NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

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Dual Self-Awareness Value Decomposition Framework without Individual Global Max for Cooperative MARL

Zhiwei Xu, Bin Zhang, Dapeng Li, Guangchong Zhou, Zeren Zhang, Guoliang Fan

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Value decomposition methods have gained popularity in the field of cooperative multi-agent reinforcement learning. However, almost all existing methods follow the principle of Individual Global Max (IGM) or its variants, which limits their problem-solving capabilities. To address this, we propose a dual self-awareness value decomposition framework, inspired by the notion of dual self-awareness in psychology, that entirely rejects the IGM premise. Each agent consists of an ego policy for action selection and an alter ego value function to solve the credit assignment problem. The value function factorization can ignore the IGM assumption by utilizing an explicit search procedure. On the basis of the above, we also suggest a novel anti-ego exploration mechanism to avoid the algorithm becoming stuck in a local optimum. As the first fully IGM-free value decomposition method, our proposed framework achieves desirable performance in various cooperative tasks.

Poster
Understanding, Predicting and Better Resolving Q-Value Divergence in Offline-RL

Yang Yue, Rui Lu, Bingyi Kang, Shiji Song, Gao Huang

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The divergence of the Q-value estimation has been a prominent issue offline reinforcement learning (offline RL), where the agent has no access to real dynamics. Traditional beliefs attribute this instability to querying out-of-distribution actions when bootstrapping value targets. Though this issue can be alleviated with policy constraints or conservative Q estimation, a theoretical understanding of the underlying mechanism causing the divergence has been absent. In this work, we aim to thoroughly comprehend this mechanism and attain an improved solution. We first identify a fundamental pattern, \emph{self-excitation}, as the primary cause of Q-value estimation divergence in offline RL. Then, we propose a novel Self-Excite Eigenvalue Measure (SEEM) metric based on Neural Tangent Kernel (NTK) to measure the evolving property of Q-network at training, which provides an intriguing explanation of the emergence of divergence. For the first time, our theory can reliably decide whether the training will diverge at an early stage, and even predict the order of the growth for the estimated Q-value, the model's norm, and the crashing step when an SGD optimizer is used. The experiments demonstrate perfect alignment with this theoretic analysis. Building on our insights, we propose to resolve divergence from a novel perspective, namely improving the model's architecture for better extrapolating behavior. Through extensive empirical studies, we identify LayerNorm as a good solution to effectively avoid divergence without introducing detrimental bias, leading to superior performance. Experimental results prove that it can still work in some most challenging settings, i.e. using only 1$\%$ transitions of the dataset, where all previous methods fail. Moreover, it can be easily plugged into modern offline RL methods and achieve SOTA results on many challenging tasks. We also give unique insights into its effectiveness.

Poster
Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learning

Jianzhun Shao, Yun Qu, Chen Chen, Hongchang Zhang, Xiangyang Ji

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Offline multi-agent reinforcement learning is challenging due to the coupling effect of both distribution shift issue common in offline setting and the high dimension issue common in multi-agent setting, making the action out-of-distribution (OOD) and value overestimation phenomenon excessively severe. To mitigate this problem, we propose a novel multi-agent offline RL algorithm, named CounterFactual Conservative Q-Learning (CFCQL) to conduct conservative value estimation. Rather than regarding all the agents as a high dimensional single one and directly applying single agent conservative methods to it, CFCQL calculates conservative regularization for each agent separately in a counterfactual way and then linearly combines them to realize an overall conservative value estimation. We prove that it still enjoys the underestimation property and the performance guarantee as those single agent conservative methods do, but the induced regularization and safe policy improvement bound are independent of the agent number, which is therefore theoretically superior to the direct treatment referred to above, especially when the agent number is large. We further conduct experiments on four environments including both discrete and continuous action settings on both existing and our man-made datasets, demonstrating that CFCQL outperforms existing methods on most datasets and even with a remarkable margin on some of them.

Poster
SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning

Benjamin Ellis, Jonathan Cook, Skander Moalla, Mikayel Samvelyan, Mingfei Sun, Anuj Mahajan, Jakob Nicolaus Foerster, Shimon Whiteson

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The availability of challenging benchmarks has played a key role in the recent progress of machine learning. In cooperative multi-agent reinforcement learning, the StarCraft Multi-Agent Challenge (SMAC) has become a popular testbed for centralised training with decentralised execution. However, after years of sustained improvement on SMAC, algorithms now achieve near-perfect performance. In this work, we conduct new analysis demonstrating that SMAC lacks the stochasticity and partial observability to require complex *closed-loop* policies. In particular, we show that an *open-loop* policy conditioned only on the timestep can achieve non-trivial win rates for many SMAC scenarios. To address this limitation, we introduce SMACv2, a new version of the benchmark where scenarios are procedurally generated and require agents to generalise to previously unseen settings (from the same distribution) during evaluation. We also introduce the extended partial observability challenge (EPO), which augments SMACv2 to ensure meaningful partial observability. We show that these changes ensure the benchmark requires the use of *closed-loop* policies. We evaluate state-of-the-art algorithms on SMACv2 and show that it presents significant challenges not present in the original benchmark. Our analysis illustrates that SMACv2 addresses the discovered deficiencies of SMAC and can help benchmark the next generation of MARL methods. Videos of training are available on our [website](https://sites.google.com/view/smacv2).

