SIGGRAPH 2018 Papers

ACM SIGGRAPH Conference

Decision breakdown

167papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Rule-Free Sewing Pattern Adjustment with Precision and Efficiency

Huamin Wang

Expand abstract

Being able to customize sewing patterns for different human bodies without using any pre-defined adjustment rule will not only improve the realism of virtual humans in the entertainment industry, but also deeply affect the fashion industry by making fast fashion and made-to-measure garments more accessible. To meet the requirement set by the fashion industry, a sewing pattern adjustment system must be both efficient and precise, which unfortunately cannot be achieved by existing techniques. In this paper, we propose to solve sewing pattern adjustment as a nonlinear optimization problem immediately, rather than in two phases: a garment shape optimization phase and an inverse pattern design phase as in previous systems. This allows us to directly minimize the objective function that evaluates the fitting quality of the garment sewn from a pattern, without any compromise caused by the nonexistence of the solution to inverse pattern design. To improve the efficiency of our system, we carry out systematic research on a variety of optimization topics, including pattern parametrization, initialization, an inexact strategy, acceleration, and CPU-GPU implementation. We verify the usability of our system through automatic grading tests and made-to-measure tests. Designers and pattern makers confirm that our pattern results are able to preserve design details and their fitting qualities are acceptable. In our computational experiment, the system further demonstrates its efficiency, reliability, and flexibility of handling various pattern designs. While our current system still needs to overcome certain limitations, we believe it is a crucial step toward fully automatic pattern design and adjustment in the future.

Technical Paper
Robust Solving of Optical Motion Capture Data by Denoising

Daniel Holden*

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Raw optical motion capture data often includes errors such as occluded markers, mislabeled markers, and high frequency noise or jitter. Typically these errors must be fixed by hand - an extremely time-consuming and tedious task. Due to this, there is a large demand for tools or techniques which can alleviate this burden. In this research we present a tool that sidesteps this problem, and produces joint transforms directly from raw marker data (a task commonly called "solving") in a way that is extremely robust to errors in the input data using the machine learning technique of denoising. Starting with a set of marker configurations, and a large database of skeletal motion data such as the CMU motion capture database [CMU 2013b], we synthetically reconstruct marker locations using linear blend skinning and apply a unique noise function for corrupting this marker data - randomly removing and shifting markers to dynamically produce billions of examples of poses with errors similar to those found in real motion capture data. We then train a deep denoising feed-forward neural network to learn a mapping from this corrupted marker data to the corresponding transforms of the joints. Once trained, our neural network can be used as a replacement for the solving part of the motion capture pipeline, and, as it is very robust to errors, it completely removes the need for any manual clean-up of data. Our system is accurate enough to be used in production, generally achieving precision to within a few millimeters, while additionally being extremely fast to compute with low memory requirements.

Technical Paper
Reversible Jump Metropolis Light Transport Using Inverse Mappings

Benedikt Bitterli, Wenzel Jakob, Jan Novák, Wojciech Jarosz

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We study Markov Chain Monte Carlo (MCMC) methods operating in primary sample space and their interactions with multiple sampling techniques. We observe that incorporating the sampling technique into the state of the Markov Chain, as done in Multiplexed Metropolis Light Transport, impedes the ability of the chain to properly explore the path space, as transitions between sampling techniques lead to disruptive alterations of path samples. To address this issue, we reformulate Multiplexed MLT in the Reversible Jump MCMC framework (RJMCMC) and introduce inverse sampling techniques that turn light paths into the random numbers that would produce them. This allows us to formulate a novel perturbation that can locally transition between sampling techniques without changing the geometry of the path, and we derive the correct acceptance probability using RJMCMC. We investigate how to generalize this concept to non-invertible sampling techniques commonly found in practice, and introduce probabilistic inverses that extend our perturbation to cover most sampling methods found in light transport simulations. Our theory reconciles the inverses with RJMCMC yielding an unbiased algorithm, which we call Reversible Jump MLT. We verify the correctness of our implementation in canonical and practical scenarios and demonstrate improved temporal coherence, decrease in structured artifacts, and faster convergence on a wide variety of scenes.

