Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
73 papers, page 1 of 2
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- NeurIPS 2026Agentic Geometry Problem Solving via Human-like Parallel Bidirectional Reasoning
- NeurIPS 2026Agents' Last Exam
- NeurIPS 2026Aligning MLLMs with the Latent Structure of Human Cognition via Behavior-Derived Semantic Dimensions
- NeurIPS 2026Autonomous Continual Learning for Environment Adaptation of Computer-Use Agents
- NeurIPS 2026BAL: Bidirectional Autoregression in Latent Space for Learning Human Movement Representations
- NeurIPS 2026Beyond Domains: Reusing Web Skills via Transferable Interaction Patterns
- NeurIPS 2026Brain2voice 2.0: High-performance voice synthesis brain-computer interface
- NeurIPS 2026Causal Effects with Unobserved Unit Types in Interacting Human–AI Systems
- NeurIPS 2026Cheap Talk, Real Stakes: Commitment and Exploitation in Human-LLM Strategic Interaction
- NeurIPS 2026Coding with "Enemy": Can Human Developers Detect AI Agent Sabotage?
- NeurIPS 2026ColdDDI: Evaluating Knowledge Utilization in Cold-Start Drug-Drug Interaction Prediction
- NeurIPS 2026Complexity-guided Regularization for Generalizable Human Gaussian Splatting
- NeurIPS 2026COMPOSE: Hypergraph Cover Optimization for Multi-view 3D Human Pose Estimation
- NeurIPS 2026Computer Use at the Edge of the Statistical Precipice
- NeurIPS 2026Cosine is Human: The Reproducibility Ceiling of Perceptual Similarity
- NeurIPS 2026CSFlow: Aligning Flow Matching with Human Contrast Sensitivity
- NeurIPS 2026Diff-Aid: Inference-time Adaptive Interaction Denoising for Rectified Text-to-Image Generation
- NeurIPS 2026Dynamics of Collective Diversity in Human–AI Co-Creation for Creative Tasks
- NeurIPS 2026EgoHMP: Achieving Precise Human Motion Prediction in 3D Scenes via Egocentric Cues
- NeurIPS 2026Evaluation of Visual Processing Should Be Human-Centered, Not Metric-Centered
- NeurIPS 2026EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration
- NeurIPS 2026Full-Duplex Speech-Motion Model for Dyadic Interaction
- NeurIPS 2026GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction
- NeurIPS 2026Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
- NeurIPS 2026HAI: Hierarchical Anchored Interaction for Multi-View Bimanual World Models
- NeurIPS 2026HaNDF: Object-Conditioned Geometric Neural Hand Distance Fields
- NeurIPS 2026HAPACT: A Benchmark For Human-Centric Physical Impact Localization in Movies
- NeurIPS 2026HearSayBench: Can LLMs Navigate from Abstract Human Rights to Lived Lives?
- NeurIPS 2026HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enhancement
- NeurIPS 2026HuPER: A Human-Inspired Framework for Phonetic Perception
- NeurIPS 2026IDEA: Unwrapping Visual Black-box Models by Interaction Decomposition
- NeurIPS 2026Imagine, Don't Narrate: The Generative Bottleneck in World Models of Interaction Dynamics
- NeurIPS 2026Implicit Value Probing: Inferring Human Value Preferences via Strategic Multi-Turn Conversations
- NeurIPS 2026Interaction-Aligned Robot Learning from Human Videos with Structured Graph Modeling
- NeurIPS 2026Language Models Demand New Computer Science
- NeurIPS 2026Learning Generalizable Hand-Object Tracking Control without Human Demonstrations
- NeurIPS 2026Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
- NeurIPS 2026Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs
- NeurIPS 2026Learning Transferable Cross-Day Representations for Few-Shot Neural Decoding
- NeurIPS 2026LessMimic: Versatile Humanoid-Object Interaction with Unified Distance Field Representations
- NeurIPS 2026MyoChallenge 2025: A New Benchmark for Human Athletic Intelligence
- NeurIPS 2026NestRL: A Nested Training Regime for Mutual Adaptation in Human–AI Teaming
- NeurIPS 2026Not Too Generative, Not Too Discriminative: The Human Alignment Sweet Spot
- NeurIPS 2026Online Bayesian Recalibration of Brain–Computer Interfaces with Language Model Potentials
- NeurIPS 2026Optimal Ansatz-free Hamiltonian Learning In Situ
- NeurIPS 2026OS-Omni: A Cross-Platform Benchmark for Generalist Computer-Using Agents
- NeurIPS 2026PIGRAM: An Interpretable Patch--Motif Interaction Grammar for Protein--Nucleic-Acid Recognition
- NeurIPS 2026Platonic Representations in the Human Brain: Unsupervised Recovery of Universal Geometry
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4