ICML 2025 Papers

International Conference on Machine Learning

Decision breakdown

3,342papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1213.6%
  • Spotlight
    2256.7%
  • Poster
    2,99689.6%

Browse all papers

Online Sparsification of Bipartite-Like Clusters in Graphs

Joyentanuj Das, Suranjan De, He Sun

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Graph clustering is an important algorithmic technique for analysing massive graphs, and has been widely applied in many research fields of data science. While the objective of most graph clustering algorithms is to find a vertex set of low conductance, there has been a sequence of recent studies that highlight the importance of the inter-connection between clusters when analysing real-world datasets. Following this line of research, in this work we study bipartite-like clusters and present efficient and online algorithms that find such clusters in both undirected graphs and directed ones. We conduct experimental studies on both synthetic and real-world datasets, and show that our algorithms significantly speedup the running time of existing clustering algorithms while preserving their effectiveness.

Poster
The Batch Complexity of Bandit Pure Exploration

Adrienne Tuynman, Rémy Degenne

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In a fixed-confidence pure exploration problem in stochastic multi-armed bandits, an algorithm iteratively samples arms and should stop as early as possible and return the correct answer to a query about the arms distributions. We are interested in batched methods, which change their sampling behaviour only a few times, between batches of observations. We give an instance-dependent lower bound on the number of batches used by any sample efficient algorithm for any pure exploration task. We then give a general batched algorithm and prove upper bounds on its expected sample complexity and batch complexity. We illustrate both lower and upper bounds on best-arm identification and thresholding bandits.

Poster
On Mitigating Affinity Bias through Bandits with Evolving Biased Feedback

Matthew Faw, Constantine Caramanis, Jessica Hoffmann

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Unconscious bias has been shown to influence how we assess our peers, with consequences for hiring, promotions and admissions. In this work, we focus on affinity bias, the component of unconscious bias which leads us to prefer people who are similar to us, despite no deliberate intention of favoritism. In a world where the people hired today become part of the hiring committee of tomorrow, we are particularly interested in understanding (and mitigating) how affinity bias affects this feedback loop. This problem has two distinctive features: 1) we only observe the _biased value_ of a candidate, but we want to optimize with respect to their _real value_ 2) the bias towards a candidate with a specific set of traits depends on the _fraction_ of people in the hiring committee with the same set of traits. We introduce a new bandits variant that exhibits those two features, which we call affinity bandits. Unsurprisingly, classical algorithms such as UCB often fail to identify the best arm in this setting. We prove a new instance-dependent regret lower bound, which is larger than that in the standard bandit setting by a multiplicative function of $K$. Since we treat rewards that are _time-varying_ and _dependent on the policy's past actions_, deriving this lower bound requires developing proof techniques beyond the standard bandit techniques. Finally, we design an elimination-style algorithm which nearly matches this regret, despite never observing the real rewards.

Poster
Optimal Algorithm for Max-Min Fair Bandit

Zilong Wang, Zhiyao Zhang, Shuai Li

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Multi-player multi-armed bandit (MP-MAB) has been widely studied owing to its diverse applications across numerous domains. We consider an MP-MAB problem where $N$ players compete for $K$ arms in $T$ rounds. The reward distributions are heterogeneous where each player has a different expected reward for the same arm. When multiple players select the same arm, they collide and obtain zero rewards. In this paper, our target is to find the max-min fairness matching that maximizes the reward of the player who receives the lowest reward. This paper improves the existing max-min regret upper bound of $O(\exp(1/\Delta) + K^3 \log T\log \log T)$. More specifically, our decentralized fair elimination algorithm (DFE) deals with heterogeneity and collision carefully and attains a regret upper bound of $O((N^2+K)\log T / \Delta)$, where $\Delta$ is the minimum reward gap between max-min value and sub-optimal arms. In addition, this paper also provides an $\Omega(\max\\{ N^2, K \\} \log T / \Delta)$ regret lower bound for this problem, which indicates that our algorithm is optimal with respect to key parameters $T, N, K$, and $\Delta$. Additional numerical experiments also show the efficiency and improvement of our algorithms.

