NeurIPS 2023 Papers

Conference on Neural Information Processing Systems

Decision breakdown

3,584papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

Browse all papers

Are Vision Transformers More Data Hungry Than Newborn Visual Systems?

Lalit Pandey, Samantha Marie Waters Wood, Justin Newell Wood

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Vision transformers (ViTs) are top-performing models on many computer vision benchmarks and can accurately predict human behavior on object recognition tasks. However, researchers question the value of using ViTs as models of biological learning because ViTs are thought to be more “data hungry” than brains, with ViTs requiring more training data than brains to reach similar levels of performance. To test this assumption, we directly compared the learning abilities of ViTs and animals, by performing parallel controlled-rearing experiments on ViTs and newborn chicks. We first raised chicks in impoverished visual environments containing a single object, then simulated the training data available in those environments by building virtual animal chambers in a video game engine. We recorded the first-person images acquired by agents moving through the virtual chambers and used those images to train self-supervised ViTs that leverage time as a teaching signal, akin to biological visual systems. When ViTs were trained “through the eyes” of newborn chicks, the ViTs solved the same view-invariant object recognition tasks as the chicks. Thus, ViTs were not more data hungry than newborn chicks: both learned view-invariant object representations in impoverished visual environments. The flexible and generic attention-based learning mechanism in ViTs—combined with the embodied data streams available to newborn animals—appears sufficient to drive the development of animal-like object recognition.

Poster
Learning to Parameterize Visual Attributes for Open-set Fine-grained Retrieval

Shijie Wang, Jianlong Chang, Haojie Li, Zhihui Wang, Wanli Ouyang, Qi Tian

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Open-set fine-grained retrieval is an emerging challenging task that allows to retrieve unknown categories beyond the training set. The best solution for handling unknown categories is to represent them using a set of visual attributes learnt from known categories, as widely used in zero-shot learning. Though important, attribute modeling usually requires significant manual annotations and thus is labor-intensive. Therefore, it is worth to investigate how to transform retrieval models trained by image-level supervision from category semantic extraction to attribute modeling. To this end, we propose a novel Visual Attribute Parameterization Network (VAPNet) to learn visual attributes from known categories and parameterize them into the retrieval model, without the involvement of any attribute annotations. In this way, VAPNet could utilize its parameters to parse a set of visual attributes from unknown categories and precisely represent them. Technically, VAPNet explicitly attains some semantics with rich details via making use of local image patches and distills the visual attributes from these discovered semantics. Additionally, it integrates the online refinement of these visual attributes into the training process to iteratively enhance their quality. Simultaneously, VAPNet treats these attributes as supervisory signals to tune the retrieval models, thereby achieving attribute parameterization. Extensive experiments on open-set fine-grained retrieval datasets validate the superior performance of our VAPNet over existing solutions.

Poster
ClusterFomer: Clustering As A Universal Visual Learner

James Chenhao Liang, Yiming Cui, Qifan Wang, Tong Geng, Wenguan Wang, Dongfang Liu

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This paper presents ClusterFormer, a universal vision model that is based on the Clustering paradigm with TransFormer. It comprises two novel designs: 1) recurrent cross-attention clustering, which reformulates the cross-attention mechanism in Transformer and enables recursive updates of cluster centers to facilitate strong representation learning; and 2) feature dispatching, which uses the updated cluster centers to redistribute image features through similarity-based metrics, resulting in a transparent pipeline. This elegant design streamlines an explainable and transferable workflow, capable of tackling heterogeneous vision tasks (i.e., image classification, object detection, and image segmentation) with varying levels of clustering granularity (i.e., image-, box-, and pixel-level). Empirical results demonstrate that ClusterFormer outperforms various well-known specialized architectures, achieving 83.41% top-1 acc. over ImageNet-1K for image classification, 54.2% and 47.0% mAP over MS COCO for object detection and instance segmentation, 52.4% mIoU over ADE20K for semantic segmentation, and 55.8% PQ over COCO Panoptic for panoptic segmentation. This work aims to initiate a paradigm shift in universal visual understanding and to benefit the broader field.