TOG Paper
Rendering Specular Microgeometry with Wave Optics

Ling-Qi Yan, Milos Hasan, Bruce Walter, Steve Marschner, Ravi Ramamoorthi

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Simulation of light reflection from specular surfaces is a core problem of computer graphics. Existing solutions either make the approximation of providing only a large-area average solution in terms of a fixed BRDF (ignoring spatial detail), or are specialized for specific microgeometry (e.g. 1D scratches), or are based only on geometric optics (which is an approximation to more accurate wave optics). We design the first rendering algorithm based on a wave optics model that is also able to compute spatially-varying specular highlights with high-resolution detail on general surface microgeometry. We compute a wave optics reflection integral over the coherence area; our solution is based on approximating the phase-delay grating representation of a micron-resolution surface heightfield using Gabor kernels. We found that the appearance difference between the geometric and wave solution is more dramatic when spatial detail is taken into account. The visualizations of the corresponding BRDF lobes differ significantly. Moreover, the wave optics solution varies as a function of wavelength, predicting noticeable color effects in the highlights. Our results show both single-wavelength and spectral solution to reflection from common everyday objects, such as brushed, scratched and bumpy metals.

Technical Paper
Reconstructing Scenes with Mirror and Glass Surfaces

Thomas Whelan, Michael Goesele, Steven J. Lovegrove, Julian Straub, Simon Green, Richard Szeliski, Steven Butterfield, Shobhit Verma, Richard Newcombe

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Planar reflective surfaces such as glass and mirrors are notoriously hard to reconstruct for most current 3D scanning techniques. When treated naïvely, they introduce duplicate scene structures, effectively destroying the reconstruction altogether. Our key insight is that an easy to identify structure attached to the scanner---in our case an AprilTag---can yield reliable information about the existence and the geometry of glass and mirror surfaces in a scene. We introduce a fully automatic pipeline that allows us to reconstruct the geometry and extent of planar glass and mirror surfaces while being able to distinguish between the two. Furthermore, our system can automatically segment observations of multiple reflective surfaces in a scene based on their estimated planes and locations. In the proposed setup, minimal additional hardware is needed to create high-quality results. We demonstrate this using reconstructions of several scenes with a variety of real mirrors and glass.

Technical Paper
Real-Time Data-Driven Interactive Rough Sketch Inking

Edgar Simo-Serra, Satoshi Iizuka, Hiroshi Ishikawa

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We present an interactive approach for inking, which is the process of turning a pencil rough sketch into a clean line drawing. The approach, which we call the Smart Inker, consists of several "smart" tools that intuitively react to user input, while guided by the input rough sketch, to efficiently and naturally connect lines, erase shading, and fine-tune the line drawing output. Our approach is data-driven: the tools are based on fully convolutional networks, which we train to exploit both the user edits and inaccurate rough sketch to produce accurate line drawings, allowing high-performance interactive editing in real-time on a variety of challenging rough sketch images. For the training of the tools, we developed two key techniques: one is the creation of training data by simulation of vague and quick user edits; the other is a line normalization based on learning from vector data. These techniques, in combination with our sketch-specific data augmentation, allow us to train the tools on heterogeneous data without actual user interaction. We validate our approach with an in-depth user study, comparing it with professional illustration software, and show that our approach is able to reduce inking time by a factor of 1.8X, while improving the results of amateur users.

