Paper list

Robot Manipulation

Shows title, authors, abstract, and links. Abstract language follows current locale with fallback.

Topic profile

Precomputed snapshot — no live database aggregation

Open full trend page

Papers by year

By venue

Results 25

TapSampling: Inference-Time Sampling with a Task-Progress-Understanding Verifier for Robotic Manipulation

Sizhe Zhao, Shengping Zhang, Shuo Yang, Weiyu Zhao, Shuigen Wang, Xiangyang Ji

Existing embodied control research demonstrates remarkable performance improvements by scaling training data and model size. We instead explore inference-time strategy as an alternative axis. Non-deterministic generative models, such as diffusion and autoregressive models, have been widely adopted in the field of embodied control. However, the single-shot inference paradigm limits their performance. In this paper, we propose **TapSampling**, a plug-and-play framework for inference-time sampling. First, we introduce an Action-VAE that represents actions in a low-dimensional latent space by mapping policy-generated initial actions into a compressed posterior distribution, from which any number of latent samples can be drawn and decoded into candidate actions that approximate the true action distribution. Second, we formulate action verification as task-progress outcome prediction, using the intrinsic sequential structure of robotic datasets to train a semantically grounded verifier for interpretable action selection. Furthermore, TapSampling is a policy-agnostic framework. Extensive experiments in both simulated and real-world environments demonstrate that our method substantially improves multiple generalist policies without further policy finetuning. Code and models are available at the **project page** (https://aipixel.github.io/TapSampling/).

SafeDec: Constrained Decoding for Safe Autoregressive Generalist Robot Navigation Policies

Parv kapoor, Akila Ganlath, Michael Clifford, Changliu Liu, Sebastian Scherer, Eunsuk Kang

Recent advances in end-to-end, multi-task robot policies based on transformer models have demonstrated impressive generalization to real-world embodied navigation tasks. Trained on vast datasets of simulated and real-world trajectories, these policies map multimodal observations directly to action sequences for physical execution. Despite promising real-world capabilities, these models are still data-driven and, therefore, lack explicit notions of behavioral correctness. We address this gap by introducing **SafeDec**, a constrained decoding framework for autoregressive, transformer-based robot navigation policies that enforces safety specifications expressed as Signal Temporal Logic (STL) formulas. Our method ensures that generated actions provably satisfy STL specifications under assumed dynamics at runtime without retraining while remaining agnostic of the underlying policy. We evaluate **SafeDec** on tasks from the CHORES benchmark for state-of-the-art embodied navigation policies across hundreds of procedurally generated environments and show that our decoding-time interventions are useful not only for filtering unsafe actions but also for conditional action generation. Videos are available at constrained-robot-fms.github.io.

Joint Navigation and Manipulation Planning with 3D Interaction Chains

Keming Zhang, Sixian Zhang, Xinhang Song, Hongyu Wang, Yiyao Wang, Yingjie Wang, Shuqiang Jiang

Open-vocabulary mobile manipulation (OVMM) requires long-horizon navigation in unseen environments and object-centric manipulation. Most existing methods treat navigation and manipulation as separate stages, which can yield navigation endpoints that are poor for manipulation or manipulation-friendly poses that are globally inefficient. We address this mismatch with 3D Interaction Chains (3D-IC), a unified framework that couples multi-stage navigation and manipulation planning. 3D-IC maintains a shared 3D feature map for both skills, generates stage-aligned interaction waypoints, and links them into candidate multi-stage chains. A hierarchical policy then scores these chains by jointly considering feasibility (via VLM reasoning over waypoint-centric 3D features) and transition cost, selecting the best trade-off between success and path efficiency. The robot executes the next waypoint and replans as new observations arrive. Experiments in simulation and on a real Stretch 3 robot demonstrate consistent gains in both task success and trajectory efficiency.

