SIGGRAPH Asia 2023 Papers

ACM SIGGRAPH Asia Conference

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223papers

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Extended Path Space Manifolds for Physically Based Differentiable Rendering

Jiankai Xing, Xuejun Hu, Fujun Luan, Ling-Qi Yan, Kun Xu

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Physically based differentiable rendering has become an increasingly important topic in recent years. A common pipeline computes local color derivatives of light paths or pixels with respect to arbitrary scene parameters, and enables optimizing or recovering the scene parameters through iterative gradient descent by minimizing the difference between rendered and target images. However, existing approaches cannot robustly handle complex illumination effects including reflections, refractions, caustics, shadows, and highlights, especially when the initial and target locations of such illumination effects are not close to each other in the image space. To address this problem, we propose a novel data structure named extended path space manifolds. The manifolds are defined in the combined space of path vertices and scene parameters. By enforcing geometric constraints, the path vertices could be implicitly and uniquely determined by perturbed scene parameters. This enables the manifold to track specific illumination effects and the corresponding paths, i.e., specular paths will still be specular paths after scene parameters are perturbed. Besides, the path derivatives with respect to scene parameters could be computed by solving small linear systems. We further propose a physically based differentiable rendering method built upon the theoretical results of extended path space manifolds. By incorporating the path derivatives computed from the manifolds and an optimal transport based loss function, our method is demonstrated to be more effective and robust than state-of-the-art approaches in inverse rendering applications involving complex illumination effects.

Technical Paper
Efficient Visualization of Light Pollution for the Night Sky

Yoshinori Dobashi, Naoto Ishikawa, Kei Iwasaki

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Artificial light sources make our daily life convenient, but cause a severe problem called light pollution. We propose a novel system for efficient visualization of light pollution in the night sky. Numerous methods have been proposed for rendering the sky, but most of these focus on rendering of the daytime or the sunset sky where the sun is the only, or dominant light source. For the visualization of the light pollution, however, we must consider many city light sources on the ground, resulting in excessive computational cost. We address this problem by precomputing a set of intensity distributions for the sky illuminated by city light at various locations and with different atmospheric conditions. We apply a principal component analysis and fast Fourier transform to the precomputed distributions, allowing us to efficiently visualize the extent of the light pollution. Using this method, we can achieve one to two orders of magnitudes faster computation compared to a naive approach that simply accumulates the scattered intensity for each viewing ray. Furthermore, the fast computation allows us to interactively solve the inverse problem that determines the city light intensity needed to reduce light pollution. Our system provides the user with both a forward and inverse investigation tool for the study and minimization of light pollution.

Technical Paper
Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input

Donglai Xiang, Fabian Prada, Zhe Cao, Kaiwen Guo, Chenglei Wu, Jessica Hodgins, Timur Bagautdinov

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Clothing is an important part of human appearance but challenging to model in photorealistic avatars. In this work we present avatars with dynamically moving loose clothing that can be faithfully driven by sparse RGB-D inputs as well as body and face motion. We propose a Neural Iterative Closest Point (N-ICP) algorithm that can efficiently track the coarse garment shape given sparse depth input. Given the coarse tracking results, the input RGB-D images are then remapped to texel-aligned features, which are fed into the drivable avatar models to faithfully reconstruct appearance details. We evaluate our method against recent image-driven synthesis baselines, and conduct a comprehensive analysis of the N-ICP algorithm. We demonstrate that our method can generalize to a novel testing environment, while preserving the ability to produce high-fidelity and faithful clothing dynamics and appearance.

Technical Paper
DreamEditor: Text-Driven 3D Scene Editing with Neural Fields

Jingyu Zhuang, Chen Wang, Liang Lin, Lingjie Liu, Guanbin Li

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Neural fields have achieved impressive advancements in view synthesis and scene reconstruction. However, editing these neural fields remains challenging due to the implicit encoding of geometry and texture information. In this paper, we propose DreamEditor, a novel framework that enables users to perform controlled editing of neural fields using text prompts. By representing scenes as mesh-based neural fields, DreamEditor allows localized editing within specific regions. DreamEditor utilizes the text encoder of a pretrained text-to-Image diffusion model to automatically identify the regions to be edited based on the semantics of the text prompts. Subsequently, DreamEditor optimizes the editing region and aligns its geometry and texture with the text prompts through score distillation sampling [Poole et al. 2022]. Extensive experiments have demonstrated that DreamEditor can accurately edit neural fields of real-world scenes according to the given text prompts while ensuring consistency in irrelevant areas. DreamEditor generates highly realistic textures and geometry, significantly surpassing previous works in both quantitative and qualitative evaluations.

Technical Paper
Discontinuity-Aware 2D Neural Fields

Yash Belhe, Michael Gharbi, Matt Fisher, Iliyan Georgiev, Ravi Ramamoorthi, Tzu-Mao Li

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Neural image representations offer the possibility of high fidelity, compact storage, and resolution-independent accuracy, providing an attractive alternative to traditional pixel- and grid-based representations. However, coordinate neural networks fail to capture discontinuities present in the image and tend to blur across them; we aim to address this challenge. In many cases, such as rendered images, vector graphics, diffusion curves, or solutions to partial differential equations, the locations of the discontinuities are known. We take those locations as input, represented as linear, quadratic, or cubic Bézier curves, and construct a feature field that is discontinuous across these locations and smooth everywhere else. Finally, we use a shallow multi-layer perceptron to decode the features into the signal value. To construct the feature field, we develop a new data structure based on a curved triangular mesh, with features stored on the vertices and on a subset of the edges that are marked as discontinuous. We show that our method can be used to compress a 100, 0002-pixel rendered image into a 25MB file; can be used as a new diffusion-curve solver by combining with Monte-Carlo-based methods or directly supervised by the diffusion-curve energy; or can be used for compressing 2D physics simulation data.

Technical Paper