NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

Browse all papers

Anytime Model Selection in Linear Bandits

Parnian Kassraie, Nicolas Emmenegger, Andreas Krause, Aldo Pacchiano

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Model selection in the context of bandit optimization is a challenging problem, as it requires balancing exploration and exploitation not only for action selection, but also for model selection. One natural approach is to rely on online learning algorithms that treat different models as experts. Existing methods, however, scale poorly ($\mathrm{poly}M$) with the number of models $M$ in terms of their regret. Our key insight is that, for model selection in linear bandits, we can emulate full-information feedback to the online learner with a favorable bias-variance trade-off. This allows us to develop ALEXP, which has an exponentially improved ($\log M$) dependence on $M$ for its regret. ALEXP has anytime guarantees on its regret, and neither requires knowledge of the horizon $n$, nor relies on an initial purely exploratory stage. Our approach utilizes a novel time-uniform analysis of the Lasso, establishing a new connection between online learning and high-dimensional statistics.

Poster
On the Minimax Regret for Online Learning with Feedback Graphs

Khaled Eldowa, Emmanuel Esposito, Tommaso Cesari, Nicolò Cesa-Bianchi

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In this work, we improve on the upper and lower bounds for the regret of online learning with strongly observable undirected feedback graphs. The best known upper bound for this problem is $\mathcal{O}\bigl(\sqrt{\alpha T\ln K}\bigr)$, where $K$ is the number of actions, $\alpha$ is the independence number of the graph, and $T$ is the time horizon. The $\sqrt{\ln K}$ factor is known to be necessary when $\alpha = 1$ (the experts case). On the other hand, when $\alpha = K$ (the bandits case), the minimax rate is known to be $\Theta\bigl(\sqrt{KT}\bigr)$, and a lower bound $\Omega\bigl(\sqrt{\alpha T}\bigr)$ is known to hold for any $\alpha$. Our improved upper bound $\mathcal{O}\bigl(\sqrt{\alpha T(1+\ln(K/\alpha))}\bigr)$ holds for any $\alpha$ and matches the lower bounds for bandits and experts, while interpolating intermediate cases. To prove this result, we use FTRL with $q$-Tsallis entropy for a carefully chosen value of $q \in [1/2, 1)$ that varies with $\alpha$. The analysis of this algorithm requires a new bound on the variance term in the regret. We also show how to extend our techniques to time-varying graphs, without requiring prior knowledge of their independence numbers. Our upper bound is complemented by an improved $\Omega\bigl(\sqrt{\alpha T(\ln K)/(\ln\alpha)}\bigr)$ lower bound for all $\alpha > 1$, whose analysis relies on a novel reduction to multitask learning. This shows that a logarithmic factor is necessary as soon as $\alpha < K$.

Spotlight
Online learning of long-range dependencies

Nicolas Zucchet, Robert Meier, Simon Schug, Asier Mujika, Joao Sacramento

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Online learning holds the promise of enabling efficient long-term credit assignment in recurrent neural networks. However, current algorithms fall short of offline backpropagation by either not being scalable or failing to learn long-range dependencies. Here we present a high-performance online learning algorithm that merely doubles the memory and computational requirements of a single inference pass. We achieve this by leveraging independent recurrent modules in multi-layer networks, an architectural motif that has recently been shown to be particularly powerful. Experiments on synthetic memory problems and on the challenging long-range arena benchmark suite reveal that our algorithm performs competitively, establishing a new standard for what can be achieved through online learning. This ability to learn long-range dependencies offers a new perspective on learning in the brain and opens a promising avenue in neuromorphic computing.

Poster
Variance-Reduced Gradient Estimation via Noise-Reuse in Online Evolution Strategies

Oscar Li, James Harrison, Jascha Sohl-Dickstein, Virginia Smith, Luke Metz

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Unrolled computation graphs are prevalent throughout machine learning but present challenges to automatic differentiation (AD) gradient estimation methods when their loss functions exhibit extreme local sensitivtiy, discontinuity, or blackbox characteristics. In such scenarios, online evolution strategies methods are a more capable alternative, while being more parallelizable than vanilla evolution strategies (ES) by interleaving partial unrolls and gradient updates. In this work, we propose a general class of unbiased online evolution strategies methods. We analytically and empirically characterize the variance of this class of gradient estimators and identify the one with the least variance, which we term Noise-Reuse Evolution Strategies (NRES). Experimentally, we show NRES results in faster convergence than existing AD and ES methods in terms of wall-clock time and number of unroll steps across a variety of applications, including learning dynamical systems, meta-training learned optimizers, and reinforcement learning.

