NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

Browse all papers

Learning Better with Less: Effective Augmentation for Sample-Efficient Visual Reinforcement Learning

Guozheng Ma, Linrui Zhang, Haoyu Wang, Lu Li, Zilin Wang, Zhen Wang, Li Shen, Xueqian Wang, Dacheng Tao

Expand abstract

Data augmentation (DA) is a crucial technique for enhancing the sample efficiency of visual reinforcement learning (RL) algorithms. Notably, employing simple observation transformations alone can yield outstanding performance without extra auxiliary representation tasks or pre-trained encoders. However, it remains unclear which attributes of DA account for its effectiveness in achieving sample-efficient visual RL. To investigate this issue and further explore the potential of DA, this work conducts comprehensive experiments to assess the impact of DA's attributes on its efficacy and provides the following insights and improvements: (1) For individual DA operations, we reveal that both ample spatial diversity and slight hardness are indispensable. Building on this finding, we introduce Random PadResize (Rand PR), a new DA operation that offers abundant spatial diversity with minimal hardness. (2) For multi-type DA fusion schemes, the increased DA hardness and unstable data distribution result in the current fusion schemes being unable to achieve higher sample efficiency than their corresponding individual operations. Taking the non-stationary nature of RL into account, we propose a RL-tailored multi-type DA fusion scheme called Cycling Augmentation (CycAug), which performs periodic cycles of different DA operations to increase type diversity while maintaining data distribution consistency. Extensive evaluations on the DeepMind Control suite and CARLA driving simulator demonstrate that our methods achieve superior sample efficiency compared with the prior state-of-the-art methods.

Poster
Is Learning in Games Good for the Learners?

William Brown, Jon Schneider, Kiran Vodrahalli

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We consider a number of questions related to tradeoffs between reward and regret in repeated gameplay between two agents. To facilitate this, we introduce a notion of generalized equilibrium which allows for asymmetric regret constraints, and yields polytopes of feasible values for each agent and pair of regret constraints, where we show that any such equilibrium is reachable by a pair of algorithms which maintain their regret guarantees against arbitrary opponents. As a central example, we highlight the case one agent is no-swap and the other's regret is unconstrained. We show that this captures an extension of Stackelberg equilibria with a matching optimal value, and that there exists a wide class of games where a player can significantly increase their utility by deviating from a no-swap-regret algorithm against a no-swap learner (in fact, almost any game without pure Nash equilibria is of this form). Additionally, we make use of generalized equilibria to consider tradeoffs in terms of the opponent's algorithm choice. We give a tight characterization for the maximal reward obtainable against some no-regret learner, yet we also show a class of games in which this is bounded away from the value obtainable against the class of common "mean-based" no-regret algorithms. Finally, we consider the question of learning reward-optimal strategies via repeated play with a no-regret agent when the game is initially unknown. Again we show tradeoffs depending on the opponent's learning algorithm: the Stackelberg strategy is learnable in exponential time with any no-regret agent (and in polynomial time with any no-adaptive-regret agent) for any game where it is learnable via queries, and there are games where it is learnable in polynomial time against any no-swap-regret agent but requires exponential time against a mean-based no-regret agent.

Spotlight
IEBins: Iterative Elastic Bins for Monocular Depth Estimation

Shuwei Shao, Zhongcai Pei, Xingming Wu, Zhong Liu, Weihai Chen, Zhengguo Li

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Monocular depth estimation (MDE) is a fundamental topic of geometric computer vision and a core technique for many downstream applications. Recently, several methods reframe the MDE as a classification-regression problem where a linear combination of probabilistic distribution and bin centers is used to predict depth. In this paper, we propose a novel concept of iterative elastic bins (IEBins) for the classification-regression-based MDE. The proposed IEBins aims to search for high-quality depth by progressively optimizing the search range, which involves multiple stages and each stage performs a finer-grained depth search in the target bin on top of its previous stage. To alleviate the possible error accumulation during the iterative process, we utilize a novel elastic target bin to replace the original target bin, the width of which is adjusted elastically based on the depth uncertainty. Furthermore, we develop a dedicated framework composed of a feature extractor and an iterative optimizer that has powerful temporal context modeling capabilities benefiting from the GRU-based architecture. Extensive experiments on the KITTI, NYU-Depth-v2 and SUN RGB-D datasets demonstrate that the proposed method surpasses prior state-of-the-art competitors. The source code is publicly available at https://github.com/ShuweiShao/IEBins.

