NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

Browse all papers

BELM: Bidirectional Explicit Linear Multi-step Sampler for Exact Inversion in Diffusion Models

Fangyikang Wang, Hubery Yin, Yue-Jiang Dong, Huminhao Zhu, Chao Zhang, Hanbin Zhao, Hui Qian, Chen Li

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The inversion of diffusion model sampling, which aims to find the corresponding initial noise of a sample, plays a critical role in various tasks. Recently, several heuristic exact inversion samplers have been proposed to address the inexact inversion issue in a training-free manner. However, the theoretical properties of these heuristic samplers remain unknown and they often exhibit mediocre sampling quality. In this paper, we introduce a generic formulation, \emph{Bidirectional Explicit Linear Multi-step} (BELM) samplers, of the exact inversion samplers, which includes all previously proposed heuristic exact inversion samplers as special cases. The BELM formulation is derived from the variable-stepsize-variable-formula linear multi-step method via integrating a bidirectional explicit constraint. We highlight this bidirectional explicit constraint is the key of mathematically exact inversion. We systematically investigate the Local Truncation Error (LTE) within the BELM framework and show that the existing heuristic designs of exact inversion samplers yield sub-optimal LTE. Consequently, we propose the Optimal BELM (O-BELM) sampler through the LTE minimization approach. We conduct additional analysis to substantiate the theoretical stability and global convergence property of the proposed optimal sampler. Comprehensive experiments demonstrate our O-BELM sampler establishes the exact inversion property while achieving high-quality sampling. Additional experiments in image editing and image interpolation highlight the extensive potential of applying O-BELM in varying applications.

Poster
Efficient $\Phi$-Regret Minimization with Low-Degree Swap Deviations in Extensive-Form Games

Brian Hu Zhang, Ioannis Anagnostides, Gabriele Farina, Tuomas Sandholm

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Recent breakthrough results by Dagan, Daskalakis, Fishelson and Golowich [2023] and Peng and Rubinstein [2023] established an efficient algorithm attaining at most $\epsilon$ swap regret over extensive-form strategy spaces of dimension $N$ in $N^{\tilde O(1/\epsilon)}$ rounds. On the other extreme, Farina and Pipis [2023] developed an efficient algorithm for minimizing the weaker notion of linear-swap regret in $\mathsf{poly}(N)/\epsilon^2$ rounds. In this paper, we develop efficient parameterized algorithms for regimes between these two extremes. We introduce the set of $k$-mediator deviations, which generalize the untimed communication deviations recently introduced by Zhang, Farina and Sandholm [2024] to the case of having multiple mediators, and we develop algorithms for minimizing the regret with respect to this set of deviations in $N^{O(k)}/\epsilon^2$ rounds. Moreover, by relating $k$-mediator deviations to low-degree polynomials, we show that regret minimization against degree-$k$ polynomial swap deviations is achievable in $N^{O(kd)^3}/\epsilon^2$ rounds, where $d$ is the depth of the game, assuming a constant branching factor. For a fixed degree $k$, this is polynomial for Bayesian games and quasipolynomial more broadly when $d = \mathsf{polylog} N$---the usual balancedness assumption on the game tree. The first key ingredient in our approach is a relaxation of the usual notion of a fixed point required in the framework of Gordon, Greenwald and Marks [2008]. Namely, for a given deviation $\phi$, we show that it suffices to compute what we refer to as a fixed point in expectation; that is, a distribution $\pi$ such that $\mathbb{E}_{x \sim \pi} [\phi(x) - x] \approx 0$. Unlike the problem of computing an actual (approximate) fixed point $x \approx \phi(x)$, which we show is \PPAD-hard, there is a simple and efficient algorithm for finding a solution that satisfies our relaxed notion. As a byproduct, we provide, to our knowledge, the fastest algorithm for computing $\epsilon$-correlated equilibria in normal-form games in the medium-precision regime, obviating the need to solve a linear system in every round. Our second main contribution is a characterization of the set of low-degree deviations, made possible through a connection to low-depth decisions trees from Boolean analysis.

