ICML 2026 Papers

International Conference on Machine Learning

Decision breakdown

6,341papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Topic: Reinforcement Learning · 1,021 papers · Reset filters

3D-RFT: Reinforcement Fine-Tuning for Video-based 3D Scene Understanding

Xiongkun Linghu, Jiangyong Huang, Baoxiong Jia, Siyuan Huang

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Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a key paradigm for unlocking complex reasoning in Large Language Models (LLMs), yet its potential in 3D scene understanding remains untapped. To bridge this gap, we present Reinforcement Fine-Tuning for Video-based 3D Scene Understanding (3D-RFT), the first framework to extend RLVR to 3D perception and reasoning. Our pipeline operates in two stages: activating 3D-aware Multi-modal Large Language Models (MLLMs) via Supervised Fine-Tuning (SFT), followed by reinforcement fine-tuning using Group Relative Policy Optimization (GRPO) with strictly verifiable reward functions. We design task-specific rewards—such as 3D IoU and F1-score—to provide deterministic signals for spatial alignment. Extensive experiments demonstrate that 3D-RFT achieves state-of-the-art performance on video-based 3D scene understanding benchmarks, significantly outperforming VG LLM-8B on detection and grounding tasks. Moreover, our model surpasses larger mainstream models on VSI-Bench, demonstrating the efficiency of verifiable reinforcement learning. We conclude by offering valuable insights into optimal training strategies .

Poster
Clipping Low-Probability Tokens in SFT Yields a Generalizable Initialization for RL

Tian-Shuo Liu, Chengxing Jia, Haoyu Liu, Pengyuan Wang, Shiyuan Zhang, Jie Fu, Yang Yu

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Supervised Fine-Tuning (SFT) is a critical step for adapting Large Language Models (LLMs) to specialized domains, often serving as an initialization for subsequent reinforcement learning (RL). However, SFT can overfit a small set of expert data, harming generalization and eroding prior knowledge. This can limit downstream RL, which benefits from a strong, generalizable initialization for exploration. Here, we demonstrate that prior knowledge degradation primarily results from tokens in the expert data to which the base model assigns low probability. Specifically, these low-probability tokens represent a significant deviation from the model’s current prior knowledge. Due to the nature of the log-likelihood objective, they produce larger gradient magnitudes, which speed up adaptation to the new data but degrade generalization. In this paper, we study the token-wise clipping strategy, a commonly used trust-region method for bounding per-token updates. We find that it reshapes token-level learning priorities, promoting more progressive adaptation that fits the new data while preserving general abilities. Compared with standard SFT, clipping low-probability tokens reduces out-of-distribution forgetting by 11.54\% and improves final RL performance by 7.09\% across the agentic benchmarks. Moreover, latent-space analysis shows smaller representational drift under clipping, indicating that it provides a generalizable initialization.

Poster
R1-SyntheticVL: Is Synthetic Data from Generative Models Ready for Multimodal Large Language Model?

Jingyi Zhang, Tianyi Lin, Huanjin Yao, Xiang Lan, Shunyu Liu, Jiaxing Huang

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In this work, we aim to develop effective data synthesis techniques that autonomously synthesize multimodal training data for enhancing MLLMs in solving complex real-world tasks. To this end, we propose Collective Adversarial Data Synthesis (CADS), a novel and general approach to synthesize high-quality, diverse and challenging multimodal data for MLLMs. The core idea of CADS is to leverage collective intelligence to ensure high-quality and diverse generation, while exploring adversarial learning to synthesize challenging samples for effectively driving model improvement. Specifically, CADS operates with two cyclic phases, i.e., Collective Adversarial Data Generation (CAD-Generate) and Collective Adversarial Data Judgment (CAD-Judge). CAD-Generate leverages collective knowledge to jointly generate new and diverse multimodal data, while CAD-Judge collaboratively assesses the quality of synthesized data. In addition, CADS introduces an Adversarial Context Optimization mechanism to optimize the generation context to encourage challenging and high-value data generation. With CADS, we construct MMSynthetic-20K and train our model R1-SyntheticVL, which demonstrates superior performance on various benchmarks.