Poster
CluB: Cluster Meets BEV for LiDAR-Based 3D Object Detection

Yingjie Wang, Jiajun Deng, Yuenan Hou, Yao Li, Yu Zhang, Jianmin Ji, Wanli Ouyang, Yanyong Zhang

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Currently, LiDAR-based 3D detectors are broadly categorized into two groups, namely, BEV-based detectors and cluster-based detectors. BEV-based detectors capture the contextual information from the Bird's Eye View (BEV) and fill their center voxels via feature diffusion with a stack of convolution layers, which, however, weakens the capability of presenting an object with the center point. On the other hand, cluster-based detectors exploit the voting mechanism and aggregate the foreground points into object-centric clusters for further prediction. In this paper, we explore how to effectively combine these two complementary representations into a unified framework. Specifically, we propose a new 3D object detection framework, referred to as CluB, which incorporates an auxiliary cluster-based branch into the BEV-based detector by enriching the object representation at both feature and query levels. Technically, CluB is comprised of two steps. First, we construct a cluster feature diffusion module to establish the association between cluster features and BEV features in a subtle and adaptive fashion. Based on that, an imitation loss is introduced to distill object-centric knowledge from the cluster features to the BEV features. Second, we design a cluster query generation module to leverage the voting centers directly from the cluster branch, thus enriching the diversity of object queries. Meanwhile, a direction loss is employed to encourage a more accurate voting center for each cluster. Extensive experiments are conducted on Waymo and nuScenes datasets, and our CluB achieves state-of-the-art performance on both benchmarks.

Poster
DynPoint: Dynamic Neural Point For View Synthesis

Kaichen Zhou, Jia-Xing Zhong, Sangyun Shin, Kai Lu, Yiyuan Yang, Andrew Markham, Niki Trigoni

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The introduction of neural radiance fields has greatly improved the effectiveness of view synthesis for monocular videos. However, existing algorithms face difficulties when dealing with uncontrolled or lengthy scenarios, and require extensive training time specific to each new scenario. To tackle these limitations, we propose DynPoint, an algorithm designed to facilitate the rapid synthesis of novel views for unconstrained monocular videos. Rather than encoding the entirety of the scenario information into a latent representation, DynPoint concentrates on predicting the explicit 3D correspondence between neighboring frames to realize information aggregation. Specifically, this correspondence prediction is achieved through the estimation of consistent depth and scene flow information across frames. Subsequently, the acquired correspondence is utilized to aggregate information from multiple reference frames to a target frame, by constructing hierarchical neural point clouds. The resulting framework enables swift and accurate view synthesis for desired views of target frames. The experimental results obtained demonstrate the considerable acceleration of training time achieved - typically an order of magnitude - by our proposed method while yielding comparable outcomes compared to prior approaches. Furthermore, our method exhibits strong robustness in handling long-duration videos without learning a canonical representation of video content.

Poster
Versatile Energy-Based Probabilistic Models for High Energy Physics

Taoli Cheng, Aaron Courville

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As a classical generative modeling approach, energy-based models have the natural advantage of flexibility in the form of the energy function. Recently, energy-based models have achieved great success in modeling high-dimensional data in computer vision and natural language processing. In line with these advancements, we build a multi-purpose energy-based probabilistic model for High Energy Physics events at the Large Hadron Collider. This framework builds on a powerful generative model and describes higher-order inter-particle interactions. It suits different encoding architectures and builds on implicit generation. As for applicative aspects, it can serve as a powerful parameterized event generator for physics simulation, a generic anomalous signal detector free from spurious correlations, and an augmented event classifier for particle identification.

