ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

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Topic: Reinforcement Learning · 356 papers · Reset filters

Hybrid Reinforcement Learning from Offline Observation Alone

Yuda Song, Drew Bagnell, Aarti Singh

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We consider the hybrid reinforcement learning setting where the agent has access to both offline data and online interactive access. While RL research typically assumes offline data contains complete action, reward and transition information, datasets with only state information (also known as *observation-only* datasets) are more general, abundant and practical. This motivates our study of the *hybrid RL with observation-only offline dataset* framework. While the task of competing with the best policy ``covered'' by the offline data can be solved if a *reset* model of the environment is provided (i.e., one that can be reset to any state), we show evidence of hardness of competing when only given the weaker *trace* model (i.e., one can only reset to the initial states and must produce full traces through the environment), without further assumption of *admissibility* of the offline data. Under the admissibility assumptions-- that the offline data could actually be produced by the policy class we consider-- we propose the first algorithm in the trace model setting that provably matches the performance of algorithms that leverage a reset model. We also perform proof-of-concept experiments that suggest the effectiveness of our algorithm in practice.

Poster
Position: Insights from Survey Methodology can Improve Training Data

Stephanie Eckman, Barbara Plank, Frauke Kreuter

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Whether future AI models are fair, trustworthy, and aligned with the public's interests rests in part on our ability to collect accurate data about what we want the models to do. However, collecting high-quality data is difficult, and few AI/ML researchers are trained in data collection methods. Recent research in data-centric AI has show that higher quality training data leads to better performing models, making this the right moment to introduce AI/ML researchers to the field of survey methodology, the science of data collection. We summarize insights from the survey methodology literature and discuss how they can improve the quality of training and feedback data. We also suggest collaborative research ideas into how biases in data collection can be mitigated, making models more accurate and human-centric.

Poster
Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-constraint

Wei Xiong, Hanze Dong, Chenlu Ye, Ziqi Wang, Han Zhong, Heng Ji, Nan Jiang, Tong Zhang

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This paper studies the theoretical framework of the alignment process of generative models with Reinforcement Learning from Human Feedback (RLHF). We consider a standard mathematical formulation, the reverse-KL regularized contextual bandit for RLHF. Despite its widespread practical application, a rigorous theoretical analysis of this formulation remains open. We investigate its behavior in three distinct settings---offline, online, and hybrid---and propose efficient algorithms with finite-sample theoretical guarantees. Moving towards practical applications, our framework, with a robust approximation of the information-theoretical policy improvement oracle, naturally gives rise to several novel RLHF algorithms. This includes an iterative version of the Direct Preference Optimization (DPO) algorithm for online settings, and a multi-step rejection sampling strategy for offline scenarios. Our empirical evaluations on real-world alignment experiment of large language model demonstrate that these proposed methods significantly surpass existing strong baselines, such as DPO and Rejection Sampling Optimization (RSO), showcasing the connections between solid theoretical foundations and their potent practical implementations.

Poster
Nonlinear Filtering with Brenier Optimal Transport Maps

Mohammad Al-Jarrah, Niyizhen Jin, Bamdad Hosseini, Amirhossein Taghvaei

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This paper is concerned with the problem of nonlinear filtering, i.e., computing the conditional distribution of the state of a stochastic dynamical system given a history of noisy partial observations. Conventional sequential importance resampling (SIR) particle filters suffer from fundamental limitations, in scenarios involving degenerate likelihoods or high-dimensional states, due to the weight degeneracy issue. In this paper, we explore an alternative method, which is based on estimating the Brenier optimal transport (OT) map from the current prior distribution of the state to the posterior distribution at the next time step. Unlike SIR particle filters, the OT formulation does not require the analytical form of the likelihood. Moreover, it allows us to harness the approximation power of neural networks to model complex and multi-modal distributions and employ stochastic optimization algorithms to enhance scalability. Extensive numerical experiments are presented that compare the OT method to the SIR particle filter and the ensemble Kalman filter, evaluating the performance in terms of sample efficiency, high-dimensional scalability, and the ability to capture complex and multi-modal distributions.

Poster
Learning Decision Trees and Forests with Algorithmic Recourse

Kentaro Kanamori, Takuya Takagi, Ken Kobayashi, Yuichi Ike

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This paper proposes a new algorithm for learning accurate tree-based models while ensuring the existence of recourse actions. Algorithmic Recourse (AR) aims to provide a recourse action for altering the undesired prediction result given by a model. Typical AR methods provide a reasonable action by solving an optimization task of minimizing the required effort among executable actions. In practice, however, such actions do not always exist for models optimized only for predictive performance. To alleviate this issue, we formulate the task of learning an accurate classification tree under the constraint of ensuring the existence of reasonable actions for as many instances as possible. Then, we propose an efficient top-down greedy algorithm by leveraging the adversarial training techniques. We also show that our proposed algorithm can be applied to the random forest, which is known as a popular framework for learning tree ensembles. Experimental results demonstrated that our method successfully provided reasonable actions to more instances than the baselines without significantly degrading accuracy and computational efficiency.

