SIGGRAPH 2020 Papers

ACM SIGGRAPH Conference

Decision breakdown

221papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    5826.2%
  • Other / unlabeled
    16373.8%

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reFrame: An Alternate Paradigm for Augmented Reality

MohammdHossein Rahmani

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“reFrame” is an optically see-through Augmented Reality (AR) platform capable of displaying parallax-free images superimposed over physical objects and the scenery behind it. It uses head-tracking technology and off-axis perspective projection to simulate the motion parallax perspective of a virtual 3D scene in relation to a user's position in space. This perspective corrected scene is then rendered on an optically see-through display, practically turning into a parallax-free and scalable general-purpose Heads Up Display (HUD). reFrame combines established and affordable technologies to offer an extremely accessible alternative to available mixed-reality systems, as well as a medium to explore the practical and creative possibilities of spatial augmented reality. It provides an opportunity to focus on subject-centered and attention-based embodied interaction paradigms that are less explored in other forms of Mixed Reality (MR). This paper is offered as a proof of concept and a starting point for further research and conversation.

Poster
XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera

Dushyant Mehta, Oleksandr Sotnychenko, Franziska Mueller, Weipeng Xu, Mohamed Elgharib, Pascal Fua, Hans-Peter Seidel, Helge Rhodin, Gerard Pons-Moll, Christian Theobalt

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We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages. The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals. We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy. In the second stage, a fullyconnected neural network turns the possibly partial (on account of occlusion) 2D pose and 3D pose features for each subject into a complete 3D pose estimate per individual. The third stage applies space-time skeletal model fitting to the predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose, and enforce temporal coherence. Our method returns the full skeletal pose in joint angles for each subject. This is a further key distinction from previous work that do not produce joint angle results of a coherent skeleton in real time for multi-person scenes. The proposed system runs on consumer hardware at a previously unseen speed of more than 30 fps given 512x320 images as input while achieving state-of-the-art accuracy, which we will demonstrate on a range of challenging real-world scenes.

Technical Paper
Wide Viewing Angle 3D Aerial Display Using Micro-mirror Array Plates and Aerially-coupled 3D Light Sources

Naoki Hashimoto, Kota Murofushi

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In this study, we propose a method to produce a simple 3D aerial image display with a wide viewing angle. In recent years, research on aerial imagery has been actively evolving. However, in order to create a 3D aerial image with a wide viewing angle, complex and large-scale devices are still required. In the present study, the visual field of a retro-transmissive optical system is widened by a symmetric mirror structure that also enables multiple 3D images to be seamlessly coupled midair to form a wide viewing angle 3D display. As a result, a viewing angle approximately three times that of the conventional system is realized using only simple optical systems.

Poster
Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces

Tomas Skrivan, Andreas Soderstrom, John Johansson, Christoph Sprenger, Ken Museth, Chris Wojtan

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We propose a method to enhance the visual detail of a water surface simulation. Our method works as a post-processing step which takes a simulation as input and increases its apparent resolution by simulating many detailed Lagrangian water waves on top of it. We extend linear water wave theory to work in non-planar domains which deform over time, and we discretize the theory using Lagrangian wave packets attached to spline curves. The method is numerically stable and trivially parallelizable, and it produces high frequency ripples with dispersive wave-like behaviors customized to the underlying fluid simulation.

Technical Paper
Vuja De: Interactive Playback of Recorded Virtual Environments

Meet Arora, - Kritika, Ayush Kushwaha, Aman Parnami

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Unlike playback of a video where a user can only interact by altering the video’s playback, a recorded Virtual Reality (VR) experience when played back in VR allows unprecedented avenues for interaction, including alteration of the content. Thus, we present Vuja De, the propensity of finding novelty in familiar experiences. It enables re-experiencing VR recordings anew each time because of the multiple interaction outcomes made possible. Subsequently, we discuss comprehensive interaction scenarios demonstrating the utility of interactive recordings in realizing diverse possibilities.

Poster
VoroCrust: Voronoi Meshing Without Clipping

Ahmed Abdelkader Abdelrazek, Mohamed Ebeida, Ahmed Mahmoud, Chandrajit Bajaj, Scott A. Mitchell, John Owens, Ahmad Rushdi

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Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust polyhedral meshing algorithm that can handle broad classes of domains exhibiting arbitrarily curved boundaries and sharp features. In addition, the power of primal-dual mesh pairs, exemplified by Voronoi-Delaunay meshes, has been recognized as an important ingredient in numerous formulations. The VoroCrust algorithm is the first provably correct algorithm for conforming polyhedral Voronoi meshing for non-convex and non-manifold domains with guarantees on the quality of both surface and volume elements. A robust refinement process estimates a suitable sizing field that enables the careful placement of Voronoi seeds across the surface, circumventing the need for clipping and avoiding its many drawbacks. The algorithm has the flexibility of filling the interior by either structured or random samples while preserving all sharp features in the output mesh. We demonstrate the capabilities of the algorithm on a variety of models and compare against state-of-the-art polyhedral meshing methods based on clipped Voronoi cells establishing the clear advantage of VoroCrust output.

