Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

73 papers, page 2 of 2

  1. NeurIPS 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos
  2. NeurIPS 2026Resolving AdaBoost Cycling with LLMs: A Computer-Assisted Counterexample
  3. NeurIPS 2026Rethink Action Chunking in VLA Through Human Motor Control
  4. NeurIPS 2026Revealing the Gap in Human and VLM Scene Perception through Counterfactual Semantic Saliency
  5. NeurIPS 2026RigRecon: Efficient Rig-Aware Street Reconstruction via Dual-Path Spatio-Temporal Interaction
  6. NeurIPS 2026Risks Create a Jagged Frontier of LLM Productivity Gains Across Computer Occupations
  7. NeurIPS 2026ScrapeBench: Evaluating Legal Compliance of AI Agents in Website Scraping
  8. NeurIPS 2026Simulating Human Memory with Language Models
  9. NeurIPS 2026Spatially Feasible 3D Indoor Scene Generation via Interaction-Oriented Human Proxy
  10. NeurIPS 2026Sport Is The Next Grand Challenge For Artificial Intelligence: Toward A Science Of Human Physical Skill
  11. NeurIPS 2026Structured Human-Like Agentic Flow for RTL Design
  12. NeurIPS 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework
  13. NeurIPS 2026The Bayesian Origin of the Probability Weighting Function in Human Representation of Probabilities
  14. NeurIPS 2026ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
  15. NeurIPS 2026Towards Scalable Egocentric HOI for Humanoids: Benchmarking Whole-Body Dexterous Interaction with Tactile Prediction
  16. NeurIPS 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video
  17. NeurIPS 2026Utility-Driven Clustered Federated Learning via Class-wise Interaction Attribution
  18. NeurIPS 2026VIPBench: A Human-Aligned Benchmark for Voice Identity Perception in the Age of Voice Cloning
  19. NeurIPS 2026VolCo: Volumetric Contact for High-Fidelity Human Grasp Generation
  20. NeurIPS 2026WebNavigator: Global Web Navigation via Interaction Graph Retrieval
  21. NeurIPS 2026What do EEG Foundation Models Capture from Human Brain Signals?
  22. NeurIPS 2026When a Window Is Not an Action: Selective Phase-Script Deliberation for Sliding-Window Human Activity Recognition
  23. NeurIPS 2026When Does Interaction Help? Representational Tradeoffs in Value-Based Imitation Learning

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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