ICML 2025 Papers

International Conference on Machine Learning

Decision breakdown

3,342papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1213.6%
  • Spotlight
    2256.7%
  • Poster
    2,99689.6%

Browse all papers

Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction

Yiheng Xu, Zekun Wang, Junli Wang, Dunjie Lu, Tianbao Xie, Amrita Saha, Doyen Sahoo, Tao Yu, Caiming Xiong

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Automating GUI tasks remains challenging due to reliance on textual representations, platform-specific action spaces, and limited reasoning capabilities. We introduce Aguvis, a unified vision-based framework for autonomous GUI agents that directly operates on screen images, standardizes cross-platform interactions and incorporates structured reasoning via inner monologue. To enable this, we construct Aguvis data collection, a large-scale dataset with multimodal grounding and reasoning annotations, and develop a two-stage training pipeline that separates GUI grounding from planning and reasoning. Experiments show that Aguvis achieves state-of-the-art performance across offline and real-world online benchmarks, marking the first fully autonomous vision-based GUI agent that operates without closed-source models. We open-source all datasets, models, and training recipes at https://aguvis-project.github.io to advance future research.

Poster
AI for Global Climate Cooperation: Modeling Global Climate Negotiations, Agreements, and Long-Term Cooperation in RICE-N

Tianyu Zhang, Andrew Robert Williams, Phillip Wozny, Kai-Hendrik Cohrs, Koen Ponse, Marco Jiralerspong, Soham Rajesh Phade, Sunil Srinivasa, Lu Li, Yang Zhang, Prateek Gupta, Erman Acar, Irina Rish, Yoshua Bengio, Stephan Zheng

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Global cooperation on climate change mitigation is essential to limit temperature increases while supporting long-term, equitable economic growth and sustainable development. Achieving such cooperation among diverse regions, each with different incentives, in a dynamic environment shaped by complex geopolitical and economic factors, without a central authority, is a profoundly challenging game-theoretic problem. This article introduces RICE-N, a multi-region integrated assessment model that simulates the global climate, economy, and climate negotiations and agreements. RICE-N uses multi-agent reinforcement learning (MARL) to encourage agents to develop strategic behaviors based on the environmental dynamics and the actions of the others. We present two negotiation protocols: (1) Bilateral Negotiation, an exemplary protocol and (2) Basic Club, inspired from Climate Clubs and the carbon border adjustment mechanism (Nordhaus, 2015; Comissions, 2022). We compare their impact against a no-negotiation baseline with various mitigation strategies, showing that both protocols significantly reduce temperature growth at the cost of a minor drop in production while ensuring a more equitable distribution of the emission reduction costs.

Poster
Synthesizing Software Engineering Data in a Test-Driven Manner

Lei Zhang, Jiaxi Yang, Min Yang, Jian Yang, Mouxiang Chen, Jiajun Zhang, Zeyu Cui, Binyuan Hui, Junyang Lin

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We introduce **SWE-Flow**, a novel data synthesis framework grounded in Test-Driven Development (TDD). Unlike existing software engineering data that rely on human-submitted issues, **SWE-Flow** automatically infers incremental development steps directly from unit tests, which inherently encapsulate high-level requirements. The core of **SWE-Flow** is the construction of a Runtime Dependency Graph (RDG), which precisely captures function interactions, enabling the generation of a structured, step-by-step *development schedule*. At each step, **SWE-Flow** produces a partial codebase, the corresponding unit tests, and the necessary code modifications, resulting in fully verifiable TDD tasks. With this approach, we generated 16,061 training instances and 2,020 test instances from real-world GitHub projects, creating the **SWE-Flow-Eval** benchmark. Our experiments show that fine-tuning open model on this dataset significantly improves performance in TDD-based coding. To facilitate further research, we release all code, datasets, models, and Docker images at [Github](https://github.com/Hambaobao/SWE-Flow).

