RSS 2024 Papers

Robotics: Science and Systems

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134papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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iMESA: Incremental Distributed Optimization for Collaborative Simultaneous Localization and Mapping

Daniel McGann, Michael Kaess

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This paper introduces a novel incremental distributed back-end algorithm for Collaborative Simultaneous Localization and Mapping (C-SLAM). For real-world deployments, robotic teams require algorithms to compute a consistent state estimate accurately, within online runtime constraints, and with potentially limited communication. Existing centralized, decentralized, and distributed approaches to solving C-SLAM problems struggle to achieve all of these goals. To address this capability gap we present Incremental on Manifold Edge-based Separable ADMM (iMESA) a fully distributed C-SLAM back-end algorithm that can provide a multi-robot team with accurate state estimates in real-time with only sparse pair-wise communication between robots. Extensive evaluation on real and synthetic data demonstrates that iMESA is able to outperform comparable state-of-the-art C-SLAM back-ends.

Poster
iHERO: Interactive Human-oriented Exploration and Supervision Under Scarce Communication

Zhuoli Tian, Yuyang Zhang, Jinsheng Wei, Meng Guo

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Exploration of unknown scenes before human entry is essential for safety and efficiency in numerous scenarios, e.g., subterranean exploration, reconnaissance, search and rescue missions. Fleets of autonomous robots are particularly suitable for this task, via concurrent exploration, multi-sensory perception and autonomous navigation. Communication however among the robots can be severely restricted to only close-range exchange via ad-hoc networks. Although some recent works have addressed the problem of collaborative exploration under restricted communication, the crucial role of the human operator has been mostly neglected. Indeed, the operator may: (i) require timely update regarding the exploration progress and fleet status; (ii) prioritize certain regions; and (iii) dynamically move within the explored area; To facilitate these requests, this work proposes an interactive human-oriented online coordination framework for collaborative exploration and supervision under scarce communication (iHERO). The robots switch smoothly and optimally among fast exploration, intermittent exchange of map and sensory data, and return to the operator for status update. It is ensured that these requests are fulfilled online interactively with a pre-specified latency. Extensive large-scale human-in-the-loop simulations and hardware experiments are performed over numerous challenging scenes, which signify its performance such as explored area and efficiency, and validate its potential applicability to real-world scenarios. The videos are available on https://zl-tian.github.io/iHERO/.

Poster
You’ve Got to Feel It To Believe It: Multi-Modal Bayesian Inference for Semantic and Property Prediction

Parker Ewen, Hao Chen, Yuzhen Chen, Anran Li, Anup Bagali, Gitesh Gunjal, Ram Vasudevan

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Robots must be able to understand their surroundings to perform complex tasks in challenging environments and many of these complex tasks require estimates of physical properties such as friction or weight. Estimating such properties using learning is challenging due to the large amounts of labelled data required for training and the difficulty of updating these learned models online at run time. To overcome these challenges, this paper introduces a novel, multi-modal approach for representing semantic predictions and physical property estimates jointly in a probabilistic manner. By using conjugate pairs, the proposed method enables closed-form Bayesian updates given visual and tactile measurements without requiring additional training data. The efficacy of the proposed algorithm is demonstrated through several hardware experiments. In particular, this paper illustrates that by conditioning semantic classifications on physical proper- ties, the proposed method quantitatively outperforms state-of-the-art semantic classification methods that rely on vision alone. To further illustrate its utility, the proposed method is used in several applications including to represent affordance-based properties probabilistically and a challenging terrain traversal task using a legged robot. In the latter task, the proposed method represents the coefficient of friction of the terrain probabilistically, which enables the use of an on-line risk-aware planner that switches the legged robot from a dynamic gait to a static, stable gait when the expected value of the coefficient of friction falls below a given threshold. Videos of these case studies as well as the open-source C++ and ROS interface can be found at https://roahmlab.github.io/multimodal_mapping/.