Poster
GPEX, A Framework For Interpreting Artificial Neural Networks

Amir Akbarnejad, Gilbert Bigras, Nilanjan Ray

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The analogy between Gaussian processes (GPs) and deep artificial neural networks (ANNs) has received a lot of interest, and has shown promise to unbox the blackbox of deep ANNs. Existing theoretical works put strict assumptions on the ANN (e.g. requiring all intermediate layers to be wide, or using specific activation functions). Accommodating those theoretical assumptions is hard in recent deep architectures, and those theoretical conditions need refinement as new deep architectures emerge. In this paper we derive an evidence lower-bound that encourages the GP's posterior to match the ANN's output without any requirement on the ANN. Using our method we find out that on 5 datasets, only a subset of those theoretical assumptions are sufficient. Indeed, in our experiments we used a normal ResNet-18 or feed-forward backbone with a single wide layer in the end. One limitation of training GPs is the lack of scalability with respect to the number of inducing points. We use novel computational techniques that allow us to train GPs with hundreds of thousands of inducing points and with GPU acceleration. As shown in our experiments, doing so has been essential to get a close match between the GPs and the ANNs on 5 datasets. We implement our method as a publicly available tool called GPEX: https://github.com/amirakbarnejad/gpex. On 5 datasets (4 image datasets, and 1 biological dataset) and ANNs with 2 types of functionality (classifier or attention-mechanism) we were able to find GPs whose outputs closely match those of the corresponding ANNs. After matching the GPs to the ANNs, we used the GPs' kernel functions to explain the ANNs' decisions. We provide more than 200 explanations (around 30 in the paper and the rest in the supplementary) which are highly interpretable by humans and show the ability of the obtained GPs to unbox the ANNs' decisions.

Poster
Bicriteria Approximation Algorithms for the Submodular Cover Problem

Wenjing Chen, Victoria G. Crawford

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In this paper, we consider the optimization problem Submodular Cover (SCP), which is to find a minimum cardinality subset of a finite universe $U$ such that the value of a submodular function $f$ is above an input threshold $\tau$. In particular, we consider several variants of SCP including the general case, the case where $f$ is additionally assumed to be monotone, and finally the case where $f$ is a regularized monotone submodular function. Our most significant contributions are that: (i) We propose a scalable algorithm for monotone SCP that achieves nearly the same approximation guarantees as the standard greedy algorithm in significantly faster time; (ii) We are the first to develop an algorithm for general SCP that achieves a solution arbitrarily close to being feasible; and finally (iii) we are the first to develop algorithms for regularized SCP. Our algorithms are then demonstrated to be effective in an extensive experimental section on data summarization and graph cut, two applications of SCP.

Poster
A Unified Fast Gradient Clipping Framework for DP-SGD

Weiwei Kong, Andres Munoz medina

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A well-known numerical bottleneck in the differentially-private stochastic gradient descent (DP-SGD) algorithm is the computation of the gradient norm for each example in a large input batch. When the loss function in DP-SGD is consists of an intermediate linear operation, existing methods in the literature have proposed decompositions of gradients that are amenable to fast norm computations. In this paper, we present a framework that generalizes the above approach to arbitrary (possibly nonlinear) intermediate operations. Moreover, we show that for certain operations, such as fully-connected and embedding layer computations, further improvements to the runtime and storage costs of existing decompositions can be deduced using certain components of our framework. Finally, preliminary numerical experiments are given to demonstrate the substantial effects of the aforementioned improvements.

Poster
Test-Time Amendment with a Coarse Classifier for Fine-Grained Classification

Kanishk Jain, Shyamgopal Karthik, Vineet Gandhi

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We investigate the problem of reducing mistake severity for fine-grained classification. Fine-grained classification can be challenging, mainly due to the requirement of knowledge or domain expertise for accurate annotation. However, humans are particularly adept at performing coarse classification as it requires relatively low levels of expertise. To this end, we present a novel approach for Post-Hoc Correction called Hierarchical Ensembles (HiE) that utilizes label hierarchy to improve the performance of fine-grained classification at test-time using the coarse-grained predictions. By only requiring the parents of leaf nodes, our method significantly reduces avg. mistake severity while improving top-1 accuracy on the iNaturalist-19 and tieredImageNet-H datasets, achieving a new state-of-the-art on both benchmarks. We also investigate the efficacy of our approach in the semi-supervised setting. Our approach brings notable gains in top-1 accuracy while significantly decreasing the severity of mistakes as training data decreases for the fine-grained classes. The simplicity and post-hoc nature of HiE renders it practical to be used with any off-the-shelf trained model to improve its predictions further.