Poster
Contextual Online Decision Making with Infinite-Dimensional Functional Regression

Haichen Hu, Rui Ai, Stephen Bates, David Simchi-Levi

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Contextual sequential decision-making is fundamental to machine learning, with applications in bandits, sequential hypothesis testing, and online risk control. These tasks often rely on statistical measures like expectation, variance, and quantiles. In this paper, we propose a universal algorithmic framework that learns the full underlying distribution, enabling a unified approach to all contextual online decision-making problems. The challenge lies in the uncountably infinite-dimensional regression, where existing contextual bandit algorithms all yield infinite regret. We innovatively propose an efficient infinite-dimensional functional regression oracle for contextual cumulative distribution functions (CDFs) and model every datum as a combination of context-dependent CDF basis functions. Our analysis reveals that the decay rate of the eigenvalue sequence of the design integral operator governs the regression error rate, and consequently, the utility regret rate. Specifically, when the eigenvalue sequence exhibits a polynomial decay of order $\frac{1}{\gamma}\ge 1$, the utility regret is bounded by $\tilde{O}( T^{\frac{3\gamma+2}{2(\gamma+2)}})$. The case that $\gamma=0$ can recover the existing optimal rate in contextual bandits literature with finite-dimensional regression and so as exponential decay. We also provide a numerical method to compute the eigenvalue sequence of integral operators, enabling the practical implementation of our framework.

Poster
Contextual Bandits for Unbounded Context Distributions

Puning Zhao, Rongfei Fan, Shaowei Wang, Li Shen, Qixin Zhang, ZongKe, Tianhang Zheng

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Nonparametric contextual bandit is an important model of sequential decision making problems. Under $\alpha$-Tsybakov margin condition, existing research has established a regret bound of $\tilde{O}\left(T^{1-\frac{\alpha+1}{d+2}}\right)$ for bounded supports. However, the optimal regret with unbounded contexts has not been analyzed. The challenge of solving contextual bandit problems with unbounded support is to achieve both exploration-exploitation tradeoff and bias-variance tradeoff simultaneously. In this paper, we solve the nonparametric contextual bandit problem with unbounded contexts. We propose two nearest neighbor methods combined with UCB exploration. The first method uses a fixed $k$. Our analysis shows that this method achieves minimax optimal regret under a weak margin condition and relatively light-tailed context distributions. The second method uses adaptive $k$. By a proper data-driven selection of $k$, this method achieves an expected regret of $\tilde{O}\left(T^{1-\frac{(\alpha+1)\beta}{\alpha+(d+2)\beta}}+T^{1-\beta}\right)$, in which $\beta$ is a parameter describing the tail strength. This bound matches the minimax lower bound up to logarithm factors, indicating that the second method is approximately optimal.

Poster
Instance-Optimal Pure Exploration for Linear Bandits on Continuous Arms

Sho Takemori, Yuhei Umeda, Aditya Gopalan

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This paper studies a pure exploration problem with linear bandit feedback on continuous arm sets, aiming to identify an $\epsilon$-optimal arm with high probability. Previous approaches for continuous arm sets have employed instance-independent methods due to technical challenges such as the infinite dimensionality of the space of probability measures and the non-smoothness of the objective function. This paper proposes a novel, tractable algorithm that addresses these challenges by leveraging a reparametrization of the sampling distribution and projected subgradient descent. However, this approach introduces new challenges related to the projection and reconstruction of the distribution from the reparametrization. We address these by focusing on the connection to the approximate Carath\'eodory problem. Compared to the original optimization problem on the infinite-dimensional space, our method is tractable, requiring only the solution of quadratic and fractional quadratic problems on the arm set. We establish an instance-dependent optimality for our method, and empirical results on synthetic data demonstrate its superiority over existing instance-independent baselines.

Poster
Exploiting Curvature in Online Convex Optimization with Delayed Feedback

Hao Qiu, Emmanuel Esposito, Mengxiao Zhang

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In this work, we study the online convex optimization problem with curved losses and delayed feedback. When losses are strongly convex, existing approaches obtain regret bounds of order $d_{\max} \ln T$, where $d_{\max}$ is the maximum delay and $T$ is the time horizon. However, in many cases, this guarantee can be much worse than $\sqrt{d_{\mathrm{tot}}}$ as obtained by a delayed version of online gradient descent, where $d_{\mathrm{tot}}$ is the total delay. We bridge this gap by proposing a variant of follow-the-regularized-leader that obtains regret of order $\min\\{\sigma_{\max}\ln T, \sqrt{d_{\mathrm{tot}}}\\}$, where $\sigma_{\max}$ is the maximum number of missing observations. We then consider exp-concave losses and extend the Online Newton Step algorithm to handle delays with an adaptive learning rate tuning, achieving regret $\min\\{d_{\max} n\ln T, \sqrt{d_{\mathrm{tot}}}\\}$ where $n$ is the dimension. To our knowledge, this is the first algorithm to achieve such a regret bound for exp-concave losses. We further consider the problem of unconstrained online linear regression and achieve a similar guarantee by designing a variant of the Vovk-Azoury-Warmuth forecaster with a clipping trick. Finally, we implement our algorithms and conduct experiments under various types of delay and losses, showing an improved performance over existing methods.