Poster
EnIGMA: Interactive Tools Substantially Assist LM Agents in Finding Security Vulnerabilities

Talor Abramovich, Meet Udeshi, Minghao Shao, Kilian Lieret, Haoran Xi, Kimberly Milner, Sofija Jancheska, John Yang, Carlos E Jimenez, Farshad Khorrami, Prashanth Krishnamurthy, Brendan Dolan-Gavitt, Muhammad Shafique, Karthik R Narasimhan, Ramesh Karri, Ofir Press

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Although language model (LM) agents have demonstrated increased performance in multiple domains, including coding and web-browsing, their success in cybersecurity has been limited. We present *EnIGMA*, an LM agent for autonomously solving Capture The Flag (CTF) challenges. We introduce new tools and interfaces to improve the agent's ability to find and exploit security vulnerabilities, focusing on interactive terminal programs. These novel *Interactive Agent Tools* enable LM agents, for the first time, to run interactive utilities, such as a debugger and a server connection tool, which are essential for solving these challenges. Empirical analysis on 390 CTF challenges across four benchmarks demonstrate that these new tools and interfaces substantially improve our agent's performance, achieving state-of-the-art results on NYU CTF, Intercode-CTF, and CyBench. Finally, we analyze data leakage, developing new methods to quantify it and identifying a new phenomenon we term *soliloquizing*, where the model self-generates hallucinated observations without interacting with the environment.

Poster
Boosting Virtual Agent Learning and Reasoning: A Step-Wise, Multi-Dimensional, and Generalist Reward Model with Benchmark

Bingchen Miao, Yang Wu, Minghe Gao, Qifan Yu, Wendong Bu, Wenqiao Zhang, liyunfei, Siliang Tang, Tat-Seng Chua, Juncheng Li

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The development of Generalist Virtual Agents (GVAs) has shown significant promise in autonomous task execution. However, current training paradigms face critical limitations, including reliance on outcome supervision and labor-intensive human annotations. To address these challenges, we propose **Similar**, a **s**tep-w**i**se **m**ult**i**-dimensiona**l** gener**a**list **r**eward model, which offers fine-grained signals for agent training and can choose better actions for inference-time scaling. Specifically, we begin by systematically defining five dimensions for evaluating agent actions. Building on this framework, we design an MCTS-P algorithm to automatically collect and annotate step-wise, five-dimensional agent execution data. Using this data, we train **Similar** with our crafted Triple-M strategy. Furthermore, we introduce the first benchmark in the virtual agent domain for step-wise, multi-dimensional reward model training and evaluation, named ***SRM***. This benchmark consists of two components: ***SRMTrain***, which serves as the training set for **Similar**, and ***SRMEval***, a manually selected test set for evaluating the reward model. Experimental results demonstrate that **Similar**, through its step-wise, multi-dimensional assessment and synergistic gain, provides GVAs with effective intermediate signals during both training and inference-time scaling. The code is available at [https://github.com/antgroup/Similar](https://github.com/antgroup/Similar).

Poster
Agent-as-a-Judge: Evaluate Agents with Agents

Mingchen Zhuge, Changsheng Zhao, Dylan R. Ashley, Wenyi Wang, Dmitrii Khizbullin, Yunyang Xiong, Zechun Liu, Ernie Chang, Raghuraman Krishnamoorthi, Yuandong Tian, Yangyang Shi, Vikas Chandra, Jürgen Schmidhuber

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Contemporary evaluation techniques are inadequate for agentic systems. These approaches either focus exclusively on final outcomes---ignoring the step-by-step nature of the thinking done by agentic systems---or require excessive manual labour. To address this, we introduce the **Agent-as-a-Judge** framework, wherein agentic systems are used to evaluate agentic systems. This is a natural extension of the LLM-as-a-Judge framework, incorporating agentic features that enable intermediate feedback for the entire task-solving processes for more precise evaluations. We apply the Agent-as-a-Judge framework to the task of code generation. To overcome issues with existing benchmarks and provide a proof-of-concept testbed for Agent-as-a-Judge, we present **DevAI**, a new benchmark of 55 realistic AI code generation tasks. DevAI includes rich manual annotations, like a total of 365 hierarchical solution requirements, which make it particularly suitable for an agentic evaluator. We benchmark three of the top code-generating agentic systems using Agent-as-a-Judge and find that our framework dramatically outperforms LLM-as-a-Judge and is as reliable as our human evaluation baseline. Altogether, we believe that this work represents a concrete step towards enabling vastly more sophisticated agentic systems. To help that, our dataset and the full implementation of Agent-as-a-Judge will be publically available at https://github.com/metauto-ai/agent-as-a-judge

