NeurIPS 2018 Papers

Conference on Neural Information Processing Systems

Decision breakdown

1,009papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    303.0%
  • Spotlight
    16716.6%
  • Poster
    81280.5%

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rho-POMDPs have Lipschitz-Continuous epsilon-Optimal Value Functions

Mathieu Fehr, Olivier Buffet, Vincent Thomas, Jilles Dibangoye

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Many state-of-the-art algorithms for solving Partially Observable Markov Decision Processes (POMDPs) rely on turning the problem into a “fully observable” problem—a belief MDP—and exploiting the piece-wise linearity and convexity (PWLC) of the optimal value function in this new state space (the belief simplex ∆). This approach has been extended to solving ρ-POMDPs—i.e., for information-oriented criteria—when the reward ρ is convex in ∆. General ρ-POMDPs can also be turned into “fully observable” problems, but with no means to exploit the PWLC property. In this paper, we focus on POMDPs and ρ-POMDPs with λ ρ -Lipschitz reward function, and demonstrate that, for finite horizons, the optimal value function is Lipschitz-continuous. Then, value function approximators are proposed for both upper- and lower-bounding the optimal value function, which are shown to provide uniformly improvable bounds. This allows proposing two algorithms derived from HSVI which are empirically evaluated on various benchmark problems.

Poster
e-SNLI: Natural Language Inference with Natural Language Explanations

Oana-Maria Camburu, Tim Rocktäschel, Thomas Lukasiewicz, Phil Blunsom

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In order for machine learning to garner widespread public adoption, models must be able to provide interpretable and robust explanations for their decisions, as well as learn from human-provided explanations at train time. In this work, we extend the Stanford Natural Language Inference dataset with an additional layer of human-annotated natural language explanations of the entailment relations. We further implement models that incorporate these explanations into their training process and output them at test time. We show how our corpus of explanations, which we call e-SNLI, can be used for various goals, such as obtaining full sentence justifications of a model’s decisions, improving universal sentence representations and transferring to out-of-domain NLI datasets. Our dataset thus opens up a range of research directions for using natural language explanations, both for improving models and for asserting their trust

Poster
Zeroth-order (Non)-Convex Stochastic Optimization via Conditional Gradient and Gradient Updates

Krishnakumar Balasubramanian, Saeed Ghadimi

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In this paper, we propose and analyze zeroth-order stochastic approximation algorithms for nonconvex and convex optimization. Specifically, we propose generalizations of the conditional gradient algorithm achieving rates similar to the standard stochastic gradient algorithm using only zeroth-order information. Furthermore, under a structural sparsity assumption, we first illustrate an implicit regularization phenomenon where the standard stochastic gradient algorithm with zeroth-order information adapts to the sparsity of the problem at hand by just varying the step-size. Next, we propose a truncated stochastic gradient algorithm with zeroth-order information, whose rate of convergence depends only poly-logarithmically on the dimensionality.

Poster
Zeroth-Order Stochastic Variance Reduction for Nonconvex Optimization

Sijia Liu, Bhavya Kailkhura, Pin-Yu Chen, Paishun Ting, Shiyu Chang, Lisa Amini

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As application demands for zeroth-order (gradient-free) optimization accelerate, the need for variance reduced and faster converging approaches is also intensifying. This paper addresses these challenges by presenting: a) a comprehensive theoretical analysis of variance reduced zeroth-order (ZO) optimization, b) a novel variance reduced ZO algorithm, called ZO-SVRG, and c) an experimental evaluation of our approach in the context of two compelling applications, black-box chemical material classification and generation of adversarial examples from black-box deep neural network models. Our theoretical analysis uncovers an essential difficulty in the analysis of ZO-SVRG: the unbiased assumption on gradient estimates no longer holds. We prove that compared to its first-order counterpart, ZO-SVRG with a two-point random gradient estimator could suffer an additional error of order $O(1/b)$, where $b$ is the mini-batch size. To mitigate this error, we propose two accelerated versions of ZO-SVRG utilizing variance reduced gradient estimators, which achieve the best rate known for ZO stochastic optimization (in terms of iterations). Our extensive experimental results show that our approaches outperform other state-of-the-art ZO algorithms, and strike a balance between the convergence rate and the function query complexity.

