Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

100 papers, page 2 of 2

  1. ICLR 2026LaVCa: LLM-assisted Visual Cortex Captioning
  2. ICLR 2026Learning Brain Representation with Hierarchical Visual Embeddings
  3. ICLR 2026Loc$^{2}$: Interpretable Cross-View Localization via Depth-Lifted Local Feature Matching
  4. ICLR 2026MARS - A Foundational Map Auto-Regressor
  5. ICLR 2026MetaEmbed: Scaling Multimodal Retrieval at Test-Time with Flexible Late Interaction
  6. ICLR 2026MIMIC: Mask-Injected Manipulation Video Generation with Interaction Control
  7. ICLR 2026Mini-o3: Scaling Up Reasoning Patterns and Interaction Turns for Visual Search
  8. ICLR 2026MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learning
  9. ICLR 2026MotionGPT3: Human Motion as a Second Modality
  10. ICLR 2026Multi-turn Evaluation of Anthropomorphic Behaviours in Large Language Models
  11. ICLR 2026NeMo-map: Neural Implicit Flow Fields for Spatio-Temporal Motion Mapping
  12. ICLR 2026Neural Latent Arbitrary Lagrangian-Eulerian Grids for Fluid-Solid Interaction
  13. ICLR 2026Neural Synchrony Between Socially Interacting Language Models
  14. ICLR 2026OSWorld-MCP: Benchmarking MCP Tool Invocation In Computer-Use Agents
  15. ICLR 2026Pairwise is Not Enough: Hypergraph Neural Networks for Multi-Agent Pathfinding
  16. ICLR 2026ParaS2S: Benchmarking and Aligning Spoken Language Models for Paralinguistic-aware Speech-to-Speech Interaction
  17. ICLR 2026Physically Valid Biomolecular Interaction Modeling with Gauss-Seidel Projection
  18. ICLR 2026PluriHarms: Benchmarking the Full Spectrum of Human Judgments on AI Harm
  19. ICLR 2026PolySHAP: Extending KernelSHAP with Interaction-Informed Polynomial Regression
  20. ICLR 2026Presenting a Paper is an Art: Self-Improvement Aesthetic Agents for Academic Presentations
  21. ICLR 2026Pulp Motion: Framing-aware multimodal camera and human motion generation
  22. ICLR 2026QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture
  23. ICLR 2026Quantifying Cross-Attention Interaction in Transformers for Interpreting TCR-pMHC Binding
  24. ICLR 2026Query-Guided Spatial–Temporal–Frequency Interaction for Music Audio–Visual Question Answering
  25. ICLR 2026REI-Bench: Can Embodied Agents Understand Vague Human Instructions in Task Planning?
  26. ICLR 2026Riemannian High-Order Pooling for Brain Foundation Models
  27. ICLR 2026RLBFF: Binary Flexible Feedback to bridge between Human Feedback & Verifiable Rewards
  28. ICLR 2026Salient Object Ranking via Cyclical Perception-Viewing Interaction Modeling
  29. ICLR 2026SAM-Veteran: An MLLM-Based Human-like SAM Agent for Reasoning Segmentation
  30. ICLR 2026Sapiens2
  31. ICLR 2026Search Arena: Analyzing Search-Augmented LLMs
  32. ICLR 2026Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning
  33. ICLR 2026Sparkle: A Robust and Versatile Representation for Point Cloud-based Human Motion Capture
  34. ICLR 2026Target-Aware Video Diffusion Models
  35. ICLR 2026Teach2Eval: An Interaction-Driven LLMs Evaluation Method via Teaching Effectiveness
  36. ICLR 2026Test-Time Adaptation for LLM Agents via Environment Interaction
  37. ICLR 2026Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation
  38. ICLR 2026TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions
  39. ICLR 2026Towards All-Atom Foundation Models for Biomolecular Binding Affinity Prediction
  40. ICLR 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling
  41. ICLR 2026UniHM: Unified Dexterous Hand Manipulation with Vision Language Model
  42. ICLR 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation
  43. ICLR 2026UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections
  44. ICLR 2026V2P-Bench: Evaluating Video-Language Understanding with Visual Prompts for Better Human-Model Interaction
  45. ICLR 2026VideoAgentTrek: Computer-Use Pretraining from Unlabeled Videos
  46. ICLR 2026VisionLaw: Inferring Interpretable Intrinsic Dynamics from Visual Observations via Bilevel Optimization
  47. ICLR 2026VitaBench: Benchmarking LLM Agents with Versatile Interactive Tasks in Real-world Applications
  48. ICLR 2026When a Robot is More Capable than a Human: Learning from Constrained Demonstrators
  49. ICLR 2026Zero-shot HOI Detection with MLLM-based Detector-agnostic Interaction Recognition
  50. ICLR 2026Zero-shot Human Pose Estimation using Diffusion-based Inverse solvers

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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