Poster
Agent Workflow Memory

Zora Zhiruo Wang, Jiayuan Mao, Daniel Fried, Graham Neubig

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Despite the potential of language model-based agents to solve real-world tasks such as web navigation, current methods still struggle with long-horizon tasks with complex action trajectories. In contrast, humans can flexibly solve complex tasks by learning reusable task workflows from past experiences and using them to guide future actions. To build agents that can similarly benefit from this process, we introduce Agent Workflow Memory (AWM), a method for inducing commonly reused routines, i.e., workflows, and selectively providing workflows to the agent to guide subsequent generations. AWM flexibly applies to both offline and online scenarios, where agents induce workflows from training examples beforehand or from test queries on the fly. We experiment on two major web navigation benchmarks — Mind2Web and WebArena — that collectively cover 1000+ tasks from 200+ domains across travel, shopping, and social media, among others. AWM substantially improves the baseline results by 24.6% and 51.1% relative success rate on Mind2Web and WebArena while reducing the number of steps taken to solve WebArena tasks successfully. Furthermore, online AWM robustly generalizes in cross-task, website, and domain evaluations, surpassing baselines from 8.9 to 14.0 absolute points as train-test task distribution gaps widen.

Poster
Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents

Karina Zainullina, Alexander Golubev, Maria Trofimova, Sergei Polezhaev, Ibragim Badertdinov, Daria Litvintseva, Simon Karasik, Filipp Fisin, Sergei Skvortsov, Maksim Nekrashevich, Anton Shevtsov, Boris Yangel

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Large language models (LLMs) have recently achieved remarkable results in complex multi-step tasks, such as mathematical reasoning and agentic software engineering. However, they often struggle to maintain consistent performance across multiple solution attempts. One effective approach to narrow the gap between average-case and best-case performance is guided test-time search, which explores multiple solution paths to identify the most promising one. Unfortunately, effective search techniques (e.g. MCTS) are often unsuitable for *non-serializable* RL environments, such as Docker containers, where intermediate environment states cannot be easily saved and restored. We investigate two complementary search strategies applicable to such environments: 1-step lookahead and trajectory selection, both guided by a learned action-value function estimator. On the SWE-bench Verified benchmark, a key testbed for agentic software engineering, we find these methods to double the average success rate of a fine-tuned Qwen-72B model, achieving $40.8$\%, the new state-of-the-art for open-weights models. Additionally, we show that these techniques are transferable to more advanced closed models, yielding similar improvements with GPT-4o.

Poster
Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean Field Games

Antonio Ocello, Daniil Tiapkin, Lorenzo Mancini, Mathieu Lauriere, Eric Moulines

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We introduce Mean Field Trust Region Policy Optimization (MF-TRPO), a novel algorithm designed to compute approximate Nash equilibria for ergodic Mean Field Games (MFGs) in finite state-action spaces. Building on the well-established performance of TRPO in the reinforcement learning (RL) setting, we extend its methodology to the MFG framework, leveraging its stability and robustness in policy optimization. Under standard assumptions in the MFG literature, we provide a rigorous analysis of MF-TRPO, establishing theoretical guarantees on its convergence. Our results cover both the exact formulation of the algorithm and its sample-based counterpart, where we derive high-probability guarantees and finite sample complexity. This work advances MFG optimization by bridging RL techniques with mean-field decision-making, offering a theoretically grounded approach to solving complex multi-agent problems.

Poster
Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization

Zelai Xu, Wanjun Gu, Chao Yu, Yi Wu, Yu Wang

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Large language model (LLM) agents have recently demonstrated impressive capabilities in various domains like open-ended conversation and multi-step decision-making. However, it remains challenging for these agents to solve strategic language games, such as Werewolf, which demand both strategic decision-making and free-form language interactions. Existing LLM agents often suffer from intrinsic bias in their action distributions and limited exploration of the unbounded text action space, resulting in suboptimal performance. To address these challenges, we propose Latent Space Policy Optimization (LSPO), an iterative framework that combines game-theoretic methods with LLM fine-tuning to build strategic language agents. LSPO leverages the observation that while the language space is combinatorially large, the underlying strategy space is relatively compact. We first map free-form utterances into a finite latent strategy space, yielding an abstracted extensive-form game. Then we apply game-theoretic methods like Counterfactual Regret Minimization (CFR) to optimize the policy in the latent space. Finally, we fine-tune the LLM via Direct Preference Optimization (DPO) to align with the learned policy. By iteratively alternating between these steps, our LSPO agents progressively enhance both strategic reasoning and language communication. Experiment on the Werewolf game shows that our agents iteratively expand the strategy space with improving performance and outperform existing Werewolf agents, underscoring their effectiveness in free-form language games with strategic interactions.

