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Multi-Agent RL

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Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination

Kunal Jha, Wilka Carvalho, Yancheng Liang, Simon Shaolei Du, Max Kleiman-Weiner, Natasha Jaques

Zero-shot coordination (ZSC), the ability to adapt to a new partner in a cooperative task, is a critical component of human-compatible AI. While prior work has focused on training agents to cooperate on a single task, these specialized models do not generalize to new tasks, even if they are highly similar. Here, we study how reinforcement learning on a **distribution of environments with a single partner** enables learning general cooperative skills that support ZSC with **many new partners on many new problems**. We introduce *two* Jax-based, procedural generators that create billions of solvable coordination challenges. We develop a new paradigm called **Cross-Environment Cooperation (CEC)**, and show that it outperforms competitive baselines quantitatively and qualitatively when collaborating with real people. Our findings suggest that learning to collaborate across many unique scenarios encourages agents to develop general norms, which prove effective for collaboration with different partners. Together, our results suggest a new route toward designing generalist cooperative agents capable of interacting with humans without requiring human data.

Principal-Agent Bandit Games with Self-Interested and Exploratory Learning Agents

Junyan Liu, Lillian J. Ratliff

We study the repeated principal-agent bandit game, where the principal indirectly explores an unknown environment by incentivizing an agent to play arms. Unlike prior work that assumes a greedy agent with full knowledge of reward means, we consider a self-interested learning agent who iteratively updates reward estimates and may explore arbitrarily with some probability. As a warm-up, we first consider a self-interested learning agent without exploration. We propose algorithms for both i.i.d. and linear reward settings with bandit feedback in a finite horizon $T$, achieving regret bounds of $\widetilde{O}(\sqrt{T})$ and $\widetilde{O}(T^{\frac{2}{3}})$, respectively. Specifically, these algorithms rely on a novel elimination framework coupled with new search algorithms which accommodate the uncertainty from the agent's learning behavior. We then extend the framework to handle an exploratory learning agent and develop an algorithm to achieve a $\widetilde{O}(T^{\frac{2}{3}})$ regret bound in i.i.d. reward setup by enhancing the robustness of our elimination framework to the potential agent exploration. Finally, when our agent model reduces to that in (Dogan et al., 2023a), we propose an algorithm based on our robust framework, which achieves a $\widetilde{O}(\sqrt{T})$ regret bound, significantly improving upon their $\widetilde{O}(T^{\frac{11}{12}})$ bound.

How to Train Your Multi-Exit Model? Analyzing the Impact of Training Strategies

Piotr Kubaty, Bartosz Wójcik, Bartłomiej Tomasz Krzepkowski, Monika Michaluk, Tomasz Trzcinski, Jary Pomponi, Kamil Adamczewski

Early exits enable the network's forward pass to terminate early by attaching trainable internal classifiers to the backbone network. Existing early-exit methods typically adopt either a joint training approach, where the backbone and exit heads are trained simultaneously, or a disjoint approach, where the heads are trained separately. However, the implications of this choice are often overlooked, with studies typically adopting one approach without adequate justification. This choice influences training dynamics and its impact remains largely unexplored. In this paper, we introduce a set of metrics to analyze early-exit training dynamics and guide the choice of training strategy. We demonstrate that conventionally used joint and disjoint regimes yield suboptimal performance. To address these limitations, we propose a mixed training strategy: the backbone is trained first, followed by the training of the entire multi-exit network. Through comprehensive evaluations of training strategies across various architectures, datasets, and early-exit methods we present strengths and weaknesses of the early exit training strategies. In particular, we show consistent improvements in performance and efficiency using the proposed mixed strategy.