Poster
Learning Robust Multi-Agent Policies via Selective Adversarial Fault Induction

David Henry Mguni, Yaqi Sun, Haojun Chen, Wanrong Yang, Amir Darabi, Larry Olanrewaju Orimoloye, Yaodong Yang

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We study robustness to agent malfunctions in cooperative multi-agent reinforcement learning (MARL), a failure mode that is critical in practice yet underexplored in existing theory. We introduce MARTA, a plug-and-play robustness layer that augments standard MARL algorithms with a Switcher–Adversary mechanism which selectively induces malfunctions in performance-critical states. This formulation defines a fault-switching $(N+2)$-player Markov game in which the Switcher chooses when and which agent fails, and the Adversary controls the resulting faulty behaviour via random or worst-case policies. We develop a Q-learning-type scheme and show that the associated Bellman operator is a contraction, yielding existence and uniqueness of the minimax value, convergence to a Markov perfect equilibrium. MARTA integrates seamlessly with MARL algorithms without architectural modification and consistently improves robustness across Traffic Junction (TJ), Level-Based Foraging (LBF), MPE SimpleTag, and SMAC (v2). In these domains, MARTA achieves large gains in final performance of up to 116.7\% in SMAC, 21.4\% in MPE SimpleTag, and 44.6\% in LBF, while significantly reducing failure rates under train–test mismatched fault regimes. These results establish MARTA as a theoretically grounded and practically deployable mechanism for fault-tolerant MARL.

Poster
iGRPO: Fast Online RL for Flow Matching Model with Instant Reward

Sucheng Ren, Chen Chen, Zhenbang Wang, Liangchen Song, Xiangxin Zhu, Yinfei Yang, Jiasen Lu

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Conventional practice assumes that online reinforcement learning for flow-matching models requires sampling full denoising trajectories to compute rewards. This assumption underlies methods such as Group Relative Policy Optimization (GRPO), where the policy must traverse the entire reverse process before receiving a delayed, trajectory-level reward. We observe, however, that while such terminal rewards provide feedback, they are neither necessary nor optimal for effective learning. In this work, we introduce iGRPO (Instant-reward GRPO), which replaces GRPO's full-trajectory rollouts with a single-step mapping that assigns rewards instantly at each denoising step. Because the flow matching model behaves differently across timesteps, our step-local instant rewards which are inherently time-dependent, overcome prior approaches that rely on a single, time-independent terminal reward. By evaluating each action locally rather than relying on a final terminal score, iGRPO eliminates the need for multi-step SDE rollouts and offers more precise credit assignment. Across standard benchmarks, iGRPO converges 10.2× faster than FlowGRPO while achieving higher final alignment quality. We hope this work motivates more efficient and scalable online RL methods for flow-matching generative models.

Poster
Human-in-the-Loop Policy Optimization for Preference-Based Multi-Objective Reinforcement Learning

Tianmeng Hu, Biao Luo, Ke Li

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Multi-objective reinforcement learning (MORL) seeks policies that effectively balance conflicting objectives. However, presenting many diverse policies without accounting for the decision maker’s (DM’s) preferences can overwhelm the decision-making process. On the other hand, accurately specifying preferences in advance is often unrealistic. To address these challenges, we introduce a human-in-the-loop MORL framework that interactively discovers preferred policies during optimization. Our approach proactively learns the DM’s implicit preferences in real time, requiring no a priori knowledge. Importantly, we integrate this preference learning directly into a parallel optimization framework, balancing exploration and exploitation to identify high-quality policies aligned with the DM's preferences. Evaluations on a complex quadrupedal robot simulation environment demonstrate that, with only interactions, our proposed method can identify policies aligned with human preferences, e.g., running like a dog. Further experiments on seven MuJoCo tasks and a multi-microgrid system design task against eight state-of-the-art MORL algorithms fully demonstrate the effectiveness of our proposed framework. Demonstrations and full experiments are in https://sites.google.com/view/pbmorl/home.