Poster
Concurrent Reinforcement Learning with Aggregated States via Randomized Least Squares Value Iteration

Yan Chen, Qinxun Bai, Yiteng Zhang, Maria Dimakopoulou, Shi Dong, Qi Sun, Zhengyuan Zhou

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Designing learning agents that explore efficiently in a complex environment has been widely recognized as a fundamental challenge in reinforcement learning. While a number of works have demonstrated the effectiveness of techniques based on randomized value functions on a single agent, it remains unclear, from a theoretical point of view, whether injecting randomization can help a society of agents concurently explore an environment. The theoretical results established in this work tender an affirmative answer to this question. We adapt the concurrent learning framework to randomized least-squares value iteration (RLSVI) with aggregated state representation. We demonstrate polynomial worst-case regret bounds in both finite- and infinite-horizon environments. In both setups the per-agent regret decreases at an optimal rate of $\Theta\left(\frac{1}{\sqrt{N}}\right)$, highlighting the advantage of concurent learning. Our algorithm exhibits significantly lower space complexity compared to Russo (2019) and Agrawal et. al (2021). We reduce the space complexity by a factor of $K$ while incurring only a $\sqrt{K}$ increase in the worst-case regret bound, compared to Russo (2019) and Agrawal et. al (2021). Interestingly, our algorithm improves the worst-case regret bound of Russo (2019) by a factor of $H^{1/2}$, matching the improvement in Agrawal et. al (2021). However, this result is achieved through a fundamentally different algorithmic enhancement and proof technique. Additionally, we conduct numerical experiments to demonstrate our theoretical findings.

Poster
Risk-Sensitive Theory of Mind: Coordinating with Agents of Unknown Bias using Cumulative Prospect Theory

Mason O. Smith, Wenlong Zhang

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Humans are often modeled as rational actors by interactive agents when they are in fact frequently observed to make biased decisions. This erroneous assumption may cause an agent’s model of the human to fail, especially when interaction occurs in bias-inducing settings that prompt risky decisions. To address this, this paper formulates a risk-sensitive multi-agent coordination problem and presents the novel Risk-Sensitive Theory of Mind (RS-ToM) framework that allows an autonomous agent to reason about and adapt to a partner of unknown risk-sensitivity. In simulated studies, we show that an agent with an RS-ToM is able to better coordinate with such a partner when compared to an agent that assumes their partner is rational. Thus, we observe significant improvements to team performance, coordination fluency, compliance with partner risk-preferences, and predictability. The presented results suggest that an RS-ToM will be able to model and plan with partners that exhibit these risk-sensitive biases in the real world.

Poster
Closed-Loop Long-Horizon Robotic Planning via Equilibrium Sequence Modeling

Jinghan Li, Zhicheng Sun, Yadong Mu

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In the endeavor to make autonomous robots take actions, task planning is a major challenge that requires translating high-level task descriptions to long-horizon action sequences. Despite recent advances in language model agents, they remain prone to planning errors and limited in their ability to plan ahead. To address these limitations in robotic planning, we advocate a self-refining scheme that iteratively refines a draft plan until an equilibrium is reached. Remarkably, this process can be optimized end-to-end from an analytical perspective without the need to curate additional verifiers or reward models, allowing us to train self-refining planners in a simple supervised learning fashion. Meanwhile, a nested equilibrium sequence modeling procedure is devised for efficient closed-loop planning that incorporates useful feedback from the environment (or an internal world model). Our method is evaluated on the VirtualHome-Env benchmark, showing advanced performance with improved scaling w.r.t. inference-time computation. Code is available at https://github.com/anonymous-icml-2025/equilibrium-planner.