Poster
Perceptual Kalman Filters: Online State Estimation under a Perfect Perceptual-Quality Constraint

Dror Freirich, Tomer Michaeli, Ron Meir

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Many practical settings call for the reconstruction of temporal signals from corrupted or missing data. Classic examples include decoding, tracking, signal enhancement and denoising. Since the reconstructed signals are ultimately viewed by humans, it is desirable to achieve reconstructions that are pleasing to human perception. Mathematically, perfect perceptual-quality is achieved when the distribution of restored signals is the same as that of natural signals, a requirement which has been heavily researched in static estimation settings (i.e. when a whole signal is processed at once). Here, we study the problem of optimal causal filtering under a perfect perceptual-quality constraint, which is a task of fundamentally different nature. Specifically, we analyze a Gaussian Markov signal observed through a linear noisy transformation. In the absence of perceptual constraints, the Kalman filter is known to be optimal in the MSE sense for this setting. Here, we show that adding the perfect perceptual quality constraint (i.e. the requirement of temporal consistency), introduces a fundamental dilemma whereby the filter may have to ``knowingly'' ignore new information revealed by the observations in order to conform to its past decisions. This often comes at the cost of a significant increase in the MSE (beyond that encountered in static settings). Our analysis goes beyond the classic innovation process of the Kalman filter, and introduces the novel concept of an unutilized information process. Using this tool, we present a recursive formula for perceptual filters, and demonstrate the qualitative effects of perfect perceptual-quality estimation on a video reconstruction problem.

Poster
Attacks on Online Learners: a Teacher-Student Analysis

Riccardo Giuseppe Margiotta, Sebastian Goldt, Guido Sanguinetti

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Machine learning models are famously vulnerable to adversarial attacks: small ad-hoc perturbations of the data that can catastrophically alter the model predictions. While a large literature has studied the case of test-time attacks on pre-trained models, the important case of attacks in an online learning setting has received little attention so far. In this work, we use a control-theoretical perspective to study the scenario where an attacker may perturb data labels to manipulate the learning dynamics of an online learner. We perform a theoretical analysis of the problem in a teacher-student setup, considering different attack strategies, and obtaining analytical results for the steady state of simple linear learners. These results enable us to prove that a discontinuous transition in the learner's accuracy occurs when the attack strength exceeds a critical threshold. We then study empirically attacks on learners with complex architectures using real data, confirming the insights of our theoretical analysis. Our findings show that greedy attacks can be extremely efficient, especially when data stream in small batches.

Poster
Beyond Black-Box Advice: Learning-Augmented Algorithms for MDPs with Q-Value Predictions

Tongxin Li, Yiheng Lin, Shaolei Ren, Adam Wierman

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We study the tradeoff between consistency and robustness in the context of a single-trajectory time-varying Markov Decision Process (MDP) with untrusted machine-learned advice. Our work departs from the typical approach of treating advice as coming from black-box sources by instead considering a setting where additional information about how the advice is generated is available. We prove a first-of-its-kind consistency and robustness tradeoff given Q-value advice under a general MDP model that includes both continuous and discrete state/action spaces. Our results highlight that utilizing Q-value advice enables dynamic pursuit of the better of machine-learned advice and a robust baseline, thus result in near-optimal performance guarantees, which provably improves what can be obtained solely with black-box advice.

Poster
Equal Opportunity of Coverage in Fair Regression

Fangxin Wang, Lu Cheng, Ruocheng Guo, Kay Liu, Philip S. Yu

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We study fair machine learning (ML) under predictive uncertainty to enable reliable and trustworthy decision-making. The seminal work of 'equalized coverage' proposed an uncertainty-aware fairness notion. However, it does not guarantee equal coverage rates across more fine-grained groups (e.g., low-income females) conditioning on the true label and is biased in the assessment of uncertainty. To tackle these limitations, we propose a new uncertainty-aware fairness -- Equal Opportunity of Coverage (EOC) -- that aims to achieve two properties: (1) coverage rates for different groups with similar outcomes are close, and (2) the coverage rate for the entire population remains at a predetermined level. Further, the prediction intervals should be narrow to be informative. We propose Binned Fair Quantile Regression (BFQR), a distribution-free post-processing method to improve EOC with reasonable width for any trained ML models. It first calibrates a hold-out set to bound deviation from EOC, then leverages conformal prediction to maintain EOC on a test set, meanwhile optimizing prediction interval width. Experimental results demonstrate the effectiveness of our method in improving EOC.

