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Zero-Shot Classification
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UniGTE: Unified Graph–Text Encoding for Zero-Shot Generalization across Graph Tasks and Domains
Duo Wang, Yuan Zuo, Guangyue Lu, Junjie Wu
Generalizing to unseen graph tasks without task-specific supervision is challenging: conventional graph neural networks are typically tied to a fixed label space, while large language models (LLMs) struggle to capture graph structure. We introduce UniGTE, an instruction-tuned encoder–decoder framework that unifies structural and semantic reasoning. The encoder augments a pretrained autoregressive LLM with learnable alignment tokens and a structure-aware graph–text attention mechanism, enabling it to attend jointly to a tokenized graph and a natural-language task prompt while remaining permutation-invariant to node order. This yields compact, task-aware graph representations. Conditioned solely on these representations, a frozen LLM decoder predicts and reconstructs: it outputs the task answer and simultaneously paraphrases the input graph in natural language. The reconstruction objective regularizes the encoder to preserve structural cues. UniGTE is instruction-tuned on five datasets spanning node-, edge-, and graph-level tasks across diverse domains, yet requires no fine-tuning at inference. It achieves new state-of-the-art zero-shot results on node classification, link prediction, graph classification and graph regression under cross-task and cross-domain settings, demonstrating that tight integration of graph structure with LLM semantics enables robust, transferable graph reasoning.
Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games
Runyu Lu, Peng Zhang, Ruochuan Shi, Yuanheng Zhu, Dongbin Zhao, Yang Liu, Dong Wang, Cesare Alippi
Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics and security, requires exponential time to be accurately solved. When the underlying graph structure varies, even the state-of-the-art RL methods require recomputation or at least fine-tuning, which can be time-consuming and impair real-time applicability. This paper proposes an Equilibrium Policy Generalization (EPG) framework to effectively learn a generalized policy with robust cross-graph zero-shot performance. In the context of PEGs, our framework is generally applicable to both pursuer and evader sides in both no-exit and multi-exit scenarios. These two generalizability properties, to our knowledge, are the first to appear in this domain. The core idea of the EPG framework is to train an RL policy across different graph structures against the equilibrium policy for each single graph. To construct an equilibrium oracle for single-graph policies, we present a dynamic programming (DP) algorithm that provably generates pure-strategy Nash equilibrium with near-optimal time complexity. To guarantee scalability with respect to pursuer number, we further extend DP and RL by designing a grouping mechanism and a sequence model for joint policy decomposition, respectively. Experimental results show that, using equilibrium guidance and a distance feature proposed for cross-graph PEG training, the EPG framework guarantees desirable zero-shot performance in various unseen real-world graphs. Besides, when trained under an equilibrium heuristic proposed for the graphs with exits, our generalized pursuer policy can even match the performance of the fine-tuned policies from the state-of-the-art PEG methods.
MAPLE: Multi-scale Attribute-enhanced Prompt Learning for Few-shot Whole Slide Image Classification
Junjie Zhou, Wei Shao, Yagao Yue, Wei Mu, Peng Wan, Qi Zhu, Daoqiang Zhang
Prompt learning has emerged as a promising paradigm for adapting pre-trained vision-language models (VLMs) to few-shot whole slide image (WSI) classification by aligning visual features with textual representations, thereby reducing annotation cost and enhancing model generalization. Nevertheless, existing methods typically rely on slide-level prompts and fail to capture the subtype-specific phenotypic variations of histological entities (e.g., nuclei, glands) that are critical for cancer diagnosis. To address this gap, we propose Multi-scale Attribute-enhanced Prompt Learning (MAPLE), a hierarchical framework for few-shot WSI classification that jointly integrates multi-scale visual semantics and performs prediction at both the entity and slide levels. Specifically, we first leverage large language models (LLMs) to generate entity-level prompts that can help identify multi-scale histological entities and their phenotypic attributes, as well as slide-level prompts to capture global visual descriptions. Then, an entity-guided cross-attention module is proposed to generate entity-level features, followed by aligning with their corresponding subtype-specific attributes for fine-grained entity-level prediction. To enrich entity representations, we further develop a cross-scale entity graph learning module that can update these representations by capturing their semantic correlations within and across scales. The refined representations are then aggregated into a slide-level representation and aligned with the corresponding prompts for slide-level prediction. Finally, we combine both entity-level and slide-level outputs to produce the final prediction results. Results on three cancer cohorts confirm the effectiveness of our approach in addressing few-shot pathology diagnosis tasks.
