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Would Deep Generative Models Amplify Bias in Future Models?
Tianwei Chen, Yusuke Hirota, Mayu Otani, Noa Garcia, Yuta Nakashima
We investigate the impact of deep generative models on potential social biases in upcoming computer vision models. As the internet witnesses an increasing influx of AI-generated images concerns arise regarding inherent biases that may accompany them potentially leading to the dissemination of harmful content. This paper explores whether a detrimental feedback loop resulting in bias amplification would occur if generated images were used as the training data for future models. We conduct simulations by progressively substituting original images in COCO and CC3M datasets with images generated through Stable Diffusion. The modified datasets are used to train OpenCLIP and image captioning models which we evaluate in terms of quality and bias. Contrary to expectations our findings indicate that introducing generated images during training does not uniformly amplify bias. Instead instances of bias mitigation across specific tasks are observed. We further explore the factors that may influence these phenomena such as artifacts in image generation (e.g. blurry faces) or pre-existing biases in the original datasets.
PEGASUS: Personalized Generative 3D Avatars with Composable Attributes
Hyunsoo Cha, Byungjun Kim, Hanbyul Joo
We present PEGASUS a method for constructing a personalized generative 3D face avatar from monocular video sources. Our generative 3D avatar enables disentangled controls to selectively alter the facial attributes (e.g. hair or nose) while preserving the identity. Our approach consists of two stages: synthetic database generation and constructing a personalized generative avatar. We generate a synthetic video collection of the target identity with varying facial attributes where the videos are synthesized by borrowing the attributes from monocular videos of diverse identities. Then we build a person-specific generative 3D avatar that can modify its attributes continuously while preserving its identity. Through extensive experiments we demonstrate that our method of generating a synthetic database and creating a 3D generative avatar is the most effective in preserving identity while achieving high realism. Subsequently we introduce a zero-shot approach to achieve the same goal of generative modeling more efficiently by leveraging a previously constructed personalized generative model.
Outdoor Scene Extrapolation with Hierarchical Generative Cellular Automata
Dongsu Zhang, Francis Williams, Zan Gojcic, Karsten Kreis, Sanja Fidler, Young Min Kim, Amlan Kar
We aim to generate fine-grained 3D geometry from large-scale sparse LiDAR scans abundantly captured by autonomous vehicles (AV). Contrary to prior work on AV scene completion we aim to extrapolate fine geometry from unlabeled and beyond spatial limits of LiDAR scans taking a step towards generating realistic high-resolution simulation-ready 3D street environments. We propose hierarchical Generative Cellular Automata (hGCA) a spatially scalable conditional 3D generative model which grows geometry recursively with local kernels following GCAs in a coarse-to-fine manner equipped with a light-weight planner to induce global consistency. Experiments on synthetic scenes show that hGCA generates plausible scene geometry with higher fidelity and completeness compared to state-of-the-art baselines. Our model generalizes strongly from sim-to-real qualitatively outperforming baselines on the Waymo-open dataset. We also show anecdotal evidence of the ability to create novel objects from real-world geometric cues even when trained on limited synthetic content.
Normalizing Flows on the Product Space of SO(3) Manifolds for Probabilistic Human Pose Modeling
Olaf Dünkel, Tim Salzmann, Florian Pfaff
Normalizing flows have proven their efficacy for density estimation in Euclidean space but their application to rotational representations crucial in various domains such as robotics or human pose modeling remains underexplored. Probabilistic models of the human pose can benefit from approaches that rigorously consider the rotational nature of human joints. For this purpose we introduce HuProSO3 a normalizing flow model that operates on a high-dimensional product space of SO(3) manifolds modeling the joint distribution for human joints with three degrees of freedom. HuProSO3's advantage over state-of-the-art approaches is demonstrated through its superior modeling accuracy in three different applications and its capability to evaluate the exact likelihood. This work not only addresses the technical challenge of learning densities on SO(3) manifolds but it also has broader implications for domains where the probabilistic regression of correlated 3D rotations is of importance. Code will be available at https://github.com/odunkel/HuProSO.
