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Position: Democratic AI is Possible. The Democracy Levels Framework Shows How It Might Work.
Aviv Ovadya, Kyle Redman, Luke Thorburn, Quan Ze Chen, Oliver Smith, Flynn Devine, Andrew Konya, Smitha Milli, Manon Revel, Kevin Feng, Amy X Zhang, Bilva Chandra, Michiel A. Bakker, Atoosa Kasirzadeh
This position paper argues that effectively "democratizing AI" requires democratic governance and alignment of AI, and that this is particularly valuable for decisions with systemic societal impacts. Initial steps—such as Meta's *Community Forums* and Anthropic's *Collective Constitutional AI*—have illustrated a promising direction, where democratic processes could be used to meaningfully improve public involvement and trust in critical decisions. To more concretely explore what increasingly democratic AI might look like, we provide a "Democracy Levels" framework and associated tools that: (i) define milestones toward meaningfully democratic AI—which is also crucial for substantively pluralistic, human-centered, participatory, and public-interest AI, (ii) can help guide organizations seeking to increase the legitimacy of their decisions on difficult AI governance and alignment questions, and (iii) support the evaluation of such efforts.
LieRE: Lie Rotational Positional Encodings
Sophie Ostmeier, Brian Axelrod, Maya Varma, Michael Moseley, Akshay S Chaudhari, Curtis Langlotz
Transformer architectures depend on explicit position encodings to capture token positional information. Rotary Position Encoding (RoPE) has emerged as a popular choice in language models due to its efficient encoding of relative position information through key-query rotations. However, RoPE faces significant limitations beyond language processing: it is constrained to one-dimensional sequence data and, even with learnable phases, offers limited representational capacity. We address these challenges with Lie Relative Encodings (LieRE), which generalizes RoPE to high-dimensional rotation matrices by leveraging their Lie group structure. Through extensive evaluation on three image datasets across 2D and 3D classification tasks, LieRE achieves 1.5% improvement over state-of-the-art baselines on 2D tasks and 1% on 3D tasks, while demonstrating superior generalization to higher resolutions. Our implementation is computationally efficient, with results reproducible on 4 A100 GPUs in 30 minutes on CIFAR100. Our code is available at https://github.com/StanfordMIMI/LieRE.
Reinforcement Learning Control of a Physical Robot Device for Assisted Human Walking without a Simulator
Junmin Zhong, Emiliano Quinones Yumbla, Seyed Yousef Soltanian, Ruofan Wu, Wenlong Zhang, Jennie Si
This study presents an innovative reinforcement learning (RL) control approach to facilitate soft exosuit-assisted human walking. Our goal is to address the ongoing challenges in developing reliable RL-based methods for controlling physical devices. To overcome key obstacles—such as limited data, the absence of a simulator for human-robot interaction during walking, the need for low computational overhead in real-time deployment, and the demand for rapid adaptation to achieve personalized control while ensuring human safety—we propose an online Adaptation from an offline Imitating Expert Policy (AIP) approach. Our offline learning mimics human expert actions through real human walking demonstrations without robot assistance. The resulted policy is then used to initialize online actor-critic learning, the goal of which is to optimally personalize robot assistance. In addition to being fast and robust, our online RL method also posses important properties such as learning convergence, dynamic stability, and solution optimality. We have successfully demonstrated our simple and robust framework for safe robot control on all five tested human participants, without selectively presenting results. The qualitative performance guarantees provided by our online RL, along with the consistent experimental validation of AIP control, represent the first demonstration of online adaptation for softsuit control personalization and serve as important evidence for the use of online RL in controlling a physical device to solve a real-life problem.
ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization
Wenhao Shen, Wanqi Yin, Xiaofeng Yang, Cheng Chen, Chaoyue Song, Zhongang Cai, Lei Yang, Hao Wang, Guosheng Lin
Human mesh recovery (HMR) from a single image is inherently ill-posed due to depth ambiguity and occlusions. Probabilistic methods have tried to solve this by generating numerous plausible 3D human mesh predictions, but they often exhibit misalignment with 2D image observations and weak robustness to in-the-wild images. To address these issues, we propose ADHMR, a framework that **A**ligns a **D**iffusion-based **HMR** model in a preference optimization manner. First, we train a human mesh prediction assessment model, HMR-Scorer, capable of evaluating predictions even for in-the-wild images without 3D annotations. We then use HMR-Scorer to create a preference dataset, where each input image has a pair of winner and loser mesh predictions. This dataset is used to finetune the base model using direct preference optimization. Moreover, HMR-Scorer also helps improve existing HMR models by data cleaning, even with fewer training samples. Extensive experiments show that ADHMR outperforms current state-of-the-art methods. Code is available at: [*https://github.com/shenwenhao01/ADHMR*](https://github.com/shenwenhao01/ADHMR).
Orient Anything: Learning Robust Object Orientation Estimation from Rendering 3D Models
Zehan Wang, Ziang Zhang, Tianyu Pang, Chao Du, Hengshuang Zhao, Zhou Zhao
Orientation is a fundamental attribute of objects, essential for understanding their spatial pose and arrangement. However, practical solutions for estimating the orientation of open-world objects in monocular images remain underexplored. In this work, we introduce Orient Anything, the first foundation model for zero-shot object orientation estimation. A key challenge in this task is the scarcity of orientation annotations for open-world objects. To address this, we propose leveraging the vast resources of 3D models. By developing a pipeline to annotate the front face of 3D objects and render them from random viewpoints, we curate 2 million images with precise orientation annotations across a wide variety of object categories. To fully leverage the dataset, we design a robust training objective that models the 3D orientation as probability distributions over three angles and predicts the object orientation by fitting these distributions. Besides, we propose several strategies to further enhance the synthetic-to-real transfer. Our model achieves state-of-the-art orientation estimation accuracy on both rendered and real images, demonstrating impressive zero-shot capabilities across various scenarios. Furthermore, it shows great potential in enhancing high-level applications, such as understanding complex spatial concepts in images and adjusting 3D object pose.
Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds
Aya Kayal, Sattar Vakili, Laura Toni, Da-shan Shiu, Alberto Bernacchia
Bayesian optimization (BO) with preference-based feedback has recently garnered significant attention due to its emerging applications. We refer to this problem as Bayesian Optimization from Human Feedback (BOHF), which differs from conventional BO by learning the best actions from a reduced feedback model, where only the preference between two actions is revealed to the learner at each time step. The objective is to identify the best action using a limited number of preference queries, typically obtained through costly human feedback. Existing work, which adopts the Bradley-Terry-Luce (BTL) feedback model, provides regret bounds for the performance of several algorithms. In this work, within the same framework we develop tighter performance guarantees. Specifically, we derive regret bounds of $\tilde{\mathcal{O}}(\sqrt{\Gamma(T)T})$, where $\Gamma(T)$ represents the maximum information gain—a kernel-specific complexity term—and $T$ is the number of queries. Our results significantly improve upon existing bounds. Notably, for common kernels, we show that the order-optimal sample complexities of conventional BO—achieved with richer feedback models—are recovered. In other words, the same number of preferential samples as scalar-valued samples is sufficient to find a nearly optimal solution.
VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians
Pengchong Hu, Zhizhong Han
Jointly estimating camera poses and mapping scenes from RGBD images is a fundamental task in simultaneous localization and mapping (SLAM). State-of-the-art methods employ 3D Gaussians to represent a scene, and render these Gaussians through splatting for higher efficiency and better rendering. However, these methods cannot scale up to extremely large scenes, due to the inefficient tracking and mapping strategies that need to optimize all 3D Gaussians in the limited GPU memories throughout the training to maintain the geometry and color consistency to previous RGBD observations. To resolve this issue, we propose novel tracking and mapping strategies to work with a novel 3D representation, dubbed view-tied 3D Gaussians, for RGBD SLAM systems. View-tied 3D Gaussians is a kind of simplified Gaussians, which is tied to depth pixels, without needing to learn locations, rotations, and multi-dimensional variances. Tying Gaussians to views not only significantly saves storage but also allows us to employ many more Gaussians to represent local details in the limited GPU memory. Moreover, our strategies remove the need of maintaining all Gaussians learnable throughout the training, while improving rendering quality, and tracking accuracy. We justify the effectiveness of these designs, and report better performance over the latest methods on the widely used benchmarks in terms of rendering and tracking accuracy and scalability. Please see our project page for code and videos at https://machineperceptionlab.github.io/VTGaussian-SLAM-Project.
