ICML 2025 Papers

International Conference on Machine Learning

Decision breakdown

3,342papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1213.6%
  • Spotlight
    2256.7%
  • Poster
    2,99689.6%

Browse all papers

Position: We Need An Algorithmic Understanding of Generative AI

Oliver Eberle, Thomas Austin McGee, Hamza Giaffar, Taylor Whittington Webb, Ida Momennejad

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What algorithms do LLMs actually learn and use to solve problems? Studies addressing this question are sparse, as research priorities are focused on improving performance through scale, leaving a theoretical and empirical gap in understanding emergent algorithms. This position paper proposes AlgEval: a framework for systematic research into the algorithms that LLMs learn and use. AlgEval aims to uncover algorithmic primitives, reflected in latent representations, attention, and inference-time compute, and their algorithmic composition to solve task-specific problems. We highlight potential methodological paths and a case study toward this goal, focusing on emergent search algorithms. Our case study illustrates both the formation of top-down hypotheses about candidate algorithms, and bottom-up tests of these hypotheses via circuit-level analysis of attention patterns and hidden states. The rigorous, systematic evaluation of how LLMs actually solve tasks provides an alternative to resource-intensive scaling, reorienting the field toward a principled understanding of underlying computations. Such algorithmic explanations offer a pathway to human-understandable interpretability, enabling comprehension of the model's internal reasoning performance measures. This can in turn lead to more sample-efficient methods for training and improving performance, as well as novel architectures for end-to-end and multi-agent systems.

Spotlight
Policy-Regret Minimization in Markov Games with Function Approximation

Thanh Nguyen-Tang, Raman Arora

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We study policy-regret minimization problem in dynamically evolving environments, modeled as Markov games between a learner and a strategic, adaptive opponent. We propose a general algorithmic framework that achieves the optimal $\mathcal{O}(\sqrt{T})$ policy regret for a wide class of large-scale problems characterized by an Eluder-type condition--extending beyond the tabular settings of previous work. Importantly, our framework uncovers a simpler yet powerful algorithmic approach for handling reactive adversaries, demonstrating that leveraging opponent learning in such settings is key to attaining the optimal $\mathcal{O}(\sqrt{T})$ policy regret.

Poster
Aligning LLMs by Predicting Preferences from User Writing Samples

Stéphane Aroca-Ouellette, Natalie Mackraz, Barry-John Theobald, Katherine Metcalf

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Accommodating human preferences is essential for creating aligned LLM agents that deliver personalized and effective interactions. Recent work has shown the potential for LLMs acting as writing agents to infer a description of user preferences. Agent alignment then comes from conditioning on the inferred preference description. However, existing methods often produce generic preference descriptions that fail to capture the unique and individualized nature of human preferences. This paper introduces PROSE, a method designed to enhance the precision of preference descriptions inferred from user writing samples. PROSE incorporates two key elements: (1) iterative refinement of inferred preferences, and (2) verification of inferred preferences across multiple user writing samples. We evaluate PROSE with several LLMs (i.e., Qwen2.5 7B and 72B Instruct, GPT-mini, and GPT-4o) on a summarization and an email writing task. We find that PROSE more accurately infers nuanced human preferences, improving the quality of the writing agent's generations over CIPHER (a state-of-the-art method for inferring preferences) by 33\%. Lastly, we demonstrate that ICL and PROSE are complementary methods, and combining them provides up to a 9\% improvement over ICL alone. Code: https://github.com/apple/ml-predict

Poster
The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability

Jiachen Hu, Rui Ai, Han Zhong, Xiaoyu Chen, Liwei Wang, Zhaoran Wang, Zhuoran Yang

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Information asymmetry is a pervasive feature of multi-agent systems, especially evident in economics and social sciences. In these settings, agents tailor their actions based on private information to maximize their rewards. These strategic behaviors often introduce complexities due to confounding variables. Simultaneously, knowledge transportability poses another significant challenge, arising from the difficulties of conducting experiments in target environments. It requires transferring knowledge from environments where empirical data is more readily available. Against these backdrops, this paper explores a fundamental question in online learning: Can we employ non-i.i.d. actions to learn about confounders even when requiring knowledge transfer? We present a sample-efficient algorithm designed to accurately identify system dynamics under information asymmetry and to navigate the challenges of knowledge transfer effectively in reinforcement learning, framed within an online strategic interaction model. Our method provably achieves learning of an $\epsilon$-optimal policy with a tight sample complexity of $\tilde{O}(1/\epsilon^2)$.