Poster
Secret Collusion among AI Agents: Multi-Agent Deception via Steganography

Sumeet Ramesh Motwani, Mikhail Baranchuk, Martin Strohmeier, Vijay Bolina, Philip Torr, Lewis Hammond, Christian Schroeder de Witt

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Recent advancements in generative AI suggest the potential for large-scale interaction between autonomous agents and humans across platforms such as the internet. While such interactions could foster productive cooperation, the ability of AI agents to circumvent security oversight raises critical multi-agent security problems, particularly in the form of unintended information sharing or undesirable coordination. In our work, we establish the subfield of secret collusion, a form of multi-agent deception, in which two or more agents employ steganographic methods to conceal the true nature of their interactions, be it communicative or otherwise, from oversight. We propose a formal threat model for AI agents communicating steganographically and derive rigorous theoretical insights about the capacity and incentives of large language models (LLMs) to perform secret collusion, in addition to the limitations of threat mitigation measures. We complement our findings with empirical evaluations demonstrating rising steganographic capabilities in frontier single and multi-agent LLM setups and examining potential scenarios where collusion may emerge, revealing limitations in countermeasures such as monitoring, paraphrasing, and parameter optimization. Our work is the first to formalize and investigate secret collusion among frontier foundation models, identifying it as a critical area in AI Safety and outlining a comprehensive research agenda to mitigate future risks of collusion between generative AI systems.

Poster
Hierarchical Federated Learning with Multi-Timescale Gradient Correction

Wenzhi Fang, Dong-Jun Han, Evan Chen, Shiqiang Wang, Christopher Brinton

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While traditional federated learning (FL) typically focuses on a star topology where clients are directly connected to a central server, real-world distributed systems often exhibit hierarchical architectures. Hierarchical FL (HFL) has emerged as a promising solution to bridge this gap, leveraging aggregation points at multiple levels of the system. However, existing algorithms for HFL encounter challenges in dealing with multi-timescale model drift, i.e., model drift occurring across hierarchical levels of data heterogeneity. In this paper, we propose a multi-timescale gradient correction (MTGC) methodology to resolve this issue. Our key idea is to introduce distinct control variables to (i) correct the client gradient towards the group gradient, i.e., to reduce client model drift caused by local updates based on individual datasets, and (ii) correct the group gradient towards the global gradient, i.e., to reduce group model drift caused by FL over clients within the group. We analytically characterize the convergence behavior of MTGC under general non-convex settings, overcoming challenges associated with couplings between correction terms. We show that our convergence bound is immune to the extent of data heterogeneity, confirming the stability of the proposed algorithm against multi-level non-i.i.d. data. Through extensive experiments on various datasets and models, we validate the effectiveness of MTGC in diverse HFL settings. The code for this project is available at https://github.com/wenzhifang/MTGC.

Poster
ClavaDDPM: Multi-relational Data Synthesis with Cluster-guided Diffusion Models

Wei Pang, Masoumeh Shafieinejad, Lucy Liu, Stephanie Hazlewood, Xi He

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Recent research in tabular data synthesis has focused on single tables, whereas real-world applications often involve complex data with tens or hundreds of interconnected tables. Previous approaches to synthesizing multi-relational (multi-table) data fall short in two key aspects: scalability for larger datasets and capturing long-range dependencies, such as correlations between attributes spread across different tables. Inspired by the success of diffusion models in tabular data modeling, we introduce \textbf{C}luster \textbf{La}tent \textbf{Va}riable guided \textbf{D}enoising \textbf{D}iffusion \textbf{P}robabilistic \textbf{M}odels (ClavaDDPM). This novel approach leverages clustering labels as intermediaries to model relationships between tables, specifically focusing on foreign key constraints. ClavaDDPM leverages the robust generation capabilities of diffusion models while incorporating efficient algorithms to propagate the learned latent variables across tables. This enables ClavaDDPM to capture long-range dependencies effectively. Extensive evaluations on multi-table datasets of varying sizes show that ClavaDDPM significantly outperforms existing methods for these long-range dependencies while remaining competitive on utility metrics for single-table data.