Reidentify: Context-Aware Identity Generation for Contextual Multi-Agent Reinforcement Learning

Zhiwei Xu, Kun Hu, Xin Xin, Weiliang Meng, Yiwei Shi, Hangyu Mao, Bin Zhang, Dapeng Li, Jiangjin Yin

Generalizing multi-agent reinforcement learning (MARL) to accommodate variations in problem configurations remains a critical challenge in real-world applications, where even subtle differences in task setups can cause pre-trained policies to fail. To address this, we propose Context-Aware Identity Generation (CAID), a novel framework to enhance MARL performance under the Contextual MARL (CMARL) setting. CAID dynamically generates unique agent identities through the agent identity decoder built on a causal Transformer architecture. These identities provide contextualized representations that align corresponding agents across similar problem variants, facilitating policy reuse and improving sample efficiency. Furthermore, the action regulator in CAID incorporates these agent identities into the action-value space, enabling seamless adaptation to varying contexts. Extensive experiments on CMARL benchmarks demonstrate that CAID significantly outperforms existing approaches by enhancing both sample efficiency and generalization across diverse context variants.

MetaAgent: Automatically Constructing Multi-Agent Systems Based on Finite State Machines

Yaolun Zhang, Xiaogeng Liu, Chaowei Xiao

Large Language Models (LLMs) have demonstrated the ability to solve a wide range of practical tasks within multi-agent systems. However, existing human-designed multi-agent frameworks are typically limited to a small set of pre-defined scenarios, while current automated design methods suffer from several limitations, such as the lack of tool integration, dependence on external training data, and rigid communication structures. In this paper, we propose \textbf{MetaAgent}, a \textbf{finite state machine} based framework that can automatically generate a multi-agent system. Given a task description, MetaAgent will design a multi-agent system and polish it through an optimization algorithm. When the multi-agent system is deployed, the finite state machine will control the agent's actions and the state transitions. To evaluate our framework, we conduct experiments on both text-based tasks and practical tasks. The results indicate that the generated multi-agent system surpasses other auto-designed methods and can achieve a comparable performance with the human-designed multi-agent system, which is optimized for those specific tasks.

BRIDGE: Bootstrapping Text to Control Time-Series Generation via Multi-Agent Iterative Optimization and Diffusion Modeling

Hao Li, Yu-Hao Huang, Chang Xu, Viktor Schlegel, Renhe Jiang, Riza Batista-Navarro, Goran Nenadic, Jiang Bian

Time-series Generation (TSG) is a prominent research area with broad applications in simulations, data augmentation, and counterfactual analysis. While existing methods have shown promise in unconditional single-domain TSG, real-world applications demand for cross-domain approaches capable of controlled generation tailored to domain-specific constraints and instance-level requirements. In this paper, we argue that text can provide semantic insights, domain information and instance-specific temporal patterns, to guide and improve TSG. We introduce ``Text-Controlled TSG'', a task focused on generating realistic time series by incorporating textual descriptions. To address data scarcity in this setting, we propose a novel LLM-based Multi-Agent framework that synthesizes diverse, realistic text-to-TS datasets. Furthermore, we introduce Bridge, a hybrid text-controlled TSG framework that integrates semantic prototypes with text description for supporting domain-level guidance. This approach achieves state-of-the-art generation fidelity on 11 of 12 datasets, and improves controllability by up to 12% on MSE and 6% MAE compared to no text input generation, highlighting its potential for generating tailored time-series data.

Efficient Federated Incomplete Multi-View Clustering

Suyuan Liu, Hao Yu, Hao Tan, KE LIANG, Siwei Wang, Shengju Yu, En Zhu, Xinwang Liu

Multi-view clustering (MVC) leverages complementary information from diverse data sources to enhance clustering performance. However, its practical deployment in distributed and privacy-sensitive scenarios remains challenging. Federated multi-view clustering (FMVC) has emerged as a potential solution, but existing approaches suffer from substantial limitations, including excessive communication overhead, insufficient privacy protection, and inadequate handling of missing views. To address these issues, we propose Efficient Federated Incomplete Multi-View Clustering (EFIMVC), a novel framework that introduces a localized optimization strategy to significantly reduce communication costs while ensuring theoretical convergence. EFIMVC employs both view-specific and shared anchor graphs as communication variables, thereby enhancing privacy by avoiding the transmission of sensitive embeddings. Moreover, EFIMVC seamlessly extends to scenarios with missing views, making it a practical and scalable solution for real-world applications. Extensive experiments on benchmark datasets demonstrate the superiority of EFIMVC in clustering accuracy, communication efficiency, and privacy preservation. Our code is publicly available at https://github.com/Tracesource/EFIMVC.

