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Unpaired Cartoon Image Synthesis via Gated Cycle Mapping

Yifang Men, Yuan Yao, Miaomiao Cui, Zhouhui Lian, Xuansong Xie, Xian-Sheng Hua

In this paper, we present a general-purpose solution to cartoon image synthesis with unpaired training data. In contrast to previous works learning pre-defined cartoon styles for specified usage scenarios (portrait or scene), we aim to train a common cartoon translator which can not only simultaneously render exaggerated anime faces and realistic cartoon scenes, but also provide flexible user controls for desired cartoon styles. It is challenging due to the complexity of the task and the absence of paired data. The core idea of the proposed method is to introduce gated cycle mapping, that utilizes a novel gated mapping unit to produce the category-specific style code and embeds this code into cycle networks to control the translation process. For the concept of category, we classify images into different categories (e.g., 4 types: photo/cartoon portrait/scene) and learn finer-grained category translations rather than overall mappings between two domains (e.g., photo and cartoon). Furthermore, the proposed method can be easily extended to cartoon video generation with an auxiliary dataset and a new adaptive style loss. Experimental results demonstrate the superiority of the proposed method over the state of the art and validate its effectiveness in the brand-new task of general cartoon image synthesis.

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Temporal Complementarity-Guided Reinforcement Learning for Image-to-Video Person Re-Identification

Wei Wu, Jiawei Liu, Kecheng Zheng, Qibin Sun, Zheng-Jun Zha

Image-to-video person re-identification aims to retrieve the same pedestrian as the image-based query from a video-based gallery set. Existing methods treat it as a cross-modality retrieval task and learn the common latent embeddings from image and video modalities, which are both less effective and efficient due to large modality gap and redundant feature learning by utilizing all video frames. In this work, we first regard this task as point-to-set matching problem identical to human decision process, and propose a novel Temporal Complementarity-Guided Reinforcement Learning (TCRL) approach for image-to-video person re-identification. TCRL employs deep reinforcement learning to make sequential judgments on dynamically selecting suitable amount of frames from gallery videos, and accumulate adequate temporal complementary information among these frames by the guidance of the query image, towards balancing efficiency and accuracy. Specifically, TCRL formulates point-to-set matching procedure as Markov decision process, where a sequential judgement agent measures the uncertainty between the query image and all historical frames at each time step, and verifies that sufficient complementary clues are accumulated for judgment (same or different) or one more frames are requested to assist judgment. Moreover, TCRL maintains a sequential feature extraction module with a complementary residual detector to dynamically suppress redundant salient regions and thoroughly mine diverse complementary clues among these selected frames for enhancing frame-level representation. Extensive experiments demonstrate the superiority of our method.

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Show Me What and Tell Me How: Video Synthesis via Multimodal Conditioning

Ligong Han, Jian Ren, Hsin-Ying Lee, Francesco Barbieri, Kyle Olszewski, Shervin Minaee, Dimitris Metaxas, Sergey Tulyakov

Most methods for conditional video synthesis use a single modality as the condition. This comes with major limitations. For example, it is problematic for a model conditioned on an image to generate a specific motion trajectory desired by the user since there is no means to provide motion information. Conversely, language information can describe the desired motion, while not precisely defining the content of the video. This work presents a multimodal video generation framework that benefits from text and images provided jointly or separately. We leverage the recent progress in quantized representations for videos and apply a bidirectional transformer with multiple modalities as inputs to predict a discrete video representation. To improve video quality and consistency, we propose a new video token trained with self-learning and an improved mask-prediction algorithm for sampling video tokens. We introduce text augmentation to improve the robustness of the textual representation and diversity of generated videos. Our framework can incorporate various visual modalities, such as segmentation masks, drawings, and partially occluded images. It can generate much longer sequences than the one used for training. In addition, our model can extract visual information as suggested by the text prompt, e.g., "an object in image one is moving northeast", and generate corresponding videos. We run evaluations on three public datasets and a newly collected dataset labeled with facial attributes, achieving state-of-the-art generation results on all four. [Code](https://github.com/snap-research/MMVID) and [webpage](https://snap-research.github.io/MMVID/).