Poster
Path following algorithms for $\ell_2$-regularized $M$-estimation with approximation guarantee

Yunzhang Zhu, Renxiong Liu

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Many modern machine learning algorithms are formulated as regularized M-estimation problems, in which a regularization (tuning) parameter controls a trade-off between model fit to the training data and model complexity. To select the ``best'' tuning parameter value that achieves a good trade-off, an approximated solution path needs to be computed. In practice, this is often done through selecting a grid of tuning parameter values and solving the regularized problem at the selected grid points. However, given any desired level of accuracy, it is often not clear how to choose the grid points and also how accurately one should solve the regularized problems at the selected gird points, both of which can greatly impact the overall amount of computation. In the context of $\ell_2$-regularized $M$-estimation problem, we propose a novel grid point selection scheme and an adaptive stopping criterion for any given optimization algorithm that produces an approximated solution path with approximation error guarantee. Theoretically, we prove that the proposed solution path can approximate the exact solution path to arbitrary level of accuracy, while saving the overall computation as much as possible. Numerical results also corroborate with our theoretical analysis.

Poster
Query-based Temporal Fusion with Explicit Motion for 3D Object Detection

Jinghua Hou, Zhe Liu, Dingkang Liang, Zhikang Zou, Xiaoqing Ye, Xiang Bai

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Effectively utilizing temporal information to improve 3D detection performance is vital for autonomous driving vehicles. Existing methods either conduct temporal fusion based on the dense BEV features or sparse 3D proposal features. However, the former does not pay more attention to foreground objects, leading to more computation costs and sub-optimal performance. The latter implements time-consuming operations to generate sparse 3D proposal features, and the performance is limited by the quality of 3D proposals. In this paper, we propose a simple and effective Query-based Temporal Fusion Network (QTNet). The main idea is to exploit the object queries in previous frames to enhance the representation of current object queries by the proposed Motion-guided Temporal Modeling (MTM) module, which utilizes the spatial position information of object queries along the temporal dimension to construct their relevance between adjacent frames reliably. Experimental results show our proposed QTNet outperforms BEV-based or proposal-based manners on the nuScenes dataset. Besides, the MTM is a plug-and-play module, which can be integrated into some advanced LiDAR-only or multi-modality 3D detectors and even brings new SOTA performance with negligible computation cost and latency on the nuScenes dataset. These experiments powerfully illustrate the superiority and generalization of our method. The code is available at https://github.com/AlmoonYsl/QTNet.

Poster
Composable Coresets for Determinant Maximization: Greedy is Almost Optimal

Siddharth Gollapudi, Sepideh Mahabadi, Varun Sivashankar

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Given a set of $n$ vectors in $\mathbb{R}^d$, the goal of the \emph{determinant maximization} problem is to pick $k$ vectors with the maximum volume. Determinant maximization is the MAP-inference task for determinantal point processes (DPP) and has recently received considerable attention for modeling diversity. As most applications for the problem use large amounts of data, this problem has been studied in the relevant \textit{composable coreset} setting. In particular, [Indyk-Mahabadi-OveisGharan-Rezaei--SODA'20, ICML'19] showed that one can get composable coresets with optimal approximation factor of $\tilde O(k)^k$ for the problem, and that a local search algorithm achieves an almost optimal approximation guarantee of $O(k)^{2k}$. In this work, we show that the widely-used Greedy algorithm also provides composable coresets with an almost optimal approximation factor of $O(k)^{3k}$, which improves over the previously known guarantee of $C^{k^2}$, and supports the prior experimental results showing the practicality of the greedy algorithm as a coreset. Our main result follows by showing a local optimality property for Greedy: swapping a single point from the greedy solution with a vector that was not picked by the greedy algorithm can increase the volume by a factor of at most $(1+\sqrt{k})$. This is tight up to the additive constant $1$. Finally, our experiments show that the local optimality of the greedy algorithm is even lower than the theoretical bound on real data sets.

