NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

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Parameterizing Non-Parametric Meta-Reinforcement Learning Tasks via Subtask Decomposition

Suyoung Lee, Myungsik Cho, Youngchul Sung

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Meta-reinforcement learning (meta-RL) techniques have demonstrated remarkable success in generalizing deep reinforcement learning across a range of tasks. Nevertheless, these methods often struggle to generalize beyond tasks with parametric variations. To overcome this challenge, we propose Subtask Decomposition and Virtual Training (SDVT), a novel meta-RL approach that decomposes each non-parametric task into a collection of elementary subtasks and parameterizes the task based on its decomposition. We employ a Gaussian mixture VAE to meta-learn the decomposition process, enabling the agent to reuse policies acquired from common subtasks. Additionally, we propose a virtual training procedure, specifically designed for non-parametric task variability, which generates hypothetical subtask compositions, thereby enhancing generalization to previously unseen subtask compositions. Our method significantly improves performance on the Meta-World ML-10 and ML-45 benchmarks, surpassing current state-of-the-art techniques.

Poster
Latent exploration for Reinforcement Learning

Alberto Silvio Chiappa, Alessandro Marin Vargas, Ann Huang, Alexander Mathis

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In Reinforcement Learning, agents learn policies by exploring and interacting with the environment. Due to the curse of dimensionality, learning policies that map high-dimensional sensory input to motor output is particularly challenging. During training, state of the art methods (SAC, PPO, etc.) explore the environment by perturbing the actuation with independent Gaussian noise. While this unstructured exploration has proven successful in numerous tasks, it can be suboptimal for overactuated systems. When multiple actuators, such as motors or muscles, drive behavior, uncorrelated perturbations risk diminishing each other's effect, or modifying the behavior in a task-irrelevant way. While solutions to introduce time correlation across action perturbations exist, introducing correlation across actuators has been largely ignored. Here, we propose LATent TIme-Correlated Exploration (Lattice), a method to inject temporally-correlated noise into the latent state of the policy network, which can be seamlessly integrated with on- and off-policy algorithms. We demonstrate that the noisy actions generated by perturbing the network's activations can be modeled as a multivariate Gaussian distribution with a full covariance matrix. In the PyBullet locomotion tasks, Lattice-SAC achieves state of the art results, and reaches 18\% higher reward than unstructured exploration in the Humanoid environment. In the musculoskeletal control environments of MyoSuite, Lattice-PPO achieves higher reward in most reaching and object manipulation tasks, while also finding more energy-efficient policies with reductions of 20-60\%. Overall, we demonstrate the effectiveness of structured action noise in time and actuator space for complex motor control tasks. The code is available at: https://github.com/amathislab/lattice.

Poster
Accelerating Exploration with Unlabeled Prior Data

Qiyang Li, Jason Zhang, Dibya Ghosh, Amy Zhang, Sergey Levine

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Learning to solve tasks from a sparse reward signal is a major challenge for standard reinforcement learning (RL) algorithms. However, in the real world, agents rarely need to solve sparse reward tasks entirely from scratch. More often, we might possess prior experience to draw on that provides considerable guidance about which actions and outcomes are possible in the world, which we can use to explore more effectively for new tasks. In this work, we study how prior data without reward labels may be used to guide and accelerate exploration for an agent solving a new sparse reward task. We propose a simple approach that learns a reward model from online experience, labels the unlabeled prior data with optimistic rewards, and then uses it concurrently alongside the online data for downstream policy and critic optimization. This general formula leads to rapid exploration in several challenging sparse-reward domains where tabula rasa exploration is insufficient, including the AntMaze domain, Adroit hand manipulation domain, and a visual simulated robotic manipulation domain. Our results highlight the ease of incorporating unlabeled prior data into existing online RL algorithms, and the (perhaps surprising) effectiveness of doing so.