Poster
Advice Querying under Budget Constraint for Online Algorithms

Ziyad Benomar, Vianney Perchet

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Several problems have been extensively studied in the learning-augmented setting, where the algorithm has access to some, possibly incorrect, predictions. However, it is assumed in most works that the predictions are provided to the algorithm as input, with no constraint on their size. In this paper, we consider algorithms with access to a limited number of predictions, that they can request at any time during their execution. We study three classical problems in competitive analysis, the ski rental problem, the secretary problem, and the non-clairvoyant job scheduling. We address the question of when to query predictions and how to use them.

Poster
Selective Sampling and Imitation Learning via Online Regression

Ayush Sekhari, Karthik Sridharan, Wen Sun, Runzhe Wu

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We consider the problem of Imitation Learning (IL) by actively querying noisy expert for feedback. While imitation learning has been empirically successful, much of prior work assumes access to noiseless expert feedback which is not practical in many applications. In fact, when one only has access to noisy expert feedback, algorithms that rely on purely offline data (non-interactive IL) can be shown to need a prohibitively large number of samples to be successful. In contrast, in this work, we provide an interactive algorithm for IL that uses selective sampling to actively query the noisy expert for feedback. Our contributions are twofold: First, we provide a new selective sampling algorithm that works with general function classes and multiple actions, and obtains the best-known bounds for the regret and the number of queries. Next, we extend this analysis to the problem of IL with noisy expert feedback and provide a new IL algorithm that makes limited queries. Our algorithm for selective sampling leverages function approximation, and relies on an online regression oracle w.r.t.~the given model class to predict actions, and to decide whether to query the expert for its label. On the theoretical side, the regret bound of our algorithm is upper bounded by the regret of the online regression oracle, while the query complexity additionally depends on the eluder dimension of the model class. We complement this with a lower bound that demonstrates that our results are tight. We extend our selective sampling algorithm for IL with general function approximation and provide bounds on both the regret and the number of queries made to the noisy expert. A key novelty here is that our regret and query complexity bounds only depend on the number of times the optimal policy (and not the noisy expert, or the learner) go to states that have a small margin.

Poster
The Gain from Ordering in Online Learning

Vasilis Kontonis, Mingchen Ma, Christos Tzamos

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We study fixed-design online learning where the learner is allowed to choose the order of the datapoints in order to minimize their regret (aka self-directed online learning). We focus on the fundamental task of online linear regression: the learner is given a dataset $X$ with $n$ examples in $d$ dimensions and at step $t$ they select a point $x_t \in X$, predict a value $\widetilde y_t$, and suffer loss $(\widetilde y_t - w^\ast \cdot x_t)^2$. The goal is to design algorithms that order the examples and achieve better regret than random- or worst-order online algorithms. For an arbitrary dataset $X$, we show that, under the Exponential Time Hypothesis, no efficient algorithm can approximate the optimal (best-order) regret within a factor of $d^{1/\poly(\log \log d)}$. We then show that, for structured datasets, we can bypass the above hardness result and achieve nearly optimal regret. When the examples of $X$ are drawn i.i.d.\ from the uniform distribution on the sphere, we present an algorithm based on the greedy heuristic of selecting ``easiest'' examples first that achieves a $\log d$-approximation of the optimal regret.

Poster
Blocked Collaborative Bandits: Online Collaborative Filtering with Per-Item Budget Constraints

Soumyabrata Pal, Arun Suggala, Karthikeyan Shanmugam, Prateek Jain

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We consider the problem of \emph{blocked} collaborative bandits where there are multiple users, each with an associated multi-armed bandit problem. These users are grouped into \emph{latent} clusters such that the mean reward vectors of users within the same cluster are identical. Our goal is to design algorithms that maximize the cumulative reward accrued by all the users over time, under the \emph{constraint} that no arm of a user is pulled more than $\mathsf{B}$ times. This problem has been originally considered by \cite{Bresler:2014}, and designing regret-optimal algorithms for it has since remained an open problem. In this work, we propose an algorithm called B-LATTICE (Blocked Latent bAndiTs via maTrIx ComplEtion) that collaborates across users, while simultaneously satisfying the budget constraints, to maximize their cumulative rewards. Theoretically, under certain reasonable assumptions on the latent structure, with $\mathsf{M}$ users, $\mathsf{N}$ arms, $\mathsf{T}$ rounds per user, and $\mathsf{C}=O(1)$ latent clusters, B-LATTICE achieves a per-user regret of $\widetilde{O}(\sqrt{\mathsf{T}(1 + \mathsf{N}\mathsf{M}^{-1})})$ under a budget constraint of $\mathsf{B}=\Theta(\log \mathsf{T})$. These are the first sub-linear regret bounds for this problem, and match the minimax regret bounds when $\mathsf{B}=\mathsf{T}$. Empirically, we demonstrate that our algorithm has superior performance over baselines even when $\mathsf{B}=1$. B-LATTICE is a phased algorithm where in each phase it clusters users into groups and collaborates across users within a group to quickly learn their reward models.