Poster
Learning the Expected Core of Strictly Convex Stochastic Cooperative Games

Nam Phuong Tran, The-Anh Ta, Shuqing Shi, Debmalya Mandal, Yali Du, Long Tran-Thanh

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Reward allocation, also known as the credit assignment problem, has been an important topic in economics, engineering, and machine learning. An important concept in reward allocation is the core, which is the set of stable allocations where no agent has the motivation to deviate from the grand coalition. In previous works, computing the core requires either knowledge of the reward function in deterministic games or the reward distribution in stochastic games. However, this is unrealistic, as the reward function or distribution is often only partially known and may be subject to uncertainty. In this paper, we consider the core learning problem in stochastic cooperative games, where the reward distribution is unknown. Our goal is to learn the expected core, that is, the set of allocations that are stable in expectation, given an oracle that returns a stochastic reward for an enquired coalition each round. Within the class of strictly convex games, we present an algorithm named \texttt{Common-Points-Picking} that returns a point in the expected core given a polynomial number of samples, with high probability. To analyse the algorithm, we develop a new extension of the separation hyperplane theorem for multiple convex sets.t.

Poster
WFCRL: A Multi-Agent Reinforcement Learning Benchmark for Wind Farm Control

Claire Bizon Monroc, Ana Busic, Donatien Dubuc, Jiamin Zhu

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The wind farm control problem is challenging, since conventional model-based control strategies require tractable models of complex aerodynamical interactions between the turbines and suffer from the curse of dimension when the number of turbines increases. Recently, model-free and multi-agent reinforcement learning approaches have been used to address this challenge. In this article, we introduce WFCRL (Wind Farm Control with Reinforcement Learning), the first suite of multi-agent reinforcement learning environments for the wind farm control problem. WFCRL frames a cooperative Multi-Agent Reinforcement Learning (MARL) problem: each turbine is an agent and can learn to adjust its yaw, pitch or torque to maximize the common objective (e.g. the total power production of the farm). WFCRL also offers turbine load observations that will allow to optimize the farm performance while limiting turbine structural damages. Interfaces with two state-of-the-art farm simulators are implemented in WFCRL: a static simulator (Floris) and a dynamic simulator (FAST.farm). For each simulator, $10$ wind layouts are provided, including $5$ real wind farms. Two state-of-the-art online MARL algorithms are implemented to illustrate the scaling challenges. As learning online on FAST.Farm is highly time-consuming, WFCRL offers the possibility of designing transfer learning strategies from Floris to FAST.Farm.

Poster
A Benchmark Dataset for Event-Guided Human Pose Estimation and Tracking in Extreme Conditions

Hoonhee Cho, Taewoo Kim, Yuhwan Jeong, Kuk-Jin Yoon

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Multi-person pose estimation and tracking have been actively researched by the computer vision community due to their practical applicability. However, existing human pose estimation and tracking datasets have only been successful in typical scenarios, such as those without motion blur or with well-lit conditions. These RGB-based datasets are limited to learning under extreme motion blur situations or poor lighting conditions, making them inherently vulnerable to such scenarios. As a promising solution, bio-inspired event cameras exhibit robustness in extreme scenarios due to their high dynamic range and micro-second level temporal resolution. Therefore, in this paper, we introduce a new hybrid dataset encompassing both RGB and event data for human pose estimation and tracking in two extreme scenarios: low-light and motion blur environments. The proposed Event-guided Human Pose Estimation and Tracking in eXtreme Conditions (EHPT-XC) dataset covers cases of motion blur caused by dynamic objects and low-light conditions individually as well as both simultaneously. With EHPT-XC, we aim to inspire researchers to tackle pose estimation and tracking in extreme conditions by leveraging the advantageous of the event camera. Project pages are available at https://github.com/Chohoonhee/EHPT-XC.