Poster
Model-free Posterior Sampling via Learning Rate Randomization

Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Remi Munos, Alexey Naumov, Pierre Perrault, Michal Valko, Pierre Menard

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In this paper, we introduce Randomized Q-learning (RandQL), a novel randomized model-free algorithm for regret minimization in episodic Markov Decision Processes (MDPs). To the best of our knowledge, RandQL is the first tractable model-free posterior sampling-based algorithm. We analyze the performance of RandQL in both tabular and non-tabular metric space settings. In tabular MDPs, RandQL achieves a regret bound of order $\widetilde{\mathcal{O}}(\sqrt{H^{5}SAT})$, where $H$ is the planning horizon, $S$ is the number of states, $A$ is the number of actions, and $T$ is the number of episodes. For a metric state-action space, RandQL enjoys a regret bound of order $\widetilde{\mathcal{O}}(H^{5/2} T^{(d_z+1)/(d_z+2)})$, where $d_z$ denotes the zooming dimension. Notably, RandQL achieves optimistic exploration without using bonuses, relying instead on a novel idea of learning rate randomization. Our empirical study shows that RandQL outperforms existing approaches on baseline exploration environments.

Poster
Goal-Conditioned Predictive Coding for Offline Reinforcement Learning

Zilai Zeng, Ce Zhang, Shijie Wang, Chen Sun

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Recent work has demonstrated the effectiveness of formulating decision making as supervised learning on offline-collected trajectories. Powerful sequence models, such as GPT or BERT, are often employed to encode the trajectories. However, the benefits of performing sequence modeling on trajectory data remain unclear. In this work, we investigate whether sequence modeling has the ability to condense trajectories into useful representations that enhance policy learning. We adopt a two-stage framework that first leverages sequence models to encode trajectory-level representations, and then learns a goal-conditioned policy employing the encoded representations as its input. This formulation allows us to consider many existing supervised offline RL methods as specific instances of our framework. Within this framework, we introduce Goal-Conditioned Predictive Coding (GCPC), a sequence modeling objective that yields powerful trajectory representations and leads to performant policies. Through extensive empirical evaluations on AntMaze, FrankaKitchen and Locomotion environments, we observe that sequence modeling can have a significant impact on challenging decision making tasks. Furthermore, we demonstrate that GCPC learns a goal-conditioned latent representation encoding the future trajectory, which enables competitive performance on all three benchmarks.

Poster
Bi-Level Offline Policy Optimization with Limited Exploration

Wenzhuo Zhou

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We study offline reinforcement learning (RL) which seeks to learn a good policy based on a fixed, pre-collected dataset. A fundamental challenge behind this task is the distributional shift due to the dataset lacking sufficient exploration, especially under function approximation. To tackle this issue, we propose a bi-level structured policy optimization algorithm that models a hierarchical interaction between the policy (upper-level) and the value function (lower-level). The lower level focuses on constructing a confidence set of value estimates that maintain sufficiently small weighted average Bellman errors, while controlling uncertainty arising from distribution mismatch. Subsequently, at the upper level, the policy aims to maximize a conservative value estimate from the confidence set formed at the lower level. This novel formulation preserves the maximum flexibility of the implicitly induced exploratory data distribution, enabling the power of model extrapolation. In practice, it can be solved through a computationally efficient, penalized adversarial estimation procedure. Our theoretical regret guarantees do not rely on any data-coverage and completeness-type assumptions, only requiring realizability. These guarantees also demonstrate that the learned policy represents the ``best effort'' among all policies, as no other policies can outperform it. We evaluate our model using a blend of synthetic, benchmark, and real-world datasets for offline RL, showing that it performs competitively with state-of-the-art methods.

Poster
Hyperbolic VAE via Latent Gaussian Distributions

Seunghyuk Cho, Juyong Lee, Dongwoo Kim

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We propose a Gaussian manifold variational auto-encoder (GM-VAE) whose latent space consists of a set of Gaussian distributions. It is known that the set of the univariate Gaussian distributions with the Fisher information metric form a hyperbolic space, which we call a Gaussian manifold. To learn the VAE endowed with the Gaussian manifolds, we propose a pseudo-Gaussian manifold normal distribution based on the Kullback-Leibler divergence, a local approximation of the squared Fisher-Rao distance, to define a density over the latent space. We demonstrate the efficacy of GM-VAE on two different tasks: density estimation of image datasets and state representation learning for model-based reinforcement learning. GM-VAE outperforms the other variants of hyperbolic- and Euclidean-VAEs on density estimation tasks and shows competitive performance in model-based reinforcement learning. We observe that our model provides strong numerical stability, addressing a common limitation reported in previous hyperbolic-VAEs. The implementation is available at https://github.com/ml-postech/GM-VAE.

