ICML 2026 Papers

International Conference on Machine Learning

Decision breakdown

6,341papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Spotlight
    5368.5%
  • Poster
    5,80591.5%

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What You Think is What You See: Driving Exploration in VLM Agents via Visual-Linguistic Curiosity

Haoxi Li, Qinglin Hou, Jianfei Ma, Jinxiang Lai, Tao Han, Sikai Bai, Jingcai Guo, Jie Zhang, Song Guo

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To navigate partially observable visual environments, recent VLM agents increasingly internalize world modeling capabilities directly into their policies via explicit CoT reasoning with reinforcement learning (RL). However, mere passive exploitation of reasoning on visited states is insufficient for sparse-reward agentic tasks, as it lacks the epistemic drive to actively uncover the *known unknown* required for robust generalization. We ask: *Can VLM agents actively find signals that challenge and update their internal world model through curiosity-driven exploration?* In this work, we propose **GLANCE**, a unified framework that bridges reasoning and exploration by grounding the agent's linguistic world model into the stable visual representations of an evolving target network. Crucially, **GLANCE** leverages the discrepancy between linguistic prediction and visual reality as an intrinsic curiosity signal within reinforcement learning, steering the agent to actively explore areas where its internal model is uncertain. Extensive experiments across a series of agentic tasks show the effectiveness of **GLANCE**, and demonstrate that aligning *what the agent thinks* with *what the agent sees* is key to solving complex or sparse agentic tasks.

Spotlight
Learning Multi-Timescale Abstractions for Hierarchical Combinatorial Planning

Vivienne Huiling Wang, Tinghuai Wang, Joni Pajarinen

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The combination of exponentially large action spaces, stochastic dynamics, and long-horizon decision-making under limited resources makes Sequential Stochastic Combinatorial Optimization (SSCO) particularly challenging for reinforcement learning. Hierarchical Reinforcement Learning (HRL) offers a natural decomposition, but it places the high-level policy in a Semi-Markov Decision Process (SMDP) where actions have variable durations, making it difficult to learn a world model that is suitable for planning. We introduce a model-based hierarchical framework for sequential stochastic combinatorial decision-making that directly addresses this issue. Our method combines a latent-space tree-search planner with an SMDP-aware world model for variable-duration decisions. A multi-timescale objective structures the latent dynamics so that transition magnitudes reflect the effective temporal scales of abstract actions, enabling efficient lookahead under adaptive temporal abstraction. We further learn a subgoal-conditioned budget policy jointly with the world model to support context-aware resource allocation. Across challenging SSCO benchmarks, our method outperforms strong baselines.

Poster
WorldCompass: Reinforcement Learning for Long-Horizon World Models

Zehan Wang, Tengfei Wang, Haiyu Zhang, Xuhui Zuo, Junta Wu, Haoyuan Wang, Wenqiang Sun, Zhenwei Wang, Chenjie Cao, Hengshuang Zhao, Chunchao Guo, Zhou Zhao

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This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore the world more accurately and consistently based on interaction signals. To effectively "steer" the world model's exploration, we introduce three core innovations tailored to the autoregressive video generation paradigm: 1) Clip-level Roll-out Strategy: We generate and evaluate multiple samples at a single target clip, which significantly boosts roll-out efficiency and provides fine-grained reward signals. 2) Complementary Reward Functions: We design reward function for both interaction-following accuracy and visual quality, which provide direct supervision and effectively suppress reward-hacking behaviors. 3) Efficient RL Algorithm: We employ the negative-aware fine-tuning strategy coupled with various efficiency optimizations to efficiently and effectively enhance model capacity. Evaluations on the SoTA open-source world model, WorldPlay, demonstrate that WorldCompass significantly improves interaction accuracy and visual fidelity across various scenarios.

Poster
Beyond Pixel Histories: World Models with Persistent 3D State

Samuel Garcin, Thomas Walker, Steven McDonagh, Tim Pearce, Hakan Bilen, Tianyu He, Kaixin Wang, Jiang Bian

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Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to downstream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesise new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space.