Poster
RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization

Zhecheng Yuan, Sizhe Yang, Pu Hua, Can Chang, Kaizhe Hu, Huazhe Xu

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Visual Reinforcement Learning (Visual RL), coupled with high-dimensional observations, has consistently confronted the long-standing challenge of out-of-distribution generalization. Despite the focus on algorithms aimed at resolving visual generalization problems, we argue that the devil is in the existing benchmarks as they are restricted to isolated tasks and generalization categories, undermining a comprehensive evaluation of agents' visual generalization capabilities. To bridge this gap, we introduce RL-ViGen: a novel **R**einforcement **L**earning Benchmark for **Vi**sual **Gen**eralization, which contains diverse tasks and a wide spectrum of generalization types, thereby facilitating the derivation of more reliable conclusions. Furthermore, RL-ViGen incorporates the latest generalization visual RL algorithms into a unified framework, under which the experiment results indicate that no single existing algorithm has prevailed universally across tasks. Our aspiration is that Rl-ViGen will serve as a catalyst in this area, and lay a foundation for the future creation of universal visual generalization RL agents suitable for real-world scenarios. Access to our code and implemented algorithms is provided at https://gemcollector.github.io/RL-ViGen/.

Poster
A Partially-Supervised Reinforcement Learning Framework for Visual Active Search

Anindya Sarkar, Nathan Jacobs, Yevgeniy Vorobeychik

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Visual active search (VAS) has been proposed as a modeling framework in which visual cues are used to guide exploration, with the goal of identifying regions of interest in a large geospatial area. Its potential applications include identifying hot spots of rare wildlife poaching activity, search-and-rescue scenarios, identifying illegal trafficking of weapons, drugs, or people, and many others. State of the art approaches to VAS include applications of deep reinforcement learning (DRL), which yield end-to-end search policies, and traditional active search, which combines predictions with custom algorithmic approaches. While the DRL framework has been shown to greatly outperform traditional active search in such domains, its end-to-end nature does not make full use of supervised information attained either during training, or during actual search, a significant limitation if search tasks differ significantly from those in the training distribution. We propose an approach that combines the strength of both DRL and conventional active search approaches by decomposing the search policy into a prediction module, which produces a geospatial distribution of regions of interest based on task embedding and search history, and a search module, which takes the predictions and search history as input and outputs the search distribution. In addition, we develop a novel meta-learning approach for jointly learning the resulting combined policy that can make effective use of supervised information obtained both at training and decision time. Our extensive experiments demonstrate that the proposed representation and meta-learning frameworks significantly outperform state of the art in visual active search on several problem domains.

Poster
Learning Environment-Aware Affordance for 3D Articulated Object Manipulation under Occlusions

Ruihai Wu, Kai Cheng, Yan Zhao, Chuanruo Ning, Guanqi Zhan, Hao Dong

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Perceiving and manipulating 3D articulated objects in diverse environments is essential for home-assistant robots. Recent studies have shown that point-level affordance provides actionable priors for downstream manipulation tasks. However, existing works primarily focus on single-object scenarios with homogeneous agents, overlooking the realistic constraints imposed by the environment and the agent's morphology, e.g., occlusions and physical limitations. In this paper, we propose an environment-aware affordance framework that incorporates both object-level actionable priors and environment constraints. Unlike object-centric affordance approaches, learning environment-aware affordance faces the challenge of combinatorial explosion due to the complexity of various occlusions, characterized by their quantities, geometries, positions and poses. To address this and enhance data efficiency, we introduce a novel contrastive affordance learning framework capable of training on scenes containing a single occluder and generalizing to scenes with complex occluder combinations. Experiments demonstrate the effectiveness of our proposed approach in learning affordance considering environment constraints.