Agent Reviewers: Domain-specific Multimodal Agents with Shared Memory for Paper Review

Kai Lu, Shixiong Xu, Jinqiu Li, Kun Ding, Gaofeng Meng

Feedback from peer review is essential to improve the quality of scientific articles. However, at present, many manuscripts do not receive sufficient external feedback for refinement before or during submission. Therefore, a system capable of providing detailed and professional feedback is crucial for enhancing research efficiency. In this paper, we have compiled the largest dataset of paper reviews to date by collecting historical open-access papers and their corresponding review comments and standardizing them using LLM. We then developed a multi-agent system that mimics real human review processes, based on LLMs. This system, named Agent Reviewers, includes the innovative introduction of multimodal reviewers to provide feedback on the visual elements of papers. Additionally, a shared memory pool that stores historical papers' metadata is preserved, which supplies reviewer agents with background knowledge from different fields. Our system is evaluated using ICLR 2024 papers and achieves superior performance compared to existing AI-based review systems. Comprehensive ablation studies further demonstrate the effectiveness of each module and agent in this system.

Observation Interference in Partially Observable Assistance Games

Scott Emmons, Caspar Oesterheld, Vincent Conitzer, Stuart Russell

We study partially observable assistance games (POAGs), a model of the human-AI value alignment problem which allows the human and the AI assistant to have partial observations. Motivated by concerns of AI deception, we study a qualitatively new phenomenon made possible by partial observability: would an AI assistant ever have an incentive to interfere with the human's observations? First, we prove that sometimes an optimal assistant must take observation-interfering _actions_, even when the human is playing optimally, and even when there are otherwise-equivalent actions available that do not interfere with observations. Though this result seems to contradict the classic theorem from single-agent decision making that the value of perfect information is nonnegative, we resolve this seeming contradiction by developing a notion of interference defined on entire _policies_. This can be viewed as an extension of the classic result that the value of perfect information is nonnegative into the cooperative multiagent setting. Second, we prove that if the human is simply making decisions based on their immediate outcomes, the assistant might need to interfere with observations as a way to query the human's preferences. We show that this incentive for interference goes away if the human is playing optimally, or if we introduce a communication channel for the human to communicate their preferences to the assistant. Third, we show that if the human acts according to the Boltzmann model of irrationality, this can create an incentive for the assistant to interfere with observations. Finally, we use an experimental model to analyze tradeoffs faced by the AI assistant in practice when considering whether or not to take observation-interfering actions.

MoRAgent: Parameter Efficient Agent Tuning with Mixture-of-Roles

Jing Han, Binwei Yan, Tianyu Guo, Zheyuan Bai, Mengyu Zheng, Hanting Chen, Ying Nie

Despite recent advancements of fine-tuning large language models (LLMs) to facilitate agent tasks, parameter-efficient fine-tuning (PEFT) methodologies for agent remain largely unexplored. In this paper, we introduce three key strategies for PEFT in agent tasks: 1) Inspired by the increasingly dominant \textit{Reason+Action} paradigm, we first decompose the capabilities necessary for the agent tasks into three distinct roles: reasoner, executor, and summarizer. The reasoner is responsible for comprehending the user's query and determining the next role based on the execution trajectory. The executor is tasked with identifying the appropriate functions and parameters to invoke. The summarizer conveys the distilled information from conversations back to the user. 2) We then propose the Mixture-of-Roles (MoR) framework, which comprises three specialized Low-Rank Adaptation (LoRA) groups, each designated to fulfill a distinct role. By focusing on their respective specialized capabilities and engaging in collaborative interactions, these LoRAs collectively accomplish the agent task. 3) To effectively fine-tune the framework, we develop a multi-role data generation pipeline based on publicly available datasets, incorporating role-specific content completion and reliability verification. We conduct extensive experiments and thorough ablation studies on various LLMs and agent benchmarks, demonstrating the effectiveness of the proposed method. This project is publicly available at https://mor-agent.github.io

