NeurIPS 2022 Papers

Conference on Neural Information Processing Systems

Decision breakdown

2,901papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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    2,901100.0%

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Generating Long Videos of Dynamic Scenes

Tim Brooks, Janne Hellsten, Miika Aittala, Ting-chun Wang, Timo Aila, Jaakko Lehtinen, Ming-Yu Liu, Alexei A. Efros, Tero Karras

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We present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time while maintaining consistencies expected in real environments, such as plausible dynamics and object persistence. A common failure case is for content to never change due to over-reliance on inductive bias to provide temporal consistency, such as a single latent code that dictates content for the entire video. On the other extreme, without long-term consistency, generated videos may morph unrealistically between different scenes. To address these limitations, we prioritize the time axis by redesigning the temporal latent representation and learning long-term consistency from data by training on longer videos. We leverage a two-phase training strategy, where we separately train using longer videos at a low resolution and shorter videos at a high resolution. To evaluate the capabilities of our model, we introduce two new benchmark datasets with explicit focus on long-term temporal dynamics.

Accept
AMOS: A Large-Scale Abdominal Multi-Organ Benchmark for Versatile Medical Image Segmentation

Yuanfeng Ji, Haotian Bai, Chongjian GE, Jie Yang, Ye Zhu, Ruimao Zhang, Zhen Li, Lingyan Zhanng, Wanling Ma, Xiang Wan, Ping Luo

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Despite the considerable progress in automatic abdominal multi-organ segmentation from CT/MRI scans in recent years, a comprehensive evaluation of the models' capabilities is hampered by the lack of a large-scale benchmark from diverse clinical scenarios. Constraint by the high cost of collecting and labeling 3D medical data, most of the deep learning models to date are driven by datasets with a limited number of organs of interest or samples, which still limits the power of modern deep models and makes it difficult to provide a fully comprehensive and fair estimate of various methods. To mitigate the limitations, we present AMOS, a large-scale, diverse, clinical dataset for abdominal organ segmentation. AMOS provides 500 CT and 100 MRI scans collected from multi-center, multi-vendor, multi-modality, multi-phase, multi-disease patients, each with voxel-level annotations of 15 abdominal organs, providing challenging examples and test-bed for studying robust segmentation algorithms under diverse targets and scenarios. We further benchmark several state-of-the-art medical segmentation models to evaluate the status of the existing methods on this new challenging dataset. We have made our datasets, benchmark servers, and baselines publicly available, and hope to inspire future research. Information can be found at https://amos22.grand-challenge.org.

Accept
Decentralized Gossip-Based Stochastic Bilevel Optimization over Communication Networks

Shuoguang Yang, Xuezhou Zhang, Mengdi Wang

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Bilevel optimization have gained growing interests, with numerous applications found in meta learning, minimax games, reinforcement learning, and nested composition optimization. This paper studies the problem of decentralized distributed bilevel optimization over a network where agents can only communicate with neighbors, and gives examples from multi-task, multi-agent learning and federated learning. In this paper, we propose a gossip-based distributed bilevel learning algorithm that allows networked agents to solve both the inner and outer optimization problems in a single timescale and share information through network propagation. We show that our algorithm enjoys the $\mathcal{O}(\frac{1}{K \epsilon^2})$ per-agent sample complexity for general nonconvex bilevel optimization and $\mathcal{O}(\frac{1}{K \epsilon})$ for Polyak-Łojasiewicz objective, achieving a speedup that scales linearly with the network size $K$. The sample complexities are optimal in both $\epsilon$ and $K$. We test our algorithm on the examples of hyperparameter tuning and decentralized reinforcement learning. Simulated experiments confirmed that our algorithm achieves the state-of-the-art training efficiency and test accuracy.