Poster
Where2Explore: Few-shot Affordance Learning for Unseen Novel Categories of Articulated Objects

Chuanruo Ning, Ruihai Wu, Haoran Lu, Kaichun Mo, Hao Dong

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Articulated object manipulation is a fundamental yet challenging task in robotics. Due to significant geometric and semantic variations across object categories, previous manipulation models struggle to generalize to novel categories. Few-shot learning is a promising solution for alleviating this issue by allowing robots to perform a few interactions with unseen objects. However, extant approaches often necessitate costly and inefficient test-time interactions with each unseen instance. Recognizing this limitation, we observe that despite their distinct shapes, different categories often share similar local geometries essential for manipulation, such as pullable handles and graspable edges - a factor typically underutilized in previous few-shot learning works. To harness this commonality, we introduce 'Where2Explore', an affordance learning framework that effectively explores novel categories with minimal interactions on a limited number of instances. Our framework explicitly estimates the geometric similarity across different categories, identifying local areas that differ from shapes in the training categories for efficient exploration while concurrently transferring affordance knowledge to similar parts of the objects. Extensive experiments in simulated and real-world environments demonstrate our framework's capacity for efficient few-shot exploration and generalization.

Poster
STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events

Kazuki Shimada, Archontis Politis, Parthasaarathy Sudarsanam, Daniel Aleksander Krause, Kengo Uchida, Sharath Adavanne, Aapo Hakala, Yuichiro Koyama, Naoya Takahashi, Shusuke Takahashi, Tuomas Virtanen, Yuki Mitsufuji

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While direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results demonstrate the benefits of using visual object positions in audio-visual SELD tasks. The data is available at https://zenodo.org/record/7880637.

Poster
MAViL: Masked Audio-Video Learners

Po-Yao Huang, Vasu Sharma, Hu Xu, Chaitanya Ryali, Haoqi Fan, Yanghao Li, Shang-Wen Li, Gargi Ghosh, Jitendra Malik, Christoph Feichtenhofer

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We present Masked Audio-Video Learners (MAViL) to learn audio-visual representations with three complementary forms of self-supervision: (1) reconstructing masked raw audio and video inputs, (2) intra-modal and inter-modal contrastive learning with masking, and (3) self-training to predict aligned and contextualized audio-video representations learned from the first two objectives. Empirically, MAViL achieves state-of-the-art audio-video classification performance on AudioSet (53.3 mAP) and VGGSound (67.1\% accuracy), surpassing recent self-supervised models and supervised models that utilize external labeled data. Notably, pre-training with MAViL not only enhances performance in multimodal classification and retrieval tasks, but it also improves the representations of each modality in isolation, without relying on information from the other modality during uni-modal fine-tuning or inference. The code and models are available at https://github.com/facebookresearch/MAViL.

Poster
Imagine the Unseen World: A Benchmark for Systematic Generalization in Visual World Models

Yeongbin Kim, Gautam Singh, Junyeong Park, Caglar Gulcehre, Sungjin Ahn

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Systematic compositionality, or the ability to adapt to novel situations by creating a mental model of the world using reusable pieces of knowledge, remains a significant challenge in machine learning. While there has been considerable progress in the language domain, efforts towards systematic visual imagination, or envisioning the dynamical implications of a visual observation, are in their infancy. We introduce the Systematic Visual Imagination Benchmark (SVIB), the first benchmark designed to address this problem head-on. SVIB offers a novel framework for a minimal world modeling problem, where models are evaluated based on their ability to generate one-step image-to-image transformations under a latent world dynamics. The framework provides benefits such as the possibility to jointly optimize for systematic perception and imagination, a range of difficulty levels, and the ability to control the fraction of possible factor combinations used during training. We provide a comprehensive evaluation of various baseline models on SVIB, offering insight into the current state-of-the-art in systematic visual imagination. We hope that this benchmark will help advance visual systematic compositionality.