Poster
World Models for General Surgical Grasping

Hongbin Lin

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Intelligent vision control systems for surgical robots should adapt to unknown and diverse objects while being robust to system disturbances. Previous methods did not meet these requirements due to mainly relying on pose estimation and feature tracking. We propose a world-model-based deep reinforcement learning framework “Grasp Anything for Surgery” (GAS), that learns a pixel-level visuomotor policy for surgical grasping, enhancing both generality and robustness. In particular, a novel method is proposed to estimate the values and uncertainties of depth pixels for a rigid-link object's inaccurate region based on the empirical prior of the object's size; both depth and mask images of task objects are encoded to a single compact 3-channel image (size: 64x64x3) by dynamically zooming in the mask regions, minimizing the information loss. The learned controller's effectiveness is extensively evaluated in simulation and in a real robot. Our learned visuomotor policy handles: i) unseen objects, including 5 types of target grasping objects and a robot gripper, in unstructured real-world surgery environments, and ii) disturbances in perception and control. Note that we are the first work to achieve a unified surgical control system that grasps diverse surgical objects using different robot grippers on real robots in complex surgery scenes (average success rate: 69%). Our system also demonstrates significant robustness across 6 conditions including background variation, target disturbance, camera pose variation, kinematic control error, image noise, and re-grasping after the gripped target object drops from the gripper. Videos and codes can be found on our project page: https://linhongbin.github.io/gas/.

Poster
Who Plays First? Optimizing the Order of Play in Stackelberg Games with Many Robots

Haimin Hu, Gabriele Dragotto, Zixu Zhang, Kaiqu Liang, Bartolomeo Stellato, Jaime Fernández Fisac

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We consider the multi-agent spatial navigation problem of computing the socially optimal order of play, i.e., the sequence in which the agents commit to their decisions, and its associated equilibrium in an N-player Stackelberg trajectory game. We model this problem as a mixed-integer optimization problem over the space of all possible Stackelberg games associated with the order of play’s permutations. To solve the problem, we introduce Branch and Play (B&P), an efficient and exact algorithm that provably converges to a socially optimal order of play and its Stackelberg equilibrium. As a subroutine for B&P, we employ and extend sequential trajectory planning, i.e., a popular multi-agent control approach, to scalably compute valid local Stackelberg equilibria for any given order of play. We demonstrate the practical utility of B&P to coordinate air traffic control, swarm formation, and delivery vehicle fleets. We find that B&P consistently outperforms various baselines, and computes the socially optimal equilibrium.

Poster
Vid2Robot: End-to-end Video-conditioned Policy Learning with Cross-Attention Transformers

Vidhi Jain, Maria Attarian, Nikhil J Joshi, Ayzaan Wahid, Danny Driess, Quan Vuong, Pannag R Sanketi, Pierre Sermanet, Stefan Welker, Christine Chan, Igor Gilitschenski, Yonatan Bisk, Debidatta Dwibedi

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Large-scale multi-task robotic manipulation systems often rely on text to specify the task. In this work, we explore whether a robot can learn by observing humans. To do so, the robot must understand a person's intent and perform the inferred task despite differences in the embodiments and environments. We introduce Vid2Robot, an end-to-end video-conditioned policy that takes human videos demonstrating manipulation tasks as input and producing robot actions. Our model is trained with a large dataset of prompt video-robot trajectory pairs to learn unified representations of human and robot actions from videos. Vid2Robot uses cross-attention transformer layers between video features and the current robot state to produce the actions and perform the same task as shown in the video. We use auxiliary contrastive losses to align the prompt and robot video representations for better policies. We evaluate Vid2Robot on real-world robots and observe over 20% improvement over BC-Z when using human prompt videos. Further, we also show cross-object motion transfer ability that enables video-conditioned policies to transfer a motion observed on one object in the prompt video to another object in the robot's own environment. Videos available at https://vid2robot.github.io

