3D Vision papers, 2023–2026
3D reconstruction and neural rendering
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 3,226 papers are tagged with this topic.
Key findings
- 3D Vision went from 563 papers in 2023 to 1,010 in 2026, roughly 1.8x in three years.
- CVPR publishes the most 3D Vision work: 1,641 papers from 2023 to 2026, 51% of the four-venue total.
- The fastest-growing overlap is with Gaussian Processes: papers tagged with both rose from 0 in 2023 to 158 in 2026.
- Among the 5 topics under Computer Vision, it ranks #2 by 2026 paper count; the fastest grower in the group, Video Understanding, is up 2.6x versus 1.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 152 | 56 | 22 | 333 | 563 |
| 2024 | 222 | 96 | 44 | 389 | 751 |
| 2025 | 254 | 162 | 52 | 434 | 902 |
| 2026 | 211 | 197 | 117 | 485 | 1,010 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026$\alpha$Depth: Learning Single-Pass Soft Boundary Decomposition for Stereo Conversion
- ICML 20263D MeanFlow: One-Step Point Cloud Completion and Generation via Average-Velocity Transport
- ICLR 2026$\pi^3$: Permutation-Equivariant Visual Geometry Learning
- CVPR 20262D-LFM Lifting Foundation Model without 3D Supervision
- NeurIPS 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
- ICML 20253D-LMVIC: Learning-based Multi-View Image Compression with 3D Gaussian Geometric Priors
- ICLR 20253D StreetUnveiler with Semantic-aware 2DGS - a simple baseline
- CVPR 20253D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
- NeurIPS 20243D Gaussian Rendering Can Be Sparser: Efficient Rendering via Learned Fragment Pruning
- ICML 20243D Geometric Shape Assembly via Efficient Point Cloud Matching
- ICLR 20243D Feature Prediction for Masked-AutoEncoder-Based Point Cloud Pretraining
- CVPR 2024DaReNeRF: Direction-aware Representation for Dynamic Scenes
- NeurIPS 2023[Re] Masked Autoencoders Are Small Scale Vision Learners: A Reproduction Under Resource Constraints
- ICML 2023Efficient Graph Field Integrators Meet Point Clouds
- ICLR 2023$\mathrm{SE}(3)$-Equivariant Attention Networks for Shape Reconstruction in Function Space
- CVPR 20233D Cinemagraphy From a Single Image
- NeurIPS 2026$R^3$: 3D Reconstruction via Relative Regression
- ICML 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
- ICLR 20263DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras
- CVPR 20263D Gaussian Splatting at Arbitrary Resolutions with Compact Proxy Anchors
All 3D Vision papers
1,008 papers, page 10 of 21
- CVPR 2026Unposed-to-3D Learning Simulation-Ready Vehicles from Real-World Images
- CVPR 2026UnReflectAnything RGB-Only Highlight Removal by Rendering Synthetic Specular Supervision
- CVPR 2026Unsupervised Multi-agent and Single-agent Perception from Cooperative Views
- CVPR 2026Upsample Anything A Simple and Hard to Beat Baseline for
- CVPR 2026Urban-GS A Unified 3D Gaussian Splatting Framework for Compact and
- CVPR 2026UST-Hand An Uncertainty-aware Spatiotemporal Point Cloud Interaction Network for 3D
- CVPR 2026V-DPM 4D Video Reconstruction with Dynamic Point Maps
- CVPR 2026VAD-GS Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban
- CVPR 2026VarSplat Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM
- CVPR 2026VDFE Difference-Aware 3D Scene Editing with Non-Intrusive Video Diffusion Priors
- CVPR 2026Velox Learning Representations of 4D Geometry and Appearance
- CVPR 2026VEMamba Efficient Isotropic Reconstruction of Volume Electron Microscopy with Axial-Lateral
- CVPR 2026VerseCrafter Dynamic Realistic Video World Model with 4D Geometric Control
- CVPR 2026VGG-T3 Offline Feed-Forward 3D Reconstruction at Scale