Poster
Intra-Modal Proxy Learning for Zero-Shot Visual Categorization with CLIP

Qi Qian, Yuanhong Xu, Juhua Hu

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Vision-language pre-training methods, e.g., CLIP, demonstrate an impressive zero-shot performance on visual categorizations with the class proxy from the text embedding of the class name. However, the modality gap between the text and vision space can result in a sub-optimal performance. We theoretically show that the gap cannot be reduced sufficiently by minimizing the contrastive loss in CLIP and the optimal proxy for vision tasks may reside only in the vision space. Therefore, given unlabeled target vision data, we propose to learn the vision proxy directly with the help from the text proxy for zero-shot transfer. Moreover, according to our theoretical analysis, strategies are developed to further refine the pseudo label obtained by the text proxy to facilitate the intra-modal proxy learning (InMaP) for vision. Experiments on extensive downstream tasks confirm the effectiveness and efficiency of our proposal. Concretely, InMaP can obtain the vision proxy within one minute on a single GPU while improving the zero-shot accuracy from $77.02\%$ to $80.21\%$ on ImageNet with ViT-L/14@336 pre-trained by CLIP.

Poster
Learning Visual Prior via Generative Pre-Training

Jinheng Xie, Kai Ye, Yudong Li, Yuexiang Li, Kevin Qinghong Lin, Yefeng Zheng, Linlin Shen, Mike Zheng Shou

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Various stuff and things in visual data possess specific traits, which can be learned by deep neural networks and are implicitly represented as the visual prior, e.g., object location and shape, in the model. Such prior potentially impacts many vision tasks. For example, in conditional image synthesis, spatial conditions failing to adhere to the prior can result in visually inaccurate synthetic results. This work aims to explicitly learn the visual prior and enable the customization of sampling. Inspired by advances in language modeling, we propose to learn Visual prior via Generative Pre-Training, dubbed VisorGPT. By discretizing visual locations, e.g., bounding boxes, human pose, and instance masks, into sequences, VisorGPT can model visual prior through likelihood maximization. Besides, prompt engineering is investigated to unify various visual locations and enable customized sampling of sequential outputs from the learned prior. Experimental results demonstrate the effectiveness of VisorGPT in modeling visual prior and extrapolating to novel scenes, potentially motivating that discrete visual locations can be integrated into the learning paradigm of current language models to further perceive visual world. Code is available at https://sierkinhane.github.io/visor-gpt.

Poster
SOC: Semantic-Assisted Object Cluster for Referring Video Object Segmentation

Zhuoyan Luo, Yicheng Xiao, Yong Liu, Shuyan Li, Yitong Wang, Yansong Tang, Xiu Li, Yujiu Yang

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This paper studies referring video object segmentation (RVOS) by boosting video-level visual-linguistic alignment. Recent approaches model the RVOS task as a sequence prediction problem and perform multi-modal interaction as well as segmentation for each frame separately. However, the lack of a global view of video content leads to difficulties in effectively utilizing inter-frame relationships and understanding textual descriptions of object temporal variations. To address this issue, we propose Semantic-assisted Object Cluster (SOC), which aggregates video content and textual guidance for unified temporal modeling and cross-modal alignment. By associating a group of frame-level object embeddings with language tokens, SOC facilitates joint space learning across modalities and time steps. Moreover, we present multi-modal contrastive supervision to help construct well-aligned joint space at the video level. We conduct extensive experiments on popular RVOS benchmarks, and our method outperforms state-of-the-art competitors on all benchmarks by a remarkable margin. Besides, the emphasis on temporal coherence enhances the segmentation stability and adaptability of our method in processing text expressions with temporal variations. Code is available at https://github.com/RobertLuo1/NeurIPS2023_SOC.

Poster
Domain Adaptive Imitation Learning with Visual Observation

Sungho Choi, Seungyul Han, Woojun Kim, Jongseong Chae, Whiyoung Jung, Youngchul Sung

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In this paper, we consider domain-adaptive imitation learning with visual observation, where an agent in a target domain learns to perform a task by observing expert demonstrations in a source domain. Domain adaptive imitation learning arises in practical scenarios where a robot, receiving visual sensory data, needs to mimic movements by visually observing other robots from different angles or observing robots of different shapes. To overcome the domain shift in cross-domain imitation learning with visual observation, we propose a novel framework for extracting domain-independent behavioral features from input observations that can be used to train the learner, based on dual feature extraction and image reconstruction. Empirical results demonstrate that our approach outperforms previous algorithms for imitation learning from visual observation with domain shift.