Poster
Zero-Shot Transfer with Deictic Object-Oriented Representation in Reinforcement Learning

Ofir Marom, Benjamin Rosman

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Object-oriented representations in reinforcement learning have shown promise in transfer learning, with previous research introducing a propositional object-oriented framework that has provably efficient learning bounds with respect to sample complexity. However, this framework has limitations in terms of the classes of tasks it can efficiently learn. In this paper we introduce a novel deictic object-oriented framework that has provably efficient learning bounds and can solve a broader range of tasks. Additionally, we show that this framework is capable of zero-shot transfer of transition dynamics across tasks and demonstrate this empirically for the Taxi and Sokoban domains.

Poster
With Friends Like These, Who Needs Adversaries?

Saumya Jetley, Nicholas Lord, Philip Torr

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The vulnerability of deep image classification networks to adversarial attack is now well known, but less well understood. Via a novel experimental analysis, we illustrate some facts about deep convolutional networks for image classification that shed new light on their behaviour and how it connects to the problem of adversaries. In short, the celebrated performance of these networks and their vulnerability to adversarial attack are simply two sides of the same coin: the input image-space directions along which the networks are most vulnerable to attack are the same directions which they use to achieve their classification performance in the first place. We develop this result in two main steps. The first uncovers the fact that classes tend to be associated with specific image-space directions. This is shown by an examination of the class-score outputs of nets as functions of 1D movements along these directions. This provides a novel perspective on the existence of universal adversarial perturbations. The second is a clear demonstration of the tight coupling between classification performance and vulnerability to adversarial attack within the spaces spanned by these directions. Thus, our analysis resolves the apparent contradiction between accuracy and vulnerability. It provides a new perspective on much of the prior art and reveals profound implications for efforts to construct neural nets that are both accurate and robust to adversarial attack.

Poster
Why so gloomy? A Bayesian explanation of human pessimism bias in the multi-armed bandit task

Dalin Guo, Angela J. Yu

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How humans make repeated choices among options with imperfectly known reward outcomes is an important problem in psychology and neuroscience. This is often studied using multi-armed bandits, which is also frequently studied in machine learning. We present data from a human stationary bandit experiment, in which we vary the average abundance and variability of reward availability (mean and variance of reward rate distributions). Surprisingly, we find subjects significantly underestimate prior mean of reward rates -- based on their self-report, at the end of a game, on their reward expectation of non-chosen arms. Previously, human learning in the bandit task was found to be well captured by a Bayesian ideal learning model, the Dynamic Belief Model (DBM), albeit under an incorrect generative assumption of the temporal structure - humans assume reward rates can change over time even though they are actually fixed. We find that the "pessimism bias" in the bandit task is well captured by the prior mean of DBM when fitted to human choices; but it is poorly captured by the prior mean of the Fixed Belief Model (FBM), an alternative Bayesian model that (correctly) assumes reward rates to be constants. This pessimism bias is also incompletely captured by a simple reinforcement learning model (RL) commonly used in neuroscience and psychology, in terms of fitted initial Q-values. While it seems sub-optimal, and thus mysterious, that humans have an underestimated prior reward expectation, our simulations show that an underestimated prior mean helps to maximize long-term gain, if the observer assumes volatility when reward rates are stable and utilizes a softmax decision policy instead of the optimal one (obtainable by dynamic programming). This raises the intriguing possibility that the brain underestimates reward rates to compensate for the incorrect non-stationarity assumption in the generative model and a simplified decision policy.

Poster
Which Neural Net Architectures Give Rise to Exploding and Vanishing Gradients?

Boris Hanin

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We give a rigorous analysis of the statistical behavior of gradients in a randomly initialized fully connected network N with ReLU activations. Our results show that the empirical variance of the squares of the entries in the input-output Jacobian of N is exponential in a simple architecture-dependent constant beta, given by the sum of the reciprocals of the hidden layer widths. When beta is large, the gradients computed by N at initialization vary wildly. Our approach complements the mean field theory analysis of random networks. From this point of view, we rigorously compute finite width corrections to the statistics of gradients at the edge of chaos.