Poster
Online Learning under Adversarial Nonlinear Constraints

Pavel Kolev, Georg Martius, Michael Muehlebach

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In many applications, learning systems are required to process continuous non-stationary data streams. We study this problem in an online learning framework and propose an algorithm that can deal with adversarial time-varying and nonlinear constraints. As we show in our work, the algorithm called Constraint Violation Velocity Projection (CVV-Pro) achieves $\sqrt{T}$ regret and converges to the feasible set at a rate of $1/\sqrt{T}$, despite the fact that the feasible set is slowly time-varying and a priori unknown to the learner. CVV-Pro only relies on local sparse linear approximations of the feasible set and therefore avoids optimizing over the entire set at each iteration, which is in sharp contrast to projected gradients or Frank-Wolfe methods. We also empirically evaluate our algorithm on two-player games, where the players are subjected to a shared constraint.

Poster
Adversarial Attacks on Online Learning to Rank with Click Feedback

Jinhang Zuo, Zhiyao Zhang, Zhiyong Wang, Shuai Li, Mohammad Hajiesmaili, Adam Wierman

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Online learning to rank (OLTR) is a sequential decision-making problem where a learning agent selects an ordered list of items and receives feedback through user clicks. Although potential attacks against OLTR algorithms may cause serious losses in real-world applications, there is limited knowledge about adversarial attacks on OLTR. This paper studies attack strategies against multiple variants of OLTR. Our first result provides an attack strategy against the UCB algorithm on classical stochastic bandits with binary feedback, which solves the key issues caused by bounded and discrete feedback that previous works cannot handle. Building on this result, we design attack algorithms against UCB-based OLTR algorithms in position-based and cascade models. Finally, we propose a general attack strategy against any algorithm under the general click model. Each attack algorithm manipulates the learning agent into choosing the target attack item $T-o(T)$ times, incurring a cumulative cost of $o(T)$. Experiments on synthetic and real data further validate the effectiveness of our proposed attack algorithms.

Poster
Online Label Shift: Optimal Dynamic Regret meets Practical Algorithms

Dheeraj Baby, Saurabh Garg, Tzu-Ching Yen, Sivaraman Balakrishnan, Zachary Chase Lipton, Yu-Xiang Wang

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This paper focuses on supervised and unsupervised online label shift, where the class marginals $Q(y)$ varies but the class-conditionals $Q(x|y)$ remain invariant. In the unsupervised setting, our goal is to adapt a learner, trained on some offline labeled data, to changing label distributions given unlabeled online data. In the supervised setting, we must both learn a classifier and adapt to the dynamically evolving class marginals given only labeled online data. We develop novel algorithms that reduce the adaptation problem to online regression and guarantee optimal dynamic regret without any prior knowledge of the extent of drift in the label distribution. Our solution is based on bootstrapping the estimates of *online regression oracles* that track the drifting proportions. Experiments across numerous simulated and real-world online label shift scenarios demonstrate the superior performance of our proposed approaches, often achieving 1-3% improvement in accuracy while being sample and computationally efficient. Code is publicly available at https://github.com/Anon-djiwh/OnlineLabelShift

Spotlight
Smoothed Online Learning for Prediction in Piecewise Affine Systems

Adam Block, Max Simchowitz, Russ Tedrake

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The problem of piecewise affine (PWA) regression and planning is of foundational importance to the study of online learning, control, and robotics, where it provides a theoretically and empirically tractable setting to study systems undergoing sharp changes in the dynamics. Unfortunately, due to the discontinuities that arise when crossing into different ``pieces,'' learning in general sequential settings is impossible and practical algorithms are forced to resort to heuristic approaches. This paper builds on the recently developed smoothed online learning framework and provides the first algorithms for prediction and simulation in PWA systems whose regret is polynomial in all relevant problem parameters under a weak smoothness assumption; moreover, our algorithms are efficient in the number of calls to an optimization oracle. We further apply our results to the problems of one-step prediction and multi-step simulation regret in piecewise affine dynamical systems, where the learner is tasked with simulating trajectories and regret is measured in terms of the Wasserstein distance between simulated and true data. Along the way, we develop several technical tools of more general interest.