Poster
LithoGRPO: Fast Inverse Lithography via GRPO Reinforced Flow Matching

Yao Lai, Xuyuan Xiong, Zeyue Xue, Guojin Chen, Jing Wang, Xihui Liu, Rui Zhang, Robert D. Mullins, Bei Yu, Ping Luo

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In semiconductor manufacturing, lithography projects circuit layouts onto silicon wafers through an optical mask. As circuit features shrink below the wavelength of light, optical diffraction causes the printed patterns to deviate from their intended layouts. Inverse Lithography Technology (ILT) addresses this challenge by generating optimized masks that enhance the fidelity of pattern transfer onto wafers. While ILT resembles an image synthesis task, its reliance on explicit physical metrics for mask evaluation limits the applicability of existing generative models. We introduce LithoGRPO, an ILT framework that integrates the flow‑matching paradigm with GRPO‑based reinforcement learning (RL) fine‑tuning, enabling efficient exploration of diverse masks for a given target layout. Unlike purely generative or optimization‑based approaches, RL in LithoGRPO exploits the explicitly defined, physics‑based reward function of ILT, enabling optimization under complex, process‑aware constraints. To the best of our knowledge, this is the first framework that unifies flow matching and RL for mask optimization. To improve RL sampling efficiency, we propose a fast shot-counting algorithm for manufacturability evaluation, achieving over 130× speedup while preserving the mask ranking of the traditional shot-count metric. Extensive experiments demonstrate that LithoGRPO achieves state‑of‑the‑art performance over both optimization‑based and learning‑based methods, while maintaining efficient mask generation.

Poster
Off-Policy Learning in Large Action Spaces: Optimization Matters More Than Estimation

Imad Aouali, Otmane Sakhi

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Off-policy evaluation (OPE) and off-policy learning (OPL) are foundational for decision-making in offline contextual bandits. Recent advances in OPL primarily optimize OPE estimators with improved statistical properties, assuming that better estimators inherently yield superior policies. Although theoretically justified, this estimator-centric approach neglects a critical practical obstacle: challenging optimization landscapes. In this paper, we provide theoretical insights and empirical evidence showing that current OPL methods encounter severe optimization issues, particularly as the action space grows. We show that estimator-aware policy parametrization can mitigate, but not fully resolve, optimization challenges. Building on this, we explore simpler weighted log-likelihood objectives and demonstrate that they enjoy substantially better optimization properties and still recover competitive, often superior, learned policies. Our findings emphasize the necessity of explicitly addressing optimization considerations in the development of OPL algorithms for large action spaces.

Poster
Revealing Behavioral Plasticity in Large Language Models: A Token-Conditional Perspective

Liyuan Mao, Le Yu, Jing Zhou, Chujie Zheng, Bowen Yu, Chang Gao, Shixuan Liu, An Yang, Weinan Zhang, Junyang Lin

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In this work, we reveal that Large Language Models (LLMs) possess intrinsic behavioral plasticity—akin to chameleons adapting their coloration to environmental cues—that can be *exposed* through token-conditional generation and *stabilized* via reinforcement learning. Specifically, by conditioning generation on carefully selected token prefixes sampled from responses exhibiting desired behaviors, LLMs seamlessly adapt their behavioral modes at inference time (e.g., switching from step-by-step reasoning to direct answering) without retraining. Based on this insight, we propose **To**ken-**Co**nditioned **R**einforcement **L**earning (**ToCoRL**), a principled framework that leverages RL to internalize this chameleon-like plasticity, transforming transient inference-time adaptations into stable and learnable behavioral patterns. ToCoRL guides exploration with token-conditional generation and keep enhancing exploitation, enabling emergence of appropriate behaviors. Extensive experiments show that ToCoRL enables precise behavioral control without capability degradation. Notably, we show that large reasoning models, while performing strongly on complex mathematics, can be effectively adapted to excel at factual question answering, which was a capability previously hindered by their step-by-step reasoning patterns.