Poster
Future Dynamic 3D Reconstruction: A 3D World Model with Disentangled Ego-Motion

Nils Morbitzer, Jonathan Evers, Artem Savkin, Thomas Stauner, Nassir Navab, Federico Tombari, Stefano Gasperini

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Forecasting the evolution of dynamic environments is crucial for autonomous agents. While generative world models have recently achieved high photorealism in 2D video synthesis by mixing ego-motion and environmental dynamics within the image plane, they exhibit physical inconsistencies, such as morphing or vanishing objects, especially over long time horizons. In this paper, we propose FR3D, a world model that predicts a persistent 3D latent representation for future dynamic 3D reconstruction. Unlike prior works that treat the world as a sequence of image-based features, FR3D explicitly decouples the 3D evolution of the scene from the agent's trajectory, treating the inferred ego-motion as a latent proxy for action. This disentanglement resolves the ambiguities between self-motion and world-motion, ensuring geometric consistency into the future. Furthermore, we introduce a teacher-student distillation strategy that leverages the spatial "common sense" of off-the-shelf foundation models, leading to robust zero-shot generalization. Extensive experiments demonstrate FR3D's strong performance for future dynamic 3D reconstruction from monocular observations across multiple datasets, even 2 seconds into the future. Project page: https://fr3d-wm.github.io.

Poster
VectorWorld: Efficient Streaming World Model via Diffusion Flow on Vector Graphs

Chaokang Jiang, Desen Zhou, Jiuming Liu, Li Sun

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Closed-loop evaluation of autonomous-driving policies requires interactive simulation beyond log replay. Existing generative world models suffer three gaps: history-incompatible initialization, sampling latency exceeding real-time budgets, and compounding kinematic infeasibility. We propose VectorWorld, a streaming vector-graph world model that incrementally generates ego-centric lane--agent tiles during rollout. VectorWorld couples a motion-aware gated VAE for history-compatible initialization, an edge-gated relational DiT with interval-conditioned MeanFlow and JVP-based large-step supervision for solver-free outpainting, and $\Delta$Sim, a physics-aligned NPC policy with hybrid discrete--continuous actions and differentiable kinematic logit shaping. On Waymo Open Motion and nuPlan, VectorWorld improves map fidelity, initialization validity, and density calibration, enabling stable real-time $1\mathrm{km}+$ closed-loop rollouts.

Spotlight
Towards Practical World Model-based Reinforcement Learning for Vision-Language-Action Models

Zhilong Zhang, Haoxiang Ren, Yihao Sun, Yifei Sheng, Haonan Wang, Zhichao Wu, Haoxin Lin, Pierre-Luc Bacon, Yang Yu

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Vision-Language-Action (VLA) models show strong generalization for robotic control, but finetuning them with reinforcement learning (RL) is constrained by the high cost and safety risks of real-world interaction. Training VLA models in interactive world models avoids these issues but introduces several challenges, including pixel-level world modeling, multi-view consistency, and compounding errors under sparse rewards. Building on recent advances across large multimodal models and model-based RL, we propose VLA-MBPO, a practical framework to tackle these problems in VLA finetuning. Our approach has three key design choices: (i) adapting unified multimodal models (UMMs) for data-efficient world modeling; (ii) an interleaved view decoding mechanism to enforce multi-view consistency; and (iii) chunk-level branched rollout to mitigate error compounding. Theoretical analysis and experiments across simulation and real-world tasks demonstrate that VLA-MBPO significantly improves policy performance and sample efficiency. Crucially, our method maintains a universal set of hyperparameters across all tasks, underscoring its robustness and scalability for real-world robotic deployment.