Poster
Where Do You Think You're Going?: Inferring Beliefs about Dynamics from Behavior

Sid Reddy, Anca Dragan, Sergey Levine

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Inferring intent from observed behavior has been studied extensively within the frameworks of Bayesian inverse planning and inverse reinforcement learning. These methods infer a goal or reward function that best explains the actions of the observed agent, typically a human demonstrator. Another agent can use this inferred intent to predict, imitate, or assist the human user. However, a central assumption in inverse reinforcement learning is that the demonstrator is close to optimal. While models of suboptimal behavior exist, they typically assume that suboptimal actions are the result of some type of random noise or a known cognitive bias, like temporal inconsistency. In this paper, we take an alternative approach, and model suboptimal behavior as the result of internal model misspecification: the reason that user actions might deviate from near-optimal actions is that the user has an incorrect set of beliefs about the rules -- the dynamics -- governing how actions affect the environment. Our insight is that while demonstrated actions may be suboptimal in the real world, they may actually be near-optimal with respect to the user's internal model of the dynamics. By estimating these internal beliefs from observed behavior, we arrive at a new method for inferring intent. We demonstrate in simulation and in a user study with 12 participants that this approach enables us to more accurately model human intent, and can be used in a variety of applications, including offering assistance in a shared autonomy framework and inferring human preferences.

Poster
When do random forests fail?

Cheng Tang, Damien Garreau, Ulrike von Luxburg

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Random forests are learning algorithms that build large collections of random trees and make predictions by averaging the individual tree predictions. In this paper, we consider various tree constructions and examine how the choice of parameters affects the generalization error of the resulting random forests as the sample size goes to infinity. We show that subsampling of data points during the tree construction phase is important: Forests can become inconsistent with either no subsampling or too severe subsampling. As a consequence, even highly randomized trees can lead to inconsistent forests if no subsampling is used, which implies that some of the commonly used setups for random forests can be inconsistent.

Poster
Weakly Supervised Dense Event Captioning in Videos

Xuguang Duan, Wenbing Huang, Chuang Gan, Jingdong Wang, Wenwu Zhu, Junzhou Huang

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Dense event captioning aims to detect and describe all events of interest contained in a video. Despite the advanced development in this area, existing methods tackle this task by making use of dense temporal annotations, which is dramatically source-consuming. This paper formulates a new problem: weakly supervised dense event captioning, which does not require temporal segment annotations for model training. Our solution is based on the one-to-one correspondence assumption, each caption describes one temporal segment, and each temporal segment has one caption, which holds in current benchmark datasets and most real world cases. We decompose the problem into a pair of dual problems: event captioning and sentence localization and present a cycle system to train our model. Extensive experimental results are provided to demonstrate the ability of our model on both dense event captioning and sentence localization in videos.

Poster
Wavelet regression and additive models for irregularly spaced data

Asad Haris, Ali Shojaie, Noah Simon

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We present a novel approach for nonparametric regression using wavelet basis functions. Our proposal, waveMesh, can be applied to non-equispaced data with sample size not necessarily a power of 2. We develop an efficient proximal gradient descent algorithm for computing the estimator and establish adaptive minimax convergence rates. The main appeal of our approach is that it naturally extends to additive and sparse additive models for a potentially large number of covariates. We prove minimax optimal convergence rates under a weak compatibility condition for sparse additive models. The compatibility condition holds when we have a small number of covariates. Additionally, we establish convergence rates for when the condition is not met. We complement our theoretical results with empirical studies comparing waveMesh to existing methods.

Poster
Watch Your Step: Learning Node Embeddings via Graph Attention

Sami Abu-El-Haija, Bryan Perozzi, Rami Al-Rfou, Alexander A Alemi

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Graph embedding methods represent nodes in a continuous vector space, preserving different types of relational information from the graph. There are many hyper-parameters to these methods (e.g. the length of a random walk) which have to be manually tuned for every graph. In this paper, we replace previously fixed hyper-parameters with trainable ones that we automatically learn via backpropagation. In particular, we propose a novel attention model on the power series of the transition matrix, which guides the random walk to optimize an upstream objective. Unlike previous approaches to attention models, the method that we propose utilizes attention parameters exclusively on the data itself (e.g. on the random walk), and are not used by the model for inference. We experiment on link prediction tasks, as we aim to produce embeddings that best-preserve the graph structure, generalizing to unseen information. We improve state-of-the-art results on a comprehensive suite of real-world graph datasets including social, collaboration, and biological networks, where we observe that our graph attention model can reduce the error by up to 20\%-40\%. We show that our automatically-learned attention parameters can vary significantly per graph, and correspond to the optimal choice of hyper-parameter if we manually tune existing methods.