Poster
Understanding the Performance Gap in Preference Learning: A Dichotomy of RLHF and DPO

Ruizhe Shi, Minhak Song, Runlong Zhou, Zihan Zhang, Maryam Fazel, Simon Shaolei Du

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We present a fine-grained theoretical analysis of the performance gap between two-stage reinforcement learning from human feedback (RLHF) and direct preference optimization (DPO). Our study decomposes this gap into two sources: the explicit representation gap under exact optimization and the implicit representation gap under finite samples. In the exact optimization setting, we characterize how the relative capacities of the reward and policy model classes influence the final policy qualities. We show that RLHF, DPO, or online DPO can outperform one another depending on type of model mis-specifications. Notably, online DPO can outperform both RLHF and standard DPO when the reward and policy model classes are isomorphic and both mis-specified. In the approximate optimization setting, we provide a concrete construction where the ground-truth reward is sparse and show that RLHF requires significantly fewer samples than DPO to recover an effective reward model, highlighting a statistical advantage of two-stage learning. Together, these results provide a comprehensive understanding of the performance gap between RLHF and DPO under various settings, and offer practical insights into when each method is preferred.

Poster
Learn from Your Mistakes: Tree-like Self-Play for Secure Code LLMs

Wenqi Chen, Ziyan Zhang, Wang Bin, Lin Liu, Hengheng Zhang, Zhengsu Chen

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While Large Language Models (LLMs) excel in code generation, they remain prone to replicating subtle yet critical vulnerabilities endemic to their training data. Current alignment techniques, such as Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL), typically apply coarse-grained optimization at the sequence level. This approach often fails to address the localized nature of security flaws, where a single incorrect token choice can compromise an entire program. To bridge this gap, we introduce Tree-like Self-Play (TSP), a framework that reframes secure code generation as a fine-grained sequential decision process. Unlike standard methods that blindly maximize likelihood, TSP constructs a decision tree where the model explores branching trajectories—generating both secure "golden paths" and vulnerable variants. By treating code generation as a self-play game, the model learns to strictly discriminate against its own localized errors. This provides a dense, on-policy learning signal that forces self-correction precisely at the critical decision nodes where vulnerabilities typically emerge. Our experiments demonstrate that TSP fundamentally enhances model reliability. In Python security benchmarks, TSP boosts CodeLlama-7B’s pass rate (SPR@1) to 75.8\%, significantly outperforming SFT (57.0\%) and unstructured self-play baselines. Crucially, TSP induces robust out-of-distribution generalization: the model not only reduces vulnerabilities in unseen categories (CWEs) by 24.5\% but also successfully transfers security principles learned from C/C++ to diverse languages, including Python, Go, and JavaScript. This suggests that TSP does not merely memorize patches, but internalizes abstract, language-agnostic security logic.

Poster
Can Vision Language Models Learn Intuitive Physics from Interaction?

Luca M. Schulze Buschoff, Konstantinos Voudouris, Can Demircan, Eric Schulz

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Pre-trained vision language models do not have good intuitions about the physical world. Recent work has shown that supervised fine-tuning can improve model performance on simple physical tasks. However, fine-tuned models do not appear to learn robust physical rules that can generalize to new contexts. Based on research in cognitive science, we hypothesize that models need to interact with an environment to properly learn its physical dynamics. We train models that learn through interaction with a simulated environment using reinforcement learning. While learning from interaction allows models to improve their within-task performance, it fails to produce models with generalizable physical intuitions. We find that models trained on one task do not reliably generalize to related tasks, even if the tasks share visual statistics and physical principles, and regardless of whether the models are trained through interaction.

Poster
From Reasoning Traces to Reusable Modules: Understanding Compositional Generalization in Language Model Reasoning

Lingjing Kong, Xin Liu, Guangyi Chen, Martin Q. Ma, Xiangchen Song, Yuekai Sun, Mikhail Yurochkin, Taylor W. Killian, Ruslan Salakhutdinov, Kun Zhang, Eric P. Xing, Zhengzhong Liu