Accept
Temporally Disentangled Representation Learning

Weiran Yao, Guangyi Chen, Kun Zhang

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Recently in the field of unsupervised representation learning, strong identifiability results for disentanglement of causally-related latent variables have been established by exploiting certain side information, such as class labels, in addition to independence. However, most existing work is constrained by functional form assumptions such as independent sources or further with linear transitions, and distribution assumptions such as stationary, exponential family distribution. It is unknown whether the underlying latent variables and their causal relations are identifiable if they have arbitrary, nonparametric causal influences in between. In this work, we establish the identifiability theories of nonparametric latent causal processes from their nonlinear mixtures under fixed temporal causal influences and analyze how distribution changes can further benefit the disentanglement. We propose TDRL, a principled framework to recover time-delayed latent causal variables and identify their relations from measured sequential data under stationary environments and under different distribution shifts. Specifically, the framework can factorize unknown distribution shifts into transition distribution changes under fixed and time-varying latent causal relations, and under global changes in observation. Through experiments, we show that time-delayed latent causal influences are reliably identified and that our approach considerably outperforms existing baselines that do not correctly exploit this modular representation of changes.

Accept
Audio-Driven Co-Speech Gesture Video Generation

Xian Liu, Qianyi Wu, Hang Zhou, Yuanqi Du, Wayne Wu, Dahua Lin, Ziwei Liu

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Co-speech gesture is crucial for human-machine interaction and digital entertainment. While previous works mostly map speech audio to human skeletons (e.g., 2D keypoints), directly generating speakers' gestures in the image domain remains unsolved. In this work, we formally define and study this challenging problem of audio-driven co-speech gesture video generation, i.e., using a unified framework to generate speaker image sequence driven by speech audio. Our key insight is that the co-speech gestures can be decomposed into common motion patterns and subtle rhythmic dynamics. To this end, we propose a novel framework, Audio-driveN Gesture vIdeo gEneration (ANGIE), to effectively capture the reusable co-speech gesture patterns as well as fine-grained rhythmic movements. To achieve high-fidelity image sequence generation, we leverage an unsupervised motion representation instead of a structural human body prior (e.g., 2D skeletons). Specifically, 1) we propose a vector quantized motion extractor (VQ-Motion Extractor) to summarize common co-speech gesture patterns from implicit motion representation to codebooks. 2) Moreover, a co-speech gesture GPT with motion refinement (Co-Speech GPT) is devised to complement the subtle prosodic motion details. Extensive experiments demonstrate that our framework renders realistic and vivid co-speech gesture video. Demo video and more resources can be found in: https://alvinliu0.github.io/projects/ANGIE

Accept
Active Ranking without Strong Stochastic Transitivity

Hao Lou, Tao Jin, Yue Wu, Pan Xu, Quanquan Gu, Farzad Farnoud

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Ranking from noisy comparisons is of great practical interest in machine learning. In this paper, we consider the problem of recovering the exact full ranking for a list of items under ranking models that do *not* assume the Strong Stochastic Transitivity property. We propose a $$\delta$$-correct algorithm, Probe-Rank, that actively learns the ranking of the items from noisy pairwise comparisons. We prove a sample complexity upper bound for Probe-Rank, which only depends on the preference probabilities between items that are adjacent in the true ranking. This improves upon existing sample complexity results that depend on the preference probabilities for all pairs of items. Probe-Rank thus outperforms existing methods over a large collection of instances that do not satisfy Strong Stochastic Transitivity. Thorough numerical experiments in various settings are conducted, demonstrating that Probe-Rank is significantly more sample-efficient than the state-of-the-art active ranking method.

Accept
Optimal Comparator Adaptive Online Learning with Switching Cost

Zhiyu Zhang, Ashok Cutkosky, Ioannis Paschalidis

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Practical online learning tasks are often naturally defined on unconstrained domains, where optimal algorithms for general convex losses are characterized by the notion of comparator adaptivity. In this paper, we design such algorithms in the presence of switching cost - the latter penalizes the typical optimism in adaptive algorithms, leading to a delicate design trade-off. Based on a novel dual space scaling strategy discovered by a continuous-time analysis, we propose a simple algorithm that improves the existing comparator adaptive regret bound [ZCP22a] to the optimal rate. The obtained benefits are further extended to the expert setting, and the practicality of the proposed algorithm is demonstrated through a sequential investment task.