Poster
OrcaLoca: An LLM Agent Framework for Software Issue Localization

Zhongming Yu, Hejia Zhang, Yujie Zhao, Hanxian Huang, Matrix Yao, Ke Ding, Jishen Zhao

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Recent developments in Large Language Model (LLM) agents are revolutionizing Autonomous Software Engineering (ASE), enabling automated coding, problem fixes, and feature improvements. However, localization -- precisely identifying software problems by navigating to relevant code sections -- remains a significant challenge. Current approaches often yield suboptimal results due to a lack of effective integration between LLM agents and precise code search mechanisms. This paper introduces OrcaLoca, an LLM agent framework that improves accuracy for software issue localization by integrating priority-based scheduling for LLM-guided action, action decomposition with relevance scoring, and distance-aware context pruning. Experimental results demonstrate that OrcaLoca becomes the new open-source state-of-the-art (SOTA) in function match rate (65.33%) on SWE-bench Lite. It also improves the final resolved rate of an open-source framework by 6.33 percentage points through its patch generation integration.

Poster
Position: Uncertainty Quantification Needs Reassessment for Large Language Model Agents

Michael Kirchhof, Gjergji Kasneci, Enkelejda Kasneci

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Large-language models (LLMs) and chatbot agents are known to provide wrong outputs at times, and it was recently found that this can never be fully prevented. Hence, uncertainty quantification plays a crucial role, aiming to quantify the level of ambiguity in either one overall number or two numbers for aleatoric and epistemic uncertainty. This position paper argues that this traditional dichotomy of uncertainties is too limited for the open and interactive setup that LLM agents operate in when communicating with a user, and that we need to research avenues that enrich uncertainties in this novel scenario. We review the literature and find that popular definitions of aleatoric and epistemic uncertainties directly contradict each other and lose their meaning in interactive LLM agent settings. Hence, we propose three novel research directions that focus on uncertainties in such human-computer interactions: Underspecification uncertainties, for when users do not provide all information or define the exact task at the first go, interactive learning, to ask follow-up questions and reduce the uncertainty about the current context, and output uncertainties, to utilize the rich language and speech space to express uncertainties as more than mere numbers. We expect that these new ways of dealing with and communicating uncertainties will lead to LLM agent interactions that are more transparent, trustworthy, and intuitive.

Poster
G-Designer: Architecting Multi-agent Communication Topologies via Graph Neural Networks

Guibin Zhang, Yanwei Yue, Xiangguo Sun, G. W., Miao Yu, Junfeng Fang, Kun Wang, Tianlong Chen, Dawei Cheng

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Recent advancements in large language model (LLM)-based agents have demonstrated that collective intelligence can significantly surpass the capabilities of individual agents, primarily due to well-crafted inter-agent communication topologies. Despite the diverse and high-performing designs available, practitioners often face confusion when selecting the most effective pipeline for their specific task: \textit{Which topology is the best choice for my task, avoiding unnecessary communication token overhead while ensuring high-quality solution?} In response to this dilemma, we introduce G-Designer, an adaptive, efficient, and robust solution for multi-agent deployment, which dynamically designs task-aware, customized communication topologies. Specifically, G-Designer models the multi-agent system as a multi-agent network, leveraging a variational graph auto-encoder to encode both the nodes (agents) and a task-specific virtual node, and decodes a task-adaptive and high-performing communication topology. Extensive experiments on six benchmarks showcase that G-Designer is: \textbf{(1) high-performing}, achieving superior results on MMLU with accuracy at $84.50\\%$ and on HumanEval with pass@1 at $89.90\\%$; \textbf{(2) task-adaptive}, architecting communication protocols tailored to task difficulty, reducing token consumption by up to $95.33\\%$ on HumanEval; and \textbf{(3) adversarially robust}, defending against agent adversarial attacks with merely $0.3\\%$ accuracy drop.

Spotlight
Offline Opponent Modeling with Truncated Q-driven Instant Policy Refinement

Yuheng Jing, Kai Li, Bingyun Liu, Ziwen Zhang, Haobo Fu, Qiang Fu, Junliang Xing, Jian Cheng

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Offline Opponent Modeling (OOM) aims to learn an adaptive autonomous agent policy that dynamically adapts to opponents using an offline dataset from multi-agent games. Previous work assumes that the dataset is optimal. However, this assumption is difficult to satisfy in the real world. When the dataset is suboptimal, existing approaches struggle to work. To tackle this issue, we propose a simple and general algorithmic improvement framework, Truncated Q-driven Instant Policy Refinement (TIPR), to handle the suboptimality of OOM algorithms induced by datasets. The TIPR framework is plug-and-play in nature. Compared to original OOM algorithms, it requires only two extra steps: (1) Learn a horizon-truncated in-context action-value function, namely Truncated Q, using the offline dataset. The Truncated Q estimates the expected return within a fixed, truncated horizon and is conditioned on opponent information. (2) Use the learned Truncated Q to instantly decide whether to perform policy refinement and to generate policy after refinement during testing. Theoretically, we analyze the rationale of Truncated Q from the perspective of No Maximization Bias probability. Empirically, we conduct extensive comparison and ablation experiments in four representative competitive environments. TIPR effectively improves various OOM algorithms pretrained with suboptimal datasets.