Tight and Fast Bounds for Multi-Label Learning

Yi-Fan Zhang, Min-Ling Zhang

Commonly used evaluation metrics in multi-label learning all involve base loss functions, and the theoretical guarantees of multi-label learning often rely on the properties of base loss functions. Some recent theoretical works have used the Lipschitz continuity of base loss functions to prove the generalization bounds for multi-label learning, but the impact of the smoothness of base loss functions on the generalization bounds is completely unknown. In an attempt to make up for this gap in the generalization theory of multi-label learning, we develop some novel vector-contraction inequalities for smooth base loss functions and derive tight generalization bounds with no dependency on the number of labels, up to logarithmic terms. We then exploit local Rademacher complexity to develop some novel local vector-contraction inequalities for smooth base loss functions, which induce generalization bounds with a tighter dependency on the number of labels and a faster convergence rate with respect to the number of examples. In addition, we derive tight generalization bounds with no dependency on the number of labels, up to logarithmic terms, for Macro-Averaged AUC by exploiting the Lipschitz continuity and smoothness of base loss functions, respectively. Our state-of-the-art theoretical results provide general theoretical guarantees for the generalization of multi-label learning.

Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games

Jiawei Ge, Yuanhao Wang, Wenzhe Li, Chi Jin

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, such as Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games, equilibria in multiplayer games are neither unique nor non-exploitable, failing to provide meaningful guarantees when competing against opponents who play different equilibria or non-equilibrium strategies. This gives rise to a series of long-lasting fundamental questions in multiplayer games regarding suitable objectives, solution concepts, and principled algorithms. This paper takes an initial step towards addressing these challenges by focusing on the natural objective of *equal share*—securing an expected payoff of $C/n$ in an $n$-player symmetric game with a total payoff of $C$. We rigorously identify the theoretical conditions under which achieving an equal share is tractable and design a series of efficient algorithms, inspired by no-regret learning, that *provably* attain approximate equal share across various settings. Furthermore, we provide complementary lower bounds that justify the sharpness of our theoretical results. Our experimental results highlight worst-case scenarios where meta-algorithms from prior state-of-the-art systems for multiplayer games fail to secure an equal share, while our algorithm succeeds, demonstrating the effectiveness of our approach.

Adaptive Sample Sharing for Multi Agent Linear Bandits

Hamza Cherkaoui, Merwan Barlier, Igor Colin

The multi-agent linear bandit setting is a well-known setting for which designing efficient collaboration between agents remains challenging. This paper studies the impact of data sharing among agents on regret minimization. Unlike most existing approaches, our contribution does not rely on any assumptions on the bandit parameters structure. Our main result formalizes the trade-off between the bias and uncertainty of the bandit parameter estimation for efficient collaboration. This result is the cornerstone of the Bandit Adaptive Sample Sharing (BASS) algorithm, whose efficiency over the current state-of-the-art is validated through both theoretical analysis and empirical evaluations on both synthetic and real-world datasets. Furthermore, we demonstrate that, when agents' parameters display a cluster structure, our algorithm accurately recovers them.