Accept
Stochastic Online Learning with Feedback Graphs: Finite-Time and Asymptotic Optimality

Teodor Vanislavov Marinov, Mehryar Mohri, Julian Zimmert

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We revisit the problem of stochastic online learning with feedback graphs, with the goal of devising algorithms that are optimal, up to constants, both asymptotically and in finite time. We show that, surprisingly, the notion of optimal finite-time regret is not a uniquely defined property in this context and that, in general, it is decoupled from the asymptotic rate. We discuss alternative choices and propose a notion of finite-time optimality that we argue is \emph{meaningful}. For that notion, we give an algorithm that admits quasi-optimal regret both in finite-time and asymptotically.

Accept
Near-Optimal Goal-Oriented Reinforcement Learning in Non-Stationary Environments

Liyu Chen, Haipeng Luo

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We initiate the study of dynamic regret minimization for goal-oriented reinforcement learning modeled by a non-stationary stochastic shortest path problem with changing cost and transition functions. We start by establishing a lower bound $\Omega((B_{\star} SAT_{\star}(\Delta_c + B_{\star}^2\Delta_P))^{1/3}K^{2/3})$, where $B_{\star}$ is the maximum expected cost of the optimal policy of any episode starting from any state, $T_{\star}$ is the maximum hitting time of the optimal policy of any episode starting from the initial state, $SA$ is the number of state-action pairs, $\Delta_c$ and $\Delta_P$ are the amount of changes of the cost and transition functions respectively, and $K$ is the number of episodes. The different roles of $\Delta_c$ and $\Delta_P$ in this lower bound inspire us to design algorithms that estimate costs and transitions separately. Specifically, assuming the knowledge of $\Delta_c$ and $\Delta_P$, we develop a simple but sub-optimal algorithm and another more involved minimax optimal algorithm (up to logarithmic terms). These algorithms combine the ideas of finite-horizon approximation [Chen et al., 2021b], special Bernstein-style bonuses of the MVP algorithm [Zhang et al., 2020], adaptive confidence widening [Wei and Luo, 2021], as well as some new techniques such as properly penalizing long-horizon policies. Finally, when $\Delta_c$ and $\Delta_P$ are unknown, we develop a variant of the MASTER algorithm [Wei and Luo, 2021] and integrate the aforementioned ideas into it to achieve $\widetilde{O}(\min\{B_{\star} S\sqrt{ALK}, (B_{\star}^2S^2AT_{\star}(\Delta_c+B_{\star}\Delta_P))^{1/3}K^{2/3}\})$ regret, where $L$ is the unknown number of changes of the environment.

Accept
SegNeXt: Rethinking Convolutional Attention Design for Semantic Segmentation

Meng-Hao Guo, Cheng-Ze Lu, Qibin Hou, Zheng-Ning Liu, Ming-Ming Cheng, Shi-min Hu

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We present SegNeXt, a simple convolutional network architecture for semantic segmentation. Recent transformer-based models have dominated the field of se- mantic segmentation due to the efficiency of self-attention in encoding spatial information. In this paper, we show that convolutional attention is a more efficient and effective way to encode contextual information than the self-attention mech- anism in transformers. By re-examining the characteristics owned by successful segmentation models, we discover several key components leading to the perfor- mance improvement of segmentation models. This motivates us to design a novel convolutional attention network that uses cheap convolutional operations. Without bells and whistles, our SegNeXt significantly improves the performance of previous state-of-the-art methods on popular benchmarks, including ADE20K, Cityscapes, COCO-Stuff, Pascal VOC, Pascal Context, and iSAID. Notably, SegNeXt out- performs EfficientNet-L2 w/ NAS-FPN and achieves 90.6% mIoU on the Pascal VOC 2012 test leaderboard using only 1/10 parameters of it. On average, SegNeXt achieves about 2.0% mIoU improvements compared to the state-of-the-art methods on the ADE20K datasets with the same or fewer computations.

