SIGGRAPH 2022 Papers

ACM SIGGRAPH Conference

Decision breakdown

313papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    6621.1%
  • Other / unlabeled
    24778.9%

Top 10 topics (click to filter)

No topic data yet.

Trends for all 207 research topics

Browse all papers

Artist Controlled Fracture Design Using Impurity Maps

Avirup Mandal, Parag Chaudhuri, Subhasis Chaudhuri

Expand abstract

When an object breaks, simulating evolution of fracture as per artist control while maintaining physical realism and plausibility is a challenging problem due to different complex material properties of real world objects. In this work, we present impurity maps as a way to guide fracture paths for both brittle and ductile fracture. We develop a novel probabilistic damage mechanics to model fracture in materials with impurities, using a random graph-based formulation in conjunction with graph-based FEM. An artist created map allows us to selectively distribute the impurities in the material, to weaken the object in those specific regions where the imperfections are added. During simulation, the presence of impurities guide the cracks that develop such that the fracture pattern closely follows the impurity map. We simulate artist-controlled fractures on different materials to demonstrate the potency of our method.

Poster
Accurate Diffuse Lighting From Spherical Gaussian Lights

Yusuke Tokuyoshi, Atsushi Yoshimura

Expand abstract

1 Accuracy of Our Approximation 1.1 Clamped Cosine Fig. 1 shows the error of our spherical Gaussian (SG) approximation for clamped cosine. Our approximation balances the approximation error and numerical error to reduce the sum of them. Even without using Kahan’s precise computation [Kahan(2004)] for Eq. 3 in the main document, the maximum numerical error is still almost the same as the maximum approximation error. Difference

Poster
A Fast Text-driven Approach for Generating Artistic Content

Marian Lupașcu, Ryan Murdock, Ionuţ Mironică, Yijun Li

Expand abstract

In this work, we propose a complete framework that generates visual art. Unlike previous stylization methods that are not flexible with style parameters (i.e., they allow stylization with only one style image, a single stylization text or stylization of a content image from a certain domain), our method has no such restriction. In addition, we implement an improved version that can generate a wide range of results with varying degrees of detail, style and structure, with a boost in generation speed. To further enhance the results, we insert an artistic super-resolution module in the generative pipeline. This module will bring additional details such as patterns specific to painters, slight brush marks, and so on.

Poster
A Comparison of Zoom-in Transition Methods for Multiscale VR

Jong-In Lee, Paul Asente, Wolfgang Stuerzlinger

Expand abstract

When navigating within an unfamiliar virtual environment in VR, transitions between pre-defined viewpoints are known to facilitate spatial awareness of a user. Previously, different viewpoint transition techniques had been investigated, but mainly for single-scale environments. We present a comparative study of zoom-in transition techniques, where the viewpoint of a user is being smoothly transitioned from a large level of scale (LoS) to a smaller LoS in a multiscale virtual environment (MVE) with a nested structure. We identify that orbiting first before zooming in is preferred over other alternatives when transitioning to a viewpoint at a small LoS.

Poster