AutoML-Agent: A Multi-Agent LLM Framework for Full-Pipeline AutoML

Patara Trirat, Wonyong Jeong, Sung Ju Hwang

Automated machine learning (AutoML) accelerates AI development by automating tasks in the development pipeline, such as optimal model search and hyperparameter tuning. Existing AutoML systems often require technical expertise to set up complex tools, which is in general time-consuming and requires a large amount of human effort. Therefore, recent works have started exploiting large language models (LLM) to lessen such burden and increase the usability of AutoML frameworks via a natural language interface, allowing non-expert users to build their data-driven solutions. These methods, however, are usually designed only for a particular process in the AI development pipeline and do not efficiently use the inherent capacity of the LLMs. This paper proposes *AutoML-Agent*, a novel multi-agent framework tailored for full-pipeline AutoML, i.e., from data retrieval to model deployment. *AutoML-Agent* takes user's task descriptions, facilitates collaboration between specialized LLM agents, and delivers deployment-ready models. Unlike existing work, instead of devising a single plan, we introduce a retrieval-augmented planning strategy to enhance exploration to search for more optimal plans. We also decompose each plan into sub-tasks (e.g., data preprocessing and neural network design) each of which is solved by a specialized agent we build via prompting executing in parallel, making the search process more efficient. Moreover, we propose a multi-stage verification to verify executed results and guide the code generation LLM in implementing successful solutions. Extensive experiments on seven downstream tasks using fourteen datasets show that *AutoML-Agent* achieves a higher success rate in automating the full AutoML process, yielding systems with good performance throughout the diverse domains.

A Classification View on Meta Learning Bandits

Mirco Mutti, Jeongyeol Kwon, Shie Mannor, Aviv Tamar

Contextual multi-armed bandits are a popular choice to model sequential decision-making. *E.g.*, in a healthcare application we may perform various tests to asses a patient condition (exploration) and then decide on the best treatment to give (exploitation). When human design strategies, they aim for the exploration to be *fast*, since the patient's health is at stake, and easy to *interpret* for a physician overseeing the process. However, common bandit algorithms are nothing like that: The regret caused by exploration scales with $\sqrt{H}$ over $H$ rounds and decision strategies are based on opaque statistical considerations. In this paper, we use an original *classification view* to meta learn interpretable and fast exploration plans for a fixed collection of bandits $\mathbb{M}$. The plan is prescribed by an interpretable *decision tree* probing decisions' payoff to classify the test bandit. The test regret of the plan in the *stochastic* and *contextual* setting scales with $O (\lambda^{-2} C_{\lambda} (\mathbb{M}) \log^2 (MH))$, being $M$ the size of $\mathbb{M}$, $\lambda$ a separation parameter over the bandits, and $C_\lambda (\mathbb{M})$ a novel *classification-coefficient* that fundamentally links meta learning bandits with classification. Through a nearly matching lower bound, we show that $C_\lambda (\mathbb{M})$ inherently captures the complexity of the setting.

You Always Recognize Me (YARM): Robust Texture Synthesis Against Multi-View Corruption

Weihang Ran, Wei Yuan, Yinqiang Zheng

Damage to imaging systems and complex external environments often introduce corruption, which can impair the performance of deep learning models pretrained on high-quality image data. Previous methods have focused on restoring degraded images or fine-tuning models to adapt to out-of-distribution data. However, these approaches struggle with complex, unknown corruptions and often reduce model accuracy on high-quality data. Inspired by the use of warning colors and camouflage in the real world, we propose designing a robust appearance that can enhance model recognition of low-quality image data. Furthermore, we demonstrate that certain universal features in radiance fields can be applied across objects of the same class with different geometries. We also examine the impact of different proxy models on the transferability of robust appearances. Extensive experiments demonstrate the effectiveness of our proposed method, which outperforms existing image restoration and model fine-tuning approaches across different experimental settings, and retains effectiveness when transferred to models with different architectures. Code will be available at https://github.com/SilverRAN/YARM.

HYGMA: Hypergraph Coordination Networks with Dynamic Grouping for Multi-Agent Reinforcement Learning

Chiqiang Liu, Dazi Li

Cooperative multi-agent reinforcement learning faces significant challenges in effectively organizing agent relationships and facilitating information exchange, particularly when agents need to adapt their coordination patterns dynamically. This paper presents a novel framework that integrates dynamic spectral clustering with hypergraph neural networks to enable adaptive group formation and efficient information processing in multi-agent systems. The proposed framework dynamically constructs and updates hypergraph structures through spectral clustering on agents' state histories, enabling higher-order relationships to emerge naturally from agent interactions. The hypergraph structure is enhanced with attention mechanisms for selective information processing, providing an expressive and efficient way to model complex agent relationships. This architecture can be implemented in both value-based and policy-based paradigms through a unified objective combining task performance with structural regularization. Extensive experiments on challenging cooperative tasks demonstrate that our method significantly outperforms state-of-the-art approaches in both sample efficiency and final performance. The code is available at: https://github.com/mysteryelder/HYGMA.

