Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

100 papers, page 1 of 2

  1. ICLR 2026Assembling the Mind's Mosaic: Towards EEG Semantic Intent Decoding
  2. ICLR 2026AtC: Aggregate-then-Calibrate for Human-centered Assessment
  3. ICLR 2026AutoMetrics: Approximate Human Judgments with Automatically Generated Evaluators
  4. ICLR 2026Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy
  5. ICLR 2026Beyond Structure: Invariant Crystal Property Prediction with Pseudo-Particle Ray Diffraction
  6. ICLR 2026Brain-IT: Image Reconstruction from fMRI via Brain-Interaction Transformer
  7. ICLR 2026CAPSUL: A Comprehensive Human Protein Benchmark for Subcellular Localization
  8. ICLR 2026Characterizing Human Semantic Navigation in Concept Production as Trajectories in Embedding Space
  9. ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
  10. ICLR 2026Computer Agent Arena: Toward Human-Centric Evaluation and Analysis of Computer-Use Agents
  11. ICLR 2026ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents
  12. ICLR 2026Contact-guided Real2Sim from Monocular Video with Planar Scene Primitives
  13. ICLR 2026DeepSADR: Deep Transfer Learning with Subsequence Interaction and Adaptive Readout for Cancer Drug Response Prediction
  14. ICLR 2026Densemarks: Learning Canonical Embeddings for Human Heads Images via Point Tracks
  15. ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
  16. ICLR 2026DreamCS: Geometry-Aware Text-to-3D Generation with Unpaired 3D Reward Supervision
  17. ICLR 2026Dynamic Texture Modeling of 3D Clothed Gaussian Avatars from a Single Video
  18. ICLR 2026EmoPrefer: Can Large Language Models Understand Human Emotion Preferences?
  19. ICLR 2026Enhancing Sparse Event Detection in Healthcare Time-Series via Adaptive Gate of Context–Detail Interaction
  20. ICLR 2026EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction
  21. ICLR 2026Exo-Plore: Exploring Exoskeleton Control Space through Human-aligned Simulation
  22. ICLR 2026Fast Proteome-Scale Protein Interaction Retrieval via Residue-Level Factorization
  23. ICLR 2026Features Emerge as Discrete States: The First Application of SAEs to 3D Representations
  24. ICLR 2026Feed-forward Human Performance Capture via Progressive Canonical Space Updates
  25. ICLR 2026From Assumptions to Actions: Turning LLM Reasoning into Uncertainty-Aware Planning for Embodied Agents
  26. ICLR 2026From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper
  27. ICLR 2026Generating metamers of human scene understanding
  28. ICLR 2026Generative Adversarial Post-Training Mitigates Reward Hacking in Live Human-AI Music Interaction
  29. ICLR 2026Grounding Computer Use Agents on Human Demonstrations
  30. ICLR 2026h-MINT: Modeling Pocket-Ligand Binding with Hierarchical Molecular Interaction Network
  31. ICLR 2026H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows
  32. ICLR 2026HackWorld: Evaluating Computer-Use Agents on Exploiting Web Application Vulnerabilities
  33. ICLR 2026HEEGNet: Hyperbolic Embeddings for EEG
  34. ICLR 2026Human or Machine? A Preliminary Turing Test for Speech-to-Speech Interaction
  35. ICLR 2026Human-LLM Collaborative Feature Engineering for Tabular Data
  36. ICLR 2026Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy
  37. ICLR 2026Human3R: Everyone Everywhere All at Once
  38. ICLR 2026HUMOF: Human Motion Forecasting in Interactive Social Scenes
  39. ICLR 2026I2Mole: Interaction-aware Invariant Molecular Learning For Generalizable Property Prediction
  40. ICLR 2026Identity-Free Deferral For Unseen Experts
  41. ICLR 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
  42. ICLR 2026Instilling an Active Mind in Avatars via Cognitive Simulation
  43. ICLR 2026Interaction Field Matching: Overcoming Limitations of Electrostatic Models
  44. ICLR 2026Interaction-aware Representation Modeling With Co-Occurrence Consistency for Egocentric Hand-Object Parsing
  45. ICLR 2026INTIMA: A Benchmark for Human-AI Companionship Behavior
  46. ICLR 2026Is This Just Fantasy? Language Model Representations Reflect Human Judgments of Event Plausibility
  47. ICLR 2026Joint Optimization for 4D Human-Scene Reconstruction in the Wild
  48. ICLR 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps
  49. ICLR 2026KinemaDiff: Towards Diffusion for Coherent and Physically Plausible Human Motion Prediction
  50. ICLR 2026LaTo: Landmark-tokenized Diffusion Transformer for Fine-grained Human Face Editing

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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