Poster
Anytime-Competitive Reinforcement Learning with Policy Prior

Jianyi Yang, Pengfei Li, Tongxin Li, Adam Wierman, Shaolei Ren

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This paper studies the problem of Anytime-Competitive Markov Decision Process (A-CMDP). Existing works on Constrained Markov Decision Processes (CMDPs) aim to optimize the expected reward while constraining the expected cost over random dynamics, but the cost in a specific episode can still be unsatisfactorily high. In contrast, the goal of A-CMDP is to optimize the expected reward while guaranteeing a bounded cost in each round of any episode against a policy prior. We propose a new algorithm, called Anytime-Competitive Reinforcement Learning (ACRL), which provably guarantees the anytime cost constraints. The regret analysis shows the policy asymptotically matches the optimal reward achievable under the anytime competitive constraints. Experiments on the application of carbon-intelligent computing verify the reward performance and cost constraint guarantee of ACRL.

Poster
Sample Complexity of Goal-Conditioned Hierarchical Reinforcement Learning

Arnaud Robert, Ciara Pike-Burke, Aldo A. Faisal

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Hierarchical Reinforcement Learning (HRL) algorithms can perform planning at multiple levels of abstraction. Empirical results have shown that state or temporal abstractions might significantly improve the sample efficiency of algorithms. Yet, we still do not have a complete understanding of the basis of those efficiency gains nor any theoretically grounded design rules. In this paper, we derive a lower bound on the sample complexity for the considered class of goal-conditioned HRL algorithms. The proposed lower bound empowers us to quantify the benefits of hierarchical decomposition and leads to the design of a simple Q-learning-type algorithm that leverages hierarchical decompositions. We empirically validate our theoretical findings by investigating the sample complexity of the proposed hierarchical algorithm on a spectrum of tasks (hierarchical $n$-rooms, Gymnasium's Taxi). The hierarchical $n$-rooms tasks were designed to allow us to dial their complexity over multiple orders of magnitude. Our theory and algorithmic findings provide a step towards answering the foundational question of quantifying the improvement hierarchical decomposition offers over monolithic solutions in reinforcement learning.

Poster
Conditional Mutual Information for Disentangled Representations in Reinforcement Learning

Mhairi Dunion, Trevor McInroe, Kevin Sebastian Luck, Josiah P. Hanna, Stefano V. Albrecht

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Reinforcement Learning (RL) environments can produce training data with spurious correlations between features due to the amount of training data or its limited feature coverage. This can lead to RL agents encoding these misleading correlations in their latent representation, preventing the agent from generalising if the correlation changes within the environment or when deployed in the real world. Disentangled representations can improve robustness, but existing disentanglement techniques that minimise mutual information between features require independent features, thus they cannot disentangle correlated features. We propose an auxiliary task for RL algorithms that learns a disentangled representation of high-dimensional observations with correlated features by minimising the conditional mutual information between features in the representation. We demonstrate experimentally, using continuous control tasks, that our approach improves generalisation under correlation shifts, as well as improving the training performance of RL algorithms in the presence of correlated features.