Poster
Online Episodic Convex Reinforcement Learning

Bianca Marin Moreno, Khaled Eldowa, Pierre Gaillard, Margaux Brégère, Nadia Oudjane

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We study online learning in episodic finite-horizon Markov decision processes (MDPs) with convex objective functions, known as the concave utility reinforcement learning (CURL) problem. This setting generalizes RL from linear to convex losses on the state-action distribution induced by the agent’s policy. The non-linearity of CURL invalidates classical Bellman equations and requires new algorithmic approaches. We introduce the first algorithm achieving near-optimal regret bounds for online CURL without any prior knowledge on the transition function. To achieve this, we use a novel online mirror descent algorithm with variable constraint sets and a carefully designed exploration bonus. We then address for the first time a bandit version of CURL, where the only feedback is the value of the objective function on the state-action distribution induced by the agent's policy. We achieve a sub-linear regret bound for this more challenging problem by adapting techniques from bandit convex optimization to the MDP setting.

Poster
Ranking with Multiple Oracles: From Weak to Strong Stochastic Transitivity

Tao Jin, Yue Wu, Quanquan Gu, Farzad Farnoud

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We study the problem of efficiently aggregating the preferences of items from multiple information sources (oracles) and infer the ranking under both the weak stochastic transitivity (WST) and the strong stochastic transitivity (SST) conditions. When the underlying preference model satisfies the WST condition, we propose an algorithm named RMO-WST, which has a bi-level design: at the higher level, it actively allocates comparison budgets to all undetermined pairs until the full ranking is recovered; at the lower level, it attempts to compare the pair of items and selects the more accurate oracles simultaneously. We prove that the sample complexity of RMO-WST is $ \tilde O( N\sum_{i=2}^{N}H_{\sigma^{-1}(i),{\sigma^{-1}(i-1)}} )$, where $N$ is the number of items to rank, $H$ is a problem-dependent hardness factor, and $\sigma^{-1}(i)$ represents the $i$-th best item. We also provide a tight lower bound that matches the upper bound of approximate ranking under the WST condition, answering a previously open problem. In addition, when the SST condition is satisfied, we propose an algorithm named RMO-SST, which can achieve an $\tilde{O}(\sum_{i=1}^{N} H_i \log(N))$ sample complexity. This outperforms the best-known sample complexity by a factor of $\log(N)$. The theoretical advantages of our algorithms are verified by empirical experiments in a simulated environment.

Poster
Partially Observable Reinforcement Learning with Memory Traces

Onno Eberhard, Michael Muehlebach, Claire Vernade

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Partially observable environments present a considerable computational challenge in reinforcement learning due to the need to consider long histories. Learning with a finite window of observations quickly becomes intractable as the window length grows. In this work, we introduce *memory traces*. Inspired by eligibility traces, these are compact representations of the history of observations in the form of exponential moving averages. We prove sample complexity bounds for the problem of offline on-policy evaluation that quantify the return errors achieved with memory traces for the class of Lipschitz continuous value estimates. We establish a close connection to the window approach, and demonstrate that, in certain environments, learning with memory traces is significantly more sample efficient. Finally, we underline the effectiveness of memory traces empirically in online reinforcement learning experiments for both value prediction and control.

Poster
Geometric Resampling in Nearly Linear Time for Follow-the-Perturbed-Leader with Best-of-Both-Worlds Guarantee in Bandit Problems

Botao Chen, Jongyeong Lee, Junya Honda

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This paper studies the complexity and optimality of Follow-the-Perturbed-Leader (FTPL) policy in the $K$-armed bandit problems. FTPL is a promising policy that achieves the Best-of-Both-Worlds (BOBW) guarantee without solving an optimization problem unlike Follow-the-Regularized-Leader (FTRL). However, FTPL needs a procedure called geometric resampling to estimate the loss, which needs $O(K^2)$ per-round average complexity, usually worse than that of FTRL. To address this issue, we propose a novel technique, which we call Conditional Geometric Resampling (CGR), for unbiased loss estimation applicable to general perturbation distributions. CGR reduces the average complexity to $O(K\log K)$ without sacrificing the regret bounds. We also propose a biased version of CGR that can control the worst-case complexity while keeping the BOBW guarantee for a certain perturbation distribution. We confirm through experiments that CGR does not only significantly improve the average and worst-case runtime but also achieve better regret thanks to the stable loss estimation.

