NeurIPS 2022 Papers

Conference on Neural Information Processing Systems

Decision breakdown

2,901papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Other / unlabeled
    2,901100.0%

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Semi-Discrete Normalizing Flows through Differentiable Tessellation

Ricky T. Q. Chen, Brandon Amos, Maximilian Nickel

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Mapping between discrete and continuous distributions is a difficult task and many have had to resort to heuristical approaches. We propose a tessellation-based approach that directly learns quantization boundaries in a continuous space, complete with exact likelihood evaluations. This is done through constructing normalizing flows on convex polytopes parameterized using a simple homeomorphism with an efficient log determinant Jacobian. We explore this approach in two application settings, mapping from discrete to continuous and vice versa. Firstly, a Voronoi dequantization allows automatically learning quantization boundaries in a multidimensional space. The location of boundaries and distances between regions can encode useful structural relations between the quantized discrete values. Secondly, a Voronoi mixture model has near-constant computation cost for likelihood evaluation regardless of the number of mixture components. Empirically, we show improvements over existing methods across a range of structured data modalities.

Accept
Expansion and Shrinkage of Localization for Weakly-Supervised Semantic Segmentation

Jinlong Li, ZEQUN JIE, Xu Wang, Xiaolin Wei, Lin Ma

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Generating precise class-aware pseudo ground-truths, a.k.a, class activation maps (CAMs), is essential for Weakly-Supervised Semantic Segmentation. The original CAM method usually produces incomplete and inaccurate localization maps. To tackle with this issue, this paper proposes an Expansion and Shrinkage scheme based on the offset learning in the deformable convolution, to sequentially improve the recall and precision of the located object in the two respective stages. In the Expansion stage, an offset learning branch in a deformable convolution layer, referred to as ``expansion sampler'', seeks to sample increasingly less discriminative object regions, driven by an inverse supervision signal that maximizes image-level classification loss. The located more complete object region in the Expansion stage is then gradually narrowed down to the final object region during the Shrinkage stage. In the Shrinkage stage, the offset learning branch of another deformable convolution layer referred to as the ``shrinkage sampler'', is introduced to exclude the false positive background regions attended in the Expansion stage to improve the precision of the localization maps. We conduct various experiments on PASCAL VOC 2012 and MS COCO 2014 to well demonstrate the superiority of our method over other state-of-the-art methods for Weakly-Supervised Semantic Segmentation. The code is available at https://github.com/TyroneLi/ESOL_WSSS.

Accept
Open-Ended Reinforcement Learning with Neural Reward Functions

Robert Meier, Asier Mujika

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Inspired by the great success of unsupervised learning in Computer Vision and Natural Language Processing, the Reinforcement Learning community has recently started to focus more on unsupervised discovery of skills. Most current approaches, like DIAYN or DADS, optimize some form of mutual information objective. We propose a different approach that uses reward functions encoded by neural networks. These are trained iteratively to reward more complex behavior. In high-dimensional robotic environments our approach learns a wide range of interesting skills including front-flips for Half-Cheetah and one-legged running for Humanoid. It is the first skill discovery algorithm that can learn such skills without relying on any form of feature engineering. In the pixel-based Montezuma's Revenge environment our method also works with minimal changes and it learns complex skills that involve interacting with items and visiting diverse locations.

Accept
Non-Markovian Reward Modelling from Trajectory Labels via Interpretable Multiple Instance Learning

Joseph Early, Tom Bewley, Christine Evers, SArvapali Ramchurn

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We generalise the problem of reward modelling (RM) for reinforcement learning (RL) to handle non-Markovian rewards. Existing work assumes that human evaluators observe each step in a trajectory independently when providing feedback on agent behaviour. In this work, we remove this assumption, extending RM to capture temporal dependencies in human assessment of trajectories. We show how RM can be approached as a multiple instance learning (MIL) problem, where trajectories are treated as bags with return labels, and steps within the trajectories are instances with unseen reward labels. We go on to develop new MIL models that are able to capture the time dependencies in labelled trajectories. We demonstrate on a range of RL tasks that our novel MIL models can reconstruct reward functions to a high level of accuracy, and can be used to train high-performing agent policies.