Poster
Wasserstein Variational Inference

Luca Ambrogioni, Umut Güçlü, Yaǧmur Güçlütürk, Max Hinne, Marcel A. J. van Gerven, Eric Maris

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This paper introduces Wasserstein variational inference, a new form of approximate Bayesian inference based on optimal transport theory. Wasserstein variational inference uses a new family of divergences that includes both f-divergences and the Wasserstein distance as special cases. The gradients of the Wasserstein variational loss are obtained by backpropagating through the Sinkhorn iterations. This technique results in a very stable likelihood-free training method that can be used with implicit distributions and probabilistic programs. Using the Wasserstein variational inference framework, we introduce several new forms of autoencoders and test their robustness and performance against existing variational autoencoding techniques.

Poster
Visualizing the Loss Landscape of Neural Nets

Hao Li, Zheng Xu, Gavin Taylor, Christoph Studer, Tom Goldstein

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Neural network training relies on our ability to find "good" minimizers of highly non-convex loss functions. It is well known that certain network architecture designs (e.g., skip connections) produce loss functions that train easier, and well-chosen training parameters (batch size, learning rate, optimizer) produce minimizers that generalize better. However, the reasons for these differences, and their effect on the underlying loss landscape, is not well understood. In this paper, we explore the structure of neural loss functions, and the effect of loss landscapes on generalization, using a range of visualization methods. First, we introduce a simple "filter normalization" method that helps us visualize loss function curvature, and make meaningful side-by-side comparisons between loss functions. Then, using a variety of visualizations, we explore how network architecture affects the loss landscape, and how training parameters affect the shape of minimizers.

Poster
Visual Object Networks: Image Generation with Disentangled 3D Representations

Jun-Yan Zhu, Zhoutong Zhang, Chengkai Zhang, Jiajun Wu, Antonio Torralba, Josh Tenenbaum, Bill Freeman

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Recent progress in deep generative models has led to tremendous breakthroughs in image generation. While being able to synthesize photorealistic images, existing models lack an understanding of our underlying 3D world. Different from previous works built on 2D datasets and models, we present a new generative model, Visual Object Networks (VONs), synthesizing natural images of objects with a disentangled 3D representation. Inspired by classic graphics rendering pipelines, we unravel the image formation process into three conditionally independent factors---shape, viewpoint, and texture---and present an end-to-end adversarial learning framework that jointly models 3D shape and 2D texture. Our model first learns to synthesize 3D shapes that are indistinguishable from real shapes. It then renders the object's 2.5D sketches (i.e., silhouette and depth map) from its shape under a sampled viewpoint. Finally, it learns to add realistic textures to these 2.5D sketches to generate realistic images. The VON not only generates images that are more realistic than the state-of-the-art 2D image synthesis methods but also enables many 3D operations such as changing the viewpoint of a generated image, shape and texture editing, linear interpolation in texture and shape space, and transferring appearance across different objects and viewpoints.