Poster
General agents need world models

Jonathan Richens, Tom Everitt, David Abel

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Are world models a necessary ingredient for flexible, goal-directed behaviour, or is model-free learning sufficient? We provide a formal answer to this question, showing that any agent capable of generalizing to multi-step goal-directed tasks must have learned a predictive model of its environment. We show that this model can be extracted from the agent's policy, and that increasing the agents performance or the complexity of the goals it can achieve requires learning increasingly accurate world models. This has a number of consequences: from developing safe and general agents, to bounding agent capabilities in complex environments, and providing new algorithms for eliciting world models from agents.

Poster
StealthInk: A Multi-bit and Stealthy Watermark for Large Language Models

Ya Jiang, Chuxiong Wu, Massieh Kordi Boroujeny, Brian Mark, Kai Zeng

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Watermarking for large language models (LLMs) offers a promising approach to identifying AI-generated text. Existing approaches, however, either compromise the distribution of original generated text by LLMs or are limited to embedding zero-bit information that only allows for watermark detection but ignores identification. We present StealthInk, a stealthy multi-bit watermarking scheme that preserves the original text distribution while enabling the embedding of provenance data, such as userID, TimeStamp, and modelID, within LLM-generated text. This enhances fast traceability without requiring access to the language model's API or prompts. We derive a lower bound on the number of tokens necessary for watermark detection at a fixed equal error rate, which provides insights on how to enhance the capacity. Comprehensive empirical evaluations across diverse tasks highlight the stealthiness, detectability, and resilience of StealthInk, establishing it as an effective solution for LLM watermarking applications.

Poster
Solving Zero-Sum Convex Markov Games

Fivos Kalogiannis, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Ian Gemp, Georgios Piliouras

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We contribute the first provable guarantees of global convergence to Nash equilibria (NE) in two-player zero-sum convex Markov games (cMGs) by using independent policy gradient methods. Convex Markov games, recently defined by Gemp et al.(2024), extend Markov decision processes to multi-agent settings with preferences that are convex over occupancy measures, offering a broad framework for modeling generic strategic interactions. However, even the fundamental min-max case of cMGs presents significant challenges, including inherent nonconvexity, the absence of Bellman consistency, and the complexity of the infinite horizon. Our results follow a two-step approach. First, leveraging properties of hidden-convex–hidden-concave functions, we show that a simple nonconvex regularization transforms the min-max optimization problem into a nonconvex–proximal Polyak-Łojasiewicz (NC-pPL) objective. Crucially, this regularization can stabilize the iterates of independent policy gradient methods and ultimately lead them to converge to equilibria. Second, building on this reduction, we address the general constrained min-max problems under NC-pPL and two-sided pPL conditions, providing the first global convergence guarantees for stochastic nested and alternating gradient descent-ascent methods, which we believe may be of independent interest.

Poster
Investigating Non-Transitivity in LLM-as-a-Judge

Yi Xu, Laura Ruis, Tim Rocktäschel, Robert Kirk

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Automatic evaluation methods based on large language models (LLMs) are emerging as the standard tool for assessing the instruction-following abilities of LLM-based agents. The most common method in this paradigm, pairwise comparisons with a baseline model, critically depends on the assumption of transitive preferences. However, the validity of this assumption remains largely unexplored. In this study, we investigate the presence of non-transitivity within the AlpacaEval framework and analyze its effects on model rankings. We find that LLM judges exhibit non-transitive preferences, leading to rankings that are sensitive to the choice of the baseline model. To mitigate this issue, we show that round-robin tournaments combined with Bradley-Terry models of preference can produce more reliable rankings. Notably, our method increases both the Spearman correlation and the Kendall correlation with Chatbot Arena (95.0\% $\rightarrow$ 96.4\% and 82.1\% $\rightarrow$ 86.3\% respectively). To address the computational cost of round-robin tournaments, we propose Swiss-Wise Iterative Matchmaking (Swim) tournaments, using a dynamic matching strategy to capture the benefits of round-robin tournaments while maintaining computational efficiency.

Spotlight
Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games

Tong Yang, Bo Dai, Lin Xiao, Yuejie Chi

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Multi-agent reinforcement learning (MARL) lies at the heart of a plethora of applications involving the interaction of a group of agents in a shared unknown environment. A prominent framework for studying MARL is Markov games, with the goal of finding various notions of equilibria in a sample-efficient manner, such as the Nash equilibrium (NE) and the coarse correlated equilibrium (CCE). However, existing sample-efficient approaches either require tailored uncertainty estimation under function approximation, or careful coordination of the players. In this paper, we propose a novel model-based algorithm, called VMG, that incentivizes exploration via biasing the empirical estimate of the model parameters towards those with a higher collective best-response values of all the players when fixing the other players' policies, thus encouraging the policy to deviate from its current equilibrium for more exploration. VMG is oblivious to different forms of function approximation, and permits simultaneous and uncoupled policy updates of all players. Theoretically, we also establish that VMG achieves a near-optimal regret for finding both the NEs of two-player zero-sum Markov games and CCEs of multi-player general-sum Markov games under linear function approximation in an online environment, which nearly match their counterparts with sophisticated uncertainty quantification.