CUPS: Improving Human Pose-Shape Estimators with Conformalized Deep Uncertainty
Harry Zhang, Luca Carlone
We introduce CUPS, a novel method for learning sequence-to-sequence 3D human shapes and poses from RGB videos with uncertainty quantification. To improve on top of prior work, we develop a method to {generate and score multiple hypotheses during training}, effectively integrating uncertainty quantification into the learning process. This process results in a deep uncertainty function that is trained end-to-end with the 3D pose estimator. Post-training, the learned deep uncertainty model is used as the conformity score, which can be used to calibrate a conformal predictor in order to {assess} the quality of the output prediction. Since the data in human pose-shape learning is not fully exchangeable, we also {present} two practical bounds for the coverage gap in conformal prediction, developing theoretical backing for the uncertainty bound of our model. Our results indicate that by taking advantage of deep uncertainty with conformal prediction, our method achieves state-of-the-art performance across various metrics and datasets while inheriting the probabilistic guarantees of conformal prediction. Interactive 3D visualization, code, and data will be available at https://sites.google.com/view/champpp.
Multi-Modal Object Re-identification via Sparse Mixture-of-Experts
Yingying Feng, Jie Li, Chi Xie, Lei Tan, Jiayi Ji
We present MFRNet, a novel network for multi-modal object re-identification that integrates multi-modal data features to effectively retrieve specific objects across different modalities. Current methods suffer from two principal limitations: (1) insufficient interaction between pixel-level semantic features across modalities, and (2) difficulty in balancing modality-shared and modality-specific features within a unified architecture. To address these challenges, our network introduces two core components. First, the Feature Fusion Module (FFM) enables fine-grained pixel-level feature generation and flexible cross-modal interaction. Second, the Feature Representation Module (FRM) efficiently extracts and combines modality-specific and modality-shared features, achieving strong discriminative ability with minimal parameter overhead. Extensive experiments on three challenging public datasets (RGBNT201, RGBNT100, and MSVR310) demonstrate the superiority of our approach in terms of both accuracy and efficiency, with 8.4% mAP and 6.9% accuracy improved in RGBNT201 with negligible additional parameters.
Are High-Quality AI-Generated Images More Difficult for Models to Detect?
Yao Xiao, Binbin Yang, Weiyan Chen, Jiahao Chen, Zijie Cao, ZiYi Dong, Xiangyang Ji, Liang Lin, Wei Ke, Pengxu Wei
The remarkable evolution of generative models has enabled the generation of high-quality, visually attractive images, often perceptually indistinguishable from real photographs to human eyes. This has spurred significant attention on AI-generated image (AIGI) detection. Intuitively, higher image quality should increase detection difficulty. However, our systematic study on cutting-edge text-to-image generators reveals a counterintuitive finding: AIGIs with higher quality scores, as assessed by human preference models, tend to be more easily detected by existing models. To investigate this, we examine how the text prompts for generation and image characteristics influence both quality scores and detector accuracy. We observe that images from short prompts tend to achieve higher preference scores while being easier to detect. Furthermore, through clustering and regression analyses, we verify that image characteristics like saturation, contrast, and texture richness collectively impact both image quality and detector accuracy. Finally, we demonstrate that the performance of off-the-shelf detectors can be enhanced across diverse generators and datasets by selecting input patches based on the predicted scores of our regression models, thus substantiating the broader applicability of our findings. Code and data are available at \href{https://github.com/Coxy7/AIGI-Detection-Quality-Paradox}{GitHub}.