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Revisiting the "Video" in Video-Language Understanding

Shyamal Buch, Cristóbal Eyzaguirre, Adrien Gaidon, Jiajun Wu, Li Fei-Fei, Juan Carlos Niebles

What makes a video task uniquely suited for videos, beyond what can be understood from a single image? Building on recent progress in self-supervised image-language models, we revisit this question in the context of video and language tasks. We propose the atemporal probe (ATP), a new model for video-language analysis which provides a stronger bound on the baseline accuracy of multimodal models constrained by image-level understanding. By applying this model to standard discriminative video and language tasks, such as video question answering and text-to-video retrieval, we characterize the limitations and potential of current video-language benchmarks. We find that understanding of event temporality is often not necessary to achieve strong or state-of-the-art performance, even compared with recent large-scale video-language models and in contexts intended to benchmark deeper video-level understanding. We also demonstrate how ATP can improve both video-language dataset and model design. We describe a technique for leveraging ATP to better disentangle dataset subsets with a higher concentration of temporally challenging data, improving benchmarking efficacy for causal and temporal understanding. Further, we show that effectively integrating ATP into full video-level temporal models can improve efficiency and state-of-the-art accuracy.

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Playable Environments: Video Manipulation in Space and Time

Willi Menapace, Stéphane Lathuilière, Aliaksandr Siarohin, Christian Theobalt, Sergey Tulyakov, Vladislav Golyanik, Elisa Ricci

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a video by providing a sequence of desired actions. The actions are learnt in an unsupervised manner. The camera can be controlled to get the desired viewpoint. Our method builds an environment state for each frame, which can be manipulated by our proposed action module and decoded back to the image space with volumetric rendering. To support diverse appearances of objects, we extend neural radiance fields with style-based modulation. Our method trains on a collection of various monocular videos requiring only the estimated camera parameters and 2D object locations. To set a challenging benchmark, we introduce two large scale video datasets with significant camera movements. As evidenced by our experiments, playable environments enable several creative applications not attainable by prior video synthesis works, including playable 3D video generation, stylization and manipulation. We make our code, demos and datasets publicly available.

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Make It Move: Controllable Image-to-Video Generation With Text Descriptions

Yaosi Hu, Chong Luo, Zhenzhong Chen

Generating controllable videos conforming to user intentions is an appealing yet challenging topic in computer vision. To enable maneuverable control in line with user intentions, a novel video generation task, named Text-Image-to-Video generation (TI2V), is proposed. With both controllable appearance and motion, TI2V aims at generating videos from a static image and a text description. The key challenges of TI2V task lie both in aligning appearance and motion from different modalities, and in handling uncertainty in text descriptions. To address these challenges, we propose a Motion Anchor-based video GEnerator (MAGE) with an innovative motion anchor (MA) structure to store appearance-motion aligned representation. To model the uncertainty and increase the diversity, it further allows the injection of explicit condition and implicit randomness. Through three-dimensional axial transformers, MA is interacted with given image to generate next frames recursively with satisfying controllability and diversity. Accompanying the new task, we build two new video-text paired datasets based on MNIST and CATER for evaluation. Experiments conducted on these datasets verify the effectiveness of MAGE and show appealing potentials of TI2V task. Code and datasets are released at https://github.com/Youncy-Hu/MAGE.

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Depth-Aware Generative Adversarial Network for Talking Head Video Generation

Fa-Ting Hong, Longhao Zhang, Li Shen, Dan Xu

Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video. Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry annotations are prohibitively costly for videos and are typically not available for this video generation task. In this paper, we introduce a self-supervised face-depth learning method to automatically recover dense 3D facial geometry (i.e. depth) from the face videos without the requirement of any expensive 3D annotation data. Based on the learned dense depth maps, we further propose to leverage them to estimate sparse facial keypoints that capture the critical movement of the human head. In a more dense way, the depth is also utilized to learn 3D-aware cross-modal (i.e. appearance and depth) attention to guide the generation of motion fields for warping source image representations. All these contributions compose a novel depth-aware generative adversarial network (DaGAN) for talking head generation. Extensive experiments conducted demonstrate that our proposed method can generate highly realistic faces, and achieve significant results on the unseen human faces.