Poster
Position: LLM Social Simulations Are a Promising Research Method

Jacy Reese Anthis, Ryan Liu, Sean M Richardson, Austin C. Kozlowski, Bernard Koch, Erik Brynjolfsson, James Evans, Michael S. Bernstein

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Accurate and verifiable large language model (LLM) simulations of human research subjects promise an accessible data source for understanding human behavior and training new AI systems. However, results to date have been limited, and few social scientists have adopted this method. In this position paper, we argue that the promise of LLM social simulations can be achieved by addressing five tractable challenges. We ground our argument in a review of empirical comparisons between LLMs and human research subjects, commentaries on the topic, and related work. We identify promising directions, including context-rich prompting and fine-tuning with social science datasets. We believe that LLM social simulations can already be used for pilot and exploratory studies, and more widespread use may soon be possible with rapidly advancing LLM capabilities. Researchers should prioritize developing conceptual models and iterative evaluations to make the best use of new AI systems.

Poster
AdvAgent: Controllable Blackbox Red-teaming on Web Agents

Chejian Xu, Mintong Kang, Jiawei Zhang, Zeyi Liao, Lingbo Mo, Mengqi Yuan, Huan Sun, Bo Li

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Foundation model-based agents are increasingly used to automate complex tasks, enhancing efficiency and productivity. However, their access to sensitive resources and autonomous decision-making also introduce significant security risks, where successful attacks could lead to severe consequences. To systematically uncover these vulnerabilities, we propose AdvAgent, a black-box red-teaming framework for attacking web agents. Unlike existing approaches, AdvAgent employs a reinforcement learning-based pipeline to train an adversarial prompter model that optimizes adversarial prompts using feedback from the black-box agent. With careful attack design, these prompts effectively exploit agent weaknesses while maintaining stealthiness and controllability. Extensive evaluations demonstrate that AdvAgent achieves high success rates against state-of-the-art GPT-4-based web agents across diverse web tasks. Furthermore, we find that existing prompt-based defenses provide only limited protection, leaving agents vulnerable to our framework. These findings highlight critical vulnerabilities in current web agents and emphasize the urgent need for stronger defense mechanisms. We release code at https://ai-secure.github.io/AdvAgent/.

Poster
Robust Multi-Agent Reinforcement Learning with Stochastic Adversary

Ziyuan Zhou, Guanjun Liu, Mengchu Zhou, Weiran Guo

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The performance of models trained by Multi-Agent Reinforcement Learning (MARL) is sensitive to perturbations in observations, lowering their trustworthiness in complex environments. Adversarial training is a valuable approach to enhance their performance robustness. However, existing methods often overfit to adversarial perturbations of observations and fail to incorporate prior information about the policy adopted by their protagonist agent, i.e., the primary one being trained. To address this important issue, this paper introduces Adversarial Training with Stochastic Adversary (ATSA), where the proposed adversary is trained online alongside the protagonist agent. The former consists of Stochastic Director (SDor) and SDor-guided generaTor (STor). SDor performs policy perturbations by minimizing the expected team reward of protagonists and maximizing the entropy of its policy, while STor generates adversarial perturbations of observations by following SDor's guidance. We prove that SDor's soft policy converges to a global optimum according to factorized maximum-entropy MARL and leads to the optimal adversary. This paper also introduces an SDor-STor loss function to quantify the difference between a) perturbations in the agent's policy and b) those advised by SDor. We evaluate our ATSA on StarCraft II tasks and autonomous driving scenarios, demonstrating that a) it is robust against diverse perturbations of observations while maintaining outstanding performance in perturbation-free environments, and b) it outperforms the state-of-the-art methods.

