Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
100 papers, page 1 of 2
- ICLR 2026Assembling the Mind's Mosaic: Towards EEG Semantic Intent Decoding
- ICLR 2026AtC: Aggregate-then-Calibrate for Human-centered Assessment
- ICLR 2026AutoMetrics: Approximate Human Judgments with Automatically Generated Evaluators
- ICLR 2026Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy
- ICLR 2026Beyond Structure: Invariant Crystal Property Prediction with Pseudo-Particle Ray Diffraction
- ICLR 2026Brain-IT: Image Reconstruction from fMRI via Brain-Interaction Transformer
- ICLR 2026CAPSUL: A Comprehensive Human Protein Benchmark for Subcellular Localization
- ICLR 2026Characterizing Human Semantic Navigation in Concept Production as Trajectories in Embedding Space
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- ICLR 2026Computer Agent Arena: Toward Human-Centric Evaluation and Analysis of Computer-Use Agents
- ICLR 2026ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents
- ICLR 2026Contact-guided Real2Sim from Monocular Video with Planar Scene Primitives
- ICLR 2026DeepSADR: Deep Transfer Learning with Subsequence Interaction and Adaptive Readout for Cancer Drug Response Prediction
- ICLR 2026Densemarks: Learning Canonical Embeddings for Human Heads Images via Point Tracks
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- ICLR 2026DreamCS: Geometry-Aware Text-to-3D Generation with Unpaired 3D Reward Supervision
- ICLR 2026Dynamic Texture Modeling of 3D Clothed Gaussian Avatars from a Single Video
- ICLR 2026EmoPrefer: Can Large Language Models Understand Human Emotion Preferences?
- ICLR 2026Enhancing Sparse Event Detection in Healthcare Time-Series via Adaptive Gate of Context–Detail Interaction
- ICLR 2026EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction
- ICLR 2026Exo-Plore: Exploring Exoskeleton Control Space through Human-aligned Simulation
- ICLR 2026Fast Proteome-Scale Protein Interaction Retrieval via Residue-Level Factorization
- ICLR 2026Features Emerge as Discrete States: The First Application of SAEs to 3D Representations
- ICLR 2026Feed-forward Human Performance Capture via Progressive Canonical Space Updates
- ICLR 2026From Assumptions to Actions: Turning LLM Reasoning into Uncertainty-Aware Planning for Embodied Agents
- ICLR 2026From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper
- ICLR 2026Generating metamers of human scene understanding
- ICLR 2026Generative Adversarial Post-Training Mitigates Reward Hacking in Live Human-AI Music Interaction
- ICLR 2026Grounding Computer Use Agents on Human Demonstrations
- ICLR 2026h-MINT: Modeling Pocket-Ligand Binding with Hierarchical Molecular Interaction Network
- ICLR 2026H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows
- ICLR 2026HackWorld: Evaluating Computer-Use Agents on Exploiting Web Application Vulnerabilities
- ICLR 2026HEEGNet: Hyperbolic Embeddings for EEG
- ICLR 2026Human or Machine? A Preliminary Turing Test for Speech-to-Speech Interaction
- ICLR 2026Human-LLM Collaborative Feature Engineering for Tabular Data
- ICLR 2026Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy
- ICLR 2026Human3R: Everyone Everywhere All at Once
- ICLR 2026HUMOF: Human Motion Forecasting in Interactive Social Scenes
- ICLR 2026I2Mole: Interaction-aware Invariant Molecular Learning For Generalizable Property Prediction
- ICLR 2026Identity-Free Deferral For Unseen Experts
- ICLR 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
- ICLR 2026Instilling an Active Mind in Avatars via Cognitive Simulation
- ICLR 2026Interaction Field Matching: Overcoming Limitations of Electrostatic Models
- ICLR 2026Interaction-aware Representation Modeling With Co-Occurrence Consistency for Egocentric Hand-Object Parsing
- ICLR 2026INTIMA: A Benchmark for Human-AI Companionship Behavior
- ICLR 2026Is This Just Fantasy? Language Model Representations Reflect Human Judgments of Event Plausibility
- ICLR 2026Joint Optimization for 4D Human-Scene Reconstruction in the Wild
- ICLR 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps
- ICLR 2026KinemaDiff: Towards Diffusion for Coherent and Physically Plausible Human Motion Prediction
- ICLR 2026LaTo: Landmark-tokenized Diffusion Transformer for Fine-grained Human Face Editing
Ask about this trend from Claude or Cursor
Connect the Paperlist MCP and your assistant can pull the numbers on this page while you draft a survey, pick a direction or plan a submission: papers per year and venue, growth, the fastest-rising sub-themes and representative papers, shaped around your question.
Copy this prompt into your assistant
Use paperlist to show how Applications · human computer interaction papers grew at CVPR from 2023 to 2026, and which year jumped the most.
Tool the assistant calls: get_topic_stats {"topic": "app-human-computer-interaction"}
Set up Paperlist MCP in two minutes (Claude Code, Cursor, Codex, ChatGPT)
FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4