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Reinforcement learning (RL) has emerged as a key mechanism for transforming LLMs into robust reasoners. While supervised fine-tuning (SFT) often limits models to the distribution of observed reasoning traces, RL post-training significantly improves performance on out-of-distribution (OOD) tasks that require unfamiliar recombinations of familiar steps. We argue that this improvement is driven by **compositional generalization**, which we formalize through a **Hierarchical Latent Selection Model**. In this framework, reasoning traces are generated by a cascade of discrete latent selection variables corresponding to reusable atomic modules, including both skills (local operations) and routing mechanisms (how intermediate information is selected, reused, and composed). We theoretically show that RL’s exploratory nature provides sufficient coverage to identify latent structure and enable compositional generalization. We design controlled experiments to validate this theory. Our results demonstrate that RL can extract atomic modules from compound traces and recombine them to solve new configurations. Moreover, we find that training on compound traces can yield stronger generalization than training on isolated atomic modules. Finally, we investigate relations between SFT and RL and identify an effective protocol in which SFT ensures coverage of all atomic modules, while RL focuses on novel compositions beyond the SFT support to encourage exploration.

Poster
RN-D: Discretized Categorical Actors for On-Policy Reinforcement Learning

Yuexin Bian, Jie Feng, Tao Wang, Yijiang Li, Sicun Gao, Yuanyuan Shi

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On-policy Reinforcement Learning (RL) remains a dominant paradigm for continuous control, yet standard implementations rely on Gaussian actors and relatively shallow MLP policies, often leading to brittle optimization when gradients are noisy, and policy updates must be conservative. In this paper, we revisit actor policy representation as a first-class design choice for on-policy RL. We study discretized categorical actors, which represent each action dimension as a distribution over discrete bins and induce a policy objective analogous to classification cross-entropy loss. Building on architectural advances from supervised learning, we further pair discretized categorical actors with regularized networks, yielding RN-D. Across diverse continuous-control benchmarks, we show that simply replacing the standard Gaussian actor with our proposed actor substantially improves performance, achieving state-of-the-art results within on-policy RL. We release our code at https://github.com/alwaysbyx/RND-RL.

Poster
Don't Overthink with Pixels: Efficient Reasoning for Segmentation

Song Wang, Gongfan Fang, Lingdong Kong, Xiangtai Li, Jianyun Xu, Sheng Yang, Qiang Li, Jianke Zhu, Xinchao Wang

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Existing reasoning segmentation approaches typically fine-tune multimodal large language models (MLLMs) using image-text pairs and corresponding mask labels. While recent efforts leverage reinforcement fine-tuning to further enhance reasoning ability, they often suffer from overthinking and produce uniformly verbose reasoning chains irrespective of task complexity. To address this problem, we propose PixelThink, a simple yet effective scheme that integrates externally estimated task difficulty and internally measured model uncertainty to regulate reasoning generation within a reinforcement learning paradigm. The model learns to compress reasoning length in accordance with scene complexity and predictive confidence. To support comprehensive evaluation, we introduce ReasonSeg-Diff, an extended benchmark with annotated reasoning references and difficulty scores, along with a suite of metrics designed to assess segmentation accuracy, reasoning quality, and efficiency jointly. Experimental results demonstrate that the proposed approach not only improves segmentation performance but also significantly reduces inference latency by 30.4%, cutting token usage by 48.2%.

Poster
Continuity-Regularized Flow Matching for Offline Reinforcement Learning

Xiaocong Chen, Siyu Wang, Lina Yao

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Flow-matching policies have recently emerged as a powerful class of generative models for offline reinforcement learning (RL), capable of capturing complex, multi-modal action distributions from static datasets. However, standard training objectives are largely agnostic to the global properties of the generative path, permitting learned vector fields that are irregular and unstable, which can hinder performance. In this work, we introduce PDE-regularized Q-Learning (PQL), a novel algorithm that addresses this limitation by imposing a principled structure on the entire probability flow. PQL makes two synergistic contributions: first, a partial differential equation based regularizer derived from the continuity equation promotes global smoothness and stability on the flow. Second, to solve the complex optimization problem introduced by this regularizer, we propose a Beta-distributed timestep sampling strategy that focuses learning on the critical trajectory segments where the trade-off between imitation and smoothness is most acute. Through extensive experiments, we demonstrate that by structuring the generative journey and not just its destination, PQL achieves state-of-the-art performance on a wide range of challenging offline RL tasks.