One Diffusion Step to Real-World Super-Resolution via Flow Trajectory Distillation
Jianze Li, Jiezhang Cao, Yong Guo, Wenbo Li, Yulun Zhang
Diffusion models (DMs) have significantly advanced the development of real-world image super-resolution (Real-ISR), but the computational cost of multi-step diffusion models limits their application. One-step diffusion models generate high-quality images in a one sampling step, greatly reducing computational overhead and inference latency. However, most existing one-step diffusion methods are constrained by the performance of the teacher model, where poor teacher performance results in image artifacts. To address this limitation, we propose FluxSR, a novel one-step diffusion Real-ISR technique based on flow matching models. We use the state-of-the-art diffusion model FLUX.1-dev as both the teacher model and the base model. First, we introduce Flow Trajectory Distillation (FTD) to distill a multi-step flow matching model into a one-step Real-ISR. Second, to improve image realism and address high-frequency artifact issues in generated images, we propose TV-LPIPS as a perceptual loss and introduce Attention Diversification Loss (ADL) as a regularization term to reduce token similarity in transformer, thereby eliminating high-frequency artifacts. Comprehensive experiments demonstrate that our method outperforms existing one-step diffusion-based Real-ISR methods. The code and model will be released at \url{https://github.com/JianzeLi-114/FluxSR}.
Symmetry-Robust 3D Orientation Estimation
Christopher Scarvelis, David Benhaim, Paul Zhang
Orientation estimation is a fundamental task in 3D shape analysis which consists of estimating a shape's orientation axes: its side-, up-, and front-axes. Using this data, one can rotate a shape into canonical orientation, where its orientation axes are aligned with the coordinate axes. Developing an orientation algorithm that reliably estimates complete orientations of general shapes remains an open problem. We introduce a two-stage orientation pipeline that achieves state of the art performance on up-axis estimation and further demonstrate its efficacy on full-orientation estimation, where one seeks all three orientation axes. Unlike previous work, we train and evaluate our method on all of Shapenet rather than a subset of classes. We motivate our engineering contributions by theory describing fundamental obstacles to orientation estimation for rotationally-symmetric shapes, and show how our method avoids these obstacles.
How Effective Can Dropout Be in Multiple Instance Learning ?
Wenhui Zhu, Peijie Qiu, Xiwen Chen, Zhangsihao Yang, Aristeidis Sotiras, Abolfazl Razi, Yalin Wang
Multiple Instance Learning (MIL) is a popular weakly-supervised method for various applications, with a particular interest in histological whole slide image (WSI) classification. Due to the gigapixel resolution of WSI, applications of MIL in WSI typically necessitate a two-stage training scheme: first, extract features from the pre-trained backbone and then perform MIL aggregation. However, it is well-known that this suboptimal training scheme suffers from "noisy" feature embeddings from the backbone and inherent weak supervision, hindering MIL from learning rich and generalizable features. However, the most commonly used technique (i.e., dropout) for mitigating this issue has yet to be explored in MIL. In this paper, we empirically explore how effective the dropout can be in MIL. Interestingly, we observe that dropping the top-k most important instances within a bag leads to better performance and generalization even under noise attack. Based on this key observation, we propose a novel MIL-specific dropout method, termed MIL-Dropout, which systematically determines which instances to drop. Experiments on five MIL benchmark datasets and two WSI datasets demonstrate that MIL-Dropout boosts the performance of current MIL methods with a negligible computational cost. The code is available at \url{https://github.com/ChongQingNoSubway/MILDropout}.
