. Based on this rationale we generate multiple observation paths each specifying a different set of frames to be skipped and formulate the Path Consistency Loss that enforces the association results are consistent across different observation paths. We use the proposed loss to train our object matching model with only self-supervision. By extensive experiments on three tracking datasets (MOT17 PersonPath22 KITTI) we demonstrate that our method outperforms existing unsupervised methods with consistent margins on various evaluation metrics and even achieves performance close to supervised methods.
SPAD: Spatially Aware Multi-View Diffusers
Yash Kant, Aliaksandr Siarohin, Ziyi Wu, Michael Vasilkovsky, Guocheng Qian, Jian Ren, Riza Alp Guler, Bernard Ghanem, Sergey Tulyakov, Igor Gilitschenski
We present SPAD a novel approach for creating consistent multi-view images from text prompts or single images. To enable multi-view generation we repurpose a pretrained 2D diffusion model by extending its self-attention layers with cross-view interactions and fine-tune it on a high quality subset of Objaverse. We find that a naive extension of the self-attention proposed in prior work (e.g. MVDream) leads to content copying between views. Therefore we explicitly constrain the cross-view attention based on epipolar geometry. To further enhance 3D consistency we utilize Pl ?ucker coordinates derived from camera rays and inject them as positional encoding. This enables SPAD to reason over spatial proximity in 3D well. Compared to concurrent works that can only generate views at fixed azimuth and elevation (e.g. MVDream SyncDreamer) SPAD offers full camera control and achieves state-of-the-art results in novel view synthesis on unseen objects from the Objaverse and Google Scanned Objects datasets. Finally we demonstrate that text-to-3D generation using SPAD prevents the multi-face Janus issue.