Poster
Physics from Video: Identifiability of Time-Invariant Second-Order ODEs under Minimal Trajectory Conditions

Yuanyuan Wang, Wenjie Wang, Kun Zhang, Mingming Gong

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Bridging the gap between visual realism and physical understanding is a core challenge for video-based world models. We study the structural identifiability of continuous-time physical laws from raw pixels, focusing on whether an encoder-only pipeline can uniquely recover the parameters of second-order linear ODEs. We prove that a level-set slope-coverage condition ensures the learned latent space is locally affine to the true physical state, enabling exact parameter recovery. Our theory provides the first characterization of minimal data requirements across damping regimes, establishing that underdamped systems are identifiable from a single video clip, whereas other regimes require three diverse trajectories. We further introduce a variance-floor regularizer to stabilize the decoder-free objective and prevent latent collapse. Validated on synthetic and real-world data, our approach demonstrates that interpretable physical constants can be reliably estimated from video without the need for compute-intensive pixel reconstruction, ensuring both physical correctness and transparency. Code is available at https://github.com/wenjiewang3/PhysicsFromVideo.

Poster
Beyond Language Modeling: An Exploration of Multimodal Pretraining

Shengbang Tong, David Fan, John Nguyen, Ellis L Brown II, Gaoyue Zhou, Shengyi Qian, Boyang Zheng, Théophane Vallaeys, Rob Fergus, Naila Murray, Marjan Ghazvininejad, Mike Lewis, Nicolas Ballas, Amir Bar, Michael Rabbat, Jakob Verbeek, Luke Zettlemoyer, Koustuv Sinha, Yann LeCun, Saining Xie

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The visual world offers a critical axis for advancing foundation models beyond language. Despite growing interest in this direction, the design space for native multimodal models remains opaque. We provide empirical clarity through controlled, from-scratch pretraining experiments, isolating the factors that govern multimodal pretraining without interference from language pretraining. We adopt the Transfusion framework, using next-token prediction for language and diffusion for vision, to train on diverse data including text, video, image-text pairs, and even action-conditioned video. Our experiments yield four key insights: (i) Representation Autoencoder (RAE) provides an optimal unified visual representation by excelling at both visual understanding and generation; (ii) visual and language data are complementary and yield synergy for downstream capabilities; (iii) unified multimodal pretraining leads naturally to world modeling, with capabilities emerging from general training; and (iv) Mixture-of-Experts (MoE) enables efficient and effective multimodal scaling while naturally inducing modality specialization. Through IsoFLOP analysis, we compute scaling laws for both modalities and uncover a scaling asymmetry: vision is significantly more data-hungry than language. We demonstrate that the MoE architecture harmonizes this scaling asymmetry by providing the high model capacity required by language while accommodating the data-intensive nature of vision, paving the way for truly unified multimodal models.

Spotlight
DriveWorld-VLA: Unified Latent-Space World Modeling with Vision–Language–Action for Autonomous Driving

Feiyang Jia, Lin Liu, Ziying Song, Caiyan Jia, Hangjun Ye, Xiaoshuai Hao, Long Chen

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End-to-end (E2E) autonomous driving has recently attracted increasing interest in unifying Vision–Language–Action (VLA) with World Models to enhance decision-making and forward-looking imagination. However, existing methods fail to effectively unify future scene evolution and action planning within a single architecture due to inadequate sharing of latent states, limiting the impact of visual imagination on action decisions. To address this limitation, we propose DriveWorld-VLA, a novel framework that unifies world modeling and planning within a latent space by tightly integrating VLA and world models at the representation level, which enables the VLA planner to benefit directly from holistic scene-evolution modeling and reducing reliance on dense annotated supervision. Additionally, DriveWorld-VLA incorporates the latent states of the world model as core decision-making states for the VLA planner, facilitating the planner to assess how candidate actions impact future scene evolution. By conducting world modeling entirely in the latent space, DriveWorld-VLA supports controllable, action-conditioned imagination at the feature level, avoiding expensive pixel-level rollouts. Extensive open-loop and closed-loop evaluations demonstrate the effectiveness of DriveWorld-VLA, which achieves state-of-the-art performance with 91.3 PDMS on NAVSIMv1, 86.8 EPDMS on NAVSIMv2, and 0.16 3-second average collision rate on nuScenes. Code and models are released at https://github.com/liulin815/DriveWorld-VLA.