Rethinking Approximate Gaussian Inference in Classification
Bálint Mucsányi, Nathaël Da Costa, Philipp Hennig
In classification tasks, softmax functions are ubiquitously used as output activations to produce predictive probabilities. Such outputs only capture aleatoric uncertainty. To capture epistemic uncertainty, approximate Gaussian inference methods have been proposed. We develop a common formalism to describe such methods, which we view as outputting Gaussian distributions over the logit space. Predictives are then obtained as the expectations of the Gaussian distributions pushed forward through the softmax. However, such softmax Gaussian integrals cannot be solved analytically, and Monte Carlo (MC) approximations can be costly and noisy. We propose to replace the softmax activation with element-wise normCDF or sigmoid, which allows for the accurate sampling-free approximation of predictives. This also enables the approximation of the Gaussian pushforwards by Dirichlet distributions with moment matching. This approach entirely eliminates the runtime and memory overhead associated with MC sampling. We evaluate it combined with several approximate Gaussian inference methods (Laplace, HET, SNGP) on large- and small-scale datasets (ImageNet, CIFAR-100, CIFAR-10), demonstrating improved uncertainty quantification capabilities compared to softmax MC sampling. Our code is available at https://github.com/bmucsanyi/probit.
SGN: Shifted Window-Based Hierarchical Variable Grouping for Multivariate Time Series Classification
Zenan Ying, Zhi Zheng, huijun hou, Tong Xu, Qi Liu, Jinke wang, Wei Chen
Multivariate time series (MTS) classification has attracted increasing attention across various domains. Existing methods either decompose MTS into separate univariate series, ignoring inter-variable dependencies, or jointly model all variables, which may lead to over-smoothing and loss of semantic structure. These limitations become particularly pronounced when dealing with complex and heterogeneous variable types. To address these challenges, we propose SwinGroupNet (SGN), which explores a novel perspective for constructing variable interaction and temporal dependency. Specifically, SGN processes multi-scale time series using (1) Variable Group Embedding (VGE), which partitions variables into groups and performs independent group-wise embedding; (2) Multi-Scale Group Window Mixing (MGWM), which reconstructs variable interactions by modeling both intra-group and inter-group dependencies while extracting multi-scale temporal features; and (3) Periodic Window Shifting and Merging (PWSM), which exploits inherent periodic patterns to enable hierarchical temporal interaction and feature aggregation. Extensive experiments on diverse benchmark datasets from multiple domains demonstrate that SGN consistently achieves state-of-the-art performance, with an average improvement of 4.2% over existing methods. We release the source code at https://anonymous.4open.science/r/SGN.
Parameter-Free Hypergraph Neural Network for Few-Shot Node Classification
Chaewoon Bae, Doyun Choi, Jaehyun Lee, Jaemin Yoo
Few-shot node classification on hypergraphs requires models that generalize from scarce labels while capturing high-order structures. Existing hypergraph neural networks (HNNs) effectively encode such structures but often suffer from overfitting and scalability issues due to complex, black-box architectures. In this work, we propose ZEN (Zero-Parameter Hypergraph Neural Network), a fully linear and parameter-free model that achieves both expressiveness and efficiency. Built upon a unified formulation of linearized HNNs, ZEN introduces a tractable closed-form solution for the weight matrix and a redundancy-aware propagation scheme to avoid iterative training and to eliminate redundant self-information. On 11 real-world hypergraph benchmarks, ZEN consistently outperforms eight baseline models in classification accuracy while achieving up to 696x speedups over the fastest competitor. Moreover, the decision process of ZEN is fully interpretable, providing insights into the characteristic of a dataset. Our code and datasets are fully available at https://github.com/chaewoonbae/ZEN.
Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation
Jingmin Zhu, Anqi Zhu, Hossein Rahmani, Jun Liu, Mohammed Bennamoun, Qiuhong Ke
We introduce Skeleton-Cache, the first training-free test-time adaptation framework for skeleton-based zero-shot action recognition (SZAR), aimed at improving model generalization to unseen actions during inference. Skeleton-Cache reformulates inference as a lightweight retrieval process over a non-parametric cache that stores structured skeleton representations, combining both global and fine-grained local descriptors. To guide the fusion of descriptor-wise predictions, we leverage the semantic reasoning capabilities of large language models (LLMs) to assign class-specific importance weights. By integrating these structured descriptors with LLM-guided semantic priors, Skeleton-Cache dynamically adapts to unseen actions without any additional training or access to training data. Extensive experiments on NTU RGB+D 60/120 and PKU-MMD II demonstrate that Skeleton-Cache consistently boosts the performance of various SZAR backbones under both zero-shot and generalized zero-shot settings. The code is publicly available at https://github.com/Alchemist0754/Skeleton-Cache.
Towards Robust Zero-Shot Reinforcement Learning
Kexin Zheng, Lauriane Teyssier, Yinan Zheng, Yu Luo, Xianyuan Zhan
The recent development of zero-shot reinforcement learning (RL) has opened a new avenue for learning pre-trained generalist policies that can adapt to arbitrary new tasks in a zero-shot manner. While the popular Forward-Backward representations (FB) and related methods have shown promise in zero-shot RL, we empirically found that their modeling lacks expressivity and that extrapolation errors caused by out-of-distribution (OOD) actions during offline learning sometimes lead to biased representations, ultimately resulting in suboptimal performance. To address these issues, we propose Behavior-REgularizEd Zero-shot RL with Expressivity enhancement (BREEZE), an upgraded FB-based framework that simultaneously enhances learning stability, policy extraction capability, and representation learning quality. BREEZE introduces behavioral regularization in zero-shot RL policy learning, transforming policy optimization into a stable in-sample learning paradigm. Additionally, BREEZE extracts the policy using a task-conditioned diffusion model, enabling the generation of high-quality and multimodal action distributions in zero-shot RL settings. Moreover, BREEZE employs expressive attention-based architectures for representation modeling to capture the complex relationships between environmental dynamics. Extensive experiments on ExORL and D4RL Kitchen demonstrate that BREEZE achieves the best or near-the-best performance while exhibiting superior robustness compared to prior offline zero-shot RL methods. The official implementation is available at: https://github.com/Whiterrrrr/BREEZE.
Optimism Without Regularization: Constant Regret in Zero-Sum Games
John Lazarsfeld, Georgios Piliouras, Ryann Sim, Stratis Skoulakis
This paper studies the *optimistic* variant of Fictitious Play for learning in two-player zero-sum games. While it is known that Optimistic FTRL -- a *regularized* algorithm with a bounded stepsize parameter -- obtains constant regret in this setting, we show for the first time that similar, optimal rates are also achievable *without* regularization: we prove for two-strategy games that Optimistic Fictitious Play (using *any* tiebreaking rule) obtains only *constant regret*, providing surprising new evidence on the ability of *non*-no-regret algorithms for fast learning in games. Our proof technique leverages a geometric view of Optimistic Fictitious Play in the dual space of payoff vectors, where we show a certain energy function of the iterates remains bounded over time. Additionally, we also prove a regret *lower bound* of $\Omega(\sqrt{T})$ for *Alternating* Fictitious Play. In the unregularized regime, this separates the ability of optimism and alternation in achieving $o(\sqrt{T})$ regret.
Enhancing Zero-Shot Black-Box Optimization via Pretrained Models with Efficient Population Modeling, Interaction, and Stable Gradient Approximation
Muqi Han, Xiaobin Li, Kai WU, Xiaoyu Zhang, Handing Wang
Zero-shot optimization aims to achieve both generalization and performance gains on solving previously unseen black-box optimization problems over SOTA methods without task-specific tuning. Pre-trained optimization models (POMs) address this challenge by learning a general mapping from task features to optimization strategies, enabling direct deployment on new tasks. In this paper, we identify three essential components that determine the effectiveness of POMs: (1) task feature modeling, which captures structural properties of optimization problems; (2) optimization strategy representation, which defines how new candidate solutions are generated; and (3) the feature-to-strategy mapping mechanism learned during pre-training. However, existing POMs often suffer from weak feature representations, rigid strategy modeling, and unstable training. To address these limitations, we propose EPOM, an enhanced framework for pre-trained optimization. EPOM enriches task representations using a cross-attention-based tokenizer, improves strategy diversity through deformable attention, and stabilizes training by replacing non-differentiable operations with a differentiable crossover mechanism. Together, these enhancements yield better generalization, faster convergence, and more reliable performance in zero-shot black-box optimization.