Technical Paper
Rapid Deployment of Curved Surfaces via Programmable Auxetics

Mina Konakovic-Lukovic, Julian Panetta, Keenan Crane, Mark Pauly

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Deployable structures are physical mechanisms that can easily transition between two or more geometric configurations; such structures enable industrial, scientific, and consumer applications at a wide variety of scales. This paper develops novel deployable structures that can approximate a large class of doubly-curved surfaces and are easily actuated from a flat initial state via inflation or gravitational loading. The structures are based on two-dimensional rigid mechanical linkages that implicitly encode the curvature of the target shape via a user-programmable pattern that permits locally isotropic scaling under load. We explicitly characterize the shapes that can be realized by such structures---in particular, we show that they can approximate target surfaces of positive mean curvature and bounded scale distortion relative to a given reference domain. Based on this observation, we develop efficient computational design algorithms for approximating a given input geometry. The resulting designs can be rapidly manufactured via digital fabrication technologies such as laser cutting, CNC milling, or 3D printing. We validate our approach through a series of physical prototypes and present several application case studies, ranging from surgical implants to large-scale deployable architecture.

Technical Paper
Quadrangulation Through Morse-Parameterization Hybridization

Xianzhong Fang, Hujun Bao, Yiying Tong, Mathieu Desbrun, Jin Huang

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We introduce an approach to quadrilateral meshing of arbitrary triangulated surfaces that combines the theoretical guarantees of Morse-based approaches with the practical advantages of parameterization methods. We first construct, through an eigensolver followed by a few Gauss-Newton iterations, a periodic four-dimensional vector field that aligns with a user-provided frame field and/or a set of features over the input mesh. A field-aligned parameterization is then greedily computed along a spanning tree based on the Dirichlet energy of the optimal periodic vector field, from which quad elements are efficiently extracted over most of the surface. The few regions not yet covered by elements are then upsampled and the first component of the periodic vector field is used as a Morse function to extract the remaining quadrangles. This hybrid parameterization- and Morse-based quad meshing method is not only fast (the parameterization is greedily constructed, and the Morse function only needs to be upsampled in the few uncovered patches), but is guaranteed to provide a feature-aligned quad mesh with non-degenerate cells that closely matches the input frame field over an arbitrary surface. We show that our approach is much faster than Morse-based techniques since it does not require a densely tessellated input mesh, and is significantly more robust than parameterization-based techniques on models with complex features.

Technical Paper
Progressive Parameterizations

Ligang Liu, Chunyang Ye, Ruiqi Ni, Xiao-Ming Fu

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We propose a novel approach, called Progressive Parameterizations, to compute foldover-free parameterizations with low isometric distortion on disk topology meshes. Instead of using the input mesh as a reference to define the objective function, we introduce a progressive reference that contains bounded distortion to the parameterized mesh and is as close as possible to the input mesh. After optimizing the bounded distortion energy between the progressive reference and the parameterized mesh, the parameterized mesh easily approaches the progressive reference, thereby also coming close to the input. By iteratively generating the progressive reference and optimizing the bounded distortion energy to update the parameterized mesh, our algorithm achieves high-quality parameterizations with strong practical reliability and high efficiency. We have demonstrated that our algorithm succeeds on a massive test data set containing over 20712 complex disk topology meshes. Compared to the state-of-the-art methods, our method has achieved higher computational efficiency and practical reliability.

Technical Paper
Pressure Boundaries for Implicit Incompressible SPH

Stefan Band, Christoph Gissler, Markus Ihmsen, Jens Cornelis, Andreas Peer, Matthias Teschner

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Implicit incompressible SPH (IISPH) solves a pressure Poisson equation (PPE). While the solution of the PPE provides pressure at fluid samples, the embedded boundary handling does not compute pressure at boundary samples. Instead, IISPH uses various approximations to remedy this deficiency. In this article, we illustrate the issues of these IISPH approximations. We particularly derive Pressure Boundaries, a novel boundary handling that overcomes previous IISPH issues by the computation of physically meaningful pressure values at boundary samples. This is basically achieved with an extended PPE. We provide a detailed description of the approach that focuses on additional technical challenges due to the incorporation of boundary samples into the PPE. We therefore use volume-centric SPH discretizations instead of typically used density-centric ones. We further analyze the properties of the proposed boundary handling and compare it to the previous IISPH boundary handling. In addition to the fact that the proposed boundary handling provides physically meaningful pressure and pressure gradients at boundary samples, we show further benefits, such as reduced pressure oscillations, improved solver convergence, and larger possible time steps. The memory footprint of fluid samples is reduced and performance gain factors of up to five compared to IISPH are presented.