TOG Paper
Visum: Visual Evoked Potential as Sonic Sculpture

Lena Mathew

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In this research, Visum, an immersive audio/visual application, which uses visual perception through an interface to create sound and visual objects is presented. Visual evoked potentials (VEP) are changes in brainwave electrical activity that are created when a visual stimulus is presented to an observer. Here, VEPs are generated through observing optical illusions. These VEPs are brought into an environment as three-dimensional sound and visual objects. The VEP objects can be played as an instrument via a user-controlled interface such as mixing and parameter control creating an evolving, dynamic, sounds and visuals. Visum is created for artistic and educational purposes.

Poster
Visualization of Spatial Impulse Responses Using Mixed Reality and Moving Microphone

Yasuaki Watanabe, Yusuke Ikeda, Yuta Kataoka, Yasuhiro Oikawa, Naotoshi Osaka

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In this paper, we propose a measurement and visualization system for spatial impulse responses that utilizes a moving handy microphone and Mixed Reality (MR). By enhancing the existing visualization system of sound intensity using MR, the proposed system aids in the visualization of spatial impulse responses using the estimation based on the signal measured by a moving microphone. As the visualization of the sound field varies with time, it is effective to understand the relationship between a complicated sound field, including the reflected sounds, and the reflecting objects in a room.

Poster
Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video

Peng Wang, Lingjie Liu, Nenglun Chen, Hung-Kuo Chu, Christian Theobalt, Wenping Wang

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Thin structures, such as wire-frame sculptures, fences, cables, power lines, and tree branches, are common in the real world. It is extremely challenging to acquire their 3D digital models using traditional image-based or depth-based reconstruction methods, because thin structures often lack distinct point features and have severe self-occlusion. We propose the first approach that simultaneously estimates camera motion and reconstructs the geometry of complex 3D thin structures in high quality from a color video captured by a handheld camera. Specifically, we present a new curve-based approach to estimate accurate camera poses by establishing correspondences between featureless thin objects in the foreground in consecutive video frames, without requiring visual texture in the background scene to lock on. Enabled by this effective curve-based camera pose estimation strategy, we develop an iterative optimization method with tailored measures on geometry, topology as well as self-occlusion handling for reconstructing 3D thin structures. Extensive validations on a variety of thin structures show that our method achieves accurate camera pose estimation and faithful reconstruction of 3D thin structures with complex shape and topology at a level that has not been attained by other existing reconstruction methods.

Technical Paper
Variance-aware Path Guiding

Alexander Rath, Pascal Grittmann, Sebastian Herholz, Petr Vévoda, Philipp Slusallek, Jaroslav Křivánek

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Path guiding is a promising tool to improve the performance of path tracing algorithms. However, not much research has investigated what target densities a guiding method should strive to learn for optimal performance. Instead, most previous work pursues the zero-variance goal: The local decisions are guided under the assumption that all other decisions along the random walk will be sampled perfectly. In practice, however, many decisions are poorly guided, or not guided at all. Furthermore, learned distributions are often marginalized, e.g., by neglecting the BSDF. We present a generic procedure to derive theoretically optimal target densities for local path guiding. These densities account for variance in nested estimators, and marginalize provably well over, e.g., the BSDF. We apply our theory in two state-of-the-art rendering applications: a path guiding solution for unidirectional path tracing [Müller et al. 2017] and a guiding method for light source selection for the many lights problem [Vévoda et al. 2018]. In both cases, we observe significant improvements, especially on glossy surfaces. The implementations for both applications consist of trivial modifications to the original code base, without introducing any additional overhead.

Technical Paper
Variable-width Contouring for Additive Manufacturing

Samuel Hornus, Tim Kuipers, Olivier Devillers, Monique Teillaud, Jonàs Martínez, Marc Glisse, Sylvain Lazard, Sylvain Lefebvre

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In most layered additive manufacturing processes, a tool solidifies or deposits material while following pre-planned trajectories to form solid beads. Many interesting problems arise in this context, among which one concerns the planning of trajectories for filling a planar shape as densely as possible. This is the problem we tackle in the present paper. Recent works have shown that allowing the bead width to vary along the trajectories helps increase the filling density. We present a novel technique that, given a deposition width range, constructs a set of closed beads whose width varies within the prescribed range and fill the input shape. The technique outperforms the state of the art in important metrics: filling density (while still guaranteeing the absence of bead overlap) and trajectories smoothness. We give a detailed geometric description of our algorithm, explore its behavior on example inputs and provide a statistical comparison with the state of the art. We show that it is possible to obtain high quality fabricated layers on commodity FDM printers.

Technical Paper
Utilizing Handheld Wind Feedback to Expand the Perception of Environmental Wind From Stationary Device

Chiao-En Hsieh, Yu-Ta Chen, Hao-Chen Wang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung

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In this paper, we present a hybrid-haptic feedback system with a stationary fan and wireless controller with a fan. To explore the possibility of using our system to expand the users’ perception of environmental wind, we investigate the users’ perception of the wind blowing area combined with different distances and handheld wind speeds. The results show that compared with using the stationary fan only, the perceptional winds area is increased by at least 59.9% when using our hybrid-haptic device.