Poster
Factored Latent Action World Models

Zizhao Wang, Chang Shi, Jiaheng Hu, Kevin Rohling, Roberto Martín-Martín, Amy Zhang, Peter Stone

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Learning latent actions from action-free video has emerged as a powerful paradigm for scaling up controllable world model learning. Latent actions provide a natural interface for users to iteratively generate and manipulate videos. However, most existing approaches rely on monolithic inverse and forward dynamics models that learn a single latent action to control the entire scene, and therefore struggle in complex environments where multiple entities act simultaneously. This paper introduces Factored Latent Action Model (FLAM), a factored dynamics framework that decomposes the scene into independent factors, each inferring its own latent action and predicting its own next-step factor value. This factorized structure enables more accurate modeling of complex multi-entity dynamics and improves video generation quality in action-free video settings compared to monolithic models. Based on experiments on both simulation and real-world multi-entity datasets, we find that FLAM outperforms prior work in prediction accuracy and representation quality, and facilitates downstream policy learning, demonstrating the benefits of factorized latent action models.

Poster
ORBIT: A Prognostic World Model for Ocular Reasoning Based on Imagined Trajectories

Jiangtao Yan, Yanlin Qu, Yansheng Qiu, Shujian Gao, Wei Yu, Zheng Wang, Xiaodong Sun, Huixun Jia, Diping Song

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The longitudinal management of blinding fundus diseases constitutes a Partially Observable Markov Decision Process (POMDP) necessitating a critical precision-risk trade-off between intervention and over-treatment, as true pathology is often obscured in static observations. However, existing paradigms fail to address this complexity. Traditional vision models remain uninterpretable and memoryless, and while Vision-Language Models (VLMs) excel in semantic understanding, they rely on unsafe open-loop text reasoning lacking the anatomical grounding essential for clinical safety. Furthermore, robust learning is hindered by the scarcity of process supervision in sparse clinical records. To bridge this gap, we introduce the Logic-Constrained Abductive Data Engine. Operating on a ``Propose-and-Verify'' paradigm, it validates MLLM-proposed biomarkers against clinical and temporal logic to reconstruct dense pathological states from sparse outcomes. Building on this foundation, we propose ORBIT, the first ophthalmic Prognostic World Model. Uniquely, ORBIT employs counterfactual visual foresight to imagine anatomical futures under different treatments, anchoring decisions in Closed-Loop Anatomical Verification rather than linguistic probabilities. Experiments demonstrate that ORBIT effectively captures disease evolution and establishes a new paradigm for human-in-the-loop longitudinal decision support and anatomically grounded treatment planning.

Poster
Self-supervised Hierarchical Visual Reasoning with World Model

Yuanfei Xu, Lin Liu, Wengang Zhou, Mingxiao Feng, Houqiang Li

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3D open-world environments with adversarial opponents remain a core challenge for reinforcement learning due to their vast state spaces. Effective reasoning representations are essential in such settings. While existing self-supervised visual foresight reasoning approaches often suffer from multi-step error accumulation, many recent studies resort to injecting domain-specific knowledge for more stable guidance. Our key insight is that the photorealistic fidelity of visual reasoning representations is secondary; what truly matters is providing informative, task-relevant signals. To this end, we propose ResDreamer, a hierarchical world model in which each higher-level layer is trained to reconstruct the residuals of the layer below. This design enables progressive abstraction of increasingly sophisticated world dynamics and fosters the emergence of richer latent representations. Drawing inspiration from the “Bitter Lesson,” ResDreamer trains its reasoning representations in a purely self-supervised manner. The higher-level residual representations are used to modulate lower-level predictions, allowing the world model to scale effectively with only linearly increasing cross-layer communication costs. Experiments show that ResDreamer achieves state-of-the-art sample efficiency and parameter efficiency. This scalable hierarchical visual foresight reasoning architecture paves the way for more capable online RL agents in open-ended, dynamic environments.

