3D Vision papers, 2023–2026
3D reconstruction and neural rendering
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 3,226 papers are tagged with this topic.
Key findings
- 3D Vision went from 563 papers in 2023 to 1,010 in 2026, roughly 1.8x in three years.
- CVPR publishes the most 3D Vision work: 1,641 papers from 2023 to 2026, 51% of the four-venue total.
- The fastest-growing overlap is with Gaussian Processes: papers tagged with both rose from 0 in 2023 to 158 in 2026.
- Among the 5 topics under Computer Vision, it ranks #2 by 2026 paper count; the fastest grower in the group, Video Understanding, is up 2.6x versus 1.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 152 | 56 | 22 | 333 | 563 |
| 2024 | 222 | 96 | 44 | 389 | 751 |
| 2025 | 254 | 162 | 52 | 434 | 902 |
| 2026 | 211 | 197 | 117 | 485 | 1,010 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026$\alpha$Depth: Learning Single-Pass Soft Boundary Decomposition for Stereo Conversion
- ICML 20263D MeanFlow: One-Step Point Cloud Completion and Generation via Average-Velocity Transport
- ICLR 2026$\pi^3$: Permutation-Equivariant Visual Geometry Learning
- CVPR 20262D-LFM Lifting Foundation Model without 3D Supervision
- NeurIPS 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
- ICML 20253D-LMVIC: Learning-based Multi-View Image Compression with 3D Gaussian Geometric Priors
- ICLR 20253D StreetUnveiler with Semantic-aware 2DGS - a simple baseline
- CVPR 20253D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
- NeurIPS 20243D Gaussian Rendering Can Be Sparser: Efficient Rendering via Learned Fragment Pruning
- ICML 20243D Geometric Shape Assembly via Efficient Point Cloud Matching
- ICLR 20243D Feature Prediction for Masked-AutoEncoder-Based Point Cloud Pretraining
- CVPR 2024DaReNeRF: Direction-aware Representation for Dynamic Scenes
- NeurIPS 2023[Re] Masked Autoencoders Are Small Scale Vision Learners: A Reproduction Under Resource Constraints
- ICML 2023Efficient Graph Field Integrators Meet Point Clouds
- ICLR 2023$\mathrm{SE}(3)$-Equivariant Attention Networks for Shape Reconstruction in Function Space
- CVPR 20233D Cinemagraphy From a Single Image
- NeurIPS 2026$R^3$: 3D Reconstruction via Relative Regression
- ICML 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
- ICLR 20263DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras
- CVPR 20263D Gaussian Splatting at Arbitrary Resolutions with Compact Proxy Anchors
All 3D Vision papers
162 papers, page 3 of 4
- ICLR 2025ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction
- ICLR 2025NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields
- ICLR 2025Neural Eulerian Scene Flow Fields
- ICLR 2025NeuralPlane: Structured 3D Reconstruction in Planar Primitives with Neural Fields
- ICLR 2025NextBestPath: Efficient 3D Mapping of Unseen Environments
- ICLR 2025No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images
- ICLR 2025Not-So-Optimal Transport Flows for 3D Point Cloud Generation
- ICLR 2025Occlusion-aware Non-Rigid Point Cloud Registration via Unsupervised Neural Deformation Correntropy
- ICLR 2025OMG: Opacity Matters in Material Modeling with Gaussian Splatting
- ICLR 2025OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation
- ICLR 2025OmniRe: Omni Urban Scene Reconstruction
- ICLR 2025On Scaling Up 3D Gaussian Splatting Training
- ICLR 2025On the Fourier analysis in the SO(3) space : the EquiLoPO Network
- ICLR 2025Open-YOLO 3D: Towards Fast and Accurate Open-Vocabulary 3D Instance Segmentation
- ICLR 2025PADRe: A Unifying Polynomial Attention Drop-in Replacement for Efficient Vision Transformer
- ICLR 2025Pedestrian Motion Reconstruction: A Large-scale Benchmark via Mixed Reality Rendering with Multiple Perspectives and Modalities
- ICLR 2025PIN: Prolate Spheroidal Wave Function-based Implicit Neural Representations
- ICLR 2025PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidance
- ICLR 2025Point-based Instance Completion with Scene Constraints
- ICLR 2025Point-SAM: Promptable 3D Segmentation Model for Point Clouds
- ICLR 2025Poison-splat: Computation Cost Attack on 3D Gaussian Splatting
- ICLR 2025PolaFormer: Polarity-aware Linear Attention for Vision Transformers
- ICLR 2025PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and Verify
- ICLR 2025PvNeXt: Rethinking Network Design and Temporal Motion for Point Cloud Video Recognition
- ICLR 2025RecDreamer: Consistent Text-to-3D Generation via Uniform Score Distillation
- ICLR 2025Reflective Gaussian Splatting
- ICLR 2025RelitLRM: Generative Relightable Radiance for Large Reconstruction Models
- ICLR 2025ReMatching Dynamic Reconstruction Flow
- ICLR 2025RESfM: Robust Deep Equivariant Structure from Motion
- ICLR 2025Rethinking Spiking Neural Networks from an Ensemble Learning Perspective
- ICLR 2025Retri3D: 3D Neural Graphics Representation Retrieval
- ICLR 2025Revealing the 3D Cosmic Web through Gravitationally Constrained Neural Fields
- ICLR 2025RobuRCDet: Enhancing Robustness of Radar-Camera Fusion in Bird's Eye View for 3D Object Detection
- ICLR 2025SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
- ICLR 2025Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video
- ICLR 2025SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography
- ICLR 2025Shape as Line Segments: Accurate and Flexible Implicit Surface Representation
- ICLR 2025SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-training
- ICLR 2025Sort-free Gaussian Splatting via Weighted Sum Rendering
- ICLR 2025SPA: 3D Spatial-Awareness Enables Effective Embodied Representation
- ICLR 2025Spiking Vision Transformer with Saccadic Attention
- ICLR 2025SplatFormer: Point Transformer for Robust 3D Gaussian Splatting
- ICLR 2025SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction
- ICLR 2025State Space Model Meets Transformer: A New Paradigm for 3D Object Detection
- ICLR 2025SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency
- ICLR 2025Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene
- ICLR 2025TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes
- ICLR 2025The 3D-PC: a benchmark for visual perspective taking in humans and machines
- ICLR 2025ThermalGaussian: Thermal 3D Gaussian Splatting
- ICLR 2025Think Then React: Towards Unconstrained Action-to-Reaction Motion Generation
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FAQ
- How many 3D Vision papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 3,226 in total: 563 in 2023, 751 in 2024, 902 in 2025, 1,010 in 2026.
- How many 3D Vision papers are at NeurIPS 2026?
- NeurIPS 2026 has 211 3D Vision papers, versus 254 the year before.
- How many 3D Vision papers are at ICLR 2026?
- ICLR 2026 has 197 3D Vision papers, versus 162 the year before.
- How many 3D Vision papers are at ICML 2026?
- ICML 2026 has 117 3D Vision papers, versus 52 the year before.
- How many 3D Vision papers are at CVPR 2026?
- CVPR 2026 has 485 3D Vision papers, versus 434 the year before.
- Which conference publishes the most 3D Vision papers?
- CVPR, with 1,641 papers from 2023 to 2026.