Poster
VLMPC: Vision-Language Model Predictive Control for Robotic Manipulation

Wentao Zhao, Jiaming Chen, Ziyu Meng, DonghuiMao, Ran Song, Wei Zhang

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Although Model Predictive Control (MPC) can effectively predict the future states of a system and thus is widely used in robotic manipulation tasks, it does not have the capability of environmental perception, leading to the failure in some complex scenarios. To address this issue, we introduce Vision-Language Model Predictive Control (VLMPC), a robotic manipulation framework which takes advantage of the powerful perception capability of vision language model (VLM) and integrates it with MPC. Specifically, we propose a conditional action sampling module which takes as input a goal image or a language instruction and leverages VLM to sample a set of candidate action sequences. Then, a lightweight action-conditioned video prediction model is designed to generate a set of future frames conditioned on the candidate action sequences. VLMPC produces the optimal action sequence with the assistance of VLM through a hierarchical cost function that formulates both pixel-level and knowledge-level consistence between the current observation and the goal image. We demonstrate that VLMPC outperforms the state-of-the-art methods on public benchmarks. More importantly, our method showcases excellent performance in various real-world tasks of robotic manipulation. We shall release the code and data if the paper is accepted.

Poster
Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots

Cheng Chi, Zhenjia Xu, Chuer Pan, Eric Cousineau, Benjamin Burchfiel, Siyuan Feng, Russ Tedrake, Shuran Song

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We present Universal Manipulation Interface (UMI) -- a data collection and policy learning framework that allows direct skill transfer from in-the-wild human demonstrations to deployable robot policies. UMI employs hand-held grippers coupled with careful interface design to enable portable, low-cost, and information-rich data collection for challenging bimanual and dynamic manipulation demonstrations. To facilitate deployable policy learning, UMI incorporates a carefully designed policy interface with inference-time latency matching and a relative-trajectory action representation. The resulting learned policies are hardware-agnostic and deployable across multiple robot platforms. Equipped with these features, UMI framework unlocks new robot manipulation capabilities, allowing zero-shot generalizable dynamic, bimanual, precise, and long-horizon behaviors, by only changing the training data for each task. We demonstrate UMI’s versatility and efficacy with comprehensive real-world experiments, where policies learned via UMI zero-shot generalize to novel environments and objects when trained on diverse human demonstrations. UMI's hardware and software system along with our in-the-wild dataset will be open-sourced.

Poster
URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images

Qiuyu Chen, Aaron Walsman, Marius Memmel, Kaichun Mo, Alex Fang, Dieter Fox, Abhishek Gupta

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Constructing accurate and targeted simulation scenes that are both visually and physically realistic is a problem of significant practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large data-hungry learning methods seek new sources of training data for physical decision-making systems. However, building simulation models is often still done by hand - a graphic designer and a simulation engineer work with predefined assets to construct rich scenes with realistic dynamic and kinematic properties. While this may scale to small numbers of scenes, to achieve the generalization properties that are required for data-driven robotic control, we require a pipeline that is able to synthesize large numbers of realistic scenes, complete with ``natural" kinematic and dynamic structure. To attack this problem, we develop models for inferring structure and generating simulation scenes from natural images, allowing for scalable scene generation from web-scale datasets. To train these image-to-simulation models, we show how controllable text-to-image generative models can be used in generating paired training data that allows for modeling of the inverse problem, mapping from realistic images back to complete scene models. We show how this paradigm allows us to build large datasets of scenes in simulation with semantic and physical realism. We present an integrated end-to-end pipeline that generates simulation scenes complete with articulated kinematic and dynamic structures from real-world images and use these for training robotic control policies. We then robustly deploy in the real world for tasks like articulated object manipulation. In doing so, our work provides both a data generation pipeline for large-scale generation of simulation environments and an integrated system for training robust robotic control policies in the resulting environments.