Poster
VJEPA: Variational Joint Embedding Predictive Architectures as Probabilistic World Models

Yongchao Huang

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Joint Embedding Predictive Architectures (JEPAs) avoid pixel reconstruction by predicting latent representations, but standard formulations remain deterministic and provide limited uncertainty estimates for planning and control. We introduce \emph{Variational JEPA (VJEPA)}, a probabilistic extension that learns predictive distributions over future latent states using a latent-space variational objective, without autoregressive observation likelihoods. We show that VJEPA links JEPA-style self-supervised learning to predictive state representations and Bayesian filtering, and that its latent variables can serve as sufficient information states for control when they preserve task-relevant predictive information. We also propose \emph{Bayesian JEPA (BJEPA)}, which combines a learned dynamics expert with modular prior experts through a Product of Experts, enabling constraint-aware prediction and zero-shot prior swapping. Experiments on Noisy-TV systems, nonlinear and image-based benchmarks, STL-10 with a ViT encoder, and DMC Cheetah-run show that predictive JEPA-family objectives are more robust to high-variance nuisance distractors than reconstruction-based world-model baselines. These results position probabilistic latent prediction as a principled framework for robust, uncertainty-aware, reconstruction-free world models.

Poster
WestWorld: A Knowledge-Encoded Scalable Trajectory World Model for Diverse Robotic Systems

Yuchen Wang, Jiangtao Kong, Sizhe Wei, Xiaochang Li, Haohong Lin, Hongjue Zhao, Tianyi Zhou, Lu Gan, Huajie Shao

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Trajectory world models play a crucial role in robotic dynamics learning, planning, and control. While recent works have explored trajectory world models for diverse robotic systems, they struggle to scale to a large number of distinct system dynamics and overlook domain knowledge of physical structures. To address these limitations, we introduce *WestWorld*, a kno**W**ledge-**E**ncoded **S**calable **T**rajectory **World** model for diverse robotic systems. To tackle the scalability challenge, we propose a novel system-aware Mixture-of-Experts (Sys-MoE) that dynamically combines and routes specialized experts for different robotic systems via a learnable system embedding. To further enhance zero-shot generalization, we incorporate domain knowledge of robot physical structures by introducing a structural embedding that aligns trajectory representations with morphological information. After pretraining on 89 complex environments spanning diverse morphologies across both simulation and real-world settings, *WestWorld* achieves significant improvements over competitive baselines in zero- and few-shot trajectory prediction. Additionally, it shows strong scalability across a wide range of robotic environments and significantly improves performance on downstream model-based control for different robots. Finally, we deploy our model on a real-world Unitree Go1, where it demonstrates stable locomotion performance. The code is available at https://github.com/511205787/WestWorld.

Spotlight
Learning Reward–Cost Balance in Safe RL via Score-Based World Models

Yuetian Wang, Dianxi Shi, Yuanze Wang, Huanhuan Yang, Shiming Song, Chunping Qiu

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Safe reinforcement learning (Safe RL) seeks to optimize long-term performance while ensuring adherence to safety constraints. However, most existing approaches address safety in a simplified manner, typically by linearly combining rewards and costs, which provides limited guidance when safety and performance interact in complex, nonlinear ways. We present USB-RL (Unsupervised Score-Balanced Reinforcement Learning), a model-based framework that learns implicit safety–performance preferences directly from experience. Our approach infers a monotone partial-order score through unsupervised pairwise comparisons of long-horizon outcomes, capturing nuanced trade-offs without relying on manually tuned cost weights. The learned score guides model-based policy optimization by dynamically balancing safety and performance, enabling flexible and adaptive multi-step planning in imagination-based control. Across diverse safety benchmarks, USB-RL achieves strong returns while substantially reducing safety violations, demonstrating stable and interpretable safety–performance trade-offs.

Poster
Learning Disentangled Multi-Agent World Model for Decentralized Control

Di Xue, Jing Jiang, Shaowei Zhang, Wenhao Guo, Lei Yuan, Zongzhang Zhang, Yang Yu

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World models enable learning policies via latent imagination, offering benefits such as history compression and sample efficiency. The primary challenge in applying world models to multi-agent tasks is that modeling multi-agent dynamics in latent space requires integrating information from different agents, often creating spurious correlations between their latent states. Existing methods either reconstruct the observation for each agent or employ communication to maintain correlation during execution, failing to learn disentangled latent states that are crucial for effective decentralized control. To address this, we present the Disentangled Multi-Agent World Model (DMAWM). It facilitates learning decentralized policies in the latent space through a novel architecture comprising independent agent modules and a shared environment module. During real-environment execution, agent modules independently process local information to form a factorized latent representation. The environment module is then trained to mirror the factorized structure generated by the agent modules, effectively disentangling individual latent states from the interaction dynamics. Consequently, imaginary rollouts generated by the environment module more faithfully simulate decentralized execution dynamics, facilitating the transfer of policies from imagination to decentralized execution. Empirically, DMAWM outperforms existing model-based and model-free approaches in convergence speed and final performance, with additional visualization demonstrating its efficacy in capturing agent interactions.