NeRFiller: Completing Scenes via Generative 3D Inpainting
Ethan Weber, Aleksander Holynski, Varun Jampani, Saurabh Saxena, Noah Snavely, Abhishek Kar, Angjoo Kanazawa
We propose NeRFiller an approach that completes missing portions of a 3D capture via generative 3D inpainting using off-the-shelf 2D visual generative models. Often parts of a captured 3D scene or object are missing due to mesh reconstruction failures or a lack of observations (e.g. contact regions such as the bottom of objects or hard-to-reach areas). We approach this challenging 3D inpainting problem by leveraging a 2D inpainting diffusion model. We identify a surprising behavior of these models where they generate more 3D consistent inpaints when images form a 2x2 grid and show how to generalize this behavior to more than four images. We then present an iterative framework to distill these inpainted regions into a single consistent 3D scene. In contrast to related works we focus on completing scenes rather than deleting foreground objects and our approach does not require tight 2D object masks or text. We compare our approach to relevant baselines adapted to our setting on a variety of scenes where NeRFiller creates the most 3D consistent and plausible scene completions. Our project page is at https://ethanweber.me/nerfiller/.
NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows
Zhenggang Tang, Zhongzheng Ren, Xiaoming Zhao, Bowen Wen, Jonathan Tremblay, Stan Birchfield, Alexander Schwing
We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the transformation as a 3D flowspecifically as a weighted linear blending of rigid transformations of 3D anchor points that are defined on the surface of the scene. In order to identify anchor points we introduce a novel correspondence algorithm that first matches RGB-based pairs then leverages multi-view information and 3D reprojection to robustly filter false positives in two steps. We also introduce a new dataset for exploring the problem of modifying a NeRF scene through a single observation. Our dataset contains 113 scenes leveraging 47 3D assets.We show that our proposed method outperforms NeRF editing methods as well as diffusion-based methods and we also explore different methods for filtering correspondences.
Mosaic-SDF for 3D Generative Models
Lior Yariv, Omri Puny, Oran Gafni, Yaron Lipman
Current diffusion or flow-based generative models for 3D shapes divide to two: distilling pre-trained 2D image diffusion models and training directly on 3D shapes. When training a diffusion or flow models on 3D shapes a crucial design choice is the shape representation. An effective shape representation needs to adhere three design principles: it should allow an efficient conversion of large 3D datasets to the representation form; it should provide a good tradeoff of approximation power versus number of parameters; and it should have a simple tensorial form that is compatible with existing powerful neural architectures. While standard 3D shape representations such as volumetric grids and point clouds do not adhere to all these principles simultaneously we advocate in this paper a new representation that does. We introduce Mosaic-SDF (M-SDF): a simple 3D shape representation that approximates the Signed Distance Function (SDF) of a given shape by using a set of local grids spread near the shape's boundary. The M-SDF representation is fast to compute for each shape individually making it readily parallelizable; it is parameter efficient as it only covers the space around the shape's boundary; and it has a simple matrix form compatible with Transformer-based architectures. We demonstrate the efficacy of the M-SDF representation by using it to train a 3D generative flow model including class-conditioned generation with the ShapeNetCore-V2 (3D Warehouse) dataset and text-to-3D generation using a dataset of about 600k caption-shape pairs.
MaskPLAN: Masked Generative Layout Planning from Partial Input
Hang Zhang, Anton Savov, Benjamin Dillenburger
Layout planning spanning from architecture to interior design is a slow iterative exploration of ill-defined problems adopting a "I'll know it when I see it" approach to potential solutions. Recent advances in generative models promise automating layout generation yet often overlook the crucial role of user-guided iteration cannot generate full solutions from incomplete design ideas and do not learn for the inter-dependency of layout attributes. To address these limitations we propose MaskPLAN a novel generative model based on Graph-structured Dynamic Masked Autoencoders (GDMAE) featuring five transformers generating a blend of graph-based and image-based layout attributes. MaskPLAN lets users generate and adjust layouts with partial attribute definitions create alternatives for preferences and practice new composition-driven or functionality-driven workflows. Through cross-attribute learning and the user input as a global conditional prior we ensure that design synthesis is calibrated at every intermediate stage maintaining its feasibility and practicality. Extensive evaluations show MaskPLAN's superior performance over existing methods across multiple metrics.