Geometry-Guided Modeling of Foundation Features Enables Generalizable Object Shape Deformation Learning

Yiyao Ma, Kai Chen, Zhongxiang Zhou, Zhuheng Song, Dongsheng Xie, Zelong Tan, Rong Xiong, Qi Dou

Monocular 3D shape recovery is fundamental to geometric understanding, yet achieving robust generalization across arbitrary viewpoints and unseen object categories remains a significant challenge. In this paper, we present a generalizable deformation learning framework that reconstructs 3D objects by explicitly deforming a category-level shape template to match the target observation. To address complex shape variations between the template and the target, we introduce a geometry-guided feature modeling mechanism. This process first enriches foundation features with template topology to yield a geometry-aware representation, which is then explicitly correlated with the target observation to guide precise deformation. Furthermore, to bridge the disparity between the fixed template and arbitrary target views, we propose a view-adaptive feature aggregation module. This module leverages multi-view template features and their corresponding camera poses to enrich the canonical template representation, ensuring robust feature alignment regardless of the target's perspective. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods in handling large shape variations and diverse viewpoints, exhibiting strong generalization to novel categories and effectively supporting downstream real-world dexterous robotic manipulation tasks. Project homepage: https://GODeform.github.io/

Hierarchical Policy Learning via Spectral Decomposition

Shuxin Cao, Liquan Wang, Walker Byrnes, Yiye Chen, Yilun Du, Animesh Garg

In this paper, we identify a semantic decomposition in robot action sequences, separating task-level motion intent from execution-level refinements. By analyzing actions in the spectral domain using the discrete cosine transform (DCT), we observe that low-frequency components capture global motion trajectories, while high-frequency components encode precise timing, alignment, and contact behaviors. Motivated by this structure, we propose Causal Spectral Policy (CSP), which models action generation as a causal coarse-to-fine process: coarse motion is predicted from observation and language, and fine corrections are generated conditionally on the realized trajectory. Across simulation and real-world evaluations, CSP consistently outperforms strong baselines on precision-sensitive manipulation tasks. Additionally, we propose human-inspired teleoperation noise injection as a data augmentation method under which our approach demonstrates strong robustness to noisy demonstrations

Structured 4D Latent Predictive Model for Robot Planning

Zhiyi Li, Peilin Wu, Xiaoshen Han, Ruojin Cai, Yilun Du

Video predictive models are emerging as a powerful paradigm in robotics, offering a promising path toward task generalization, long-horizon planning, and flexible decision-making. However, prevailing approaches often operate on 2D video sequences, inherently lacking the 3D geometric understanding necessary for precise spatial reasoning and physical consistency. We introduce a **Structured 4D Latent Predictive Model**, which predicts the evolution of a scene’s 3D structure in a structured latent space conditioned on observations and textual instructions. Our representation encodes the scene holistically and can be decoded into diverse 3D formats, enabling a more complete and 3D consistent scene understanding. This structured 4D latent predictive model serves as a planner, generating future scenes that are translated into executable actions by a goal-conditioned inverse dynamics module. Experiments demonstrate that our model generates futures with strong visual quality, substantially better 3D consistency and multi-view coherence compared to state-of-the-art video-based planners. Consequently, our full planning pipeline achieves superior performance on complex manipulation tasks, exhibits robust generalization to novel visual conditions, and proves effective on real-world robotic platforms. Our website is available at https://structured-4d-model.github.io/.

TimeRewarder: Learning Dense Reward from Passive Videos via Frame-wise Temporal Distance

Yuyang Liu, Chuan Wen, Yihang Hu, Dinesh Jayaraman, Yang Gao

Designing dense rewards is crucial for reinforcement learning (RL), yet in robotics it often demands extensive manual effort and lacks scalability. One promising solution is to view task progress as a dense reward signal, as it quantifies the degree to which actions advance the system toward task completion over time. We present TimeRewarder, a simple yet effective reward learning method that derives progress estimation signals from passive videos, including robot demonstrations and human videos, by modeling temporal distances between frame pairs. We then demonstrate how TimeRewarder can supply step-wise proxy rewards to guide reinforcement learning. In our comprehensive experiments on ten challenging Meta-World tasks, we show that TimeRewarder dramatically improves RL for sparse-reward tasks, achieving nearly perfect success in 9/10 tasks with only 200,000 interactions per task with the environment. This approach outperforms previous methods and even the manually designed environment dense reward on both the final success rate and sample efficiency. Moreover, we show that TimeRewarder pretraining can exploit real-world human videos, highlighting its potential as a scalable approach to rich reward signals from diverse video sources.