Accept
Operator Splitting Value Iteration

Amin Rakhsha, Andrew Wang, Mohammad Ghavamzadeh, Amir-massoud Farahmand

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We introduce new planning and reinforcement learning algorithms for discounted MDPs that utilize an approximate model of the environment to accelerate the convergence of the value function. Inspired by the splitting approach in numerical linear algebra, we introduce \emph{Operator Splitting Value Iteration} (OS-VI) for both Policy Evaluation and Control problems. OS-VI achieves a much faster convergence rate when the model is accurate enough. We also introduce a sample-based version of the algorithm called OS-Dyna. Unlike the traditional Dyna architecture, OS-Dyna still converges to the correct value function in presence of model approximation error.

Accept
CryptoGCN: Fast and Scalable Homomorphically Encrypted Graph Convolutional Network Inference

Ran Ran, Wei Wang, Quan Gang, Jieming Yin, Nuo Xu, Wujie Wen

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Recently cloud-based graph convolutional network (GCN) has demonstrated great success and potential in many privacy-sensitive applications such as personal healthcare and financial systems. Despite its high inference accuracy and performance on the cloud, maintaining data privacy in GCN inference, which is of paramount importance to these practical applications, remains largely unexplored. In this paper, we take an initial attempt towards this and develop CryptoGCN--a homomorphic encryption (HE) based GCN inference framework. A key to the success of our approach is to reduce the tremendous computational overhead for HE operations, which can be orders of magnitude higher than its counterparts in the plaintext space. To this end, we develop a solution that can effectively take advantage of the sparsity of matrix operations in GCN inference to significantly reduce the encrypted computational overhead. Specifically, we propose a novel Adjacency Matrix-Aware (AMA) data formatting method along with the AMA assisted patterned sparse matrix partitioning, to exploit the complex graph structure and perform efficient matrix-matrix multiplication in HE computation. In this way, the number of HE operations can be significantly reduced. We also develop a co-optimization framework that can explore the trade-offs among the accuracy, security level, and computational overhead by judicious pruning and polynomial approximation of activation modules in GCNs. Based on the NTU-XVIEW skeleton joint dataset, i.e., the largest dataset evaluated homomorphically by far as we are aware of, our experimental results demonstrate that CryptoGCN outperforms state-of-the-art solutions in terms of the latency and number of homomorphic operations, i.e., achieving as much as a 3.10$\times$ speedup on latency and reduces the total Homomorphic Operation Count (HOC) by 77.4\% with a small accuracy loss of 1-1.5$\%$. Our code is publicly available at https://github.com/ranran0523/CryptoGCN.

Accept
Smooth Fictitious Play in Stochastic Games with Perturbed Payoffs and Unknown Transitions

Lucas Baudin, Rida Laraki

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Recent extensions to dynamic games of the well known fictitious play learning procedure in static games were proved to globally converge to stationary Nash equilibria in two important classes of dynamic games (zero-sum and identical-interest discounted stochastic games). However, those decentralized algorithms need the players to know exactly the model (the transition probabilities and their payoffs at every stage). To overcome these strong assumptions, our paper introduces regularizations of the recent algorithms which are moreover, model-free (players don't know the transitions and their payoffs are perturbed at every stage). Our novel procedures can be interpreted as extensions to stochastic games of the classical smooth fictitious play learning procedures in static games (where players best responses are regularized, thanks to a smooth perturbation of their payoff functions). We prove the convergence of our family of procedures to stationary regularized Nash equilibria in the same classes of dynamic games (zero-sum and identical interests discounted stochastic games). The proof uses the continuous smooth best-response dynamics counterparts, and stochastic approximation methods. In the case of a MDP (a one-player stochastic game), our procedures globally converge to the optimal stationary policy of the regularized problem. In that sense, they can be seen as an alternative to the well known Q-learning procedure.