MMM: Generative Masked Motion Model
Ekkasit Pinyoanuntapong, Pu Wang, Minwoo Lee, Chen Chen
Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However these models often suffer from a trade-off between real-time performance high fidelity and motion editability. To address this gap we introduce MMM a novel yet simple motion generation paradigm based on Masked Motion Model. MMM consists of two key components: (1) a motion tokenizer that transforms 3D human motion into a sequence of discrete tokens in latent space and (2) a conditional masked motion transformer that learns to predict randomly masked motion tokens conditioned on the pre-computed text tokens. By attending to motion and text tokens in all directions MMM explicitly captures inherent dependency among motion tokens and semantic mapping between motion and text tokens. During inference this allows parallel and iterative decoding of multiple motion tokens that are highly consistent with fine-grained text descriptions therefore simultaneously achieving high-fidelity and high-speed motion generation. In addition MMM has innate motion editability. By simply placing mask tokens in the place that needs editing MMM automatically fills the gaps while guaranteeing smooth transitions between editing and non-editing parts. Extensive experiments on the HumanML3D and KIT-ML datasets demonstrate that MMM surpasses current leading methods in generating high-quality motion (evidenced by superior FID scores of 0.08 and 0.429) while offering advanced editing features such as body-part modification motion in-betweening and the synthesis of long motion sequences. In addition MMM is two orders of magnitude faster on a single mid-range GPU than editable motion diffusion models. Our project page is available at https://exitudio.github.io/MMM-page/.
Learning Large-Factor EM Image Super-Resolution with Generative Priors
Jiateng Shou, Zeyu Xiao, Shiyu Deng, Wei Huang, Peiyao Shi, Ruobing Zhang, Zhiwei Xiong, Feng Wu
As the mainstream technique for capturing images of biological specimens at nanometer resolution electron microscopy (EM) is extremely time-consuming for scanning wide field-of-view (FOV) specimens. In this paper we investigate a challenging task of large-factor EM image super-resolution (EMSR) which holds great promise for reducing scanning time relaxing acquisition conditions and expanding imaging FOV. By exploiting the repetitive structures and volumetric coherence of EM images we propose the first generative learning-based framework for large-factor EMSR. Specifically motivated by the predictability of repetitive structures and textures in EM images we first learn a discrete codebook in the latent space to represent high-resolution (HR) cell-specific priors and a latent vector indexer to map low-resolution (LR) EM images to their corresponding latent vectors in a generative manner. By incorporating the generative cell-specific priors from HR EM images through a multi-scale prior fusion module we then deploy multi-image feature alignment and fusion to further exploit the inter-section coherence in the volumetric EM data. Extensive experiments demonstrate that our proposed framework outperforms advanced single-image and video super-resolution methods for 8x and 16x EMSR (i.e. with 64 times and 256 times less data acquired respectively) achieving superior visual reconstruction quality and downstream segmentation accuracy on benchmark EM datasets. Code is available at https://github.com/jtshou/GPEMSR.
Generative Unlearning for Any Identity
Juwon Seo, Sung-Hoon Lee, Tae-Young Lee, SeungJun Moon, Gyeong-Moon Park
Recent advances in generative models trained on large-scale datasets have made it possible to synthesize high-quality samples across various domains. Moreover the emergence of strong inversion networks enables not only a reconstruction of real-world images but also the modification of attributes through various editing methods. However in certain domains related to privacy issues e.g. human faces advanced generative models along with strong inversion methods can lead to potential misuses. In this paper we propose an essential yet under-explored task called generative identity unlearning which steers the model not to generate an image of a specific identity. In the generative identity unlearning we target the following objectives: (i) preventing the generation of images with a certain identity and (ii) preserving the overall quality of the generative model. To satisfy these goals we propose a novel framework Generative Unlearning for Any Identity (GUIDE) which prevents the reconstruction of a specific identity by unlearning the generator with only a single image. GUIDE consists of two parts: (i) finding a target point for optimization that un-identifies the source latent code and (ii) novel loss functions that facilitate the unlearning procedure while less affecting the learned distribution. Our extensive experiments demonstrate that our proposed method achieves state-of-the-art performance in the generative machine unlearning task. The code is available at https://github.com/KHU-AGI/GUIDE.