Accept
Deep Fourier Up-Sampling

man zhou, Hu Yu, Jie Huang, Feng Zhao, Jinwei Gu, Chen Change Loy, Deyu Meng, Chongyi Li

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Existing convolutional neural networks widely adopt spatial down-/up-sampling for multi-scale modeling. However, spatial up-sampling operators (e.g., interpolation, transposed convolution, and un-pooling) heavily depend on local pixel attention, incapably exploring the global dependency. In contrast, the Fourier domain is in accordance with the nature of global modeling according to the spectral convolution theorem. Unlike the spatial domain that easily performs up-sampling with the property of local similarity, up-sampling in the Fourier domain is more challenging as it does not follow such a local property. In this study, we propose a theoretically feasible Deep Fourier Up-Sampling (FourierUp) to solve these issues. We revisit the relationships between spatial and Fourier domains and reveal the transform rules on the features of different resolutions in the Fourier domain, which provide key insights for FourierUp's designs. FourierUp as a generic operator consists of three key components: 2D discrete Fourier transform, Fourier dimension increase rules, and 2D inverse Fourier transform, which can be directly integrated with existing networks. Extensive experiments across multiple computer vision tasks, including object detection, image segmentation, image de-raining, image dehazing, and guided image super-resolution, demonstrate the consistent performance gains obtained by introducing our FourierUp. Code will be publicly available.

Accept
A contrastive rule for meta-learning

Nicolas Zucchet, Simon Schug, Johannes von Oswald, Dominic Zhao, Joao Sacramento

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Humans and other animals are capable of improving their learning performance as they solve related tasks from a given problem domain, to the point of being able to learn from extremely limited data. While synaptic plasticity is generically thought to underlie learning in the brain, the precise neural and synaptic mechanisms by which learning processes improve through experience are not well understood. Here, we present a general-purpose, biologically-plausible meta-learning rule which estimates gradients with respect to the parameters of an underlying learning algorithm by simply running it twice. Our rule may be understood as a generalization of contrastive Hebbian learning to meta-learning and notably, it neither requires computing second derivatives nor going backwards in time, two characteristic features of previous gradient-based methods that are hard to conceive in physical neural circuits. We demonstrate the generality of our rule by applying it to two distinct models: a complex synapse with internal states which consolidate task-shared information, and a dual-system architecture in which a primary network is rapidly modulated by another one to learn the specifics of each task. For both models, our meta-learning rule matches or outperforms reference algorithms on a wide range of benchmark problems, while only using information presumed to be locally available at neurons and synapses. We corroborate these findings with a theoretical analysis of the gradient estimation error incurred by our rule.

Accept
Debiased Self-Training for Semi-Supervised Learning

Baixu Chen, Junguang Jiang, Ximei Wang, Pengfei Wan, Jianmin Wang, Mingsheng Long

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Deep neural networks achieve remarkable performances on a wide range of tasks with the aid of large-scale labeled datasets. Yet these datasets are time-consuming and labor-exhaustive to obtain on realistic tasks. To mitigate the requirement for labeled data, self-training is widely used in semi-supervised learning by iteratively assigning pseudo labels to unlabeled samples. Despite its popularity, self-training is well-believed to be unreliable and often leads to training instability. Our experimental studies further reveal that the bias in semi-supervised learning arises from both the problem itself and the inappropriate training with potentially incorrect pseudo labels, which accumulates the error in the iterative self-training process. To reduce the above bias, we propose Debiased Self-Training (DST). First, the generation and utilization of pseudo labels are decoupled by two parameter-independent classifier heads to avoid direct error accumulation. Second, we estimate the worst case of self-training bias, where the pseudo labeling function is accurate on labeled samples, yet makes as many mistakes as possible on unlabeled samples. We then adversarially optimize the representations to improve the quality of pseudo labels by avoiding the worst case. Extensive experiments justify that DST achieves an average improvement of 6.3% against state-of-the-art methods on standard semi-supervised learning benchmark datasets and 18.9% against FixMatch on 13 diverse tasks. Furthermore, DST can be seamlessly adapted to other self-training methods and help stabilize their training and balance performance across classes in both cases of training from scratch and finetuning from pre-trained models.