TOG Paper
Predictive and Generative Neural Networks for Object Functionality

Ruizhen Hu, Zihao Yan, Jingwen Zhang, Oliver van Kaick, Ariel Shamir, Hao (Richard) Zhang, Hui Huang

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Humans can predict the functionality of an object even without any surroundings, since their knowledge and experience would allow them to "hallucinate" the interaction or usage scenarios involving the object. We develop predictive and generative deep convolutional neural networks to replicate this feat. Specifically, our work focuses on functionalities of man-made 3D objects characterized by human-object or object-object interactions. Our networks are trained on a database of scene contexts, called interaction contexts, each consisting of a central object and one or more surrounding objects, that represent object functionalities. Given a 3D object in isolation, our functional similarity network (fSIM-NET), a variation of the triplet network, is trained to predict the functionality of the object by inferring functionality-revealing interaction contexts. fSIM-NET is complemented by a generative network (iGEN-NET) and a segmentation network (iSEG-NET). iGEN-NET takes a single voxelized 3D object with a functionality label and synthesizes a voxelized surround, i.e., the interaction context which visually demonstrates the corresponding functionality. iSEG-NET further separates the interacting objects into different groups according to their interaction types.

Technical Paper
Precomputed Panel Solver for Aerodynamics Simulation

Haoran Xie, Takeo Igarashi, Kazunori Miyata

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In this article, we introduce an efficient and versatile numerical aerodynamics model for general three-dimensional geometry shapes in potential flow. The proposed model has low computational cost and achieves an accuracy of moderate fidelity for the aerodynamic loads for a given glider shape. In the geometry preprocessing steps of our model, lifting-wing surfaces are recognized, and wake panels are generated automatically along the trailing edges. The proposed aerodynamics model improves the potential theory-based panel method. Furthermore, a new quadratic expression for aerodynamic forces and moments is proposed. It consists of geometry-dependent aerodynamic coefficient matrices and has a continuous representation for the drag/lift-force coefficients. Our model enables natural and real-time aerodynamics simulations combined with general rigid-body simulators for interactive animation. We also present a design system for original gliders. It uses an assembly-based modeling interface and achieves interactive feedback by leveraging the partwise precomputation enabled by our method. We illustrate that one can easily design various flyable gliders using our system.

TOG Paper
Polyhedral Voronoi Diagrams for Additive Manufacturing

Jonàs Martínez, Samuel Hornus, Haichuan Song, Sylvain Lefebvre

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A critical advantage of additive manufacturing is its ability to fabricate complex small-scale structures. These microstructures can be understood as a metamaterial: they exist at a much smaller scale than the volume they fill, and are collectively responsible for an average elastic behavior different from that of the base printing material making the fabricated object lighter and/or flexible along specific directions. In addition, the average behavior can be graded spatially by progressively modifying the micro structure geometry. The definition of a microstructure is a careful trade-off between the geometric requirements of manufacturing and the properties one seeks to obtain within a shape: in our case a wide range of elastic behaviors. Most existing microstructures are designed for stereolithography (SLA) and laser sintering (SLS) processes. The requirements are however different than those of continuous deposition systems such as fused filament fabrication (FFF), for which there is currently a lack of microstructures enabling graded elastic behaviors. In this work we introduce a novel type of microstructures that strictly enforce all the requirements of FFF-like processes: continuity, self-support and overhang angles. They offer a range of orthotropic elastic responses that can be graded spatially. This allows to fabricate parts usually reserved to the most advanced technologies on widely available inexpensive printers that also benefit from a continuously expanding range of materials.