Zero-shot World Models via Search in Memory
Federico Malato, Ville Hautamaki
World Models have vastly permeated the field of Reinforcement Learning. Their ability to model the transition dynamics of an environment have led to tremendous improvements in sample efficiency for online RL. Among them, the most notorious example is Dreamer, a model that learns to act in a diverse set of image-based environments. In this paper, we leverage similarity search and stochastic representations to approximate a world model without a training procedure. We establish a comparison with PlaNet, a well-established world model of the Dreamer family. We evaluate the models on the quality of latent reconstruction and on the perceived similarity of the reconstructed image, on both next-step and long horizon dynamics prediction. The results of our study demonstrate that a search-based world model is comparable to a training based one in both cases. Notably, our model shows stronger performance in long-horizon prediction with respect to the baseline on a range of visually different environments.
TiRex: Zero-Shot Forecasting Across Long and Short Horizons with Enhanced In-Context Learning
Andreas Auer, Patrick Podest, Daniel Klotz, Sebastian Böck, Günter Klambauer, Sepp Hochreiter
In-context learning, the ability of large language models to perform tasks using only examples provided in the prompt, has recently been adapted for time series forecasting. This paradigm enables zero-shot prediction, where past values serve as context for forecasting future values, making powerful forecasting tools accessible to non-experts and increasing the performance when training data are scarce. Most existing zero-shot forecasting approaches rely on transformer architectures, which, despite their success in language, often fall short of expectations in time series forecasting, where recurrent models like LSTMs frequently have the edge. Conversely, while LSTMs are well-suited for time series modeling due to their state-tracking capabilities, they lack strong in-context learning abilities. We introduce *TiRex* that closes this gap by leveraging xLSTM, an enhanced LSTM with competitive in-context learning skills. Unlike transformers, state-space models, or parallelizable RNNs such as RWKV, TiRex retains state tracking, a critical property for long-horizon forecasting. To further facilitate its state-tracking ability, we propose a training-time masking strategy called CPM. TiRex sets a new state of the art in zero-shot time series forecasting on the Hugging Face benchmarks *GiftEval* and *Chronos-ZS*, outperforming significantly larger models including *TabPFN-TS* (Prior Labs), *Chronos Bolt* (Amazon), *TimesFM* (Google), and *Moirai* (Salesforce) across both short- and long-term forecasts.
Flex-Judge: Text-Only Reasoning Unleashes Zero-Shot Multimodal Evaluators
Jongwoo Ko, Sungnyun Kim, Sungwoo Cho, Se-Young Yun
Human-generated reward signals are critical for aligning generative models with human preferences, guiding both training and inference-time evaluations. While large language models (LLMs) employed as proxy evaluators, i.e., LLM-as-a-Judge, significantly reduce the costs associated with manual annotations, they typically require extensive modality-specific training data and fail to generalize well across diverse multimodal tasks. In this paper, we propose **Flex-Judge**, a reasoning-guided multimodal judge model that leverages minimal textual reasoning data to robustly generalize across multiple modalities and evaluation formats. Our core intuition is that structured textual reasoning explanations inherently encode generalizable decision-making patterns, enabling an effective transfer to multimodal judgments, e.g., with images or videos. Empirical results demonstrate that Flex-Judge, despite being trained on significantly fewer text data, achieves competitive or superior performance compared to state-of-the-art commercial APIs and extensively trained multimodal evaluators. Notably, Flex-Judge presents broad impact in modalities like molecule, where comprehensive evaluation benchmarks are scarce, underscoring its practical value in resource-constrained domains. Our framework highlights reasoning-based text supervision as a powerful, cost-effective alternative to traditional annotation-intensive approaches, substantially advancing scalable multimodal model-as-a-judge.