Poster
Minimum Entropy Coupling with Bottleneck

MohammadReza Ebrahimi, Jun Chen, Ashish J Khisti

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This paper investigates a novel lossy compression framework operating under logarithmic loss, designed to handle situations where the reconstruction distribution diverges from the source distribution. This framework is especially relevant for applications that require joint compression and retrieval, and in scenarios involving distributional shifts due to processing. We show that the proposed formulation extends the classical minimum entropy coupling framework by integrating a bottleneck, allowing for controlled variability in the degree of stochasticity in the coupling. We explore the decomposition of the Minimum Entropy Coupling with Bottleneck (MEC-B) into two distinct optimization problems: Entropy-Bounded Information Maximization (EBIM) for the encoder, and Minimum Entropy Coupling (MEC) for the decoder. Through extensive analysis, we provide a greedy algorithm for EBIM with guaranteed performance, and characterize the optimal solution near functional mappings, yielding significant theoretical insights into the structural complexity of this problem. Furthermore, we illustrated the practical application of MEC-B through experiments in Markov Coding Games (MCGs) under rate limits. These games simulate a communication scenario within a Markov Decision Process, where an agent must transmit a compressed message from a sender to a receiver through its actions. Our experiments highlighted the trade-offs between MDP rewards and receiver accuracy across various compression rates, showcasing the efficacy of our method compared to conventional compression baseline.

Spotlight
Long-Horizon Planning for Multi-Agent Robots in Partially Observable Environments

Siddharth Nayak, Adelmo Morrison Orozco, Marina Ten Have, Jackson Zhang, Vittal Thirumalai, Darren Chen, Aditya Kapoor, Eric Robinson, Karthik Gopalakrishnan, James Harrison, Anuj Mahajan, brian ichter, Hamsa Balakrishnan

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The ability of Language Models (LMs) to understand natural language makes them a powerful tool for parsing human instructions into task plans for autonomous robots. Unlike traditional planning methods that rely on domain-specific knowledge and handcrafted rules, LMs generalize from diverse data and adapt to various tasks with minimal tuning, acting as a compressed knowledge base. However, LMs in their standard form face challenges with long-horizon tasks, particularly in partially observable multi-agent settings. We propose an LM-based Long-Horizon Planner for Multi-Agent Robotics (LLaMAR), a cognitive architecture for planning that achieves state-of-the-art results in long-horizon tasks within partially observable environments. LLaMAR employs a plan-act-correct-verify framework, allowing self-correction from action execution feedback without relying on oracles or simulators. Additionally, we present MAP-THOR, a comprehensive test suite encompassing household tasks of varying complexity within the AI2-THOR environment. Experiments show that LLaMAR achieves a 30\% higher success rate than other state-of-the-art LM-based multi-agent planners in MAP-THOR and Search \& Rescue tasks. Code can be found at [https://github.com/nsidn98/LLaMAR](https://github.com/nsidn98/LLaMAR)

Poster
BitDelta: Your Fine-Tune May Only Be Worth One Bit

James Liu, Guangxuan Xiao, Kai Li, Jason D. Lee, Song Han, Tri Dao, Tianle Cai

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Large Language Models (LLMs) are typically trained in two phases: pre-training on large internet-scale datasets, and fine-tuning for downstream tasks. Given the higher computational demand of pre-training, it is intuitive to assume that fine-tuning adds less new information to the model, and is thus more compressible. We explore this assumption by decomposing the weights of fine-tuned models into their pre-trained components and an additional delta. We introduce a simple method, BitDelta, which successfully quantizes this delta down to 1 bit without compromising performance. This interesting finding not only highlights the potential redundancy of information added during fine-tuning, but also has significant implications for the multi-tenant serving and multi-tenant storage of fine-tuned models. By enabling the use of a single high-precision base model accompanied by multiple 1-bit deltas, BitDelta dramatically reduces GPU memory requirements by more than 10x, thus reducing per-user generation latency by more than 10x in multi-tenant settings. We validate BitDelta through experiments across Llama-2, Mistral and MPT model families, and on models up to 70B parameters, showcasing minimal performance degradation in all tested settings.