Generative Quanta Color Imaging
Vishal Purohit, Junjie Luo, Yiheng Chi, Qi Guo, Stanley H. Chan, Qiang Qiu
The astonishing development of single-photon cameras has created an unprecedented opportunity for scientific and industrial imaging. However the high data throughput generated by these 1-bit sensors creates a significant bottleneck for low-power applications. In this paper we explore the possibility of generating a color image from a single binary frame of a single-photon camera. We evidently find this problem being particularly difficult to standard colorization approaches due to the substantial degree of exposure variation. The core innovation of our paper is an exposure synthesis model framed under a neural ordinary differential equation (Neural ODE) that allows us to generate a continuum of exposures from a single observation. This innovation ensures consistent exposure in binary images that colorizers take on resulting in notably enhanced colorization. We demonstrate applications of the method in single-image and burst colorization and show superior generative performance over baselines. Project website can be found at https://vishal-s-p.github.io/projects/2023/generative_quanta_color.html
Generative Powers of Ten
Xiaojuan Wang, Janne Kontkanen, Brian Curless, Steven M. Seitz, Ira Kemelmacher-Shlizerman, Ben Mildenhall, Pratul Srinivasan, Dor Verbin, Aleksander Holynski
We present a method that uses a text-to-image model to generate consistent content across multiple image scales enabling extreme semantic zooms into a scene e.g. ranging from a wide-angle landscape view of a forest to a macro shot of an insect sitting on one of the tree branches. We achieve this through a joint multi-scale diffusion sampling approach that encourages consistency across different scales while preserving the integrity of each individual sampling process. Since each generated scale is guided by a different text prompt our method enables deeper levels of zoom than traditional super-resolution methods that may struggle to create new contextual structure at vastly different scales. We compare our method qualitatively with alternative techniques in image super-resolution and outpainting and show that our method is most effective at generating consistent multi-scale content.
Generative Multimodal Models are In-Context Learners
Quan Sun, Yufeng Cui, Xiaosong Zhang, Fan Zhang, Qiying Yu, Yueze Wang, Yongming Rao, Jingjing Liu, Tiejun Huang, Xinlong Wang
Humans can easily solve multimodal tasks in context with only a few demonstrations or simple instructions which current multimodal systems largely struggle to imitate. In this work we demonstrate that by effectively scaling up generative multimodal models their task-agnostic in-context learning capabilities can be significantly enhanced. We introduce Emu2 a generative multimodal model with 37 billion parameters which serves as a base model and general-purpose interface for a variety of multimodal tasks. Emu2 not only achieves strong performance in few-shot setting but can also be instruct-tuned to follow specific instructions such as visual question answering and object-grounded image generation. Emu2 even emerges to solve tasks that require on-the-fly reasoning such as visual prompting which existing models are unlikely to handle. We identify additional tasks where Emu2's in-context learning can further improve and discuss its broader societal impact. Our code and models will be made publicly available to facilitate future research.
Generative 3D Part Assembly via Part-Whole-Hierarchy Message Passing
Bi'an Du, Xiang Gao, Wei Hu, Renjie Liao
Generative 3D part assembly involves understanding part relationships and predicting their 6-DoF poses for assembling a realistic 3D shape. Prior work often focus on the geometry of individual parts neglecting part-whole hierarchies of objects. Leveraging two key observations: 1) super-part poses provide strong hints about part poses and 2) predicting super-part poses is easier due to fewer super-parts we propose a part-whole-hierarchy message passing network for efficient 3D part assembly. We first introduce super-parts by grouping geometrically similar parts without any semantic labels. Then we employ a part-whole hierarchical encoder wherein a super-part encoder predicts latent super-part poses based on input parts. Subsequently we transform the point cloud using the latent poses feeding it to the part encoder for aggregating super-part information and reasoning about part relationships to predict all part poses. In training only ground-truth part poses are required. During inference the predicted latent poses of super-parts enhance interpretability. Experimental results on the PartNet dataset that our method achieves state-of-the-art performance in part and connectivity accuracy and enables an interpretable hierarchical part assembly.