Poster
Learning-Augmented Algorithms for MTS with Bandit Access to Multiple Predictors

Matei Gabriel Cosa, Marek Elias

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Combining algorithms is one of the key techniques in learning-augmented algorithms. We consider the following problem: We are given $\ell$ heuristics for Metrical Task Systems (MTS), where each might be tailored to a different type of input instances. While processing an input instance received online, we are allowed to query the action of only one of the heuristics at each time step. Our goal is to achieve performance comparable to the best of the given heuristics. The main difficulty of our setting comes from the fact that the cost paid by a heuristic at time $t$ cannot be estimated unless the same heuristic was also queried at time $t-1$. This is related to Bandit Learning against memory bounded adversaries (Arora et al., 2012). We show how to achieve regret of $O(\text{OPT}^{2/3})$ and prove a tight lower bound based on the construction of Dekel et al. (2013).

Poster
Gradual Transition from Bellman Optimality Operator to Bellman Operator in Online Reinforcement Learning

Motoki Omura, Kazuki Ota, Takayuki Osa, YUSUKE Mukuta, Tatsuya Harada

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For continuous action spaces, actor-critic methods are widely used in online reinforcement learning (RL). However, unlike RL algorithms for discrete actions, which generally model the optimal value function using the Bellman optimality operator, RL algorithms for continuous actions typically model Q-values for the current policy using the Bellman operator. These algorithms for continuous actions rely exclusively on policy updates for improvement, which often results in low sample efficiency. This study examines the effectiveness of incorporating the Bellman optimality operator into actor-critic frameworks. Experiments in a simple environment show that modeling optimal values accelerates learning but leads to overestimation bias. To address this, we propose an annealing approach that gradually transitions from the Bellman optimality operator to the Bellman operator, thereby accelerating learning while mitigating bias. Our method, combined with TD3 and SAC, significantly outperforms existing approaches across various locomotion and manipulation tasks, demonstrating improved performance and robustness to hyperparameters related to optimality.

Poster
Stealing That Free Lunch: Exposing the Limits of Dyna-Style Reinforcement Learning

Brett Barkley, David Fridovich-Keil

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Dyna-style off-policy model-based reinforcement learning (DMBRL) algorithms are a family of techniques for generating synthetic state transition data and thereby enhancing the sample efficiency of off-policy RL algorithms. This paper identifies and investigates a surprising performance gap observed when applying DMBRL algorithms across different benchmark environments with proprioceptive observations. We show that, while DMBRL algorithms perform well in control tasks in OpenAI Gym, their performance can drop significantly in DeepMind Control Suite (DMC), even though these settings offer similar tasks and identical physics backends. Modern techniques designed to address several key issues that arise in these settings do not provide a consistent improvement across all environments, and overall our results show that adding synthetic rollouts to the training process --- the backbone of Dyna-style algorithms --- significantly degrades performance across most DMC environments. Our findings contribute to a deeper understanding of several fundamental challenges in model-based RL and show that, like many optimization fields, there is no free lunch when evaluating performance across diverse benchmarks in RL.

Poster
Pareto-Optimality, Smoothness, and Stochasticity in Learning-Augmented One-Max-Search

Ziyad Benomar, Lorenzo Croissant, Vianney Perchet, Spyros Angelopoulos

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One-max search is a classic problem in online decision-making, in which a trader acts on a sequence of revealed prices and accepts one of them irrevocably to maximise its profit. The problem has been studied both in probabilistic and in worst-case settings, notably through competitive analysis, and more recently in learning-augmented settings in which the trader has access to a prediction on the sequence. However, existing approaches either lack smoothness, or do not achieve optimal worst-case guarantees: they do not attain the best possible trade-off between the consistency and the robustness of the algorithm. We close this gap by presenting the first algorithm that simultaneously achieves both of these important objectives. Furthermore, we show how to leverage the obtained smoothness to provide an analysis of one-max search in stochastic learning-augmented settings which capture randomness in both the observed prices and the prediction.