Robust Spatio-Temporal Centralized Interaction for OOD Learning
Jiaming Ma, Binwu Wang, Pengkun Wang, Zhengyang Zhou, Xu Wang, Yang Wang
Recently, spatiotemporal graph convolutional networks have achieved dominant performance in spatiotemporal prediction tasks. However, most models relying on node-to-node messaging interaction exhibit sensitivity to spatiotemporal shifts, encountering out-of-distribution (OOD) challenges. To address these issues, we introduce \textbf{\underline{S}}patio-\textbf{\underline{T}}emporal \textbf{\underline{O}}OD \textbf{\underline{P}}rocessor (STOP), which employs a centralized messaging mechanism along with a message perturbation mechanism to facilitate robust spatiotemporal interactions. Specifically, the centralized messaging mechanism integrates Context-Aware Units for coarse-grained spatiotemporal feature interactions with nodes, effectively blocking traditional node-to-node messages. We also implement a message perturbation mechanism to disrupt this messaging process, compelling the model to extract generalizable contextual features from generated variant environments. Finally, we customize a spatiotemporal distributionally robust optimization approach that exposes the model to challenging environments, thereby further enhancing its generalization capabilities. Compared with 14 baselines across six datasets, STOP achieves up to \textbf{17.01\%} improvement in generalization performance and \textbf{18.44\%} improvement in inductive learning performance. The code is available at https://github.com/PoorOtterBob/STOP.
Semantics-aware Test-time Adaptation for 3D Human Pose Estimation
Qiuxia Lin, Rongyu Chen, Kerui Gu, Angela Yao
This work highlights a semantics misalignment in 3D human pose estimation. For the task of test-time adaptation, the misalignment manifests as overly smoothed and unguided predictions. The smoothing settles predictions towards some average pose. Furthermore, when there are occlusions or truncations, the adaptation becomes fully unguided. To this end, we pioneer the integration of a semantics-aware motion prior for the test-time adaptation of 3D pose estimation. We leverage video understanding and a well-structured motion-text space to adapt the model motion prediction to adhere to video semantics during test time. Additionally, we incorporate a missing 2D pose completion based on the motion-text similarity. The pose completion strengthens the motion prior's guidance for occlusions and truncations. Our method significantly improves state-of-the-art 3D human pose estimation TTA techniques, with more than 12% decrease in PA-MPJPE on 3DPW and 3DHP.
Robust Reward Alignment via Hypothesis Space Batch Cutting
Zhixian Xie, Haode Zhang, Yizhe Feng, Wanxin Jin
Reward design in reinforcement learning and optimal control is challenging. Preference-based alignment addresses this by enabling agents to learn rewards from ranked trajectory pairs provided by humans. However, existing methods often struggle from poor robustness to unknown false human preferences. In this work, we propose a robust and efficient reward alignment method based on a novel and geometrically interpretable perspective: hypothesis space batched cutting. Our method iteratively refines the reward hypothesis space through “cuts” based on batches of human preferences. Within each batch, human preferences, queried based on disagreement, are grouped using a voting function to determine the appropriate cut, ensuring a bounded human query complexity. To handle unknown erroneous preferences, we introduce a conservative cutting method within each batch, preventing erroneous human preferences from making overly aggressive cuts to the hypothesis space. This guarantees provable robustness against false preferences, while eliminating the need to explicitly identify them. We evaluate our method in a model predictive control setting across diverse tasks. The results demonstrate that our framework achieves comparable or superior performance to state-of-the-art methods in error-free settings while significantly outperforming existing methods when handling a high percentage of erroneous human preferences.
Sample Complexity of Distributionally Robust Off-Dynamics Reinforcement Learning with Online Interaction
Yiting He, Zhishuai Liu, Weixin Wang, Pan Xu
Off-dynamics reinforcement learning (RL), where training and deployment transition dynamics are different, can be formulated as learning in a robust Markov decision process (RMDP) where uncertainties in transition dynamics are imposed. Existing literature mostly assumes access to generative models allowing arbitrary state-action queries or pre-collected datasets with a good state coverage of the deployment environment, bypassing the challenge of exploration. In this work, we study a more realistic and challenging setting where the agent is limited to online interaction with the training environment. To capture the intrinsic difficulty of exploration in online RMDPs, we introduce the supremal visitation ratio, a novel quantity that measures the mismatch between the training dynamics and the deployment dynamics. We show that if this ratio is unbounded, online learning becomes exponentially hard. We propose the first computationally efficient algorithm that achieves sublinear regret in online RMDPs with $f$-divergence based transition uncertainties. We also establish matching regret lower bounds, demonstrating that our algorithm achieves optimal dependence on both the supremal visitation ratio and the number of interaction episodes. Finally, we validate our theoretical results through comprehensive numerical experiments.