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COTS: Collaborative Two-Stream Vision-Language Pre-Training Model for Cross-Modal Retrieval

Haoyu Lu, Nanyi Fei, Yuqi Huo, Yizhao Gao, Zhiwu Lu, Ji-Rong Wen

Large-scale single-stream pre-training has shown dramatic performance in image-text retrieval. Regrettably, it faces low inference efficiency due to heavy attention layers. Recently, two-stream methods like CLIP and ALIGN with high inference efficiency have also shown promising performance, however, they only consider instance-level alignment between the two streams (thus there is still room for improvement). To overcome these limitations, we propose a novel COllaborative Two-Stream vision-language pre-training model termed COTS for image-text retrieval by enhancing cross-modal interaction. In addition to instance-level alignment via momentum contrastive learning, we leverage two extra levels of cross-modal interactions in our COTS: (1) Token-level interaction -- a masked vision-language modeling (MVLM) learning objective is devised without using a cross-stream network module, where variational autoencoder is imposed on the visual encoder to generate visual tokens for each image. (2) Task-level interaction -- a KL-alignment learning objective is devised between text-to-image and image-to-text retrieval tasks, where the probability distribution per task is computed with the negative queues in momentum contrastive learning. Under a fair comparison setting, our COTS achieves the highest performance among all two-stream methods and comparable performance (but with 10,800x faster in inference) w.r.t. the latest single-stream methods. Importantly, our COTS is also applicable to text-to-video retrieval, yielding new state-of-the-art on the widely-used MSR-VTT dataset.

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Bridging Video-Text Retrieval With Multiple Choice Questions

Yuying Ge, Yixiao Ge, Xihui Liu, Dian Li, Ying Shan, Xiaohu Qie, Ping Luo

Pre-training a model to learn transferable video-text representation for retrieval has attracted a lot of attention in recent years. Previous dominant works mainly adopt two separate encoders for efficient retrieval, but ignore local associations between videos and texts. Another line of research uses a joint encoder to interact video with texts, but results in low efficiency since each text-video pair needs to be fed into the model. In this work, we enable fine-grained video-text interactions while maintaining high efficiency for retrieval via a novel pretext task, dubbed as Multiple Choice Questions (MCQ), where a parametric module BridgeFormer is trained to answer the "questions" constructed by the text features via resorting to the video features. Specifically, we exploit the rich semantics of text (i.e., nouns and verbs) to build questions, with which the video encoder can be trained to capture more regional content and temporal dynamics. In the form of questions and answers, the semantic associations between local video-text features can be properly established. BridgeFormer is able to be removed for downstream retrieval, rendering an efficient and flexible model with only two encoders. Our method outperforms state-of-the-art methods on the popular text-to-video retrieval task in five datasets with different experimental setups (i.e., zero-shot and fine-tune), including HowTo100M (one million videos). We further conduct zero-shot action recognition, which can be cast as video-to-text retrieval, and our approach also significantly surpasses its counterparts. As an additional benefit, our method achieves competitive results with much shorter pre-training videos on single-modality downstream tasks, e.g., action recognition with linear evaluation.

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Advancing High-Resolution Video-Language Representation With Large-Scale Video Transcriptions

Hongwei Xue, Tiankai Hang, Yanhong Zeng, Yuchong Sun, Bei Liu, Huan Yang, Jianlong Fu, Baining Guo

We study joint video and language (VL) pre-training to enable cross-modality learning and benefit plentiful downstream VL tasks. Existing works either extract low-quality video features or learn limited text embedding, while neglecting that high-resolution videos and diversified semantics can significantly improve cross-modality learning. In this paper, we propose a novel High-resolution and Diversified VIdeo-LAnguage pre-training model (HD-VILA) for many visual tasks. In particular, we collect a large dataset with two distinct properties: 1) the first high-resolution dataset including 371.5k hours of 720p videos, and 2) the most diversified dataset covering 15 popular YouTube categories. To enable VL pre-training, we jointly optimize the HD-VILA model by a hybrid Transformer that learns rich spatiotemporal features, and a multimodal Transformer that enforces interactions of the learned video features with diversified texts. Our pre-training model achieves new state-of-the-art results in 10 VL understanding tasks and 2 more novel text-to-visual generation tasks. For example, we outperform SOTA models with relative increases of 40.4% R@1 in zero-shot MSR-VTT text-to-video retrieval task, and 55.4% in high-resolution dataset LSMDC. The learned VL embedding is also effective in generating visually pleasing and semantically relevant results in text-to-visual editing and super-resolution tasks.

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视频生成 · CVPR 2022 | paperlist.ai