Poster
Flow-Based Feature Fusion for Vehicle-Infrastructure Cooperative 3D Object Detection

Haibao Yu, Yingjuan Tang, Enze Xie, Jilei Mao, Ping Luo, Zaiqing Nie

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Cooperatively utilizing both ego-vehicle and infrastructure sensor data can significantly enhance autonomous driving perception abilities. However, the uncertain temporal asynchrony and limited communication conditions that are present in traffic environments can lead to fusion misalignment and constrain the exploitation of infrastructure data. To address these issues in vehicle-infrastructure cooperative 3D (VIC3D) object detection, we propose the Feature Flow Net (FFNet), a novel cooperative detection framework. FFNet is a flow-based feature fusion framework that uses a feature flow prediction module to predict future features and compensate for asynchrony. Instead of transmitting feature maps extracted from still-images, FFNet transmits feature flow, leveraging the temporal coherence of sequential infrastructure frames. Furthermore, we introduce a self-supervised training approach that enables FFNet to generate feature flow with feature prediction ability from raw infrastructure sequences. Experimental results demonstrate that our proposed method outperforms existing cooperative detection methods while only requiring about 1/100 of the transmission cost of raw data and covers all latency in one model on the DAIR-V2X dataset. The code is available https://github.com/haibao-yu/FFNet-VIC3D.

Poster
RS-Del: Edit Distance Robustness Certificates for Sequence Classifiers via Randomized Deletion

Zhuoqun Huang, Neil G Marchant, Keane Lucas, Lujo Bauer, Olga Ohrimenko, Benjamin I. P. Rubinstein

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Randomized smoothing is a leading approach for constructing classifiers that are certifiably robust against adversarial examples. Existing work on randomized smoothing has focused on classifiers with continuous inputs, such as images, where $\ell_p$-norm bounded adversaries are commonly studied. However, there has been limited work for classifiers with discrete or variable-size inputs, such as for source code, which require different threat models and smoothing mechanisms. In this work, we adapt randomized smoothing for discrete sequence classifiers to provide certified robustness against edit distance-bounded adversaries. Our proposed smoothing mechanism randomized deletion (RS-Del) applies random deletion edits, which are (perhaps surprisingly) sufficient to confer robustness against adversarial deletion, insertion and substitution edits. Our proof of certification deviates from the established Neyman-Pearson approach, which is intractable in our setting, and is instead organized around longest common subsequences. We present a case study on malware detection—a binary classification problem on byte sequences where classifier evasion is a well-established threat model. When applied to the popular MalConv malware detection model, our smoothing mechanism RS-Del achieves a certified accuracy of 91% at an edit distance radius of 128 bytes.

Poster
Accessing Higher Dimensions for Unsupervised Word Translation

Sida Wang

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The striking ability of unsupervised word translation has been demonstrated recently with the help of low-dimensional word vectors / pretraining, which is used by all successful methods and assumed to be necessary. We test and challenge this assumption by developing a method that can also make use of high dimensional signal. Freed from the limits of low dimensions, we show that relying on low-dimensional vectors and their incidental properties miss out on better denoising methods and signals in high dimensions, thus stunting the potential of the data. Our results show that unsupervised translation can be achieved more easily and robustly than previously thought -- less than 80MB and minutes of CPU time is required to achieve over 50\% accuracy for English to Finnish, Hungarian, and Chinese translations when trained in the same domain; even under domain mismatch, the method still works fully unsupervised on English NewsCrawl to Chinese Wikipedia and English Europarl to Spanish Wikipedia, among others. These results challenge prevailing assumptions on the necessity and superiority of low-dimensional vectors and show that the higher dimension signal can be used rather than thrown away.

Poster
Hyper-Skin: A Hyperspectral Dataset for Reconstructing Facial Skin-Spectra from RGB Images