Accept
Beyond IID: data-driven decision-making in heterogeneous environments

Omar Besbes, Will Ma, Omar Mouchtaki

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In this work, we study data-driven decision-making and depart from the classical identically and independently distributed (i.i.d.) assumption. We present a new framework in which historical samples are generated from unknown and different distributions, which we dub \textit{heterogeneous environments}. These distributions are assumed to lie in a heterogeneity ball with known radius and centered around the (also) unknown future (out-of-sample) distribution on which the performance of a decision will be evaluated. We quantify the asymptotic worst-case regret that is achievable by central data-driven policies such as Sample Average Approximation, but also by rate-optimal ones, as a function of the radius of the heterogeneity ball. Our work shows that the type of achievable performance varies considerably across different combinations of problem classes and notions of heterogeneity. We demonstrate the versatility of our framework by comparing achievable guarantees for the heterogeneous version of widely studied data-driven problems such as pricing, ski-rental, and newsvendor. En route, we establish a new connection between data-driven decision-making and distributionally robust optimization.

Accept
Make Some Noise: Reliable and Efficient Single-Step Adversarial Training

Pau de Jorge, Adel Bibi, Riccardo Volpi, Amartya Sanyal, Philip Torr, Grégory Rogez, Puneet K. Dokania

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Recently, Wong et al. (2020) showed that adversarial training with single-step FGSM leads to a characteristic failure mode named catastrophic overfitting (CO), in which a model becomes suddenly vulnerable to multi-step attacks. Experimentally they showed that simply adding a random perturbation prior to FGSM (RS-FGSM) could prevent CO. However, Andriushchenko & Flammarion (2020) observed that RS-FGSM still leads to CO for larger perturbations, and proposed a computationally expensive regularizer (GradAlign) to avoid it. In this work, we methodically revisit the role of noise and clipping in single-step adversarial training. Contrary to previous intuitions, we find that using a stronger noise around the clean sample combined with \textit{not clipping} is highly effective in avoiding CO for large perturbation radii. We then propose Noise-FGSM (N-FGSM) that, while providing the benefits of single-step adversarial training, does not suffer from CO. Empirical analyses on a large suite of experiments show that N-FGSM is able to match or surpass the performance of previous state of-the-art GradAlign while achieving 3$\times$ speed-up.

Accept
VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation

Kaizhi Zheng, Xiaotong Chen, Odest Jenkins, Xin Eric Wang

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Benefiting from language flexibility and compositionality, humans naturally intend to use language to command an embodied agent for complex tasks such as navigation and object manipulation. In this work, we aim to fill the blank of the last mile of embodied agents---object manipulation by following human guidance, e.g., “move the red mug next to the box while keeping it upright.” To this end, we introduce an Automatic Manipulation Solver (AMSolver) system and build a Vision-and-Language Manipulation benchmark (VLMbench) based on it, containing various language instructions on categorized robotic manipulation tasks. Specifically, modular rule-based task templates are created to automatically generate robot demonstrations with language instructions, consisting of diverse object shapes and appearances, action types, and motion constraints. We also develop a keypoint-based model 6D-CLIPort to deal with multi-view observations and language input and output a sequence of 6 degrees of freedom (DoF) actions. We hope the new simulator and benchmark will facilitate future research on language-guided robotic manipulation.

Accept
High-Order Pooling for Graph Neural Networks with Tensor Decomposition

Chenqing Hua, Guillaume Rabusseau, Jian Tang

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Graph Neural Networks (GNNs) are attracting growing attention due to their effectiveness and flexibility in modeling a variety of graph-structured data. Exiting GNN architectures usually adopt simple pooling operations~(\eg{} sum, average, max) when aggregating messages from a local neighborhood for updating node representation or pooling node representations from the entire graph to compute the graph representation. Though simple and effective, these linear operations do not model high-order non-linear interactions among nodes. We propose the Tensorized Graph Neural Network (tGNN), a highly expressive GNN architecture relying on tensor decomposition to model high-order non-linear node interactions. tGNN leverages the symmetric CP decomposition to efficiently parameterize permutation-invariant multilinear maps for modeling node interactions. Theoretical and empirical analysis on both node and graph classification tasks show the superiority of tGNN over competitive baselines. In particular, tGNN achieves the most solid results on two OGB node classification datasets and one OGB graph classification dataset.