Technical Paper
Point Convolutional Neural Networks by Extension Operators

Matan Atzmon, Haggai Maron, Yaron Lipman

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This paper presents Point Convolutional Neural Networks (PCNN): a novel framework for applying convolutional neural networks to point clouds. The framework consists of two operators: extension and restriction, mapping point cloud functions to volumetric functions and vise-versa. A point cloud convolution is defined by pull-back of the Euclidean volumetric convolution via an extension-restriction mechanism. The point cloud convolution is computationally efficient, invariant to the order of points in the point cloud, robust to different samplings and varying densities, and translation invariant, that is the same convolution kernel is used at all points. PCNN generalizes image CNNs and allows readily adapting their architectures to the point cloud setting. Evaluation of PCNN on three central point cloud learning benchmarks convincingly outperform competing point cloud learning methods, and the vast majority of methods working with more informative shape representations such as surfaces and/or normals.

Technical Paper
Physics-Inspired Garment Recovery from a Single-View Image

Shan Yang, Zherong Pan, Tanya Amert, Ke Wang, Licheng Yu, Tamara Berg, Ming C. Lin

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Most recent garment capturing techniques rely on acquiring multiple views of clothing, which may not always be readily available, especially in the case of pre-existing photographs from the web. As an alternative, we propose a method that is able to compute a 3D model of a human body and its outfit from a single photograph with little human interaction. Our algorithm is not only able to capture the global shape and overall geometry of the clothing, it can also extract the physical properties (i.e., material parameters needed for simulation) of cloth. Unlike previous methods using full 3D information (i.e., depth, multi-view images, or sampled 3D geometry), our approach achieves garment recovery from a single-view image by using physical, statistical, and geometric priors and a combination of parameter estimation, semantic parsing, shape/pose recovery, and physics-based cloth simulation. We demonstrate the effectiveness of our algorithm by re-purposing the reconstructed garments for virtual try-on and garment transfer applications and for cloth animation on digital characters.

TOG Paper
Physical Simulation of Environmentally Induced Thin Shell Deformation

Hsiao-yu Chen, Arnav Sastry, Wim M. van Rees, Etienne Vouga

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We present a physically accurate low-order elastic shell model that incorporates active material response to dynamically changing stimuli such as heat, moisture, and growth. Our continuous formulation of the geometrically non-linear elastic energy derives from the principles of differential geometry, and as such naturally incorporates shell thickness, non-zero rest curvature, and physical material properties. By modeling the environmental stimulus as local, dynamic changes in the rest metric of the material, we are able to solve for the corresponding shape changes by integrating the equations of motions given this non-Euclidean rest state. We present models for differential growth and shrinking due to moisture and temperature gradients along and across the surface, and incorporate anisotropic growth by defining an intrinsic machine direction within the material. Comparisons with experiments and volumetric finite elements show that our simulations achieve excellent qualitative and quantitative agreement. By combining the reduced-order shell theory with appropriate physical models, our approach accurately captures all the physical phenomena while avoiding expensive volumetric discretization of the shell volume.

Technical Paper
Perception-Driven Semi-Structured Boundary Vectorization

Shayan Hoshyari, Edoardo Alberto Dominici, Alla Sheffer, Nathan Carr, Zhaowen Wang, Duygu Ceylan, I-Chao Shen

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Artist-drawn images with distinctly colored, piecewise continuous boundaries, which we refer to as semi-structured imagery, are very common in online raster databases and typically allow for a perceptually unambiguous mental vector interpretation. Yet, perhaps surprisingly, existing vectorization algorithms frequently fail to generate these viewer-expected interpretations on such imagery. In particular, the vectorized region boundaries they produce frequently diverge from those anticipated by viewers. We propose a new approach to region boundary vectorization that targets semi-structured inputs and leverages observations about human perception of shapes to generate vector images consistent with viewer expectations. When viewing raster imagery observers expect the vector output to be an accurate representation of the raster input. However, perception studies suggest that viewers implicitly account for the lossy nature of the rasterization process and mentally smooth and simplify the observed boundaries. Our core algorithmic challenge is to balance these conflicting cues and obtain a piecewise continuous vectorization whose discontinuities, or corners, are aligned with human expectations. Our framework centers around a simultaneous spline fitting and corner detection method that combines a learned metric, that approximates human perception of boundary discontinuities on raster inputs, with perception-driven algorithmic discontinuity analysis. The resulting method balances local cues provided by the learned metric with global cues obtained by balancing simplicity and continuity expectations. Given the finalized set of corners, our framework connects those using simple, continuous curves that capture input regularities. We demonstrate our method on a range of inputs and validate its superiority over existing alternatives via an extensive comparative user study.

