SIGGRAPH Asia 2018 Papers

ACM SIGGRAPH Asia Conference

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112papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Aerial Path Planning for Urban Scene Reconstruction: A Continuous Optimization Method and Benchmark

Neil Smith, Nils Moehrle, Michael Goesele, Wolfgang Heidrich

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Small unmanned aerial vehicles (UAVs) are ideal capturing devices for high-resolution urban 3D reconstructions using multi-view stereo. Nevertheless, practical considerations such as safety usually mean that access to the scan target is often only available for a short amount of time, especially in urban environments. It therefore becomes crucial to perform both view and path planning to minimize flight time while ensuring complete and accurate reconstructions. In this work, we address the challenge of automatic view and path planning for UAV-based aerial imaging with the goal of urban reconstruction from multi-view stereo. To this end, we develop a novel continuous optimization approach using heuristics for multi-view stereo reconstruction quality and apply it to the problem of path planning. Even for large scan areas, our method generates paths in only a few minutes, and is therefore ideally suited for deployment in the field. To evaluate our method, we introduce and describe a detailed benchmark dataset for UAV path planning in urban environments which can also be used to evaluate future research efforts on this topic. Using this dataset and both synthetic and real data, we demonstrate survey-grade urban reconstructions with ground resolutions of 1 cm or better on large areas (30 000 m 2 ).

Technical Paper
Adaptive O-CNN: A Patch-based Deep Representation of 3D Shapes

Peng-Shuai Wang, Chun-Yu Sun, Yang Liu, Xin Tong

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We present an Adaptive Octree-based Convolutional Neural Network (Adaptive O-CNN) for efficient 3D shape encoding and decoding. Different from volumetric-based or octree-based CNN methods that represent a 3D shape with voxels in the same resolution, our method represents a 3D shape adaptively with octants at different levels and models the 3D shape within each octant with a planar patch. Based on this adaptive patch-based representation, we propose an Adaptive O-CNN encoder and decoder for encoding and decoding 3D shapes. The Adaptive O-CNN encoder takes the planar patch normal and displacement as input and performs 3D convolutions only at the octants at each level, while the Adaptive O-CNN decoder infers the shape occupancy and subdivision status of octants at each level and estimates the best plane normal and displacement for each leaf octant. As a general framework for 3D shape analysis and generation, the Adaptive O-CNN not only reduces the memory and computational cost, but also offers better shape generation capability than the existing 3D-CNN approaches. We validate Adaptive O-CNN in terms of efficiency and effectiveness on different shape analysis and generation tasks, including shape classification, 3D autoencoding, shape prediction from a single image, and shape completion for noisy and incomplete point clouds.

Technical Paper
Acquiring spatially varying appearance of printed holographic surfaces

Antoine Toisoul, Daljit Singh J. Dhillon, Abhijeet Ghosh

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We present two novel and complimentary approaches to measure diffraction effects in commonly found planar spatially varying holographic surfaces. Such surfaces are increasingly found in various decorative materials such as gift bags, holographic papers, clothing and security holograms, and produce impressive visual effects that have not been previously acquired for realistic rendering. Such holographic surfaces are usually manufactured with one dimensional diffraction gratings that are varying in periodicity and orientation over an entire sample in order to produce a wide range of diffraction effects such as gradients and kinematic (rotational) effects. Our proposed methods estimate these two parameters and allow an accurate reproduction of these effects in real-time. The first method simply uses a point light source to recover both the grating periodicity and orientation in the case of regular and stochastic textures. Under the assumption that the sample is made of the same repeated diffractive tile, good results can be obtained using just one to five photographs on a wide range of samples. The second method is based on polarization imaging and enables an independent high resolution measurement of the grating orientation and relative periodicity at each surface point. The method requires a minimum of four photographs for accurate results, does not assume repetition of an exemplar tile, and can even reveal minor fabrication defects. We present point light source renderings with both approaches that qualitatively match photographs, as well as real-time renderings under complex environmental illumination.

Technical Paper
Accurate Dissipative Forces in Optimization Integrators

George E. Brown, Matthew Overby, Zahra Forootaninia, Rahul Narain

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We propose a method for accurately simulating dissipative forces in deformable bodies when using optimization-based integrators. We represent such forces using dissipation functions which may be nonlinear in both positions and velocities, enabling us to model a range of dissipative effects including Coulomb friction, Rayleigh damping, and power-law dissipation. We propose a general method for incorporating dissipative forces into optimization-based time integration schemes, which hitherto have been applied almost exclusively to systems with only conservative forces. To improve accuracy and minimize artificial damping, we provide an optimization-based version of the second-order accurate TR-BDF2 integrator. Finally, we present a method for modifying arbitrary dissipation functions to conserve linear and angular momentum, allowing us to eliminate the artificial angular momentum loss caused by Rayleigh damping.