UniJEPA: Enhancing Robot Policy via Unified Continuous and Discrete Representation Learning

Jianke Zhang, Yucheng Hu, Yanjiang Guo, Xiaoyu Chen, Yichen Liu, Wenna Chen, Chaochao Lu, Jianyu Chen

Building generalist robot policies that can handle diverse tasks in open-ended environments is a central challenge in robotics. To leverage knowledge from large-scale pretraining, prior work (VLA) has typically built generalist policies either on top of vision-language models (VLMs) or generative models. However, both semantic understanding from vision-language pretraining and visual dynamics modeling from visual-generation pretraining are crucial for embodied robots. Recent unified models of generation and understanding have demonstrated strong capabilities in both comprehension and generation through large-scale pretraining. We posit that robotic policy learning can likewise benefit from the combined strengths of understanding, planning and continuous future representation learning. Building on this insight, we introduce UniJEPA, which acquires the ability to dynamically model high-dimensional visual features through pretraining on over 1M internet-scale instructional manipulation videos. Subsequently, UniJEPA is fine-tuned on data collected from the robot embodiment, enabling the learning of mappings from predictive representations to action tokens. Extensive experiments show our approach consistently outperforms baseline methods in terms of 9\% and 12\% across simulation environments and real-world out-of-distribution tasks.

Neural Control: Adjoint Learning Through Equilibrium Constraints

Dezhong Tong, Jiawen Wang, Hengyi Zhou, Yinlong Shen, Xiaonan Huang, M. Khalid Jawed

Many physical AI tasks require sequential implicit computation: at each step, boundary controls are applied, and the resulting configuration is obtained by solving an equilibrium problem. This setting arises naturally in deformable object manipulation, where even bending a deformable linear object (DLO) to a target shape can be nonlinear and multistable: identical boundary conditions may produce different configurations depending on actuation history. Unlike explicit transition models, the control-to-configuration relation is implicit and history-dependent, making long-horizon learning and control brittle; backpropagating through iterative solves is also memory- and compute-intensive. We propose Neural Control, a boundary-control framework that propagates gradients through branch-dependent sequences of equilibrium solves rather than a single fixed point. Neural Control computes trajectory-dependent proxy gradients by differentiating equilibrium conditions with an adjoint formulation, avoiding solver unrolling while keeping forward rollouts on converged equilibria. Combined with receding-horizon continuation, Neural Control re-anchors optimization to realized equilibria and mitigates basin switching. We validate Neural Control on simulated and real DLO manipulation, compare against SPSA and iCEM, and demonstrate applicability to a learned DEQ-style implicit equilibrium model.

Cross-Embodiment Robot Foundation World Models with Latent Actions

Huang Huang, Sriram Yenamandra, Arjun Majumdar, Elie Aljalbout, Tushar Nagarajan, Tsung-Yen Yang, Akshara Rai, Michael Rabbat, Li Fei-Fei, Jiajun Wu, Tingfan Wu, Franziska Meier

The diversity of robot embodiments and action spaces makes it challenging to build robot world models that generalize across different embodiments. We introduce the Latent Action-Conditioned Robot World Model (LAC-WM), which operates within a learned unified latent action space shared across diverse embodiments. This unified action space improves the world model’s performance when adapted to previously unseen robot embodiments. We compare LAC-WM with an Explicit Action-Conditioned World Model (EAC-WM), which conditions on explicit motion labels. Our results shows that explicit action conditioning leads to disjoint action representations across embodiments, limiting downstream performance when adapting to new robots. We evaluate both models on dexterous manipulation tasks and a modified LIBERO benchmark. LAC-WM improves downstream performance over EAC-WM by up to 46.7% on dexterous manipulation and 11.7% on LIBERO. Crucially, the unified latent action space allows LAC-WM’s downstream performance to scale positively with the number of embodiments used during pretraining. In contrast, the disjoint action space in EAC-WM leads to decreased performance as the number of pretraining embodiments increases. These results highlights the importance of a unified action space for efficient cross-embodiment learning, addressing a key challenge in robotics.