Spotlight
Online Performative Gradient Descent for Learning Nash Equilibria in Decision-Dependent Games

Zihan Zhu, Ethan X Fang, Zhuoran Yang

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We study the multi-agent game within the innovative framework of decision-dependent games, which establishes a feedback mechanism that population data reacts to agents’ actions and further characterizes the strategic interactions between agents. We focus on finding the Nash equilibrium of decision-dependent games in the bandit feedback setting. However, since agents are strategically coupled, traditional gradient-based methods are infeasible without the gradient oracle. To overcome this challenge, we model the strategic interactions by a general parametric model and propose a novel online algorithm, Online Performative Gradient Descent (OPGD), which leverages the ideas of online stochastic approximation and projected gradient descent to learn the Nash equilibrium in the context of function approximation for the unknown gradient. In particular, under mild assumptions on the function classes defined in the parametric model, we prove that OPGD can find the Nash equilibrium efficiently for strongly monotone decision-dependent games. Synthetic numerical experiments validate our theory.

Poster
Online RL in Linearly $q^\pi$-Realizable MDPs Is as Easy as in Linear MDPs If You Learn What to Ignore

Gellért Weisz, András György, Csaba Szepesvari

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We consider online reinforcement learning (RL) in episodic Markov decision processes (MDPs) under the linear $q^\pi$-realizability assumption, where it is assumed that the action-values of all policies can be expressed as linear functions of state-action features. This class is known to be more general than linear MDPs, where the transition kernel and the reward function are assumed to be linear functions of the feature vectors. As our first contribution, we show that the difference between the two classes is the presence of states in linearly $q^\pi$-realizable MDPs where for any policy, all the actions have approximately equal values, and skipping over these states by following an arbitrarily fixed policy in those states transforms the problem to a linear MDP. Based on this observation, we derive a novel (computationally inefficient) learning algorithm for linearly $q^\pi$-realizable MDPs that simultaneously learns what states should be skipped over and runs another learning algorithm on the linear MDP hidden in the problem. The method returns an $\epsilon$-optimal policy after $\text{polylog}(H, d)/\epsilon^2$ interactions with the MDP, where $H$ is the time horizon and $d$ is the dimension of the feature vectors, giving the first polynomial-sample-complexity online RL algorithm for this setting. The results are proved for the misspecified case, where the sample complexity is shown to degrade gracefully with the misspecification error.

Oral
Non-stationary Experimental Design under Linear Trends

David Simchi-Levi, Chonghuan Wang, Zeyu Zheng

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Experimentation has been critical and increasingly popular across various domains, such as clinical trials and online platforms, due to its widely recognized benefits. One of the primary objectives of classical experiments is to estimate the average treatment effect (ATE) to inform future decision-making. However, in healthcare and many other settings, treatment effects may be non-stationary, meaning that they can change over time, rendering the traditional experimental design inadequate and the classical static ATE uninformative. In this work, we address the problem of non-stationary experimental design under linear trends by considering two objectives: estimating the dynamic treatment effect and minimizing welfare loss within the experiment. We propose an efficient design that can be customized for optimal estimation error rate, optimal regret rate, or the Pareto optimal trade-off between the two objectives. We establish information-theoretical lower bounds that highlight the inherent challenge in estimating dynamic treatment effects and minimizing welfare loss, and also statistically reveal the fundamental trade-off between them.

Poster
Ecosystem-level Analysis of Deployed Machine Learning Reveals Homogeneous Outcomes

Connor Toups, Rishi Bommasani, Kathleen Creel, Sarah H Bana, Dan Jurafsky, Percy Liang

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Machine learning is traditionally studied at the model level: researchers measure and improve the accuracy, robustness, bias, efficiency, and other dimensions of specific models. In practice, however, the societal impact of any machine learning model is partially determined by the context into which it is deployed. To capture this, we introduce *ecosystem-level analysis:* rather than analyzing a single model, we consider the collection of models that are deployed in a given context. For example, ecosystem-level analysis in hiring recognizes that a job candidate’s outcomes are determined not only by a single hiring algorithm or firm but instead by the collective decisions of all the firms to which the candidate applied. Across three modalities (text, images, speech) and 11 datasets, we establish a clear trend: deployed machine learning is prone to systemic failure, meaning some users are exclusively misclassified by all models available. Even when individual models improve at the population level over time, we find these improvements rarely reduce the prevalence of systemic failure. Instead, the benefits of these improvements predominantly accrue to individuals who are already correctly classified by other models. In light of these trends, we analyze medical imaging for dermatology, a setting where the costs of systemic failure are especially high. While traditional analyses reveal that both models and humans exhibit racial performance disparities, ecosystem-level analysis reveals new forms of racial disparity in model predictions that do not present in human predictions. These examples demonstrate that ecosystem-level analysis has unique strengths in characterizing the societal impact of machine learning.

Poster