EFDTR: Learnable Elliptical Fourier Descriptor Transformer for Instance Segmentation
Jiawei Cao, Chaochen Gu, Hao Cheng, Xiaofeng Zhang, Kaijie Wu, Changsheng Lu
Polygon-based object representations efficiently model object boundaries but are limited by high optimization complexity, which hinders their adoption compared to more flexible pixel-based methods. In this paper, we introduce a novel vertex regression loss grounded in Fourier elliptic descriptors, which removes the need for rasterization or heuristic approximations and resolves ambiguities in boundary point assignment through frequency-domain matching. To advance polygon-based instance segmentation, we further propose EFDTR (\textbf{E}lliptical \textbf{F}ourier \textbf{D}escriptor \textbf{Tr}ansformer), an end-to-end learnable framework that leverages the expressiveness of Fourier-based representations. The model achieves precise contour predictions through a two-stage approach: the first stage predicts elliptical Fourier descriptors for global contour modeling, while the second stage refines contours for fine-grained accuracy. Experimental results on the COCO dataset show that EFDTR outperforms existing polygon-based methods, offering a promising alternative to pixel-based approaches. Code is available at \url{https://github.com/chrisclear3/EFDTR}.
GeoPixel: Pixel Grounding Large Multimodal Model in Remote Sensing
Akashah Shabbir, Mohammed Zumri, Mohammed Bennamoun, Fahad Shahbaz Khan, Salman Khan
Recent advances in large multimodal models (LMMs) have recognized fine-grained grounding as an imperative factor of visual understanding and dialogue. However, the benefits of such representation in LMMs are limited to the natural image domain, and these models perform poorly for remote sensing (RS). The distinct overhead viewpoint, scale variation, and presence of small objects in high-resolution RS imagery present a unique challenge in region-level comprehension. Moreover, the development of the grounding conversation capability of LMMs within RS is hindered by the lack of granular, RS domain-specific grounded data. Addressing these limitations, we propose GeoPixel - the first end-to-end high-resolution RS-LMM that supports pixel-level grounding. This capability allows fine-grained visual perception by generating interleaved masks in conversation. GeoPixel supports up to 4K HD resolution in any aspect ratio, ideal for high-precision RS image analysis. To support the grounded conversation generation (GCG) in RS imagery, we curate a visually grounded dataset GeoPixelD through a semi-automated pipeline that utilizes set-of-marks prompting and spatial priors tailored for RS data to methodically control the data generation process. GeoPixel demonstrates superior performance in pixel-level comprehension, surpassing existing LMMs in both single-target and multi-target segmentation tasks. Our methodological ablation studies validate the effectiveness of each component in the overall architecture. Our code and data will be publicly released.
The Lock-in Hypothesis: Stagnation by Algorithm
Tianyi Qiu, Zhonghao He, Tejasveer Chugh, Max Kleiman-Weiner
The training and deployment of large language models (LLMs) create a feedback loop with human users: models learn human beliefs from data, reinforce these beliefs with generated content, reabsorb the reinforced beliefs, and feed them back to users again and again. This dynamic resembles an echo chamber. We hypothesize that this feedback loop entrenches the existing values and beliefs of users, leading to a loss of diversity in human ideas and potentially the *lock-in* of false beliefs. We formalize this hypothesis and test it empirically with agent-based LLM simulations and real-world GPT usage data. Analysis reveals sudden but sustained drops in diversity after the release of new GPT iterations, consistent with the hypothesized human-AI feedback loop. *Website: https://thelockinhypothesis.com*