Last-iterate Convergence of ADMM on Multi-affine Quadratic Equality Constrained Problem

Yutong Chao, Michal Ciebielski, Jalal Etesami, Majid Khadiv

In this paper, we study a class of non-convex optimization problems known as multi-affine quadratic equality constrained problems, which appear in various applications--from generating feasible force trajectories in robotic locomotion and manipulation to training neural networks. Although these problems are generally non-convex, they exhibit convexity or related properties when all variables except one are fixed. Under mild assumptions, we prove that the alternating direction method of multipliers (ADMM) converges when applied to this class of problems. Furthermore, when the "degree" of non-convexity in the constraints remains within certain bounds, we show that ADMM achieves a linear convergence rate. We validate our theoretical results through practical examples in robotic locomotion.

Gaming Consensus: Coordinated Manipulation in Crowdsourced Fact-Checking

Nikil Roashan Selvam, Jay Baxter, Sophie Hilgard, Brad Miller, Keith Coleman, Ellen Vitercik, Sanmi Koyejo

*Crowdsourced fact-checking systems* have been adopted by major social media companies such as X, Meta, TikTok and Google with the aim of combating misleading information at scale without relying on centralized editorial control. These systems have been developed around a common underlying concept: a *bridging mechanism* that identifies notes flagging misleading information when they receive support from people with different perspectives rather than simple majority support. To our knowledge the only publicly disclosed bridging algorithms deployed for fact-checking are based on matrix factorization, as deployed by both X and Meta, augmented with additional components addressing abuse, targeted manipulation, and contributor brigades. This work examines the core matrix factorization portion of these systems, presenting theoretical and empirical evaluations of the degree to which coordinated users could vote strategically by leveraging the latent representations to fabricate the appearance of *synthetic consensus* within the bridging mechanism. Using historic production data, we find that up to 10.7% of lower quality notes could be manipulated above consensus thresholds using less than 10 ratings. We complement these findings with a theoretical analysis, revealing counterintuitively that rating a note as ``Not Helpful'' can increase its helpfulness score, as well as a cost model quantifying manipulation effort. We have developed and deployed mitigations within X's Community Notes algorithm to address synthetic consensus.

OXE-AugE: A Large-Scale Robot Augmentation of OXE for Scaling Cross-Embodiment Policy Learning

Guanhua Ji, Harsha Polavaram, Lawrence Yunliang Chen, Sandeep Bajamahal, Zehan Ma, Simeon Adebola, Chenfeng Xu, Ken Goldberg

Large and diverse datasets are needed for training generalist robot policies that can control a variety of robot embodiments--robot arm and gripper combinations--across diverse tasks and environments. As re-collecting demonstrations and retraining for each new embodiment are prohibitively costly, we study whether existing robot data can be augmented to improve transfer and generalization across embodiments. The Open X-Embodiment (OXE) dataset, which aggregates demonstrations from over 60 robot datasets, has been widely used for training generalist policies. However, it is highly imbalanced: the top four robot types account for over 85% of its real data, which risks overfitting to robot--scene combinations. We present AugE-Toolkit, a scalable robot augmentation pipeline, and OXE-AugE, a high-quality open-source dataset that augments OXE with 9 different robot embodiments. OXE-AugE provides over 4.4 million trajectories, more than triple the size of the original OXE. We conduct a systematic study of how scaling robot augmentation impacts cross-embodiment learning. Results suggest that augmenting datasets with diverse arms and grippers improves policy performance not only on the augmented robots, but also on unseen robots and even the original robots under distribution shifts. In physical experiments, fine-tuning generalist policies such as OpenVLA and $\pi_0$ on OXE-AugE improves success rates by 24-45% on unseen robot-gripper combinations across four real-world manipulation tasks. Project website: https://OXE-AugE.github.io/.

Uncertainty-Guided Exploration and Stable Planning for Sparse-Reward Manipulation from Limited Demonstrations

Haowen Sun, Liqi Huang, Mingyang Li, Sihua Ren, Xinzhe Chen, Chengzhong Ma, Zeyang Liu, Xingyu Chen, Xuguang Lan

Reinforcement learning from demonstrations (RLfD) offers a promising method for robotic manipulation with sparse rewards. However, limited demonstrations often cause agents to encounter out-of-distribution states where world models produce poor predictions. In multi-stage tasks, jointly optimizing a learned reward function and policy introduces a moving target problem, and the resulting non-stationarity intensifies the impact of uncertainty on policy learning. In this work, we propose QUEST, a model-based RL framework that adaptively switches between exploration and exploitation guided by uncertainty to achieve stable and efficient learning. Specifically, our approach employs intrinsic rewards to encourage exploration, leverages ensemble dynamics for uncertainty-guided planning, and introduces a hybrid sampling strategy to prioritize rare successful stage transitions. We evaluate QUEST on challenging sparse-reward manipulation tasks with limited expert demonstrations. Results show that QUEST outperforms state-of-the-art methods by 17\% on average, with gains increasing to 60\% on difficult tasks. We further demonstrate successful zero-shot sim-to-real transfer on five real-world tasks. Project website: https://quest-official.github.io/QUEST/.

DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos

Shenyuan Gao, William Liang, Kaiyuan Zheng, Ayaan Naveed Malik, Seonghyeon Ye, Sihyun Yu, Wei-Cheng Tseng, Yuzhu Dong, Kaichun Mo, Chen-Hsuan Lin, Jiannan Xiang, Yuqi Xie, Ruijie Zheng, Dantong Niu, Pooya Jannaty, Jinwei Gu, Jun Zhang, Jitendra Malik, Pieter Abbeel, Ming-Yu Liu, Yuke Zhu, Joel Jang, Linxi Fan

Being able to simulate the outcomes of actions in varied environments will revolutionize the development of generalist agents at scale. However, modeling these world dynamics, especially for dexterous robotics tasks, poses significant challenges due to limited data coverage and scarce action labels. As an endeavor towards this end, we introduce DreamDojo, a foundation world model that learns diverse interactions and dexterous controls from 44k hours of egocentric human videos. Our data mixture represents the largest video dataset to date for world model pretraining, spanning a wide range of daily scenarios with diverse objects and skills. To address the scarcity of action labels, we introduce continuous latent actions as unified proxy actions, enhancing interaction knowledge transfer from unlabeled videos. After post-training on small-scale target robot data, DreamDojo demonstrates a strong understanding of physics and precise action controllability. We also devise a distillation pipeline that accelerates DreamDojo to a real-time speed of 10.93 FPS and further improves consistency to the context. Our work enables several important applications based on generative world models, including live teleoperation, policy evaluation, and model-based planning. Systematic evaluation on multiple challenging out-of-distribution (OOD) benchmarks verifies the significance of our method for simulating open-world, contact-rich tasks, paving the way for general-purpose robot world models.

From Prior to Pro: Efficient Skill Mastery via Distribution Contractive RL Finetuning

Zhanyi Sun, Shuran Song

We introduce Distribution Contractive Reinforcement Learning (DICE-RL), a framework that uses reinforcement learning (RL) as a "distribution contraction" operator to refine pretrained generative robot policies. DICE-RL turns a pretrained behavior prior into a high-performing "pro" policy by amplifying high-success behaviors from online feedback. We pretrain a diffusion- or flow-based policy for broad behavioral coverage, then finetune it with a stable, sample-efficient residual off-policy RL framework that combines selective behavior regularization with value-guided action selection. Extensive experiments and analyses show that DICE-RL reliably improves performance with strong stability and sample efficiency. It enables mastery of complex long-horizon manipulation skills directly from high-dimensional pixel inputs, both in simulation and on a real robot. Project website: [dice.rl.2026](https://zhanyisun.github.io/dice.rl.2026/).

Predicting What Matters: Robust Generalist Robot Policy Learning via Future Semantic Mask

Yunfan Lou, Xiaowei Chi, Xiaojie Zhang, Zezhong Qian, Chengxuan Li, Rongyu Zhang, Yaoxu Lyu, Guoyu Song, Chuyao Fu, Haoxuan Xu, Pengwei Wang, Shanghang Zhang

World models derived from large-scale video generative pre-training have emerged as a promising paradigm for generalist robot policy learning. However, standard approaches often focus on high-fidelity RGB video prediction, this can result in overfitting to irrelevant factors, such as dynamic backgrounds and illumination changes. These distractions reduce the model's ability to generalize, ultimately leading to unreliable and fragile control policies. To address this, we introduce the Mask World Model (MWM), which leverages video diffusion architectures to predict the evolution of semantic masks instead of pixels. This shift imposes a geometric information bottleneck, forcing the model to capture essential physical dynamics and contact relations while filtering out visual noise. We seamlessly integrate this mask dynamics backbone with a diffusion-based policy head to enable robust end-to-end control. Extensive evaluations demonstrate the superiority of MWM on the LIBERO and RLBench simulation benchmarks, significantly outperforming the state-of-the-art RGB-based world models. Furthermore, real-world experiments and robustness evaluation (via random token pruning) reveal that MWM exhibits superior generalization capabilities and robust resilience to texture information loss.

MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation

Jiaxu Wang, JIANG Yicheng, Tianlun HE, Jingkai SUN, Qiang Zhang, Jiahang Cao, Zesen Gan, Mingyuan Sun, Qiming Shao, Xiangyu Yue

World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to predict complete 4D scene dynamics. To solve this, this work explores a novel embodied 4D world model that enables geometrically consistent, arbitrary-view RGBD generation: given only a single-view RGBD observation as input, the model “imagines” the remaining viewpoints, which can then be back-projected and fused to assemble a more complete 3D structure across time. To efficiently learn the multi-view, cross-modality generation, we explicitly design cross-view and cross-modality feature fusion that jointly encourage consistency between RGB and depth and enforce geometric alignment across views. Beyond prediction, converting generated futures into actions is often handled by inverse dynamics, which is ill-posed because multiple actions can explain the same transition. We address this with a test-time action optimization strategy that backpropagates through the generative model to infer a trajectory-level latent best matching the predicted future, and a residual inverse dynamics model that turns this trajectory prior into accurate executable actions. Extensive experiments on the three datasets and platforms demonstrate strong performance on both 4D scene generation and downstream manipulation, and ablations provide practical insights into the key design choices. Project page is available at \url{https://mercerai.github.io/MVISTA-4D/}.

Scaling Real-World Robot Policy Evaluation via Discrete Diffusion World Model

Yaxuan Li, Junjie Wen, Zhongyi Zhou, Yefei Chen, Chaomin Shen, Yaxin Peng, Yichen Zhu

Evaluating generalist robot manipulation policies is costly and difficult to scale in the real world. While emerging world models (e.g., WorldEval, Ctrl-World) offer a promising alternative, the reliability of such evaluation remains a critical bottleneck. Specifically, their visual predictions can undermine policy assessment by "self-correcting" failures into false positives or yielding artifacts under out-of-distribution controls. Even with failure-enriched data, current architectures struggle to capture action-causal dynamics, as they typically treat actions as passive conditions rather than causal drivers. To address this, we propose dWorldEval, an action-centric discrete-diffusion world model that maps visual observations, language instructions, and action chunks into a shared unified token space and denoises them with a single self-attention backbone where actions function as first-class tokens. To realize reliable policy-world interaction, dWorldEval introduces a sparse keyframe memory that anchors global scene state while preserving fine-grained multi-view interaction cues, and leverages Progress-as-text to jointly generate future observations and success indicators. Extensive experiments on LIBERO, RoboTwin, and real-robot tasks demonstrate that dWorldEval significantly outperforms video diffusion baselines in action controllability, stabilizes long-horizon multi-view rollouts, enabling accurate policy ranking via automatic success estimation.

Demystifying Action Space Design for Robotic Manipulation Policies

Yuchun Feng, Jinliang Zheng, Zhihao Wang, Dongxiu Liu, Jianxiong Li, Jiangmiao Pang, Tai Wang, Xianyuan Zhan

The specification of the action space plays a pivotal role in imitation-based robotic manipulation policy learning, fundamentally shaping the optimization landscape of policy learning. While recent advances have focused heavily on scaling training data and model capacity, the choice of action space remains guided by ad-hoc heuristics or legacy designs, leading to an ambiguous understanding of robotic policy design philosophies. To address this ambiguity, we conducted a large-scale and systematic empirical study, confirming that the action space does have significant and complex impacts on robotic policy learning. We dissect the action design space along temporal and spatial axes, facilitating a structured analysis of how these choices govern both policy learnability and control stability. Based on 13,000+ real-world rollouts on a bimanual robot and evaluation on 500+ trained models over four scenarios, we examine the trade-offs between absolute vs. delta representations, and joint-space vs. task-space parameterizations. Our large-scale results suggest that properly designing the policy to predict delta actions consistently improves performance, while joint-space and task-space representations offer complementary strengths, favoring control stability and generalization, respectively.

Robot Manipulation · ICML 2026 | paperlist.ai