Poster
Using Convex Hull for Fast and Accurate Ellipse Detection

Zeyu Shen, Mingyang Zhao, Xiaohong Jia, Dong-Ming Yan

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We present a novel method for fast and accurate ellipse detection based on an efficient arc grouping strategy. We first extract edges from the input image, and then obtain smooth arcs by recognizing sharp turns and inflexion points. To speed up ellipse generation, we group arcs by three intuitive yet more efficient rules, followed by a validation and a more distinctive cluster scheme to further improve the accuracy. Our approach achieves promising results on both synthetic and three real-world datasets.

Poster
Unsupervised Learning of Visual Representations by Solving Shuffled Long Video-frames Temporal Order Prediction

Fatemeh Siar, Amin Gheibi, Ali Mohades

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There is lots of hidden information behind the sequential data and their sequences. We proposed a model for learning visual representation by solving order prediction task. We concatenated the frame pairs, instead of concatenating the feature pairs. This concatenation makes it possible to apply a 3D-CNN to extract features from the frame pairs. Also, we proposed a new grouping, which have achieved 80 percent accuracy on average. We have modified the shuffled video clips order prediction task to the shuffled frame order prediction, by selecting a frame from each clip, by random. Then this task was solved by applying our model.

Poster
Unsupervised K-modal Styled Content Generation

Omry Sendik, Dani Lischinski, Daniel Cohen-Or

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The emergence of deep generative models has recently enabled the automatic generation of massive amounts of graphical content, both in 2D and in 3D. Generative Adversarial Networks (GANs) and style control mechanisms, such as Adaptive Instance Normalization (AdaIN), have proved particularly effective in this context, culminating in the state-of-the-art StyleGAN architecture. While such models are able to learn diverse distributions, provided a sufficiently large training set, they are not well-suited for scenarios where the distribution of the training data exhibits a multi-modal behavior. In such cases, reshaping a uniform or normal distribution over the latent space into a complex multi-modal distribution in the data domain is challenging, and the generator might fail to sample the target distribution well. Furthermore, existing unsupervised generative models are not able to control the mode of the generated samples independently of the other visual attributes, despite the fact that they are typically disentangled in the training data. In this paper, we introduce uMM-GAN, a novel architecture designed to better model multi-modal distributions, in an unsupervised fashion. Building upon the StyleGAN architecture, our network learns multiple modes, in a completely unsupervised manner, and combines them using a set of learned weights. We demonstrate that this approach is capable of effectively approximating a complex distribution as a superposition of multiple simple ones. We further show that uMM-GAN effectively disentangles between modes and style, thereby providing an independent degree of control over the generated content.

Technical Paper
Unpaired Motion Style Transfer From Video to Animation

Kfir Aberman, Yijia Weng, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen

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Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation. Most existing data-driven approaches are supervised and rely on paired data, where motions with the same content are performed in different styles. In addition, these approaches are limited to transfer of styles that were seen during training. In this paper, we present a novel data-driven framework for motion style transfer, which learns from an unpaired collection of motions with style labels, and enables transferring motion styles not observed during training. Furthermore, our framework is able to extract motion styles directly from videos, bypassing 3D reconstruction, and apply them to the 3D input motion. Our style transfer network encodes motions into two latent codes, for content and for style, each of which plays a different role in the decoding (synthesis) process. While the content code is decoded into the output motion by several temporal convolutional layers, the style code modifies deep features via temporally invariant adaptive instance normalization (AdaIN). Moreover, while the content code is encoded from 3D joint rotations, we learn a common embedding for style from either 3D or 2D joint positions, enabling style extraction from videos. Our results are comparable to the state-of-the-art, despite not requiring paired training data, and outperform other methods when transferring previously unseen styles. To our knowledge, we are the first to demonstrate style transfer directly from videos to 3D animations - an ability which enables one to extend the set of style examples far beyond motions captured by MoCap systems.

Technical Paper
Uncertainty Quantification for Multi-scan Registration

Xiangru Huang, Zhenxiao Liang, Qixing Huang

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A fundamental problem in scan-based 3D reconstruction is to align the depth scans under different camera poses into the same coordinate system. While there are abundant algorithms on aligning depth scans, few methods have focused on assessing the quality of a solution. This quality checking problem is vital, as we need to determine whether the current scans are sufficient or not and where to install additional scans to improve the reconstruction. On the other hand, this problem is fundamentally challenging because the underlying ground-truth is generally unavailable, and it is challenging to predict alignment errors such as global drifts manually. In this paper, we introduce a local uncertainty framework for geometric alignment algorithms. Our approach enjoys several appealing properties, such as it does not require re-sampling the input, no need for the underlying ground-truth, informative, and high computational efficiency. We apply this framework to two multi-scan alignment formulations, one minimizes geometric distances between pairs of scans, and another simultaneously aligns the input scans with a deforming model. The output of our approach can be seamlessly integrated with view selection, enabling uncertainty-aware view planning. Experimental results and user studies justify the effectiveness of our approach on both synthetic and real datasets.

Technical Paper