Poster
Towards Tight Convex Relaxations for Contact-Rich Manipulation

Bernhard Paus Graesdal, Shao Yuan Chew Chia, Tobia Marcucci, Savva Morozov, Alexandre Amice, Pablo Parrilo, Russ Tedrake

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We present a novel method for global motion planning of robotic systems that interact with the environment through contacts. Our method directly handles the hybrid nature of such tasks using tools from convex optimization. We formulate the motion-planning problem as a shortest-path problem in a graph of convex sets, where a path in the graph corresponds to a contact sequence and a convex set models the quasi-static dynamics within a fixed contact mode. For each contact mode, we use semidefinite programming to relax the nonconvex dynamics that results from the simultaneous optimization of the object's pose, contact locations, and contact forces. The result is a tight convex relaxation of the overall planning problem, that can be efficiently solved and quickly rounded to find a feasible contact-rich trajectory. As an initial application for evaluating our method, we apply it on the task of planar pushing. Exhaustive experiments show that our convex-optimization method generates plans that are consistently within a small percentage of the global optimum, without relying on an initial guess, and that our method succeeds in finding trajectories where a state-of-the-art baseline for contact-rich planning usually fails. We demonstrate the quality of these plans on a real robotic system.

Poster
Tilde: Teleoperation for Dexterous In-Hand Manipulation Learning with a DeltaHand

Zilin Si, Kevin Lee Zhang, Zeynep Temel, Oliver Kroemer

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Dexterous robotic manipulation remains a challenging domain due to its strict demands for precision and robustness on both hardware and software. While dexterous robotic hands have demonstrated remarkable capabilities in complex tasks, efficiently learning adaptive control policies for hands still presents a significant hurdle given the high dimensionalities of hands and tasks. To bridge this gap, we propose Tilde, an imitation learning-based in-hand manipulation system on a dexterous DeltaHand. It leverages 1) a low-cost, configurable, simple-to-control, soft dexterous robotic hand, DeltaHand, 2) a user-friendly, precise, real-time teleoperation interface, TeleHand, and 3) an efficient and generalizable imitation learning approach with diffusion policies. Our proposed TeleHand has a kinematic twin design to the DeltaHand that enables precise one-to-one joint control of the DeltaHand during teleoperation. This facilitates efficient high-quality data collection of human demonstrations in the real world. To evaluate the effectiveness of our system, we demonstrate the fully autonomous closed-loop deployment of diffusion policies learned from demonstrations across seven dexterous manipulation tasks with an average 90\% success rate.

Poster
The Benefits of Sound Resound: An In-Person Replication of the Ability of Character-Like Robot Sound to Improve Perceived Social Warmth

Nnamdi Nwagwu, Adeline Schneider, Ibrahim Syed, Brian J. Zhang, Naomi T. Fitter

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While robot sound is known to impact perceptions of robots, little research to date has addressed the topic of robot sound. In particular, there are few in-person studies surrounding the topic. To expand existing robotic sound research, we conducted an in-person empirical study with $N=30$ participants, as a partial replication of a past online study. We sought to better understand the effects that character-like and functional sounds have on human teammates' perceptions of a robot during a joint in-person task. Participants rated the robot with character-like sound as more socially warm compared against a no-added-sound condition; this result was akin to insights from our previous work that showed benefits of transformative robot sound for warmth and other factors across multiple robot platforms. Additional evidence newly presented in this work also suggests the increased localizability of robots with augmented sonic profiles. The partial replication in the results strengthens our lab's past findings on robot sound, especially as related to character-like robot sound's ability to improve perceived robot warmth. This work can help to inform designers and researchers who are interested in enhancing robot interactions via nonverbal robot expression.