Support Vector Generation: Kernelizing Large Language Models for Efficient Zero‑Shot NLP
Shohei Ohsawa
We introduce Support Vector Generation (SVG), a kernel-based framework that converts a frozen language model into an interpretable, training-free classifier for zero- and few-shot learning. SVG operates by combining Metropolis–Hastings sampling with support vector machine optimization in the reproducing kernel Hilbert space (RKHS) induced by the language model's embedding. Each classification decision is based on a weighted combination of at most 32 natural-language sentences, which serve as explicit support vectors and provide faithful rationales. Our theoretical analysis proves that SVG minimizes the empirical hinge loss over the span of the supports and admits a generalization bound independent of the language model size. Experiments on the GLUE benchmark show that SVG matches or surpasses prompting-based zero-shot baselines in accuracy across multiple tasks—without any fine-tuning or GPU acceleration. Notably, our CPU-only implementation completes training in under three minutes per task, and maintains competitive inference speed. These results suggest that SVG offers a viable path toward efficient, interpretable NLP systems under compute constraints.
\(\varepsilon\)-Optimally Solving Two-Player Zero-Sum POSGs
Erwan escudie, Matthia Sabatelli, Olivier Buffet, Jilles Steeve Dibangoye
We present a novel framework for \(\varepsilon\)-optimally solving two-player zero-sum partially observable stochastic games (zs-POSGs). These games pose a major challenge due to the absence of a principled connection with dynamic programming (DP) techniques developed for two-player zero-sum stochastic games (zs-SGs). Prior attempts at transferring solution methods have lacked a lossless reduction—defined here as a transformation that preserves value functions, equilibrium strategies, and optimality structure—thereby limiting generalisation to ad hoc algorithms. This work introduces the first lossless reduction from zs-POSGs to transition-independent zs-SGs, enabling the principled application of a broad class of DP-based methods. We show empirically that point-based value iteration (PBVI) algorithms, applied via this reduction, produce \(\varepsilon\)-optimal strategies across a range of benchmark domains, consistently matching or outperforming existing state-of-the-art methods. Our results open a systematic pathway for algorithmic and theoretical transfer from SGs to partially observable settings.
Representation-Level Counterfactual Calibration for Debiased Zero-Shot Recognition
Pei Peng, Ming-Kun Xie, Hang Hao, Tong Jin, Sheng-Jun Huang
Object–context shortcuts remain a persistent challenge in vision‑language models, undermining zero‑shot reliability when test-time scenes diverge from familiar training co-occurrences. We recast this issue as a causal inference problem and ask: Would the prediction remain if the object appeared in a different environment? To answer it at inference time, we estimate object and background expectations within CLIP’s representation space, and synthesize counterfactual embeddings by recombining object features with diverse alternative contexts sampled from external datasets, batch neighbors, or text-derived descriptions. By estimating the Total Direct Effect and simulating intervention, we further subtract background‑only activation, preserving beneficial object–context interactions while mitigating hallucinated scores. Without retraining or prompt design, our method substantially improves both worst-group and average accuracy on context-sensitive benchmarks, establishing a new zero‑shot state of the art. Beyond performance, our framework provides a lightweight representation-level counterfactual approach, offering a practical causal avenue for debiased and reliable multimodal reasoning.
Zero-Shot Context Generalization in Reinforcement Learning from Few Training Contexts
James Chapman, Kedar Karhadkar, Guido Montufar
Deep reinforcement learning (DRL) has achieved remarkable success across multiple domains, including competitive games, natural language processing, and robotics. Despite these advancements, policies trained via DRL often struggle to generalize to evaluation environments with different parameters. This challenge is typically addressed by training with multiple contexts and/or by leveraging additional structure in the problem. However, obtaining sufficient training data across diverse contexts can be impractical in real-world applications. In this work, we consider contextual Markov decision processes (CMDPs) with transition and reward functions that exhibit regularity in context parameters. We introduce the context-enhanced Bellman equation (CEBE) to improve generalization when training on a single context. We prove both analytically and empirically that the CEBE yields a first-order approximation to the Q function trained across multiple contexts. We then derive context sample enhancement (CSE) as an efficient data augmentation method for approximating the CEBE in deterministic control environments. We numerically validate the performance of CSE in simulation environments, showcasing its potential to improve generalization in DRL.