Poster
ImageBrush: Learning Visual In-Context Instructions for Exemplar-Based Image Manipulation

Yasheng Sun, Yifan Yang, Houwen Peng, Yifei Shen, Yuqing Yang, Han Hu, Lili Qiu, Hideki Koike

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While language-guided image manipulation has made remarkable progress, the challenge of how to instruct the manipulation process faithfully reflecting human intentions persists. An accurate and comprehensive description of a manipulation task using natural language is laborious and sometimes even impossible, primarily due to the inherent uncertainty and ambiguity present in linguistic expressions. Is it feasible to accomplish image manipulation without resorting to external cross-modal language information? If this possibility exists, the inherent modality gap would be effortlessly eliminated. In this paper, we propose a novel manipulation methodology, dubbed ImageBrush, that learns visual instructions for more accurate image editing. Our key idea is to employ a pair of transformation images as visual instructions, which not only precisely captures human intention but also facilitates accessibility in real-world scenarios. Capturing visual instructions is particularly challenging because it involves extracting the underlying intentions solely from visual demonstrations and then applying this operation to a new image. To address this challenge, we formulate visual instruction learning as a diffusion-based inpainting problem, where the contextual information is fully exploited through an iterative process of generation. A visual prompting encoder is carefully devised to enhance the model's capacity in uncovering human intent behind the visual instructions. Extensive experiments show that our method generates engaging manipulation results conforming to the transformations entailed in demonstrations. Moreover, our model exhibits robust generalization capabilities on various downstream tasks such as pose transfer, image translation and video inpainting.

Poster
Video Timeline Modeling For News Story Understanding

Meng Liu, Mingda Zhang, Jialu Liu, Hanjun Dai, Ming-Hsuan Yang, Shuiwang Ji, Zheyun Feng, Boqing Gong

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In this paper, we present a novel problem, namely video timeline modeling. Our objective is to create a video-associated timeline from a set of videos related to a specific topic, thereby facilitating the content and structure understanding of the story being told. This problem has significant potential in various real-world applications, for instance, news story summarization. To bootstrap research in this area, we curate a realistic benchmark dataset, YouTube-News-Timeline, consisting of over $12$k timelines and $300$k YouTube news videos. Additionally, we propose a set of quantitative metrics to comprehensively evaluate and compare methodologies. With such a testbed, we further develop and benchmark several deep learning approaches to tackling this problem. We anticipate that this exploratory work will pave the way for further research in video timeline modeling. The assets are available via https://github.com/google-research/google-research/tree/master/video_timeline_modeling.

Spotlight
Learning from Visual Observation via Offline Pretrained State-to-Go Transformer

Bohan Zhou, Ke Li, Jiechuan Jiang, Zongqing Lu

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Learning from visual observation (LfVO), aiming at recovering policies from only visual observation data, is promising yet a challenging problem. Existing LfVO approaches either only adopt inefficient online learning schemes or require additional task-specific information like goal states, making them not suited for open-ended tasks. To address these issues, we propose a two-stage framework for learning from visual observation. In the first stage, we introduce and pretrain State-to-Go (STG) Transformer offline to predict and differentiate latent transitions of demonstrations. Subsequently, in the second stage, the STG Transformer provides intrinsic rewards for downstream reinforcement learning tasks where an agent learns merely from intrinsic rewards. Empirical results on Atari and Minecraft show that our proposed method outperforms baselines and in some tasks even achieves performance comparable to the policy learned from environmental rewards. These results shed light on the potential of utilizing video-only data to solve difficult visual reinforcement learning tasks rather than relying on complete offline datasets containing states, actions, and rewards. The project’s website and code can be found at https://sites.google.com/view/stgtransformer.