G3DR: Generative 3D Reconstruction in ImageNet
Pradyumna Reddy, Ismail Elezi, Jiankang Deng
We introduce a novel 3D generative method Generative 3D Reconstruction (G3DR) in ImageNet capable of generating diverse and high-quality 3D objects from single images addressing the limitations of existing methods. At the heart of our framework is a novel depth regularization technique that enables the generation of scenes with high-geometric fidelity. G3DR also leverages a pretrained language-vision model such as CLIP to enable reconstruction in novel views and improve the visual realism of generations. Additionally G3DR designs a simple but effective sampling procedure to further improve the quality of generations. G3DR offers diverse and efficient 3D asset generation based on class or text conditioning. Despite its simplicity G3DR is able to beat state-of-theart methods improving over them by up to 22% in perceptual metrics and 90% in geometry scores while needing only half of the training time. Code is available at https://github.com/preddy5/G3DR
En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data
Yifang Men, Biwen Lei, Yuan Yao, Miaomiao Cui, Zhouhui Lian, Xuansong Xie
We present En3D an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors our approach aims to develop a zero-shot 3D generative scheme capable of producing visually realistic geometrically accurate and content-wise diverse 3D humans without relying on pre-existing 3D or 2D assets. To address this challenge we introduce a meticulously crafted workflow that implements accurate physical modeling to learn the enhanced 3D generative model from synthetic 2D data. During inference we integrate optimization modules to bridge the gap between realistic appearances and coarse 3D shapes. Specifically En3D comprises three modules: a 3D generator that accurately models generalizable 3D humans with realistic appearance from synthesized balanced diverse and structured human images; a geometry sculptor that enhances shape quality using multi-view normal constraints for intricate human structure; and a texturing module that disentangles explicit texture maps with fidelity and editability leveraging semantical UV partitioning and a differentiable rasterizer. Experimental results show that our approach significantly outperforms prior works in terms of image quality geometry accuracy and content diversity. We also showcase the applicability of our generated avatars for animation and editing as well as the scalability of our approach for content-style free adaptation.
DiverGen: Improving Instance Segmentation by Learning Wider Data Distribution with More Diverse Generative Data
Chengxiang Fan, Muzhi Zhu, Hao Chen, Yang Liu, Weijia Wu, Huaqi Zhang, Chunhua Shen
Instance segmentation is data-hungry and as model capacity increases data scale becomes crucial for improving the accuracy. Most instance segmentation datasets today require costly manual annotation limiting their data scale. Models trained on such data are prone to overfitting on the training set especially for those rare categories. While recent works have delved into exploiting generative models to create synthetic datasets for data augmentation these approaches do not efficiently harness the full potential of generative models. To address these issues we introduce a more efficient strategy to construct generative datasets for data augmentation termed DiverGen. Firstly we provide an explanation of the role of generative data from the perspective of distribution discrepancy. We investigate the impact of different data on the distribution learned by the model. We argue that generative data can expand the data distribution that the model can learn thus mitigating overfitting. Additionally we find that the diversity of generative data is crucial for improving model performance and enhance it through various strategies including category diversity prompt diversity and generative model diversity. With these strategies we can scale the data to millions while maintaining the trend of model performance improvement. On the LVIS dataset DiverGen significantly outperforms the strong model X-Paste achieving +1.1 box AP and +1.1 mask AP across all categories and +1.9 box AP and +2.5 mask AP for rare categories. Our codes are available at https://github.com/aim-uofa/DiverGen.
Distributionally Generative Augmentation for Fair Facial Attribute Classification
Fengda Zhang, Qianpei He, Kun Kuang, Jiashuo Liu, Long Chen, Chao Wu, Jun Xiao, Hanwang Zhang
Facial Attribute Classification (FAC) holds substantial promise in widespread applications. However FAC models trained by traditional methodologies can be unfair by exhibiting accuracy inconsistencies across varied data subpopulations. This unfairness is largely attributed to bias in data where some spurious attributes (e.g. Male) statistically correlate with the target attribute (e.g. Smiling). Most of existing fairness-aware methods rely on the labels of spurious attributes which may be unavailable in practice. This work proposes a novel generation-based two-stage framework to train a fair FAC model on biased data without additional annotation. Initially we identify the potential spurious attributes based on generative models. Notably it enhances interpretability by explicitly showing the spurious attributes in image space. Following this for each image we first edit the spurious attributes with a random degree sampled from a uniform distribution while keeping target attribute unchanged. Then we train a fair FAC model by fostering model invariance to these augmentation. Extensive experiments on three common datasets demonstrate the effectiveness of our method in promoting fairness in FAC without compromising accuracy. Codes are in https://github.com/heqianpei/DiGA.