Poster
Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games

Kazuki Ota, Takayuki Osa, Motoki Omura, Tatsuya Harada

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Two-player games such as board games have long been used as traditional benchmarks for reinforcement learning. This work revisits a policy optimization method with reverse Kullback-Leibler regularization and entropy regularization and analyzes this combination in two-player zero-sum settings from theoretical and empirical perspectives. From a theoretical perspective, we investigate the stability of the policy update rule in two theoretical settings: game-theoretic normal-form games and finite-length games. We provide novel convergence guarantees and verify our theoretical results through numerical experiments on synthetic games. From an empirical perspective, we derive a practical model-free reinforcement learning algorithm based on the regularized policy optimization. We validate the training efficiency of our algorithm through comprehensive experiments on five board games: Animal Shogi, Gardner Chess, Go, Hex, and Othello. Experimental results show that our agent learns more efficiently than existing methods across environments.

Poster
MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery

Nanjie Yao, Junlong Ren, Wenhao Shen, Hao Wang

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This paper studies full-body 3D human motion recovery from head-mounted device signals. Existing diffusion-based methods often rely on global distribution matching, leading to local joint reconstruction errors. We propose MotionGRPO, a novel framework leveraging reinforcement learning post-training to inject fine-grained guidance into the diffusion process. Technically, we model diffusion sampling as a Markov decision process optimized via Group Relative Policy Optimization (GRPO). To this end, we introduce a hybrid reward mechanism that combines a learned conditioned perceptual model for global visual plausibility and explicit constraints for local joint precision. Our key technical insight is that policy optimization in diffusion-based recovery suffers from vanishing gradients due to limited intra-group sample diversity. To address this, we further introduce a noise-injection strategy that explicitly increases sample variance and stabilizes learning. Extensive experiments demonstrate that MotionGRPO achieves state-of-the-art performance with superior visual fidelity. Code is available at: https://github.com/3DAgentWorld/MotionGRPO/

Poster
From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning

Jun-Jie Yang, Chia-Heng Hsu, Kui-Yuan Chen, Ping-Chun Hsieh

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Preference-based reinforcement learning (PbRL) avoids explicit reward engineering by learning from pairwise human preference feedback. Existing offline PbRL methods typically follow a two-stage pipeline, first learning a reward or preference model from labeled preferences and then performing offline RL on unlabeled data. We revisit offline PbRL through the lens of reward-free representation learning (RFRL) from the zero-shot RL literature, and propose a new training framework that first learns latent successor-measure representations from reward-free offline data, followed by contrastive search and fine-tuning using preference data. Through extensive experiments and ablations, we show that our method achieves superior preference efficiency over offline PbRL baselines. This work is the first to connect RFRL with PbRL, highlighting its potential as a feedback-efficient solution. Our code is publicly available at https://github.com/rl-bandits-lab/FB-PbRL.

Poster
$f$-Trajectory Balance: A Loss Family for Tuning GFlowNets, Generative Models, and LLMs with Off- and On-Policy Data

Jake Fawkes, Jason Hartford

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In GFlowNets and variational inference, it has been shown that the mean square error between target and model log probabilities is an effective, low variance, surrogate loss for training generative models. This loss has the property that when evaluated \emph{on-policy} its gradients correspond to those of the KL divergence, while \emph{off-policy} it remains a valid loss with the same global minimiser. In this work, we demonstrate that this construction can be extended to the whole family of $f$-divergences, leading to a family of losses whose on-policy gradients are that of the corresponding $f$-divergence, but retain the same global minimiser off-policy. Specifically, we show that the on-policy gradients lead to a one to one correspondence between translation invariant loss functions on the target and model log probabilities, and $f$-divergences. This equivalence allows us to design new surrogate loss functions for tuning a wide class of generative models that inherit the properties of the corresponding $f$-divergence, such as being more mode covering, whilst being applicable to off-policy data. We apply our losses on a range of tasks, including classic synthetic examples, SynFlowNets for molecule discovery, and asynchronous large language model (LLM) tuning, demonstrating that our models retain their predicted properties on- and off-policy and can be applied to a wide class of generative models.

Poster