Technical Paper
ALIGNet: Partial-Shape Agnostic Alignment via Unsupervised Learning

Rana Hanocka, Noa Fish, Zhenhua Wang, Raja Giryes, Shachar Fleishman, Daniel Cohen-Or

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The process of aligning a pair of shapes is a fundamental operation in computer graphics. Traditional approaches rely heavily on matching corresponding points or features to guide the alignment, a paradigm that falters when significant shape portions are missing. These techniques generally do not incorporate prior knowledge about expected shape characteristics, which can help compensate for any misleading cues left by inaccuracies exhibited in the input shapes. We present an approach based on a deep neural network, leveraging shape datasets to learn a shape-aware prior for source-to-target alignment that is robust to shape incompleteness. In the absence of ground truth alignments for supervision, we train a network on the task of shape alignment using incomplete shapes generated from full shapes for self-supervision. Our network, called ALIGNet , is trained to warp complete source shapes to incomplete targets, as if the target shapes were complete, thus essentially rendering the alignment partial-shape agnostic . We aim for the network to develop specialized expertise over the common characteristics of the shapes in each dataset, thereby achieving a higher-level understanding of the expected shape space to which a local approach would be oblivious. We constrain ALIGNet through an anisotropic total variation identity regularization to promote piecewise smooth deformation fields, facilitating both partial-shape agnosticism and post-deformation applications. We demonstrate that ALIGNet learns to align geometrically distinct shapes and is able to infer plausible mappings even when the target shape is significantly incomplete. We show that our network learns the common expected characteristics of shape collections without over-fitting or memorization, enabling it to produce plausible deformations on unseen data during test time.

Technical Paper
A radiative transfer framework for non-exponential media

Benedikt M. Bitterli, Srinath Ravichandran, Thomas Mueller, Magnus Wrenninge, Jan Novák, Steve Marschner, Wojciech Jarosz

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We develop a new theory of volumetric light transport for media with non-exponential free-flight distributions. Recent insights from atmospheric sciences and neutron transport demonstrate that such distributions arise in the presence of correlated scatterers, which are naturally produced by processes such as cloud condensation and fractal-pattern formation. Our theory formulates a non-exponential path integral as the result of averaging stochastic classical media, and we introduce practical models to solve the resulting averaging problem efficiently. Our theory results in a generalized path integral which allows us to handle non-exponential media using the full range of Monte Carlo rendering algorithms while enriching the range of achievable appearance. We propose parametric models for controlling the statistical correlations by leveraging work on stochastic processes, and we develop a method to combine such unresolved correlations (and the resulting non-exponential free-flight behavior) with explicitly modeled macroscopic heterogeneity. This provides a powerful authoring approach where artists can freely design the shape of the attenuation profile separately from the macroscopic heterogeneous density, while our theory provides a physically consistent interpretation in terms of a path space integral. We address important considerations for graphics including reciprocity and bidirectional rendering algorithms, all in the presence of surfaces and correlated media.

Technical Paper
A System for Acquiring, Processing, and Rendering Panoramic Light Field Stills for Virtual Reality

Ryan S. Overbeck, Daniel Erickson, Daniel Evangelakos, Matt Pharr, Paul Debevec

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We present a system for acquiring, processing, and rendering panoramic light field still photography for display in Virtual Reality (VR). We acquire spherical light field datasets with two novel light field camera rigs designed for portable and efficient light field acquisition. We introduce a novel real-time light field reconstruction algorithm that uses a per-view geometry and a disk-based blending field. We also demonstrate how to use a light field prefiltering operation to project from a high-quality offline reconstruction model into our real-time model while suppressing artifacts. We introduce a practical approach for compressing light fields by modifying the VP9 video codec to provide high quality compression with real-time, random access decompression. We combine these components into a complete light field system offering convenient acquisition, compact file size, and high-quality rendering while generating stereo views at 90Hz on commodity VR hardware. Using our system, we built a freely available light field experience application called Welcome to Light Fields featuring a library of panoramic light field stills for consumer VR which has been downloaded over 15,000 times.

Technical Paper
A Genetic Isometric Shape Correspondence Algorithm with Adaptive Sampling

Yusuf Sahillioglu

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We exploit the permutation creation ability of genetic optimization to find the permutation of one point set that puts it into correspondence with another one. To this end, we provide a genetic algorithm for the 3D shape correspondence problem, which is the main contribution of this article. As another significant contribution, we present an adaptive sampling approach that relocates the matched points based on the currently available correspondence via an alternating optimization. The point sets to be matched are sampled from two isometric (or nearly isometric) shapes. The sparse one-to-one correspondence, i.e., bijection, that we produce is validated both in terms of running time and accuracy in a comprehensive test suite that includes four standard shape benchmarks and state-of-the-art techniques.

Technical Paper
3D Fabrication with Universal Building Blocks and Pyramidal Shells

Xuelin Chen, Honghua Li, Chi-Wing Fu, Hao (Richard) Zhang, Daniel Cohen-Or, Baoquan Chen

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We introduce a computational solution for cost-efficient 3D fabrication using universal building blocks. Our key idea is to employ a set of universal blocks, which can be massively prefabricated at a low cost, to quickly assemble and constitute a significant internal core of the target object, so that only the residual volume need to be 3D printed online. We further improve the fabrication efficiency by decomposing the residual volume into a small number of printing-friendly pyramidal pieces. Computationally, we face a coupled decomposition problem: decomposing the input object into an internal core and residual, and decomposing the residual, to fulfill a combination of objectives for efficient 3D fabrication. To this end, we formulate an optimization that jointly minimizes the residual volume, the number of pyramidal residual pieces, and the amount of support waste when printing the residual pieces. To solve the optimization in a tractable manner, we start with a maximal internal core and iteratively refine it with local cuts to minimize the cost function. Moreover, to efficiently explore the large search space, we resort to cost estimates aided by pre-computation and avoid the need to explicitly construct pyramidal decompositions for each solution candidate. Results show that our method can iteratively reduce the estimated printing time and cost, as well as the support waste, and helps to save hours of fabrication time and much material consumption.

Technical Paper