Poster
Maintaining Proportional Committees with Dynamic Candidate Sets

Chris Dong, Jannik Peters

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Multiwinner voting is the study of electing a fixed-size committee given individual agents' preferences over candidates. Most research in this field has been limited to a static setting, with only one election over a fixed set of candidates. However, this approach overlooks the dynamic nature of applications, where candidate sets are subject to change. We extend the study of proportionality in multiwinner voting to dynamic settings, allowing candidates to join or leave the election and demanding that each chosen committee satisfies proportionality without differing too much from the previously selected committee. We consider approval preferences, ranked preferences, and the proportional clustering setting. In these settings, we either give algorithms making few changes or show that such algorithms cannot exist for various proportionality axioms. In particular, we show that such algorithms cannot exist for ranked preferences and provide amortized and exact algorithms for several proportionality notions in the other two settings.

Poster
Online Learning in the Random-Order Model

Martino Bernasconi, Andrea Celli, Riccardo Colini Baldeschi, Federico Fusco, Stefano Leonardi, Matteo Russo

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In the random-order model for online learning, the sequence of losses is chosen upfront by an adversary and presented to the learner after a random permutation. Any random-order input is *asymptotically* equivalent to a stochastic i.i.d.~one, but, for finite times, it may exhibit significant *non-stationarity*, which can hinder the performance of stochastic learning algorithms. While algorithms for adversarial inputs naturally maintain their regret guarantees in random order, simple no-regret algorithms exist for the stochastic model that fail against random-order instances. In this paper, we propose a general procedure to adapt stochastic learning algorithms to the random-order model without substantially affecting their regret guarantees. This allows us to recover improved regret bounds for prediction with delays, bandits with switching costs, and online learning with constraints. Finally, we investigate online classification and prove that, in random order, learnability is characterized by the VC dimension rather than by the Littlestone dimension, thus providing a further separation from the general adversarial model.

Poster
Online Linear Classification with Massart Noise

Ilias Diakonikolas, Vasilis Kontonis, Christos Tzamos, Nikos Zarifis

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We study the task of online learning in the presence of Massart noise. Specifically, instead of assuming that the online adversary chooses an arbitrary sequence of labels, we assume that the context $\boldsymbol{x}$ is selected adversarially but the label $y$ presented to the learner disagrees with the ground-truth label of $\boldsymbol{x}$ with unknown probability {\em at most} $\eta$. We focus on the fundamental class of $\gamma$-margin linear classifiers and present the first computationally efficient algorithm that achieves mistake bound $\eta T + o(T)$. We point out that the mistake bound achieved by our algorithm is qualitatively tight for computationally efficient algorithms; this follows from the fact that, even in the offline setting, achieving 0-1 error better than $\eta$ requires super-polynomial time under standard complexity assumptions. We extend our online learning model to a $k$-arm contextual bandit setting where the rewards---instead of satisfying commonly used realizability assumptions---are consistent, in expectation, with some linear ranking function with weight vector $\boldsymbol{w}^\ast$. Given a list of contexts $\boldsymbol{x}_1,\ldots \boldsymbol{x}_k$, if $\boldsymbol{w}^*\cdot \boldsymbol{x}_i > \boldsymbol{w}^* \cdot \boldsymbol{x}_j$, the expected reward of action $i$ must be larger than that of $j$ by at least $\Delta$. We use our Massart online learner to design an efficient bandit algorithm that obtains expected reward at least $(1-1/k)~ \Delta T - o(T)$ bigger than choosing a random action at every round.

Poster
Sleeping Reinforcement Learning

Simone Drago, Marco Mussi, Alberto Maria Metelli

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In the standard Reinforcement Learning (RL) paradigm, the action space is assumed to be fixed and immutable throughout the learning process. However, in many real-world scenarios, not all actions are available at every decision stage. The available action set may depend on the current environment state, domain-specific constraints, or other (potentially stochastic) factors outside the agent's control. To address these realistic scenarios, we introduce a novel paradigm called *Sleeping Reinforcement Learning*, where the available action set varies during the interaction with the environment. We start with the simpler scenario in which the available action sets are revealed at the beginning of each episode. We show that a modification of UCBVI achieves regret of order $\widetilde{\mathcal{O}}(H\sqrt{SAT})$, where $H$ is the horizon, $S$ and $A$ are the cardinalities of the state and action spaces, respectively, and $T$ is the learning horizon. Next, we address the more challenging and realistic scenario in which the available actions are disclosed only at each decision stage. By leveraging a novel construction, we establish a minimax lower bound of order $\Omega(\sqrt{T 2^{A/2}})$ when the availability of actions is governed by a Markovian process, establishing a statistical barrier of the problem. Focusing on the statistically tractable case where action availability depends only on the current state and stage, we propose a new optimistic algorithm that achieves regret guarantees of order $\widetilde{\mathcal{O}}(H\sqrt{SAT})$, showing that the problem shares the same complexity of standard RL.

Poster