Towards Practical Defect-Focused Automated Code Review

Junyi Lu, Lili Jiang, Xiaojia Li, Jianbing Fang, Fengjun Zhang, Li Yang, Chun Zuo

The complexity of code reviews has driven efforts to automate review comments, but prior approaches oversimplify this task by treating it as snippet-level code-to-text generation and relying on text similarity metrics like BLEU for evaluation. These methods overlook repository context, real-world merge request evaluation, and defect detection, limiting their practicality. To address these issues, we explore the full automation pipeline within the online recommendation service of a company with nearly 400 million daily active users, analyzing industry-grade C++ codebases comprising hundreds of thousands of lines of code. We identify four key challenges: 1) capturing relevant context, 2) improving key bug inclusion (KBI), 3) reducing false alarm rates (FAR), and 4) integrating human workflows. To tackle these, we propose 1) code slicing algorithms for context extraction, 2) a multi-role LLM framework for KBI, 3) a filtering mechanism for FAR reduction, and 4) a novel prompt design for better human interaction. Our approach, validated on real-world merge requests from historical fault reports, achieves a 2× improvement over standard LLMs and a 10× gain over previous baselines. While the presented results focus on C++, the underlying framework design leverages language-agnostic principles (e.g., AST-based analysis), suggesting potential for broader applicability.

Code-Generated Graph Representations Using Multiple LLM Agents for Material Properties Prediction

Jiao Huang, Qianli Xing, Jinglong Ji, Bo Yang

Graph neural networks have recently demonstrated remarkable performance in predicting material properties. Crystalline material data is manually encoded into graph representations. Existing methods incorporate different attributes into constructing representations to satisfy the constraints arising from symmetries of material structure. However, existing methods for obtaining graph representations are specific to certain constraints, which are ineffective when facing new constraints. In this work, we propose a code generation framework with multiple large language model agents to obtain representations named Rep-CodeGen with three iterative stages simulating an evolutionary algorithm. To the best of our knowledge, Rep-CodeGen is the first framework for automatically generating code to obtain representations that can be used when facing new constraints. Furthermore, a type of representation from generated codes by our framework satisfies six constraints, with codes satisfying three constraints as bases. Extensive experiments on two real-world material datasets show that a property prediction method based on such a graph representation achieves state-of-the-art performance in material property prediction tasks.

Nemotron-CORTEXA: Enhancing LLM Agents for Software Engineering Tasks via Improved Localization and Solution Diversity

Atefeh Sohrabizadeh, Jialin Song, Mingjie Liu, Rajarshi Roy, Chankyu Lee, Jonathan Raiman, Bryan Catanzaro

Large Language Models (LLMs) have demonstrated significant potential in code generation by following natural language instructions. Unfortunately, crucial real-world software engineering tasks, such as debugging or repository-level feature implementation, involve processing extensive contexts beyond current LLM context sizes and performing complex reasoning that is brittle using standard autoregressive decoding. Enhancing LLMs' performance in these scenarios requires careful consideration of the contextual information provided to the model, optimizing how the model leverages that, and identifying tools that enable more effective navigation of the development environment. To address these challenges, we introduce Nemotron-CORTEXA, an agentic system built on a predefined scaffold that enhances LLMs' ability to navigate and reason efficiently in complex software engineering contexts. Specifically, we develop a novel code embedding model that retrieves the most relevant files with greater precision, along with a localization agent that refines the granularity of the retrieval process. Additionally, we demonstrate that providing diverse contextual information and utilizing different prompt formats enable the model to identify and resolve issues more efficiently. We evaluate Nemotron-CORTEXA using SWE-bench, a benchmark derived from real-world GitHub issues. Compared to the widely used Agentless framework, Nemotron-CORTEXA achieves a higher issue resolution rate at a lower cost, highlighting its practical impact in addressing real-world software engineering challenges.

Multi-Agent RL · ICML 2025 | paperlist.ai