Poster
Task Adaptation in Industrial Human-Robot Interaction: Leveraging Riemannian Motion Policies

Mike Allenspach, Michael Pantic, Rik Girod, Lionel Ott, Roland Siegwart

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In real-world industrial environments, modern robots often rely on human operators for crucial decision-making and mission synthesis from individual tasks. Effective and safe collaboration between humans and robots requires systems that can adjust their motion to human intentions, enabling dynamic task planning and adaptation. Addressing the needs of industrial applications, we propose a motion control framework that (i) removes the need for manual control of the robot’s movement; (ii) facilitates the formulation and combination of complex tasks; and (iii) allows the seamless integration of human intent recognition and robot motion planning. For this purpose, we leverage a modular and purely reactive approach for task parametrization and motion generation, embodied by Riemannian Motion Policies. The effectiveness of our method is demonstrated, evaluated and compared to a representative state-of-the-art approach in experimental scenarios, inspired by realistic industrial Human-Robot Interaction settings.

Poster
Tactile-Driven Non-Prehensile Object Manipulation via Extrinsic Contact Mode Control

Miquel Oller, Dmitry Berenson, Nima Fazeli

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In this paper, we consider the problem of non-prehensile manipulation using grasped objects. This problem is a superset of many common manipulation skills including instances of tool-use (e.g., grasped spatula flipping a burger) and assembly (e.g., screwdriver tightening a screw). Here, we present an algorithmic approach for non-prehensile manipulation leveraging a gripper with highly compliant and high-resolution tactile sensors. Our approach solves for robot actions that drive object poses and forces to desired values while obeying the complex dynamics induced by the sensors as well as the constraints imposed by static equilibrium, object kinematics, and frictional contact. Our method is able to produce a variety of manipulation skills and is amenable to gradient-based optimization by exploiting differentiability within contact modes (e.g., specifications of sticking or sliding contacts). We evaluate 4 variants of controllers that attempt to realize these plans and demonstrate a number of complex skills including non-prehensile planar sliding and pivoting on a variety of object geometries. The perception and controls capabilities that drive these skills are the building blocks towards dexterous and reactive autonomy in unstructured environments.

Poster
THE COLOSSEUM: A Benchmark for Evaluating Generalization for Robotic Manipulation

Wilbert Pumacay, Ishika Singh, Jiafei Duan, Ranjay Krishna, Jesse Thomason, Dieter Fox

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To realize effective large-scale, real-world robotic applications, we must evaluate how well our robot policies adapt to changes in environmental conditions. Unfortunately, a majority of studies evaluate robot performance in environments closely resembling or even identical to the training setup. We present THE COLOSSEUM, a novel simulation benchmark, with 20 diverse manipulation tasks, that enables systematical evaluation of models across 14 axes of environmental perturbations. These perturbations include changes in color, texture, and size of objects, table-tops, and backgrounds; we also vary lighting, distractors, physical properties perturbations and camera pose. Using THE COLOSSEUM, we compare 5 state-of-the-art manipulation models to reveal that their success rate degrades between 30-50% across these perturbation factors. When multiple perturbations are applied in unison, the success rate degrades ≥75%. We identify that changing the number of distractor objects, target object color, or lighting conditions are the perturbations that reduce model performance the most. To verify the ecological validity of our results, we show that our results in simulation are correlated ( ̄R2 = 0.614) to similar perturbations in real-world experiments. We open source code for others to use THE COLOSSEUM, and also release code to 3D print the objects used to replicate the real-world perturbations. Ultimately, we hope that THE COLOSSEUM will serve as a benchmark to identify modeling decisions that systematically improve generalization for manipulation.

Poster
Stein Variational Ergodic Search

Darrick Lee, Cameron Lerch, Fabio Ramos, Ian Abraham

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Exploration requires that robots reason about numerous ways to cover a space in response to dynamically changing conditions. However, in continuous domains there are potentially infinitely many options for robots to explore which can prove computationally challenging. How then should a robot efficiently optimize and choose exploration strategies to adopt? In this work, we explore this question through the use of variational inference to efficiently solve for distributions of coverage trajectories. Our approach leverages ergodic search methods to optimize coverage trajectories in continuous time and space. In order to reason about distributions of trajectories, we formulate ergodic search as a probabilistic inference problem. We propose to leverage Stein variational methods to approximate a posterior distribution over ergodic trajectories through parallel computation. As a result, it becomes possible to efficiently optimize distributions of feasible coverage trajectories for which robots can adapt exploration. We demonstrate that the proposed Stein variational ergodic search approach facilitates efficient identification of multiple coverage strategies and show online adaptation in a model-predictive control formulation. Simulated and physical experiments demonstrate adaptability and diversity in exploration strategies online.