Accept
LOG: Active Model Adaptation for Label-Efficient OOD Generalization

Jie-Jing Shao, Lan-Zhe Guo, Xiao-Wen Yang, Yu-Feng Li

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This work discusses how to achieve worst-case Out-Of-Distribution (OOD) generalization for a variety of distributions based on a relatively small labeling cost. The problem has broad applications, especially in non-i.i.d. open-world scenarios. Previous studies either rely on a large amount of labeling cost or lack of guarantees about the worst-case generalization. In this work, we show for the first time that active model adaptation could achieve both good performance and robustness based on the invariant risk minimization principle. We propose \textsc{Log}, an interactive model adaptation framework, with two sub-modules: active sample selection and causal invariant learning. Specifically, we formulate the active selection as a mixture distribution separation problem and present an unbiased estimator, which could find the samples that violate the current invariant relationship, with a provable guarantee. The theoretical analysis supports that both sub-modules contribute to generalization. A large number of experimental results confirm the promising performance of the new algorithm.

Accept
ACIL: Analytic Class-Incremental Learning with Absolute Memorization and Privacy Protection

Huiping Zhuang, Zhenyu Weng, Hongxin Wei, RENCHUNZI XIE, Kar-Ann Toh, Zhiping Lin

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Class-incremental learning (CIL) learns a classification model with training data of different classes arising progressively. Existing CIL either suffers from serious accuracy loss due to catastrophic forgetting, or invades data privacy by revisiting used exemplars. Inspired by learning of linear problems, we propose an analytic class-incremental learning (ACIL) with absolute memorization of past knowledge while avoiding breaching of data privacy (i.e., without storing historical data). The absolute memorization is demonstrated in the sense that the CIL using ACIL given present data would give identical results to that from its joint-learning counterpart that consumes both present and historical samples. This equality is theoretically validated. The data privacy is ensured by showing that no historical data are involved during the learning process. Empirical validations demonstrate ACIL's competitive accuracy performance with near-identical results for various incremental task settings (e.g., 5-50 phases). This also allows ACIL to outperform the state-of-the-art methods for large-phase scenarios (e.g., 25 and 50 phases).

Accept
Distributed Online Convex Optimization with Compressed Communication

Zhipeng Tu, Xi Wang, Yiguang Hong, Lei Wang, Deming Yuan, Guodong Shi

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We consider a distributed online convex optimization problem when streaming data are distributed among computing agents over a connected communication network. Since the data are high-dimensional or the network is large-scale, communication load can be a bottleneck for the efficiency of distributed algorithms. To tackle this bottleneck, we apply the state-of-art data compression scheme to the fundamental GD-based distributed online algorithms. Three algorithms with difference-compressed communication are proposed for full information feedback (DC-DOGD), one-point bandit feedback (DC-DOBD), and two-point bandit feedback (DC-DO2BD), respectively. We obtain regret bounds explicitly in terms of time horizon, compression ratio, decision dimension, agent number, and network parameters. Our algorithms are proved to be no-regret and match the same regret bounds, w.r.t. time horizon, with their uncompressed versions for both convex and strongly convex losses. Numerical experiments are given to validate the theoretical findings and illustrate that the proposed algorithms can effectively reduce the total transmitted bits for distributed online training compared with the uncompressed baseline.

Accept
Positively Weighted Kernel Quadrature via Subsampling

Satoshi Hayakawa, Harald Oberhauser, Terry Lyons

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We study kernel quadrature rules with convex weights. Our approach combines the spectral properties of the kernel with recombination results about point measures. This results in effective algorithms that construct convex quadrature rules using only access to i.i.d. samples from the underlying measure and evaluation of the kernel and that result in a small worst-case error. In addition to our theoretical results and the benefits resulting from convex weights, our experiments indicate that this construction can compete with the optimal bounds in well-known examples.