Spotlight
Generative Modelling of Stochastic Actions with Arbitrary Constraints in Reinforcement Learning

Changyu Chen, Ramesha Karunasena, Thanh Hong Nguyen, Arunesh Sinha, Pradeep Varakantham

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Many problems in Reinforcement Learning (RL) seek an optimal policy with large discrete multidimensional yet unordered action spaces; these include problems in randomized allocation of resources such as placements of multiple security resources and emergency response units, etc. A challenge in this setting is that the underlying action space is categorical (discrete and unordered) and large, for which existing RL methods do not perform well. Moreover, these problems require validity of the realized action (allocation); this validity constraint is often difficult to express compactly in a closed mathematical form. The allocation nature of the problem also prefers stochastic optimal policies, if one exists. In this work, we address these challenges by (1) applying a (state) conditional normalizing flow to compactly represent the stochastic policy — the compactness arises due to the network only producing one sampled action and the corresponding log probability of the action, which is then used by an actor-critic method; and (2) employing an invalid action rejection method (via a valid action oracle) to update the base policy. The action rejection is enabled by a modified policy gradient that we derive. Finally, we conduct extensive experiments to show the scalability of our approach compared to prior methods and the ability to enforce arbitrary state-conditional constraints on the support of the distribution of actions in any state.

Poster
f-Policy Gradients: A General Framework for Goal-Conditioned RL using f-Divergences

Siddhant Agarwal, Ishan Durugkar, Peter Stone, Amy Zhang

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Goal-Conditioned Reinforcement Learning (RL) problems often have access to sparse rewards where the agent receives a reward signal only when it has achieved the goal, making policy optimization a difficult problem. Several works augment this sparse reward with a learned dense reward function, but this can lead to sub-optimal policies if the reward is misaligned. Moreover, recent works have demonstrated that effective shaping rewards for a particular problem can depend on the underlying learning algorithm. This paper introduces a novel way to encourage exploration called $f$-Policy Gradients, or $f$-PG. $f$-PG minimizes the f-divergence between the agent's state visitation distribution and the goal, which we show can lead to an optimal policy. We derive gradients for various f-divergences to optimize this objective. Our learning paradigm provides dense learning signals for exploration in sparse reward settings. We further introduce an entropy-regularized policy optimization objective, that we call $state$-MaxEnt RL (or $s$-MaxEnt RL) as a special case of our objective. We show that several metric-based shaping rewards like L2 can be used with $s$-MaxEnt RL, providing a common ground to study such metric-based shaping rewards with efficient exploration. We find that $f$-PG has better performance compared to standard policy gradient methods on a challenging gridworld as well as the Point Maze and FetchReach environments. More information on our website https://agarwalsiddhant10.github.io/projects/fpg.html.

Poster
Reward Scale Robustness for Proximal Policy Optimization via DreamerV3 Tricks

Ryan Sullivan, Akarsh Kumar, Shengyi Huang, John P Dickerson, Joseph Suarez

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Most reinforcement learning methods rely heavily on dense, well-normalized environment rewards. DreamerV3 recently introduced a model-based method with a number of tricks that mitigate these limitations, achieving state-of-the-art on a wide range of benchmarks with a single set of hyperparameters. This result sparked discussion about the generality of the tricks, since they appear to be applicable to other reinforcement learning algorithms. Our work applies DreamerV3's tricks to PPO and is the first such empirical study outside of the original work. Surprisingly, we find that the tricks presented do not transfer as general improvements to PPO. We use a high quality PPO reference implementation and present extensive ablation studies totaling over 10,000 A100 hours on the Arcade Learning Environment and the DeepMind Control Suite. Though our experiments demonstrate that these tricks do not generally outperform PPO, we identify cases where they succeed and offer insight into the relationship between the implementation tricks. In particular, PPO with these tricks performs comparably to PPO on Atari games with reward clipping and significantly outperforms PPO without reward clipping.