Poster
SpringGrasp: Synthesizing Compliant, Dexterous Grasps under Shape Uncertainty

Sirui Chen, Jeannette Bohg, Karen Liu

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Generating stable and robust grasps on arbitrary objects is critical for dexterous robotic hands, marking a significant step towards advanced dexterous manipulation. Previous studies have mostly focused on improving differentiable grasping metrics with the assumption of precisely known object geometry. However, shape uncertainty is ubiquitous due to noisy and partial shape observations, which introduce challenges in grasp planning. We propose SpringGrasp planner, a planner that considers uncertain observations of the object surface for synthesizing compliant dexterous grasps. A compliant dexterous grasp could minimize the effect of unexpected contact with the object, leading to a more stable grasp with shape-uncertain objects. We introduce an analytical and differentiable metric, SpringGrasp metric, that evaluates the dynamic behavior of the entire compliant grasping process. Planning with SpringGrasp planner, our method achieves a grasp success rate of 89% from two viewpoints and 84% from a single viewpoints in experiment with a real robot on 14 common objects. Compared with a force-closure-based planner, our method achieves at least 18% higher grasp success rate.

Poster
Set It Up!: Functional Object Arrangement with Compositional Generative Models

Yiqing Xu, Jiayuan Mao, Yilun Du, Tomás Lozano-Pérez, Leslie Pack Kaelbling, David Hsu

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This paper studies the challenge of developing robots capable of understanding under-specified instructions for creating functional object arrangements, such as "set up a dining table for two"; previous arrangement approaches have focused on much more explicit instructions, such as "put object A on the table." We introduce a framework, *SetItUp*, for learning to interpret under-specified instructions. SetItUp takes a small number of training examples and a human-crafted program sketch to uncover arrangement rules for specific scene types. By leveraging an intermediate graph-like representation of *abstract spatial relationships* among objects, SetItUp decomposes the arrangement problem into two subproblems: i) learning the arrangement patterns from limited data and ii) grounding these abstract relationships into object poses. SetItUp leverages large language models (LLMs) to propose the abstract spatial relationships among objects in novel scenes as the constraints to be satisfied; then, it composes a library of diffusion models associated with these abstract relationships to find object poses that satisfy the constraints. We validate our framework on a dataset comprising study desks, dining tables, and coffee tables, with the results showing superior performance in generating physically plausible, functional, and aesthetically pleasing object arrangements compared to existing models. \footnote{Project page: https://setitup-rss.github.io/}

Poster
ScrewMimic: Bimanual Imitation from Human Videos with Screw Space Projection

Arpit Bahety, Priyanka Mandikal, Ben Abbatematteo, Roberto Martín-Martín

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Bimanual manipulation is a longstanding challenge in robotics due to the large number of degrees of freedom and the strict spatial and temporal synchronization required to generate meaningful behavior. Humans learn bimanual manipulation skills by watching other humans and by refining their abilities through play. In this work, we aim to enable robots to learn bimanual manipulation behaviors from human video demonstrations and fine-tune them through interaction. Inspired by seminal work in psychology and biomechanics, we propose modeling the interaction between two hands as a serial kinematic linkage — as a screw motion, in particular, that we use to define a new action space for bimanual manipulation: screw actions. We introduce SCREWMIMIC, a framework that leverages this novel action representation to facilitate learning from human demonstration and self-supervised policy fine-tuning. Our experiments demonstrate that SCREWMIMIC is able to learn several complex bimanual behaviors from a single human video demonstration, and that it outperforms baselines that interpret demonstrations and fine-tune directly in the original space of motion of both arms.

Poster