Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
68 papers, page 1 of 2
- NeurIPS 2024$\textit{NeuroPath}$: A Neural Pathway Transformer for Joining the Dots of Human Connectomes
- NeurIPS 2024A Benchmark Dataset for Event-Guided Human Pose Estimation and Tracking in Extreme Conditions
- NeurIPS 2024A Large-Scale Human-Centric Benchmark for Referring Expression Comprehension in the LMM Era
- NeurIPS 2024A SARS-CoV-2 Interaction Dataset and VHH Sequence Corpus for Antibody Language Models
- NeurIPS 2024Aligning Diffusion Models by Optimizing Human Utility
- NeurIPS 2024Beyond Single Stationary Policies: Meta-Task Players as Naturally Superior Collaborators
- NeurIPS 2024CALANet: Cheap All-Layer Aggregation for Human Activity Recognition
- NeurIPS 2024ContactField: Implicit Field Representation for Multi-Person Interaction Geometry
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- NeurIPS 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics
- NeurIPS 2024Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable Systems
- NeurIPS 2024EDT: An Efficient Diffusion Transformer Framework Inspired by Human-like Sketching
- NeurIPS 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views
- NeurIPS 2024emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation
- NeurIPS 2024Emotion-LLaMA: Multimodal Emotion Recognition and Reasoning with Instruction Tuning
- NeurIPS 2024Expectation Alignment: Handling Reward Misspecification in the Presence of Expectation Mismatch
- NeurIPS 2024Generating Origin-Destination Matrices in Neural Spatial Interaction Models
- NeurIPS 2024GUIDE: Real-Time Human-Shaped Agents
- NeurIPS 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions
- NeurIPS 2024HEMM: Holistic Evaluation of Multimodal Foundation Models
- NeurIPS 2024HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awareness
- NeurIPS 2024Human Expertise in Algorithmic Prediction
- NeurIPS 2024Human-Object Interaction Detection Collaborated with Large Relation-driven Diffusion Models
- NeurIPS 2024HuRef: HUman-REadable Fingerprint for Large Language Models
- NeurIPS 2024Infinite-Dimensional Feature Interaction
- NeurIPS 2024Integrating Suboptimal Human Knowledge with Hierarchical Reinforcement Learning for Large-Scale Multiagent Systems
- NeurIPS 2024Interaction-Force Transport Gradient Flows
- NeurIPS 2024Interactive Deep Clustering via Value Mining
- NeurIPS 2024InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint
- NeurIPS 2024Iteratively Refined Early Interaction Alignment for Subgraph Matching based Graph Retrieval
- NeurIPS 2024Language Grounded Multi-agent Reinforcement Learning with Human-interpretable Communication
- NeurIPS 2024Latent Diffusion for Neural Spiking Data
- NeurIPS 2024Learning Human-like Representations to Enable Learning Human Values
- NeurIPS 2024Learning to Assist Humans without Inferring Rewards
- NeurIPS 2024Maia-2: A Unified Model for Human-AI Alignment in Chess
- NeurIPS 2024MambaTalk: Efficient Holistic Gesture Synthesis with Selective State Space Models
- NeurIPS 2024MOTIVE: A Drug-Target Interaction Graph For Inductive Link Prediction
- NeurIPS 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images
- NeurIPS 2024Muscles in Time: Learning to Understand Human Motion In-Depth by Simulating Muscle Activations
- NeurIPS 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation
- NeurIPS 2024Neuro-Vision to Language: Enhancing Brain Recording-based Visual Reconstruction and Language Interaction
- NeurIPS 2024NN4SysBench: Characterizing Neural Network Verification for Computer Systems
- NeurIPS 2024No Filter: Cultural and Socioeconomic Diversity in Contrastive Vision-Language Models
- NeurIPS 2024Object segmentation from common fate: Motion energy processing enables human-like zero-shot generalization to random dot stimuli
- NeurIPS 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments
- NeurIPS 2024Preference Learning of Latent Decision Utilities with a Human-like Model of Preferential Choice
- NeurIPS 2024Pricing and Competition for Generative AI
- NeurIPS 2024Principled Bayesian Optimization in Collaboration with Human Experts
- NeurIPS 2024Proving Olympiad Algebraic Inequalities without Human Demonstrations
- NeurIPS 2024REBEL: Reinforcement Learning via Regressing Relative Rewards
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4