Pai Chet Ng, Zhixiang Chi, Yannick Verdie, Juwei Lu, Konstantinos N. Plataniotis

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We introduce Hyper-Skin, a hyperspectral dataset covering wide range of wavelengths from visible (VIS) spectrum (400nm - 700nm) to near-infrared (NIR) spectrum (700nm - 1000nm), uniquely designed to facilitate research on facial skin-spectra reconstruction. By reconstructing skin spectra from RGB images, our dataset enables the study of hyperspectral skin analysis, such as melanin and hemoglobin concentrations, directly on the consumer device. Overcoming limitations of existing datasets, Hyper-Skin consists of diverse facial skin data collected with a pushbroom hyperspectral camera. With 330 hyperspectral cubes from 51 subjects, the dataset covers the facial skin from different angles and facial poses. Each hyperspectral cube has dimensions of 1024$\times$1024$\times$448, resulting in millions of spectra vectors per image. The dataset, carefully curated in adherence to ethical guidelines, includes paired hyperspectral images and synthetic RGB images generated using real camera responses. We demonstrate the efficacy of our dataset by showcasing skin spectra reconstruction using state-of-the-art models on 31 bands of hyperspectral data resampled in the VIS and NIR spectrum. This Hyper-Skin dataset would be a valuable resource to NeurIPS community, encouraging the development of novel algorithms for skin spectral reconstruction while fostering interdisciplinary collaboration in hyperspectral skin analysis related to cosmetology and skin's well-being. Instructions to request the data and the related benchmarking codes are publicly available at: https://github.com/hyperspectral-skin/Hyper-Skin-2023.

Poster
Back-Modality: Leveraging Modal Transformation for Data Augmentation

Zhi Li, Yifan Liu, Yin Zhang

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We introduce Back-Modality, a novel data augmentation schema predicated on modal transformation. Data from an initial modality undergoes transformation to an intermediate modality, followed by a reverse transformation. This framework serves dual roles. On one hand, it operates as a general data augmentation strategy. On the other hand, it allows for other augmentation techniques, suitable for the intermediate modality, to enhance the initial modality. For instance, data augmentation methods applicable to pure text can be employed to augment images, thereby facilitating the cross-modality of data augmentation techniques. To validate the viability and efficacy of our framework, we proffer three instantiations of Back-Modality: back-captioning, back-imagination, and back-speech. Comprehensive evaluations across tasks such as image classification, sentiment classification, and textual entailment demonstrate that our methods consistently enhance performance under data-scarce circumstances.

Poster
Convergence of Alternating Gradient Descent for Matrix Factorization

Rachel Ward, Tamara G. Kolda

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We consider alternating gradient descent (AGD) with fixed step size applied to the asymmetric matrix factorization objective. We show that, for a rank-$r$ matrix $A \in \mathbb{R}^{m \times n}$, $T = C ( \frac{\sigma_1(A)}{\sigma_r(A)} )^2 \log(1/\epsilon)$ iterations of alternating gradient descent suffice to reach an $\epsilon$-optimal factorization $\| A - X_{T} Y_{T}' \|^2 \leq \epsilon \| A \|^2$ with high probability starting from an atypical random initialization. The factors have rank $d \geq r$ so that $X_{T}\in \mathbb{R}^{m \times d}$ and $Y_{T} \in\mathbb{R}^{n \times d}$, and mild overparameterization suffices for the constant $C$ in the iteration complexity $T$ to be an absolute constant. Experiments suggest that our proposed initialization is not merely of theoretical benefit, but rather significantly improves the convergence rate of gradient descent in practice. Our proof is conceptually simple: a uniform Polyak-Lojasiewicz (PL) inequality and uniform Lipschitz smoothness constant are guaranteed for a sufficient number of iterations, starting from our random initialization. Our proof method should be useful for extending and simplifying convergence analyses for a broader class of nonconvex low-rank factorization problems.

Spotlight
Greedy Poisson Rejection Sampling

Gergely Flamich

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One-shot channel simulation is a fundamental data compression problem concerned with encoding a single sample from a target distribution $Q$ using a coding distribution $P$ using as few bits as possible on average. Algorithms that solve this problem find applications in neural data compression and differential privacy and can serve as a more efficient and natural alternative to quantization-based methods. Unfortunately, existing solutions are too slow or have limited applicability, preventing their widespread adaptation. In this paper, we conclusively solve one-shot channel simulation for one-dimensional problems where the target-proposal density ratio is unimodal by describing an algorithm with optimal runtime. We achieve this by constructing a rejection sampling procedure equivalent to greedily searching over the points of a Poisson process. Hence, we call our algorithm greedy Poisson rejection sampling (GPRS) and analyze the correctness and time complexity of several of its variants. Finally, we empirically verify our theorems, demonstrating that GPRS significantly outperforms the current state-of-the-art method, A* coding.

Poster