Poster
MMSite: A Multi-modal Framework for the Identification of Active Sites in Proteins

Song Ouyang, Huiyu Cai, Yong Luo, Kehua Su, Lefei Zhang, Bo Du

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The accurate identification of active sites in proteins is essential for the advancement of life sciences and pharmaceutical development, as these sites are of critical importance for enzyme activity and drug design. Recent advancements in protein language models (PLMs), trained on extensive datasets of amino acid sequences, have significantly improved our understanding of proteins. However, compared to the abundant protein sequence data, functional annotations, especially precise per-residue annotations, are scarce, which limits the performance of PLMs. On the other hand, textual descriptions of proteins, which could be annotated by human experts or a pretrained protein sequence-to-text model, provide meaningful context that could assist in the functional annotations, such as the localization of active sites. This motivates us to construct a $\textbf{ProT}$ein-$\textbf{A}$ttribute text $\textbf{D}$ataset ($\textbf{ProTAD}$), comprising over 570,000 pairs of protein sequences and multi-attribute textual descriptions. Based on this dataset, we propose $\textbf{MMSite}$, a multi-modal framework that improves the performance of PLMs to identify active sites by leveraging biomedical language models (BLMs). In particular, we incorporate manual prompting and design a MACross module to deal with the multi-attribute characteristics of textual descriptions. MMSite is a two-stage ("First Align, Then Fuse") framework: first aligns the textual modality with the sequential modality through soft-label alignment, and then identifies active sites via multi-modal fusion. Experimental results demonstrate that MMSite achieves state-of-the-art performance compared to existing protein representation learning methods. The dataset and code implementation are available at https://github.com/Gift-OYS/MMSite.

Poster
JaxMARL: Multi-Agent RL Environments and Algorithms in JAX

Alexander Rutherford, Benjamin Ellis, Matteo Gallici, Jonathan Cook, Andrei Lupu, Garðar Ingvarsson, Timon Willi, Ravi Hammond, Akbir Khan, Christian Schroeder de Witt, Alexandra Souly, Saptarashmi Bandyopadhyay, Mikayel Samvelyan, Minqi Jiang, Robert Tjarko Lange, Shimon Whiteson, Bruno Lacerda, Nick Hawes, Tim Rocktäschel, Chris Lu, Jakob Nicolaus Foerster

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Benchmarks are crucial in the development of machine learning algorithms, significantly influencing reinforcement learning (RL) research through the available environments. Traditionally, RL environments run on the CPU, which limits their scalability with the computational resources typically available in academia. However, recent advancements in JAX have enabled the wider use of hardware acceleration, enabling massively parallel RL training pipelines and environments. While this has been successfully applied to single-agent RL, it has not yet been widely adopted for multi-agent scenarios. In this paper, we present JaxMARL, the first open-source, easy-to-use code base that combines GPU-enabled efficiency with support for a large number of commonly used MARL environments and popular baseline algorithms. Our experiments show that, in terms of wall clock time, our JAX-based training pipeline is up to 12,500 times faster than existing approaches. This enables efficient and thorough evaluations, potentially alleviating the evaluation crisis in the field. We also introduce and benchmark SMAX, a vectorised, simplified version of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. The code is available at https://github.com/flairox/jaxmarl.

Poster
MUVERA: Multi-Vector Retrieval via Fixed Dimensional Encoding

Rajesh Jayaram, Laxman Dhulipala, Majid Hadian, Jason Lee, Vahab Mirrokni

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Neural embedding models have become a fundamental component of modern information retrieval (IR) pipelines. These models produce a single embedding $x \in \mathbb{R}^d$ per data-point, allowing for fast retrieval via highly optimized maximum inner product search (MIPS) algorithms. Recently, beginning with the landmark ColBERT paper, multi-vector models, which produce a set of embedding per data point, have achieved markedly superior performance for IR tasks. Unfortunately, using these models for IR is computationally expensive due to the increased complexity of multi-vector retrieval and scoring. In this paper, we introduce MUVERA (MUlti-VEctor Retrieval Algorithm), a retrieval mechanism which reduces multi-vector similarity search to single-vector similarity search. This enables the usage of off-the-shelf MIPS solvers for multi-vector retrieval. MUVERA asymmetrically generates Fixed Dimensional Encodings (FDEs) of queries and documents, which are vectors whose inner product approximates multi-vector similarity. We prove that FDEs give high-quality $\epsilon$-approximations, thus providing the first single-vector proxy for multi-vector similarity with theoretical guarantees. Empirically, we find that FDEs achieve the same recall as prior state-of-the-art heuristics while retrieving 2-5$\times$ fewer candidates. Compared to prior state of the art implementations, MUVERA achieves consistently good end-to-end recall and latency across a diverse set of the BEIR retrieval datasets, achieving an average of 10% improved recall with 90% lower latency.