Accept
Mildly Conservative Q-Learning for Offline Reinforcement Learning

Jiafei Lyu, Xiaoteng Ma, Xiu Li, Zongqing Lu

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Offline reinforcement learning (RL) defines the task of learning from a static logged dataset without continually interacting with the environment. The distribution shift between the learned policy and the behavior policy makes it necessary for the value function to stay conservative such that out-of-distribution (OOD) actions will not be severely overestimated. However, existing approaches, penalizing the unseen actions or regularizing with the behavior policy, are too pessimistic, which suppresses the generalization of the value function and hinders the performance improvement. This paper explores mild but enough conservatism for offline learning while not harming generalization. We propose Mildly Conservative Q-learning (MCQ), where OOD actions are actively trained by assigning them proper pseudo Q values. We theoretically show that MCQ induces a policy that behaves at least as well as the behavior policy and no erroneous overestimation will occur for OOD actions. Experimental results on the D4RL benchmarks demonstrate that MCQ achieves remarkable performance compared with prior work. Furthermore, MCQ shows superior generalization ability when transferring from offline to online, and significantly outperforms baselines. Our code is publicly available at https://github.com/dmksjfl/MCQ.

Accept
ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings

Arjun Majumdar, Gunjan Aggarwal, Bhavika Suresh Devnani, Judy Hoffman, Dhruv Batra

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We present a scalable approach for learning open-world object-goal navigation (ObjectNav) – the task of asking a virtual robot (agent) to find any instance of an object in an unexplored environment (e.g., “find a sink”). Our approach is entirely zero-shot – i.e., it does not require ObjectNav rewards or demonstrations of any kind. Instead, we train on the image-goal navigation (ImageNav) task, in which agents find the location where a picture (i.e., goal image) was captured. Specifically, we encode goal images into a multimodal, semantic embedding space to enable training semantic-goal navigation (SemanticNav) agents at scale in unannotated 3D environments (e.g., HM3D). After training, SemanticNav agents can be instructed to find objects described in free-form natural language (e.g., “sink,” “bathroom sink,” etc.) by projecting language goals into the same multimodal, semantic embedding space. As a result, our approach enables open-world ObjectNav. We extensively evaluate our agents on three ObjectNav datasets (Gibson, HM3D, and MP3D) and observe absolute improvements in success of 4.2% - 20.0% over existing zero-shot methods. For reference, these gains are similar or better than the 5% improvement in success between the Habitat 2020 and 2021 ObjectNav challenge winners. In an open-world setting, we discover that our agents can generalize to compound instructions with a room explicitly mentioned (e.g., “Find a kitchen sink”) and when the target room can be inferred (e.g., “Find a sink and a stove”).

Accept
Diversified Recommendations for Agents with Adaptive Preferences

William Brown, Arpit Agarwal

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When an Agent visits a platform recommending a menu of content to select from, their choice of item depends not only on immutable preferences, but also on their prior engagements with the platform. The Recommender's primary objective is typically to encourage content consumption which optimizes some reward, such as ad revenue, but they often additionally aim to ensure that a sufficiently wide variety of content is consumed by the Agent over time. We formalize this problem as an adversarial bandit task. At each step, the Recommender presents a menu of $k$ (out of $n$) items to the Agent, who selects one item in the menu according to their unknown {\it preference model}, which maps their history of past items to relative selection probabilities. The Recommender then observes the Agent's selected item and receives bandit feedback of the item's (adversarial) reward. In addition to optimizing reward from the selected items at each step, the Recommender must also ensure that the total distribution of chosen items has sufficiently high entropy. We define a class of preference models which are {\it locally learnable}, i.e.\ behavior over the entire domain can be estimated by only observing behavior in a small region; this includes models representable by bounded-degree polynomials as well as functions with a sparse Fourier basis. For this class, we give an algorithm for the Recommender which obtains $\tilde{O}(T^{3/4})$ regret against all item distributions satisfying two conditions: they are sufficiently diversified, and they are {\it instantaneously realizable} at any history by some distribution over menus. We show that these conditions are closely connected: all sufficiently high-entropy distributions are instantaneously realizable at any history of selected items. We also give a set of negative results justifying our assumptions, in the form of a runtime lower bound for non-local learning and linear regret lower bounds for alternate benchmarks.

Accept