Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

68 papers, page 1 of 2

  1. NeurIPS 2024$\textit{NeuroPath}$: A Neural Pathway Transformer for Joining the Dots of Human Connectomes
  2. NeurIPS 2024A Benchmark Dataset for Event-Guided Human Pose Estimation and Tracking in Extreme Conditions
  3. NeurIPS 2024A Large-Scale Human-Centric Benchmark for Referring Expression Comprehension in the LMM Era
  4. NeurIPS 2024A SARS-CoV-2 Interaction Dataset and VHH Sequence Corpus for Antibody Language Models
  5. NeurIPS 2024Aligning Diffusion Models by Optimizing Human Utility
  6. NeurIPS 2024Beyond Single Stationary Policies: Meta-Task Players as Naturally Superior Collaborators
  7. NeurIPS 2024CALANet: Cheap All-Layer Aggregation for Human Activity Recognition
  8. NeurIPS 2024ContactField: Implicit Field Representation for Multi-Person Interaction Geometry
  9. NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
  10. NeurIPS 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics
  11. NeurIPS 2024Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable Systems
  12. NeurIPS 2024EDT: An Efficient Diffusion Transformer Framework Inspired by Human-like Sketching
  13. NeurIPS 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views
  14. NeurIPS 2024emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation
  15. NeurIPS 2024Emotion-LLaMA: Multimodal Emotion Recognition and Reasoning with Instruction Tuning
  16. NeurIPS 2024Expectation Alignment: Handling Reward Misspecification in the Presence of Expectation Mismatch
  17. NeurIPS 2024Generating Origin-Destination Matrices in Neural Spatial Interaction Models
  18. NeurIPS 2024GUIDE: Real-Time Human-Shaped Agents
  19. NeurIPS 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions
  20. NeurIPS 2024HEMM: Holistic Evaluation of Multimodal Foundation Models
  21. NeurIPS 2024HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awareness
  22. NeurIPS 2024Human Expertise in Algorithmic Prediction
  23. NeurIPS 2024Human-Object Interaction Detection Collaborated with Large Relation-driven Diffusion Models
  24. NeurIPS 2024HuRef: HUman-REadable Fingerprint for Large Language Models
  25. NeurIPS 2024Infinite-Dimensional Feature Interaction
  26. NeurIPS 2024Integrating Suboptimal Human Knowledge with Hierarchical Reinforcement Learning for Large-Scale Multiagent Systems
  27. NeurIPS 2024Interaction-Force Transport Gradient Flows
  28. NeurIPS 2024Interactive Deep Clustering via Value Mining
  29. NeurIPS 2024InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint
  30. NeurIPS 2024Iteratively Refined Early Interaction Alignment for Subgraph Matching based Graph Retrieval
  31. NeurIPS 2024Language Grounded Multi-agent Reinforcement Learning with Human-interpretable Communication
  32. NeurIPS 2024Latent Diffusion for Neural Spiking Data
  33. NeurIPS 2024Learning Human-like Representations to Enable Learning Human Values
  34. NeurIPS 2024Learning to Assist Humans without Inferring Rewards
  35. NeurIPS 2024Maia-2: A Unified Model for Human-AI Alignment in Chess
  36. NeurIPS 2024MambaTalk: Efficient Holistic Gesture Synthesis with Selective State Space Models
  37. NeurIPS 2024MOTIVE: A Drug-Target Interaction Graph For Inductive Link Prediction
  38. NeurIPS 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images
  39. NeurIPS 2024Muscles in Time: Learning to Understand Human Motion In-Depth by Simulating Muscle Activations
  40. NeurIPS 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation
  41. NeurIPS 2024Neuro-Vision to Language: Enhancing Brain Recording-based Visual Reconstruction and Language Interaction
  42. NeurIPS 2024NN4SysBench: Characterizing Neural Network Verification for Computer Systems
  43. NeurIPS 2024No Filter: Cultural and Socioeconomic Diversity in Contrastive Vision-Language Models
  44. NeurIPS 2024Object segmentation from common fate: Motion energy processing enables human-like zero-shot generalization to random dot stimuli
  45. NeurIPS 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments
  46. NeurIPS 2024Preference Learning of Latent Decision Utilities with a Human-like Model of Preferential Choice
  47. NeurIPS 2024Pricing and Competition for Generative AI
  48. NeurIPS 2024Principled Bayesian Optimization in Collaboration with Human Experts
  49. NeurIPS 2024Proving Olympiad Algebraic Inequalities without Human Demonstrations
  50. NeurIPS 2024REBEL: Reinforcement Learning via Regressing Relative Rewards

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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