Poster
Optimal Convergence Rate for Exact Policy Mirror Descent in Discounted Markov Decision Processes

Emmeran Johnson, Ciara Pike-Burke, Patrick Rebeschini

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Policy Mirror Descent (PMD) is a general family of algorithms that covers a wide range of novel and fundamental methods in reinforcement learning. Motivated by the instability of policy iteration (PI) with inexact policy evaluation, unregularised PMD algorithmically regularises the policy improvement step of PI without regularising the objective function. With exact policy evaluation, PI is known to converge linearly with a rate given by the discount factor $\gamma$ of a Markov Decision Process. In this work, we bridge the gap between PI and PMD with exact policy evaluation and show that the dimension-free $\gamma$-rate of PI can be achieved by the general family of unregularised PMD algorithms under an adaptive step-size. We show that both the rate and step-size are unimprovable for PMD: we provide matching lower bounds that demonstrate that the $\gamma$-rate is optimal for PMD methods as well as PI and that the adaptive step-size is necessary to achieve it. Our work is the first to relate PMD to rate-optimality and step-size necessity. Our study of the convergence of PMD avoids the use of the performance difference lemma, which leads to a direct analysis of independent interest. We also extend the analysis to the inexact setting and establish the first dimension-optimal sample complexity for unregularised PMD under a generative model, improving upon the best-known result.

Poster
Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularization

Xiangsen Wang, Haoran Xu, Yinan Zheng, Xianyuan Zhan

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Offline reinforcement learning (RL) has received considerable attention in recent years due to its attractive capability of learning policies from offline datasets without environmental interactions. Despite some success in the single-agent setting, offline multi-agent RL (MARL) remains to be a challenge. The large joint state-action space and the coupled multi-agent behaviors pose extra complexities for offline policy optimization. Most existing offline MARL studies simply apply offline data-related regularizations on individual agents, without fully considering the multi-agent system at the global level. In this work, we present OMIGA, a new offline multi-agent RL algorithm with implicit global-to-local value regularization. OMIGA provides a principled framework to convert global-level value regularization into equivalent implicit local value regularizations and simultaneously enables in-sample learning, thus elegantly bridging multi-agent value decomposition and policy learning with offline regularizations. Based on comprehensive experiments on the offline multi-agent MuJoCo and StarCraft II micro-management tasks, we show that OMIGA achieves superior performance over the state-of-the-art offline MARL methods in almost all tasks.

Poster
Model-Free Reinforcement Learning with the Decision-Estimation Coefficient

Dylan J Foster, Noah Golowich, Jian Qian, Alexander Rakhlin, Ayush Sekhari

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We consider the problem of interactive decision making, encompassing structured bandits and reinforcement learning with general function approximation. Recently, Foster et al. (2021) introduced the Decision-Estimation Coefficient, a measure of statistical complexity that lower bounds the optimal regret for interactive decision making, as well as a meta-algorithm, Estimation-to-Decisions, which achieves upper bounds in terms of the same quantity. Estimation-to-Decisions is a reduction, which lifts algorithms for (supervised) online estimation into algorithms for decision making. In this paper, we show that by combining Estimation-to-Decisions with a specialized form of "optimistic" estimation introduced by Zhang (2022), it is possible to obtain guarantees that improve upon those of Foster et al. (2021) by accommodating more lenient notions of estimation error. We use this approach to derive regret bounds for model-free reinforcement learning with value function approximation, and give structural results showing when it can and cannot help more generally.

Poster
Two Heads are Better Than One: A Simple Exploration Framework for Efficient Multi-Agent Reinforcement Learning

Jiahui Li, Kun Kuang, Baoxiang Wang, Xingchen Li, Fei Wu, Jun Xiao, Long Chen

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Exploration strategy plays an important role in reinforcement learning, especially in sparse-reward tasks. In cooperative multi-agent reinforcement learning~(MARL), designing a suitable exploration strategy is much more challenging due to the large state space and the complex interaction among agents. Currently, mainstream exploration methods in MARL either contribute to exploring the unfamiliar states which are large and sparse, or measuring the interaction among agents with high computational costs. We found an interesting phenomenon that different kinds of exploration plays a different role in different MARL scenarios, and choosing a suitable one is often more effective than designing an exquisite algorithm. In this paper, we propose a exploration method that incorporate the \underline{C}uri\underline{O}sity-based and \underline{IN}fluence-based exploration~(COIN) which is simple but effective in various situations. First, COIN measures the influence of each agent on the other agents based on mutual information theory and designs it as intrinsic rewards which are applied to each individual value function. Moreover, COIN computes the curiosity-based intrinsic rewards via prediction errors which are added to the extrinsic reward. For integrating the two kinds of intrinsic rewards, COIN utilizes a novel framework in which they complement each other and lead to a sufficient and effective exploration on cooperative MARL tasks. We perform extensive experiments on different challenging benchmarks, and results across different scenarios show the superiority of our method.