Poster
Strategic Multi-Armed Bandit Problems Under Debt-Free Reporting

Ahmed Ben Yahmed, Clément Calauzènes, Vianney Perchet

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We examine multi-armed bandit problems featuring strategic arms under debt-free reporting. In this context, each arm is characterized by a bounded support reward distribution and strategically aims to maximize its own utility by retaining a portion of the observed reward, potentially disclosing only a fraction of it to the player. This scenario unfolds as a game over $T$ rounds, leading to a competition of objectives between the player, aiming to minimize regret, and the arms, motivated by the desire to maximize their individual utilities. To address these dynamics, we propose an algorithm that establishes an equilibrium wherein each arm behaves truthfully and discloses as much of its rewards as possible. Utilizing this algorithm, the player can attain the second-highest average (true) reward among arms, with a cumulative regret bounded by $O(\log(T)/\Delta)$ (problem-dependent) or $O(\sqrt{T\log(T)})$ (worst-case).

Poster
Kaleidoscope: Learnable Masks for Heterogeneous Multi-agent Reinforcement Learning

Xinran Li, Ling Pan, Jun Zhang

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In multi-agent reinforcement learning (MARL), parameter sharing is commonly employed to enhance sample efficiency. However, the popular approach of full parameter sharing often leads to homogeneous policies among agents, potentially limiting the performance benefits that could be derived from policy diversity. To address this critical limitation, we introduce \emph{Kaleidoscope}, a novel adaptive partial parameter sharing scheme that fosters policy heterogeneity while still maintaining high sample efficiency. Specifically, Kaleidoscope maintains one set of common parameters alongside multiple sets of distinct, learnable masks for different agents, dictating the sharing of parameters. It promotes diversity among policy networks by encouraging discrepancy among these masks, without sacrificing the efficiencies of parameter sharing. This design allows Kaleidoscope to dynamically balance high sample efficiency with a broad policy representational capacity, effectively bridging the gap between full parameter sharing and non-parameter sharing across various environments. We further extend Kaleidoscope to critic ensembles in the context of actor-critic algorithms, which could help improve value estimations. Our empirical evaluations across extensive environments, including multi-agent particle environment, multi-agent MuJoCo and StarCraft multi-agent challenge v2, demonstrate the superior performance of Kaleidoscope compared with existing parameter sharing approaches, showcasing its potential for performance enhancement in MARL. The code is publicly available at \url{https://github.com/LXXXXR/Kaleidoscope}.

Poster
Reciprocal Reward Influence Encourages Cooperation From Self-Interested Agents

John Luoyu Zhou, Weizhe Hong, Jonathan Kao

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Cooperation between self-interested individuals is a widespread phenomenon in the natural world, but remains elusive in interactions between artificially intelligent agents. Instead, naïve reinforcement learning algorithms typically converge to Pareto-dominated outcomes in even the simplest of social dilemmas. An emerging literature on opponent shaping has demonstrated the ability to reach prosocial outcomes by influencing the learning of other agents. However, such methods differentiate through the learning step of other agents or optimize for meta-game dynamics, which rely on privileged access to opponents' learning algorithms or exponential sample complexity, respectively. To provide a learning rule-agnostic and sample-efficient alternative, we introduce Reciprocators, reinforcement learning agents which are intrinsically motivated to reciprocate the influence of opponents' actions on their returns. This approach seeks to modify other agents' $Q$-values by increasing their return following beneficial actions (with respect to the Reciprocator) and decreasing it after detrimental actions, guiding them towards mutually beneficial actions without directly differentiating through a model of their policy. We show that Reciprocators can be used to promote cooperation in temporally extended social dilemmas during simultaneous learning. Our code is available at https://github.com/johnlyzhou/reciprocator/.