Poster
ZoomTrack: Target-aware Non-uniform Resizing for Efficient Visual Tracking

Yutong Kou, Jin Gao, Bing Li, Gang Wang, Weiming Hu, Yizheng Wang, Liang Li

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Recently, the transformer has enabled the speed-oriented trackers to approach state-of-the-art (SOTA) performance with high-speed thanks to the smaller input size or the lighter feature extraction backbone, though they still substantially lag behind their corresponding performance-oriented versions. In this paper, we demonstrate that it is possible to narrow or even close this gap while achieving high tracking speed based on the smaller input size. To this end, we non-uniformly resize the cropped image to have a smaller input size while the resolution of the area where the target is more likely to appear is higher and vice versa. This enables us to solve the dilemma of attending to a larger visual field while retaining more raw information for the target despite a smaller input size. Our formulation for the non-uniform resizing can be efficiently solved through quadratic programming (QP) and naturally integrated into most of the crop-based local trackers. Comprehensive experiments on five challenging datasets based on two kinds of transformer trackers, \ie, OSTrack and TransT, demonstrate consistent improvements over them. In particular, applying our method to the speed-oriented version of OSTrack even outperforms its performance-oriented counterpart by 0.6\% AUC on TNL2K, while running 50\% faster and saving over 55\% MACs. Codes and models are available at https://github.com/Kou-99/ZoomTrack.

Spotlight
DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data

Stephanie Fu, Netanel Yakir Tamir, Shobhita Sundaram, Lucy Chai, Richard Zhang, Tali Dekel, Phillip Isola

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Current perceptual similarity metrics operate at the level of pixels and patches. These metrics compare images in terms of their low-level colors and textures, but fail to capture mid-level similarities and differences in image layout, object pose, and semantic content. In this paper, we develop a perceptual metric that assesses images holistically. Our first step is to collect a new dataset of human similarity judgments over image pairs that are alike in diverse ways. Critical to this dataset is that judgments are nearly automatic and shared by all observers. To achieve this we use recent text-to-image models to create synthetic pairs that are perturbed along various dimensions. We observe that popular perceptual metrics fall short of explaining our new data, and we introduce a new metric, DreamSim, tuned to better align with human perception. We analyze how our metric is affected by different visual attributes, and find that it focuses heavily on foreground objects and semantic content while also being sensitive to color and layout. Notably, despite being trained on synthetic data, our metric generalizes to real images, giving strong results on retrieval and reconstruction tasks. Furthermore, our metric outperforms both prior learned metrics and recent large vision models on these tasks. Our project page: https://dreamsim-nights.github.io/

Spotlight
Brain-like Flexible Visual Inference by Harnessing Feedback Feedforward Alignment

Tahereh Toosi, Elias Issa

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In natural vision, feedback connections support versatile visual inference capabilities such as making sense of the occluded or noisy bottom-up sensory information or mediating pure top-down processes such as imagination. However, the mechanisms by which the feedback pathway learns to give rise to these capabilities flexibly are not clear. We propose that top-down effects emerge through alignment between feedforward and feedback pathways, each optimizing its own objectives. To achieve this co-optimization, we introduce Feedback-Feedforward Alignment (FFA), a learning algorithm that leverages feedback and feedforward pathways as mutual credit assignment computational graphs, enabling alignment. In our study, we demonstrate the effectiveness of FFA in co-optimizing classification and reconstruction tasks on widely used MNIST and CIFAR10 datasets. Notably, the alignment mechanism in FFA endows feedback connections with emergent visual inference functions, including denoising, resolving occlusions, hallucination, and imagination. Moreover, FFA offers bio-plausibility compared to traditional backpropagation (BP) methods in implementation. By repurposing the computational graph of credit assignment into a goal-driven feedback pathway, FFA alleviates weight transport problems encountered in BP, enhancing the bio-plausibility of the learning algorithm. Our study presents FFA as a promising proof-of-concept for the mechanisms underlying how feedback connections in the visual cortex support flexible visual functions. This work also contributes to the broader field of visual inference underlying perceptual phenomena and has implications for developing more biologically inspired learning algorithms.

Poster