Poster
World Guidance: World Modeling in Condition Space for Action Generation

Yue Su, Sijin Chen, Haixin Shi, Mingyu Liu, Zhengshen Zhang, Ningyuan Huang, Weiheng Zhong, Zhengbang Zhu, Yuxiao Liu, Xihui Liu

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Leveraging future observation modeling to facilitate action generation presents a promising avenue for enhancing the capabilities of Vision-Language-Action (VLA) models. However, existing approaches struggle to strike a balance between maintaining efficient, predictable future representations and preserving sufficient fine-grained information to guide precise action generation. To address this limitation, we propose WoG (World Guidance), a framework that maps future observations into compact conditions by injecting them into the action inference pipeline. The VLA is then trained to simultaneously predict these compressed conditions alongside future actions, thereby achieving effective world modeling within the condition space for action inference. We demonstrate that modeling and predicting this condition space not only facilitates fine-grained action generation but also exhibits superior generalization capabilities. Moreover, it learns effectively from substantial human manipulation videos. Extensive experiments across both simulation and real-world environments validate that WoG significantly outperforms existing methods based on future prediction. Project page is available at: https://selen-suyue.github.io/WoGNet/.

Poster
Behavior-Invariant Task Representation Learning with Transformer-based World Models for Offline Meta-Reinforcement Learning

Fuyuan Qian, Menglong Zhang, Song Wang, Quanying Liu

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Offline meta-reinforcement learning leverages static datasets to enable agents to generalize to unseen environments by combining offline efficiency with meta-learning adaptability, yet it faces key challenges from context and policy distribution shifts. These issues hinder agents from adapting to online environments, and are further exacerbated under sparse-reward settings. As a result, agents often become trapped in an inherent pattern dilemma, failing to achieve robust generalization. In this work, we propose a novel framework that integrates information-theoretic task representation learning with a Transformer-based stochastic world model. Our approach extracts task-defining latent variables that are invariant to behavior policy, thereby effectively mitigating the context distribution shift. To further handle policy shift and model exploitation, we apply a conservative value penalty to imagination-based rollouts, preventing the policy from exploiting model inaccuracies while maintaining robust adaptation. Extensive evaluations demonstrate that our method outperforms state-of-the-art approaches, with superior stability and generalization under out-of-distribution and sparse-reward settings.

Poster
A Deep Learning Model of Mental Rotation Informed by Interactive VR Experiments

Raymond Khazoum, Daniela Fernandes, Aleksandr Krylov, Qin Li, Stephane Deny

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Mental rotation—the ability to compare objects seen from different viewpoints—is a fundamental example of mental simulation and spatial world modeling in humans. Here we propose a mechanistic model of human mental rotation, leveraging recent advances in deep, equivariant, and neuro-symbolic learning. Our model consists of three stacked components: (1) an equivariant neural encoder, producing 3D spatial representations of objects from images, (2) a neuro-symbolic object encoder, deriving symbolic objects descriptions from these spatial representations, and (3) a neural decision agent, comparing these symbolic descriptions to prescribe rotation simulations in 3D latent space via a recurrent pathway. Our model design is guided by the existing experimental literature on mental rotation, which we complemented with experiments in VR where participants could at times manipulate the objects to compare. Our model captures well the performance, response times and behavior of participants in our and others' experiments, and through ablation studies we demonstrate the necessity of each component. Our work adds to a recent collection of deep neural models of human spatial reasoning, further demonstrating the potency of integrating deep, equivariant, and symbolic representations to model the human mind.

Poster