Accept
Discrete Compositional Representations as an Abstraction for Goal Conditioned Reinforcement Learning

Riashat Islam, Hongyu Zang, Anirudh Goyal, Alex Lamb, Kenji Kawaguchi, Xin Li, Romain Laroche, Yoshua Bengio, Remi Tachet des Combes

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Goal-conditioned reinforcement learning (RL) is a promising direction for training agents that are capable of solving multiple tasks and reach a diverse set of objectives. How to \textit{specify} and \textit{ground} these goals in such a way that we can both reliably reach goals during training as well as generalize to new goals during evaluation remains an open area of research. Defining goals in the space of noisy, high-dimensional sensory inputs is one possibility, yet this poses a challenge for training goal-conditioned agents, or even for generalization to novel goals. We propose to address this by learning compositional representations of goals and processing the resulting representation via a discretization bottleneck, for coarser specification of goals, through an approach we call DGRL. We show that discretizing outputs from goal encoders through a bottleneck can work well in goal-conditioned RL setups, by experimentally evaluating this method on tasks ranging from maze environments to complex robotic navigation and manipulation tasks. Additionally, we show a theoretical result which bounds the expected return for goals not observed during training, while still allowing for specifying goals with expressive combinatorial structure.

Accept
CARLANE: A Lane Detection Benchmark for Unsupervised Domain Adaptation from Simulation to multiple Real-World Domains

Bonifaz Stuhr, Johann Kaspar Ludwig Haselberger, Julian Gebele

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Unsupervised Domain Adaptation demonstrates great potential to mitigate domain shifts by transferring models from labeled source domains to unlabeled target domains. While Unsupervised Domain Adaptation has been applied to a wide variety of complex vision tasks, only few works focus on lane detection for autonomous driving. This can be attributed to the lack of publicly available datasets. To facilitate research in these directions, we propose CARLANE, a 3-way sim-to-real domain adaptation benchmark for 2D lane detection. CARLANE encompasses the single-target datasets MoLane and TuLane and the multi-target dataset MuLane. These datasets are built from three different domains, which cover diverse scenes and contain a total of 163K unique images, 118K of which are annotated. In addition we evaluate and report systematic baselines, including our own method, which builds upon Prototypical Cross-domain Self-supervised Learning. We find that false positive and false negative rates of the evaluated domain adaptation methods are high compared to those of fully supervised baselines. This affirms the need for benchmarks such as CARLANE to further strengthen research in Unsupervised Domain Adaptation for lane detection. CARLANE, all evaluated models and the corresponding implementations are publicly available at https://carlanebenchmark.github.io.

Accept
Knowledge-Aware Bayesian Deep Topic Model

dongsheng wang, Yi.shi Xu, Miaoge Li, Zhibin Duan, Chaojie Wang, Bo Chen, Mingyuan Zhou

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We propose a Bayesian generative model for incorporating prior domain knowledge into hierarchical topic modeling. Although embedded topic models (ETMs) and its variants have gained promising performance in text analysis, they mainly focus on mining word co-occurrence patterns, ignoring potentially easy-to-obtain prior topic hierarchies that could help enhance topic coherence. While several knowledge-based topic models have recently been proposed, they are either only applicable to shallow hierarchies or sensitive to the quality of the provided prior knowledge. To this end, we develop a novel deep ETM that jointly models the documents and the given prior knowledge by embedding the words and topics into the same space. Guided by the provided domain knowledge, the proposed model tends to discover topic hierarchies that are organized into interpretable taxonomies. Moreover, with a technique for adapting a given graph, our extended version allows the structure of the prior knowledge to be fine-tuned to match the target corpus. Extensive experiments show that our proposed model efficiently integrates the prior knowledge and improves both hierarchical topic discovery and document representation.

Accept
Coresets for Vertical Federated Learning: Regularized Linear Regression and $K$-Means Clustering

Lingxiao Huang, Zhize Li, Jialin Sun, Haoyu Zhao

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Vertical federated learning (VFL), where data features are stored in multiple parties distributively, is an important area in machine learning. However, the communication complexity for VFL is typically very high. In this paper, we propose a unified framework by constructing \emph{coresets} in a distributed fashion for communication-efficient VFL. We study two important learning tasks in the VFL setting: regularized linear regression and $k$-means clustering, and apply our coreset framework to both problems. We theoretically show that using coresets can drastically alleviate the communication complexity, while nearly maintain the solution quality. Numerical experiments are conducted to corroborate our theoretical findings.