Technical Paper
Perception-Aware Modeling and Fabrication of Digital Drawing Tools

Michal Piovarci, David I.W. Levin, Danny M. Kaufman, Piotr Didyk

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Digital drawing is becoming a favorite technique for many artists. It allows for quick swaps between different materials, reverting changes, and applying selective modifications to finished artwork. These features enable artists to be more efficient and creative. A significant disadvantage of digital drawing is poor haptic feedback. Artists are usually limited to one surface and a few different stylus nibs, and while they try to find a combination that suits their needs, this is typically challenging. In this work, we address this problem and propose a method for designing, evaluating, and optimizing different stylus designs. We begin with collecting a representative set of traditional drawing tools. We measure their physical properties and conduct a user experiment to build a perceptual space that encodes perceptually-relevant attributes of drawing materials. The space is optimized to both explain our experimental data and correlate it with measurable physical properties. To embed new drawing tool designs into the space without conducting additional experiments and measurements, we propose a new, data-driven simulation technique for characterizing stylus-surface interaction. We finally leverage the perceptual space, our simulation, and recent advancements in multi-material 3D printing to demonstrate the application of our system in the design of new digital drawing tools that mimic traditional drawing materials.

Technical Paper
Parametric Directional Coding for Precomputed Sound Propagation

Nikunj Raghuvanshi, John Snyder

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Convincing audio for games and virtual reality requires modeling directional propagation effects. The initial sound's arrival direction is particularly salient and derives from multiply-diffracted paths in complex scenes. When source and listener straddle occluders, the initial sound and multiply-scattered reverberation stream through gaps and portals, helping the listener navigate. Geometry near the source and/or listener reveals its presence through anisotropic reflections. We propose the first precomputed wave technique to capture such directional effects in general scenes comprising millions of polygons. These effects are formally represented with the 9D directional response function of 3D source and listener location, time, and direction at the listener, making memory use the major concern. We propose a novel parametric encoder that compresses this function within a budget of ~100MB for large scenes, while capturing many salient acoustic effects indoors and outdoors. The encoder is complemented with a lightweight signal processing algorithm whose filtering cost is largely insensitive to the number of sound sources, resulting in an immediately practical system.

Technical Paper
P2P-NET: Bidirectional Point Displacement Net for Shape Transform

Kangxue Yin, Hui Huang, Daniel Cohen-Or, Hao (Richard) Zhang

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We introduce P2P-NET, a general-purpose deep neural network which learns geometric transformations between point-based shape representations from two domains, e.g., meso-skeletons and surfaces, partial and complete scans, etc. The architecture of the P2P-NET is that of a bi-directional point displacement network, which transforms a source point set to a prediction of the target point set with the same cardinality, and vice versa, by applying point-wise displacement vectors learned from data. P2P-NET is trained on paired shapes from the source and target domains, but without relying on point-to-point correspondences between the source and target point sets. The training loss combines two uni-directional geometric losses, each enforcing a shape-wise similarity between the predicted and the target point sets, and a cross-regularization term to encourage consistency between displacement vectors going in opposite directions. We develop and present several different applications enabled by our general-purpose bidirectional P2P-NET to highlight the effectiveness, versatility, and potential of our network in solving a variety of point-based shape transformation problems.

Technical Paper