Poster
A Reduction-based Framework for Sequential Decision Making with Delayed Feedback

Yunchang Yang, Han Zhong, Tianhao Wu, Bin Liu, Liwei Wang, Simon Shaolei Du

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We study stochastic delayed feedback in general single-agent and multi-agent sequential decision making, which includes bandits, single-agent Markov decision processes (MDPs), and Markov games (MGs). We propose a novel reduction-based framework, which turns any multi-batched algorithm for sequential decision making with instantaneous feedback into a sample-efficient algorithm that can handle stochastic delays in sequential decision making. By plugging different multi-batched algorithms into our framework, we provide several examples demonstrating that our framework not only matches or improves existing results for bandits, tabular MDPs, and tabular MGs, but also provides the first line of studies on delays in sequential decision making with function approximation. In summary, we provide a complete set of sharp results for single-agent and multi-agent sequential decision making with delayed feedback.

Poster
Keep Various Trajectories: Promoting Exploration of Ensemble Policies in Continuous Control

Chao Li, Chen Gong, Qiang He, Xinwen Hou

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The combination of deep reinforcement learning (DRL) with ensemble methods has been proved to be highly effective in addressing complex sequential decision-making problems. This success can be primarily attributed to the utilization of multiple models, which enhances both the robustness of the policy and the accuracy of value function estimation. However, there has been limited analysis of the empirical success of current ensemble RL methods thus far. Our new analysis reveals that the sample efficiency of previous ensemble DRL algorithms may be limited by sub-policies that are not as diverse as they could be. Motivated by these findings, our study introduces a new ensemble RL algorithm, termed \textbf{T}rajectories-awar\textbf{E} \textbf{E}nsemble exploratio\textbf{N} (TEEN). The primary goal of TEEN is to maximize the expected return while promoting more diverse trajectories. Through extensive experiments, we demonstrate that TEEN not only enhances the sample diversity of the ensemble policy compared to using sub-policies alone but also improves the performance over ensemble RL algorithms. On average, TEEN outperforms the baseline ensemble DRL algorithms by 41\% in performance on the tested representative environments.

Poster
Reinforcement-Enhanced Autoregressive Feature Transformation: Gradient-steered Search in Continuous Space for Postfix Expressions

Dongjie Wang, Meng Xiao, Min Wu, Pengfei Wang, Yuanchun Zhou, Yanjie Fu

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Feature transformation aims to generate new pattern-discriminative feature space from original features to improve downstream machine learning (ML) task performances. However, the discrete search space for the optimal feature explosively grows on the basis of combinations of features and operations from low-order forms to high-order forms. Existing methods, such as exhaustive search, expansion reduction, evolutionary algorithms, reinforcement learning, and iterative greedy, suffer from large search space. Overly emphasizing efficiency in algorithm design usually sacrifice stability or robustness. To fundamentally fill this gap, we reformulate discrete feature transformation as a continuous space optimization task and develop an embedding-optimization-reconstruction framework. This framework includes four steps: 1) reinforcement-enhanced data preparation, aiming to prepare high-quality transformation-accuracy training data; 2) feature transformation operation sequence embedding, intending to encapsulate the knowledge of prepared training data within a continuous space; 3) gradient-steered optimal embedding search, dedicating to uncover potentially superior embeddings within the learned space; 4) transformation operation sequence reconstruction, striving to reproduce the feature transformation solution to pinpoint the optimal feature space. Finally, extensive experiments and case studies are performed to demonstrate the effectiveness and robustness of the proposed method. The code and data are publicly accessible https://www.dropbox.com/sh/imh8ckui7va3k5u/AACulQegVx0MuywYyoCqSdVPa?dl=0.

Spotlight