Poster
On the Resilience of LLM-Based Multi-Agent Collaboration with Faulty Agents

Jen-tse Huang, Jiaxu Zhou, Tailin Jin, Xuhui Zhou, Zixi Chen, Wenxuan Wang, Youliang Yuan, Michael Lyu, Maarten Sap

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Large language model-based multi-agent systems have shown great abilities across various tasks due to the collaboration of expert agents, each focusing on a specific domain. However, the impact of clumsy or even malicious agents—those who frequently make errors in their tasks—on the overall performance of the system remains underexplored. This paper investigates: (1) What is the resilience of various system structures (e.g., A$\rightarrow$B$\rightarrow$C, A$\leftrightarrow$B$\leftrightarrow$C) under faulty agents, on different downstream tasks? (2) How can we increase system resilience to defend against these agents? To simulate faulty agents, we propose two approaches—AutoTransform and AutoInject—which introduce mistakes into the agents' responses. Experiments on four downstream tasks using six systems show that the "hierarchical" structure, i.e., A$\rightarrow$(B$\leftrightarrow$C), exhibits superior resilience with the lowest performance drop of 5.5%, compared to 10.5% and 23.7% of other two structures. To further improve resilience, we introduce (1) Challenger, that introduces a mechanism for each agent to challenge others' outputs, and (2) Inspector, an additional agent to review and correct messages, recovering up to 96.4% errors made by faulty agents. Our code and data are available at https://github.com/CUHK-ARISE/MAS-Resilience.

Poster
Benchmarking Abstract and Reasoning Abilities Through A Theoretical Perspective

Qingchuan Ma, Yuhang Wu, Xiawu Zheng, Rongrong Ji

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In this paper, we aim to establish a simple, effective, and theoretically grounded benchmark for rigorously probing abstract reasoning in Large Language Models (LLMs). To achieve this, we first develop a mathematic framework that defines abstract reasoning as the ability to: (i) extract essential patterns independent of surface representations, and (ii) apply consistent rules to these abstract patterns. Based on this framework, we introduce two novel complementary metrics: Γ measures basic reasoning accuracy, while ∆ quantifies a model's reliance on specific symbols rather than underlying patterns - a key indicator of true abstraction versus mere memorization. To implement this measurement, we design a benchmark: systematic symbol remapping in rule-based tasks, which forces models to demonstrate genuine pattern recognition beyond superficial token matching. Extensive LLM evaluations using this benchmark (commercial API models, 7B-70B, multi-agent) reveal:1) critical limitations in non-decimal arithmetic and symbolic reasoning; 2) persistent abstraction gaps despite chain-of-thought prompting; and 3) ∆'s effectiveness in robustly measuring memory dependence by quantifying performance degradation under symbol remapping, particularly highlighting operand-specific memorization. These findings underscore that current LLMs, despite domain-specific strengths, still lack robust abstract reasoning, highlighting key areas for future improvement.

Poster
Automated Red Teaming with GOAT: the Generative Offensive Agent Tester

Maya Pavlova, Erik Brinkman, Krithika Iyer, Vítor Albiero, Joanna Bitton, Hailey Nguyen, Cristian Canton Ferrer, Ivan Evtimov, Aaron Grattafiori

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Red teaming aims to assess how large language models (LLMs) can produce content that violates norms, policies, and rules set forth during their safety training. However, most existing automated methods in literature are not representative of the way common users exploit the multi-turn conversational nature of AI models. While manual testing addresses this gap, it is an inefficient and often expensive process. To address these limitations, we introduce the Generative Offensive Agent Tester (GOAT), an automated agentic red teaming system that simulates plain language adversarial conversations while leveraging multiple adversarial prompting techniques to identify vuLnerabilities in LLMs. We instantiate GOAT with 7 red teaming attacks by prompting a general purpose model in a way that encourages reasoning through the choices of methods available, the current target model’s response, and the next steps. Our approach is designed to be extensible and efficient, allowing human testers to focus on exploring new areas of risk while automation covers the scaled adversarial stress-testing of known risk territory. We present the design and evaluation of GOAT, demonstrating its effectiveness in identifying vulnerabilities in state-of-the-art LLMs, with an ASR@10 of 96% against smaller models such as Llama 3.1 8B, and 91% against Llama 3.1 70B and 94% for GPT-4o when evaluated against larger models on the JailbreakBench dataset.

Poster
AssistanceZero: Scalably Solving Assistance Games

Cassidy Laidlaw, Eli Bronstein, Timothy Guo, Dylan Feng, Lukas Berglund, Justin Svegliato, Stuart Russell, Anca Dragan

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Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over $10^{400}$ possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Code and videos are available at https://anonymous.4open.science/w/scalably-solving-assistance-games/.