Poster
Learning to Stop: Deep Learning for Mean Field Optimal Stopping

Lorenzo Magnino, Yuchen Zhu, Mathieu Lauriere

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Optimal stopping is a fundamental problem in optimization with applications in risk management, finance, robotics, and machine learning. We extend the standard framework to a multi-agent setting, named multi-agent optimal stopping (MAOS), where agents cooperate to make optimal stopping decisions in a finite-space, discrete-time environment. Since solving MAOS becomes computationally prohibitive as the number of agents is very large, we study the mean-field optimal stopping (MFOS) problem, obtained as the number of agents tends to infinity. We establish that MFOS provides a good approximation to MAOS and prove a dynamic programming principle (DPP) based on mean-field control theory. We then propose two deep learning approaches: one that learns optimal stopping decisions by simulating full trajectories and another that leverages the DPP to compute the value function and to learn the optimal stopping rule using backward induction. Both methods train neural networks to approximate optimal stopping policies. We demonstrate the effectiveness and the scalability of our work through numerical experiments on 6 different problems in spatial dimension up to 300. To the best of our knowledge, this is the first work to formalize and computationally solve MFOS in discrete time and finite space, opening new directions for scalable MAOS methods.

Poster
Position: Scaling LLM Agents Requires Asymptotic Analysis with LLM Primitives

Elliot Meyerson, Xin Qiu

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Decomposing hard problems into subproblems often makes them easier and more efficient to solve. With the high cost of running LLMs at scale, there is an increasing effort to decompose systems into sets of LLM-based agents, each of whom can be delegated sub-tasks. However, this decomposition (even when automated) is often intuitive, e.g., based on how a human might assign roles to members of a human team. How close are these role decompositions to optimal? This position paper argues that asymptotic analysis with LLM primitives is needed to reason about the efficiency of such problem decompositions, and that insights from such analysis will unlock opportunities for scaling such systems. By treating the LLM forward pass as the atomic unit of computational cost, one can separate out the (often opaque) inner workings of a particular LLM from the inherent efficiency of how a set of LLMs are orchestrated to solve hard problems. In other words, if we want to scale the deployment of LLMs to the limit, instead of anthropomorphizing LLMs, asymptotic analysis with LLM primitives should be used to reason about and develop more powerful decompositions of large problems into LLM agents.

Poster
From Passive to Active Reasoning: Can Large Language Models Ask the Right Questions under Incomplete Information?

Zhanke Zhou, Xiao Feng, Zhaocheng Zhu, Jiangchao Yao, Sanmi Koyejo, Bo Han

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While existing benchmarks probe the reasoning abilities of large language models (LLMs) across diverse domains, they predominantly assess passive reasoning, providing models with all the information needed to reach a solution. By contrast, active reasoning—where an LLM must interact with external systems to acquire missing evidence or data—has received little systematic attention. To address this shortfall, we present AR-Bench, a novel benchmark designed explicitly to evaluate an LLM’s active reasoning skills. AR-Bench comprises three task families—detective cases, situation puzzles, and guessing numbers—that together simulate real-world, agentic scenarios and measure performance across commonsense, logical, and symbolic reasoning challenges. Empirical evaluation on AR-Bench demonstrates that contemporary LLMs exhibit pronounced difficulties with active reasoning: they frequently fail to acquire or leverage the information needed to solve tasks. This gap highlights a stark divergence between their passive and active reasoning abilities. Moreover, ablation studies indicate that even advanced strategies, such as tree-based searching or post-training approaches, yield only modest gains and fall short of the levels required for real-world deployment. Collectively, these findings highlight the critical need to advance methodology for active reasoning, e.g., incorporating interactive learning, real-time feedback loops, and environment-aware objectives for training. The benchmark is publicly available at: https://github.com/tmlr-group/AR-Bench.

Poster