- CVPR 2026VGGT-360 Geometry-Consistent Zero-Shot Panoramic Depth Estimation
- CVPR 2026Video2Robo 3DGS-based Synthetic Data from One Video Enables Scalable Robot
- CVPR 2026Vision Transformers Need More Than Registers
- CVPR 2026Vision-Oriented Lightweight Neural Architecture Search with Budget-Adaptive Evaluation
- CVPR 2026Vista4D Video Reshooting with 4D Point Clouds
- CVPR 2026VLM-3R Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction
- CVPR 2026VLM-Loc Localization in Point Cloud Maps via Vision-Language Models
- CVPR 2026Voxify3D Pixel Art Meets Volumetric Rendering
- CVPR 2026VRCLIP Multimodal Canonical Correlation Alignment for CLIP-Driven Vision-Radio Person Re-Identification
- CVPR 2026Wanderland Geometrically Grounded Simulation for Open-World Embodied AI
- CVPR 2026Wave-Former Through-Occlusion 3D Reconstruction via Wireless Shape Completion
- CVPR 2026Wavelet-Driven 3D Anomaly Detection under Pose-Agnostic and Sparse-View
- CVPR 2026Where What Why Toward Explainable 3D-GS Watermarking
- CVPR 2026WildRayZer Self-supervised Large View Synthesis in Dynamic Environments
- CVPR 2026WorldGen From Text to Traversable and Interactive 3D Worlds
- CVPR 2026WorldStereo Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D
- CVPR 2026Write Where It Matters Policy-Guided Watermarks for 3D Gaussian Splatting
- CVPR 2026Z-Order Transformer for Feed-Forward Gaussian Splatting
- CVPR 2026ZipMap Linear-Time Stateful 3D Reconstruction via Test-Time Training
- ICLR 2026$\pi^3$: Permutation-Equivariant Visual Geometry Learning
- ICLR 20263DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras
- ICLR 20263DSMT: A Hybrid Spiking Mamba-Transformer for Point Cloud Analysis
- ICLR 2026A Memory-Efficient Hierarchical Algorithm for Large-scale Optimal Transport Problems
- ICLR 2026A Resolution-Agnostic Geometric Transformer for Chromosome Modeling Using Inertial Frame
- ICLR 2026A Step to Decouple Optimization in 3DGS
- ICLR 2026A^2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation
- ICLR 2026Active Learning of 3D Gaussian Splatting with Consistent Region Partition and Robust Pose Estimation
- ICLR 2026Adaptive Augmentation-Aware Latent Learning for Robust LiDAR Semantic Segmentation
- ICLR 2026Adaptive Canonicalization with Application to Invariant Anisotropic Geometric Networks
- ICLR 2026Aligned Novel View Image and Geometry Synthesis via Cross-modal Attention Instillation
- ICLR 2026All That Glitters Is Not Gold: Key-Secured 3D Secrets within 3D Gaussian Splatting
- ICLR 2026ARTDECO: Toward High-Fidelity On-the-Fly Reconstruction with Hierarchical Gaussian Structure and Feed-Forward Guidance
- ICLR 2026AsyncBEV: Cross-modal flow alignment in Asynchronous 3D Object Detection
- ICLR 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
- ICLR 2026Batch Pruning by Activation Stability
- ICLR 2026Beyond Visual Reconstruction Quality: Object Perception-aware 3D Gaussian Splatting for Autonomous Driving
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FAQ
- How many 3D Vision papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 3,226 in total: 563 in 2023, 751 in 2024, 902 in 2025, 1,010 in 2026.
- How many 3D Vision papers are at NeurIPS 2026?
- NeurIPS 2026 has 211 3D Vision papers, versus 254 the year before.
- How many 3D Vision papers are at ICLR 2026?
- ICLR 2026 has 197 3D Vision papers, versus 162 the year before.
- How many 3D Vision papers are at ICML 2026?
- ICML 2026 has 117 3D Vision papers, versus 52 the year before.
- How many 3D Vision papers are at CVPR 2026?
- CVPR 2026 has 485 3D Vision papers, versus 434 the year before.
- Which conference publishes the most 3D Vision papers?
- CVPR, with 1,641 papers from 2023 to 2026.