Poster
Finite-Time Global Optimality Convergence in Deep Neural Actor-Critic Methods for Decentralized Multi-Agent Reinforcement Learning

Zhiyao Zhang, Myeung Suk Oh, FNU Hairi, Ziyue Luo, Alvaro Velasquez, Jia Liu

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Actor-critic methods for decentralized multi-agent reinforcement learning (MARL) facilitate collaborative optimal decision making without centralized coordination, thus enabling a wide range of applications in practice. To date, however, most theoretical convergence studies for existing actor-critic decentralized MARL methods are limited to the guarantee of a stationary solution under the linear function approximation. This leaves a significant gap between the highly successful use of deep neural actor-critic for decentralized MARL in practice and the current theoretical understanding. To bridge this gap, in this paper, we make the first attempt to develop a deep neural actor-critic method for decentralized MARL, where both the actor and critic components are inherently non-linear. We show that our proposed method enjoys a global optimality guarantee with a finite-time convergence rate of $\mathcal{O}(1/T)$, where $T$ is the total iteration times. This marks the first global convergence result for deep neural actor-critic methods in the MARL literature. We also conduct extensive numerical experiments, which verify our theoretical results.

Poster
Learning Mean Field Control on Sparse Graphs

Christian Fabian, Kai Cui, Heinz Koeppl

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Large agent networks are abundant in applications and nature and pose difficult challenges in the field of multi-agent reinforcement learning (MARL) due to their computational and theoretical complexity. While graphon mean field games and their extensions provide efficient learning algorithms for dense and moderately sparse agent networks, the case of realistic sparser graphs remains largely unsolved. Thus, we propose a novel mean field control model inspired by local weak convergence to include sparse graphs such as power law networks with coefficients above two. Besides a theoretical analysis, we design scalable learning algorithms which apply to the challenging class of graph sequences with finite first moment. We compare our model and algorithms for various examples on synthetic and real world networks with mean field algorithms based on Lp graphons and graphexes. As it turns out, our approach outperforms existing methods in many examples and on various networks due to the special design aiming at an important, but so far hard to solve class of MARL problems.

Poster
MVA: Linear Attention with High-order Query-Keys Integration and Multi-level Vocabulary Decomposition

wang ning, Zekun Li, Tongxin Bai, Man Yao, Zhen Qin, Guoqi Li

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Linear attention offers the advantages of linear inference time and fixed memory usage compared to Softmax attention. However, training large-scale language models with linear attention from scratch remains prohibitively expensive and exhibits significant performance gaps compared to Softmax-based models. To address these challenges, we focus on transforming pre-trained Softmax-based language models into linear attention models. We unify mainstream linear attention methods using a **high-order QK integration theory** and a **multi-level vocabulary decomposition**. Specifically, the QK integration theory explains the efficacy of combining linear and sparse attention from the perspective of information collection across different frequency bands. The multi-level vocabulary decomposition exponentially expands memory capacity by recursively exploiting compression loss from compressed states. Through detailed error analysis, we demonstrate superior approximation of Softmax attention achieved by our approach. To further improve performance and reduce training costs, we adopt a **soft integration strategy** with attention scores, effectively combining a sliding window mechanism. With less than 100M tokens, our method fine-tunes models to achieve linear complexity while retaining 99\% of their original performance. Compared to state-of-the-art linear attention model and method, our approach improves MMLU scores by 1.2 percentage points with minimal fine-tuning. Furthermore, even without the sliding window mechanism, our method achieves state-of-the-art performance on all test sets with 10B tokens.

Poster
Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale

Rogerio Bonatti, Dan Zhao, Francesco Bonacci, Dillon Dupont, Sara Abdali, Yinheng Li, Yadong Lu, Justin Wagle, Kazuhito Koishida, Arthur Bucker, Lawrence Keunho Jang, Zheng Hui

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Large language models (LLMs) show potential as computer agents, enhancing productivity and software accessibility in multi-modal tasks. However, measuring agent performance in sufficiently realistic and complex environments becomes increasingly challenging as: (i) most benchmarks are limited to specific modalities/domains (e.g., text-only, web navigation, Q&A) and (ii) full benchmark evaluations are slow (on order of magnitude of multiple hours/days) given the multi-step sequential nature of tasks. To address these challenges, we introduce Windows Agent Arena: a general environment focusing exclusively on the Windows operating system (OS) where agents can operate freely within a real OS to use the same applications and tools available to human users when performing tasks. We create 150+ diverse tasks across representative domains that require agentic abilities in planning, screen understanding, and tool usage. Our benchmark is scalable and can be seamlessly parallelized for a full benchmark evaluation in as little as $20$ minutes. Our work not only speeds up the development and evaluation cycle of multi-modal agents, but also highlights and analyzes existing shortfalls in the agentic abilities of several multimodal LLMs as agents within the Windows computing environment---with the best achieving only a 19.5\% success rate compared to a human success rate of 74.5\%.

Poster