Zero-Shot Performance Prediction for Probabilistic Scaling Laws
Viktoria Schram, Markus Hiller, Daniel Beck, Trevor Cohn
The prediction of learning curves for Natural Language Processing (NLP) models enables informed decision-making to meet specific performance objectives, while reducing computational overhead and lowering the costs associated with dataset acquisition and curation. In this work, we formulate the prediction task as a multitask learning problem, where each task’s data is modelled as being organized within a two-layer hierarchy. To model the shared information and dependencies across tasks and hierarchical levels, we employ latent variable multi-output Gaussian Processes, enabling to account for task correlations and supporting zero-shot prediction of learning curves (LCs). We demonstrate that this approach facilitates the development of probabilistic scaling laws at lower costs. Applying an active learning strategy, LCs can be queried to reduce predictive uncertainty and provide predictions close to ground truth scaling laws. We validate our framework on three small-scale NLP datasets with up to $30$ LCs. These are obtained from nanoGPT models, from bilingual translation using mBART and Transformer models, and from multilingual translation using M2M100 models of varying sizes.
SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Grounding
Zhao Jin, Rong-Cheng Tu, Jingyi Liao, Wenhao Sun, Xiao Luo, Shunyu Liu, Dacheng Tao
3D Visual Grounding (3DVG) aims to localize target objects within a 3D scene based on natural language queries. To alleviate the reliance on costly 3D training data, recent studies have explored zero-shot 3DVG by leveraging the extensive knowledge and powerful reasoning capabilities of pre-trained LLMs and VLMs. However, existing paradigms tend to emphasize either spatial (3D-based) or semantic (2D-based) understanding, limiting their effectiveness in complex real-world applications. In this work, we introduce SPAZER — a VLM-driven agent that combines both modalities in a progressive reasoning framework. It first holistically analyzes the scene and produces a 3D rendering from the optimal viewpoint. Based on this, anchor-guided candidate screening is conducted to perform a coarse-level localization of potential objects. Furthermore, leveraging retrieved relevant 2D camera images, 3D-2D joint decision-making is efficiently performed to determine the best-matching object. By bridging spatial and semantic reasoning neural streams, SPAZER achieves robust zero-shot grounding without training on 3D-labeled data. Extensive experiments on ScanRefer and Nr3D benchmarks demonstrate that SPAZER significantly outperforms previous state-of-the-art zero-shot methods, achieving notable gains of $\mathbf{9.0\}$% and $\mathbf{10.9\}$% in accuracy.
iFinder: Structured Zero-Shot Vision-Based LLM Grounding for Dash-Cam Video Reasoning
Manyi Yao, Bingbing Zhuang, Sparsh Garg, Amit Roy-Chowdhury, Christian R. Shelton, Manmohan Chandraker, Abhishek Aich
Grounding large language models (LLMs) in domain-specific tasks like post-hoc dash-cam driving video analysis is challenging due to their general-purpose training and lack of structured inductive biases. As vision is often the sole modality available for such analysis (i.e., no LiDAR, GPS, etc.), existing video-based vision-language models (V-VLMs) struggle with spatial reasoning, causal inference, and explainability of events in the input video. To this end, we introduce iFinder, a structured semantic grounding framework that decouples perception from reasoning by translating dash-cam videos into a hierarchical, interpretable data structure for LLMs. iFinder operates as a modular, training-free pipeline that employs pretrained vision models to extract critical cues—object pose, lane positions, and object trajectories—which are hierarchically organized into frame- and video-level structures. Combined with a three-block prompting strategy, it enables step-wise, grounded reasoning for the LLM to refine a peer V-VLM's outputs and provide accurate reasoning. Evaluations on four public dash-cam video benchmarks show that iFinder's proposed grounding with domain-specific cues—especially object orientation and global context—significantly outperforms end-to-end V-VLMs on four zero-shot driving benchmarks, with up to 39% gains in accident reasoning accuracy. By grounding LLMs with driving domain-specific representations, iFinder offers a zero-shot, interpretable, and reliable alternative to end-to-end V-VLMs for post-hoc driving video understanding.