Accept
Online Algorithms for the Santa Claus Problem

Max Springer, MohammadTaghi Hajiaghayi, Debmalya Panigrahi, MohammadReza Khani

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The Santa Claus problem is a fundamental problem in {\em fair division}: the goal is to partition a set of {\em heterogeneous} items among {\em heterogeneous} agents so as to maximize the minimum value of items received by any agent. In this paper, we study the online version of this problem where the items are not known in advance and have to be assigned to agents as they arrive over time. If the arrival order of items is arbitrary, then no good assignment rule exists in the worst case. However, we show that, if the arrival order is random, then for $n$ agents and any $\varepsilon > 0$, we can obtain a competitive ratio of $1-\varepsilon$ when the optimal assignment gives value at least $\Omega(\log n / \varepsilon^2)$ to every agent (assuming each item has at most unit value). We also show that this result is almost tight: namely, if the optimal solution has value at most $C \ln n / \varepsilon$ for some constant $C$, then there is no $(1-\varepsilon)$-competitive algorithm even for random arrival order.

Accept
PeRFception: Perception using Radiance Fields

Yoonwoo Jeong, Seungjoo Shin, Junha Lee, Chris Choy, Anima Anandkumar, Minsu Cho, Jaesik Park

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The recent progress in implicit 3D representation, i.e., Neural Radiance Fields (NeRFs), has made accurate and photorealistic 3D reconstruction possible in a differentiable manner. This new representation can effectively convey the information of hundreds of high-resolution images in one compact format and allows photorealistic synthesis of novel views. In this work, using the variant of NeRF called Plenoxels, we create the first large-scale radiance fields datasets for perception tasks, called the PeRFception, which consists of two parts that incorporate both object-centric and scene-centric scans for classification and segmentation. It shows a significant memory compression rate (96.4\%) from the original dataset, while containing both 2D and 3D information in a unified form. We construct the classification and segmentation models that directly take this radiance fields format as input and also propose a novel augmentation technique to avoid overfitting on backgrounds of images. The code and data are publicly available in "https://postech-cvlab.github.io/PeRFception/".

Accept
Video compression dataset and benchmark of learning-based video-quality metrics

Anastasia Antsiferova, Sergey Lavrushkin, Maksim Smirnov, Aleksandr Gushchin, Dmitriy S. Vatolin, Dmitriy Kulikov

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Video-quality measurement is a critical task in video processing. Nowadays, many implementations of new encoding standards - such as AV1, VVC, and LCEVC - use deep-learning-based decoding algorithms with perceptual metrics that serve as optimization objectives. But investigations of the performance of modern video- and image-quality metrics commonly employ videos compressed using older standards, such as AVC. In this paper, we present a new benchmark for video-quality metrics that evaluates video compression. It is based on a new dataset consisting of about 2,500 streams encoded using different standards, including AVC, HEVC, AV1, VP9, and VVC. Subjective scores were collected using crowdsourced pairwise comparisons. The list of evaluated metrics includes recent ones based on machine learning and neural networks. The results demonstrate that new no-reference metrics exhibit high correlation with subjective quality and approach the capability of top full-reference metrics.

Accept
Provably expressive temporal graph networks

Amauri H Souza, Diego Mesquita, Samuel Kaski, Vikas K Garg

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Temporal graph networks (TGNs) have gained prominence as models for embedding dynamic interactions, but little is known about their theoretical underpinnings. We establish fundamental results about the representational power and limits of the two main categories of TGNs: those that aggregate temporal walks (WA-TGNs), and those that augment local message passing with recurrent memory modules (MP-TGNs). Specifically, novel constructions reveal the inadequacy of MP-TGNs and WA-TGNs, proving that neither category subsumes the other. We extend the 1-WL (Weisfeiler-Leman) test to temporal graphs, and show that the most powerful MP-TGNs should use injective updates, as in this case they become as expressive as the temporal WL. Also, we show that sufficiently deep MP-TGNs cannot benefit from memory, and MP/WA-TGNs fail to compute graph properties such as girth. These theoretical insights lead us to PINT --- a novel architecture that leverages injective temporal message passing and relative positional features. Importantly, PINT is provably more expressive than both MP-TGNs and WA-TGNs. PINT significantly outperforms existing TGNs on several real-world benchmarks.

Accept
Fast Algorithms for Packing Proportional Fairness and its Dual

Francisco Criado, David Martínez-Rubio, Sebastian Pokutta

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The proportional fair resource allocation problem is a major problem studied in flow control of networks, operations research, and economic theory, where it has found numerous applications. This problem, defined as the constrained maximization of $\sum_i \log x_i$, is known as the packing proportional fairness problem when the feasible set is defined by positive linear constraints and $x \in \mathbb{R}_{\geq 0}^n$. In this work, we present a distributed accelerated first-order method for this problem which improves upon previous approaches. We also design an algorithm for the optimization of its dual problem. Both algorithms are width-independent.

Accept