Poster
ISP: Multi-Layered Garment Draping with Implicit Sewing Patterns

Ren Li, Benoît Guillard, Pascal Fua

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Many approaches to draping individual garments on human body models are realistic, fast, and yield outputs that are differentiable with respect to the body shape on which they are draped. However, they are either unable to handle multi-layered clothing, which is prevalent in everyday dress, or restricted to bodies in T-pose. In this paper, we introduce a parametric garment representation model that addresses these limitations. As in models used by clothing designers, each garment consists of individual 2D panels. Their 2D shape is defined by a Signed Distance Function and 3D shape by a 2D to 3D mapping. The 2D parameterization enables easy detection of potential collisions and the 3D parameterization handles complex shapes effectively. We show that this combination is faster and yields higher quality reconstructions than purely implicit surface representations, and makes the recovery of layered garments from images possible thanks to its differentiability. Furthermore, it supports rapid editing of garment shapes and texture by modifying individual 2D panels.

Poster
OFCOURSE: A Multi-Agent Reinforcement Learning Environment for Order Fulfillment

Yiheng Zhu, Yang Zhan, Xuankun Huang, Yuwei Chen, yujie Chen, Jiangwen Wei, Wei Feng, Yinzhi Zhou, Haoyuan Hu, Jieping Ye

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The dramatic growth of global e-commerce has led to a surge in demand for efficient and cost-effective order fulfillment which can increase customers' service levels and sellers' competitiveness. However, managing order fulfillment is challenging due to a series of interdependent online sequential decision-making problems. To clear this hurdle, rather than solving the problems separately as attempted in some recent researches, this paper proposes a method based on multi-agent reinforcement learning to integratively solve the series of interconnected problems, encompassing order handling, packing and pickup, storage, order consolidation, and last-mile delivery. In particular, we model the integrated problem as a Markov game, wherein a team of agents learns a joint policy via interacting with a simulated environment. Since no simulated environment supporting the complete order fulfillment problem exists, we devise Order Fulfillment COoperative mUlti-agent Reinforcement learning Scalable Environment (OFCOURSE) in the OpenAI Gym style, which allows reproduction and re-utilization to build customized applications. By constructing the fulfillment system in OFCOURSE, we optimize a joint policy that solves the integrated problem, facilitating sequential order-wise operations across all fulfillment units and minimizing the total cost of fulfilling all orders within the promised time. With OFCOURSE, we also demonstrate that the joint policy learned by multi-agent reinforcement learning outperforms the combination of locally optimal policies. The source code of OFCOURSE is available at: https://github.com/GitYiheng/ofcourse.

Poster
Multi-Agent Meta-Reinforcement Learning: Sharper Convergence Rates with Task Similarity

Weichao Mao, Haoran Qiu, Chen Wang, Hubertus Franke, Zbigniew Kalbarczyk, Ravi Iyer, Tamer Basar

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Multi-agent reinforcement learning (MARL) has primarily focused on solving a single task in isolation, while in practice the environment is often evolving, leaving many related tasks to be solved. In this paper, we investigate the benefits of meta-learning in solving multiple MARL tasks collectively. We establish the first line of theoretical results for meta-learning in a wide range of fundamental MARL settings, including learning Nash equilibria in two-player zero-sum Markov games and Markov potential games, as well as learning coarse correlated equilibria in general-sum Markov games. Under natural notions of task similarity, we show that meta-learning achieves provable sharper convergence to various game-theoretical solution concepts than learning each task separately. As an important intermediate step, we develop multiple MARL algorithms with initialization-dependent convergence guarantees. Such algorithms integrate optimistic policy mirror descents with stage-based value updates, and their refined convergence guarantees (nearly) recover the best known results even when a good initialization is unknown. To our best knowledge, such results are also new and might be of independent interest. We further provide numerical simulations to corroborate our theoretical findings.

Poster
Stochastic Multi-armed Bandits: Optimal Trade-off among Optimality, Consistency, and Tail Risk

David Simchi-Levi, Zeyu Zheng, Feng Zhu

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We consider the stochastic multi-armed bandit problem and fully characterize the interplays among three desired properties for policy design: worst-case optimality, instance-dependent consistency, and light-tailed risk. We show how the order of expected regret exactly affects the decaying rate of the regret tail probability for both the worst-case and instance-dependent scenario. A novel policy is proposed to achieve the optimal regret tail risk for any regret threshold. Concretely, for any given $\alpha\in[1/2, 1)$ and $\beta\in[0, 1)$, our policy achieves a worst-case expected regret of $\tilde O(T^\alpha)$ and instance-dependent expected regret of $\tilde O(T^\beta)$, while enjoys a probability of incurring an $\Omega(T^\delta)$ regret that decays exponentially with a polynomial $T$ term. Such decaying rate is proved to be best achievable. We also generalize our analysis to the stochastic multi-armed bandit problem with non-stationary baseline rewards, where in each time period $t$, the decision maker pulls one of $K$ arms and collects a reward which is the sum of three terms: the mean of the pulled arm, an independent noise, and a non-stationary baseline reward as a function of $t$. Our results reveal insights on the trade-off between expected regret and tail risk for both worst-case and instance-dependent scenario, indicating that more sub-optimality and inconsistency leaves space for more light-tailed risk of incurring a large regret.

Spotlight