Poster
VideoCapsuleNet: A Simplified Network for Action Detection

Kevin Duarte, Yogesh Rawat, Mubarak Shah

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The recent advances in Deep Convolutional Neural Networks (DCNNs) have shown extremely good results for video human action classification, however, action detection is still a challenging problem. The current action detection approaches follow a complex pipeline which involves multiple tasks such as tube proposals, optical flow, and tube classification. In this work, we present a more elegant solution for action detection based on the recently developed capsule network. We propose a 3D capsule network for videos, called VideoCapsuleNet: a unified network for action detection which can jointly perform pixel-wise action segmentation along with action classification. The proposed network is a generalization of capsule network from 2D to 3D, which takes a sequence of video frames as input. The 3D generalization drastically increases the number of capsules in the network, making capsule routing computationally expensive. We introduce capsule-pooling in the convolutional capsule layer to address this issue and make the voting algorithm tractable. The routing-by-agreement in the network inherently models the action representations and various action characteristics are captured by the predicted capsules. This inspired us to utilize the capsules for action localization and the class-specific capsules predicted by the network are used to determine a pixel-wise localization of actions. The localization is further improved by parameterized skip connections with the convolutional capsule layers and the network is trained end-to-end with a classification as well as localization loss. The proposed network achieves state-of-the-art performance on multiple action detection datasets including UCF-Sports, J-HMDB, and UCF-101 (24 classes) with an impressive ~20% improvement on UCF-101 and ~15% improvement on J-HMDB in terms of v-mAP scores.

Poster
Video-to-Video Synthesis

Ting-Chun Wang, Ming-Yu Liu, Jun-Yan Zhu, Guilin Liu, Andrew Tao, Jan Kautz, Bryan Catanzaro

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We study the problem of video-to-video synthesis, whose goal is to learn a mapping function from an input source video (e.g., a sequence of semantic segmentation masks) to an output photorealistic video that precisely depicts the content of the source video. While its image counterpart, the image-to-image translation problem, is a popular topic, the video-to-video synthesis problem is less explored in the literature. Without modeling temporal dynamics, directly applying existing image synthesis approaches to an input video often results in temporally incoherent videos of low visual quality. In this paper, we propose a video-to-video synthesis approach under the generative adversarial learning framework. Through carefully-designed generators and discriminators, coupled with a spatio-temporal adversarial objective, we achieve high-resolution, photorealistic, temporally coherent video results on a diverse set of input formats including segmentation masks, sketches, and poses. Experiments on multiple benchmarks show the advantage of our method compared to strong baselines. In particular, our model is capable of synthesizing 2K resolution videos of street scenes up to 30 seconds long, which significantly advances the state-of-the-art of video synthesis. Finally, we apply our method to future video prediction, outperforming several competing systems. Code, models, and more results are available at our website: https://github.com/NVIDIA/vid2vid. (Please use Adobe Reader to see the embedded videos in the paper.)

Poster
Video Prediction via Selective Sampling

Jingwei Xu, Bingbing Ni, Xiaokang Yang

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Most adversarial learning based video prediction methods suffer from image blur, since the commonly used adversarial and regression loss pair work rather in a competitive way than collaboration, yielding compromised blur effect. In the meantime, as often relying on a single-pass architecture, the predictor is inadequate to explicitly capture the forthcoming uncertainty. Our work involves two key insights: (1) Video prediction can be approached as a stochastic process: we sample a collection of proposals conforming to possible frame distribution at following time stamp, and one can select the final prediction from it. (2) De-coupling combined loss functions into dedicatedly designed sub-networks encourages them to work in a collaborative way. Combining above two insights we propose a two-stage network called VPSS (\textbf{V}ideo \textbf{P}rediction via \textbf{S}elective \textbf{S}ampling).

Poster
Verifiable Reinforcement Learning via Policy Extraction

Osbert Bastani, Yewen Pu, Armando Solar-Lezama

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While deep reinforcement learning has successfully solved many challenging control tasks, its real-world applicability has been limited by the inability to ensure the safety of learned policies. We propose an approach to verifiable reinforcement learning by training decision tree policies, which can represent complex policies (since they are nonparametric), yet can be efficiently verified using existing techniques (since they are highly structured). The challenge is that decision tree policies are difficult to train. We propose VIPER, an algorithm that combines ideas from model compression and imitation learning to learn decision tree policies guided by a DNN policy (called the oracle) and its Q-function, and show that it substantially outperforms two baselines. We use VIPER to (i) learn a provably robust decision tree policy for a variant of Atari Pong with a symbolic state space, (ii) learn a decision tree policy for a toy game based on Pong that provably never loses, and (iii) learn a provably stable decision tree policy for cart-pole. In each case, the decision tree policy achieves performance equal to that of the original DNN policy.

Poster