Poster
A Decision-Language Model (DLM) for Dynamic Restless Multi-Armed Bandit Tasks in Public Health

Nikhil Behari, Edwin Zhang, YUNFAN ZHAO, Aparna Taneja, Dheeraj Mysore Nagaraj, Milind Tambe

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Restless multi-armed bandits (RMAB) have demonstrated success in optimizing resource allocation for large beneficiary populations in public health settings. Unfortunately, RMAB models lack flexibility to adapt to evolving public health policy priorities. Concurrently, Large Language Models (LLMs) have emerged as adept automated planners across domains of robotic control and navigation. In this paper, we propose a Decision Language Model (DLM) for RMABs, enabling dynamic fine-tuning of RMAB policies in public health settings using human-language commands. We propose using LLMs as automated planners to (1) interpret human policy preference prompts, (2) propose reward functions as code for a multi-agent RMAB environment, and (3) iterate on the generated reward functions using feedback from grounded RMAB simulations. We illustrate the application of DLM in collaboration with ARMMAN, an India-based non-profit promoting preventative care for pregnant mothers, that currently relies on RMAB policies to optimally allocate health worker calls to low-resource populations. We conduct a technology demonstration in simulation using the Gemini Pro model, showing DLM can dynamically shape policy outcomes using only human prompts as input.

Poster
Improved learning rates in multi-unit uniform price auctions

Marius Potfer, Dorian Baudry, Hugo Richard, Vianney Perchet, Cheng Wan

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Motivated by the strategic participation of electricity producers in electricity day-ahead market, we study the problem of online learning in repeated multi-unit uniform price auctions focusing on the adversarial opposing bid setting. The main contribution of this paper is the introduction of a new modeling of the bid space. Indeed, we prove that a learning algorithm leveraging the structure of this problem achieves a regret of $\tilde{O}(K^{4/3}T^{2/3})$ under bandit feedback, improving over the bound of $\tilde{O}(K^{7/4}T^{3/4})$ previously obtained in the literature. This improved regret rate is tight up to logarithmic terms. %by deducing a lower bound of $\Omega (T^{2/3})$ from the dynamic pricing literature, proving the optimality in $T$ of our algorithm up to log factors. Inspired by electricity reserve markets, we further introduce a different feedback model under which all winning bids are revealed. This feedback interpolates between the full-information and bandit scenarios depending on the auctions' results. We prove that, under this feedback, the algorithm that we propose achieves regret $\tilde{O}(K^{5/2}\sqrt{T})$.

Poster
AlchemistCoder: Harmonizing and Eliciting Code Capability by Hindsight Tuning on Multi-source Data

Zifan Song, Yudong Wang, Wenwei Zhang, Kuikun Liu, Chengqi Lyu, Demin Song, Qipeng Guo, Hang Yan, Dahua Lin, Kai Chen, Cairong Zhao

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Open-source Large Language Models (LLMs) and their specialized variants, particularly Code LLMs, have recently delivered impressive performance. However, previous Code LLMs are typically fine-tuned on single-source data with limited quality and diversity, which may insufficiently elicit the potential of pre-trained Code LLMs. In this paper, we present AlchemistCoder, a series of Code LLMs with enhanced code generation and generalization capabilities fine-tuned on multi-source data. To achieve this, we pioneer to unveil inherent conflicts among the various styles and qualities in multi-source code corpora and introduce data-specific prompts with hindsight relabeling, termed AlchemistPrompts, to harmonize different data sources and instruction-response pairs. Additionally, we propose incorporating the data construction process into the fine-tuning data as code comprehension tasks, including instruction evolution, data filtering, and code review. Extensive experiments demonstrate that AlchemistCoder holds a clear lead among all models of the same size (6.7B/7B) and rivals or even surpasses larger models (15B/33B/70B), showcasing the efficacy of our method in refining instruction-following capabilities and advancing the boundaries of code intelligence. Source code and models are available at https://github.com/InternLM/AlchemistCoder.

Poster