Spotlight
Preference Fine-Tuning of LLMs Should Leverage Suboptimal, On-Policy Data

Fahim Tajwar, Anikait Singh, Archit Sharma, Rafael Rafailov, Jeff Schneider, Tengyang Xie, Stefano Ermon, Chelsea Finn, Aviral Kumar

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Learning from preference labels plays a crucial role in fine-tuning large language models --- this is done via supervised learning, on-policy reinforcement learning (RL), or contrastive learning. Different methods come with different implementation tradeoffs, and existing empirical findings present different conclusions, for instance, some results show that online RL is quite important to attain good fine-tuning results, while others find offline methods sufficient. This raises a question: **what kind of approaches are important for fine-tuning with preference data and why?** In this paper, we answer this question by performing a rigorous analysis of a number of fine-tuning techniques on didactic and full-scale LLM problems. Our main finding is that approaches that use on-policy sampling and attempt to push down the likelihood on certain responses (i.e., employ a ''negative gradient'') outperform offline and maximum likelihood objectives. We conceptualize our insights and unify methods that use on-policy sampling or negative gradient under a notion of mode-seeking objectives for categorical distributions. Mode-seeking objectives are able to alter probability mass on specific bins of a categorical distribution at a fast rate compared to maximum likelihood, allowing them to relocate masses across bins more effectively. Our analysis prescribes actionable insights for preference fine-tuning of LLMs and informs how data should be collected for maximal improvement.

Poster
Controlled Decoding from Language Models

Sidharth Mudgal, Jong Lee, Harish Ganapathy, Yaguang Li, Tao Wang, Yanping Huang, Zhifeng Chen, Heng-Tze Cheng, Michael Collins, Trevor Strohman, Jilin Chen, Alex Beutel, Ahmad Beirami

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KL-regularized reinforcement learning (RL) is a popular alignment framework to control the language model responses towards high reward outcomes. We pose a tokenwise RL objective and propose a modular solver for it, called *controlled decoding (CD)*. CD exerts control through a separate *prefix scorer* module, which is trained to learn a value function for the reward. The prefix scorer is used at inference time to control the generation from a frozen base model, provably sampling from a solution to the RL objective. We empirically demonstrate that CD is effective as a control mechanism on popular benchmarks. We also show that prefix scorers for multiple rewards may be combined at inference time, effectively solving a multi-objective RL problem with no additional training. We show that the benefits of applying CD transfer to an unseen base model with no further tuning as well. Finally, we show that CD can be applied in a blockwise decoding fashion at inference-time, essentially bridging the gap between the popular best-of-$K$ strategy and tokenwise control through reinforcement learning. This makes CD a promising approach for alignment of language models.

Poster
Policy Evaluation for Variance in Average Reward Reinforcement Learning

Shubhada Agrawal, Prashanth L A, Siva Theja Maguluri

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We consider an average reward reinforcement learning (RL) problem and work with asymptotic variance as a risk measure to model safety-critical applications. We design a temporal-difference (TD) type algorithm tailored for policy evaluation in this context. Our algorithm is based on linear stochastic approximation of an equivalent formulation of the asymptotic variance in terms of the solution of the Poisson equation. We consider both the tabular and linear function approximation settings, and establish $\tilde {O}(1/k)$ finite time convergence rate, where $k$ is the number of steps of the algorithm. Our work paves the way for developing actor-critic style algorithms for variance-constrained RL. To the best of our knowledge, our result provides the first sequential estimator for asymptotic variance of a Markov chain with provable finite sample guarantees, which is of independent interest.

Poster
ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL

Yifei Zhou, Andrea Zanette, Jiayi Pan, Sergey Levine, Aviral Kumar

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Large language models (LLMs) have the potential to tackle sequential decision-making problems due to their generalist capabilities. Instead of optimizing ``myopic'' surrogate objectives such as human preferences within a single turn, in such problems, we wish to directly optimize long-term objectives, such as user satisfaction over an entire dialogue with an LLM or delayed success metrics in web navigation. Multi-turn reinforcement learning (RL) provides an appealing approach to directly optimize long-term objectives, but how can we design effective and efficient multi-turn RL algorithms for LLMs? In this work, we propose an algorithmic framework to multi-turn RL for LLMs that preserves the flexibility of token-by-token RL used in single-turn RL problems, while still accommodating long horizons and delayed rewards more effectively. Our framework, the **A**cto**r**-**C**ritic Framework with a **H**i**e**rarchical Structu**r**e (**ArCHer**), combines a high-level off-policy RL algorithm that trains a value function with a low-level RL algorithm that trains a token-by-token policy. While ArCHer can be instantiated with multiple RL algorithms, a particularly convenient instantiation is to use temporal difference (TD) learning at the high level and on-policy token-level policy gradient at the low level. Empirically, we show that ArCHer significantly improves efficiency and performance of multi-turn LLM tasks, attaining sample efficiency boosts of about **100x** over prior on-policy methods and converging to a much better performance than other off-policy methods.

Poster
Probabilistic Subgoal Representations for Hierarchical Reinforcement Learning

Vivienne Huiling Wang, Tinghuai Wang, Wenyan Yang, Joni-kristian Kamarainen, Joni Pajarinen

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In goal-conditioned hierarchical reinforcement learning (HRL), a high-level policy specifies a subgoal for the low-level policy to reach. Effective HRL hinges on a suitable subgoal representation function, abstracting state space into latent subgoal space and inducing varied low-level behaviors. Existing methods adopt a subgoal representation that provides a deterministic mapping from state space to latent subgoal space. Instead, this paper utilizes Gaussian Processes (GPs) for the first probabilistic subgoal representation. Our method employs a GP prior on the latent subgoal space to learn a posterior distribution over the subgoal representation functions while exploiting the long-range correlation in the state space through learnable kernels. This enables an adaptive memory that integrates long-range subgoal information from prior planning steps allowing to cope with stochastic uncertainties. Furthermore, we propose a novel learning objective to facilitate the simultaneous learning of probabilistic subgoal representations and policies within a unified framework. In experiments, our approach outperforms state-of-the-art baselines in standard benchmarks but also in environments with stochastic elements and under diverse reward conditions. Additionally, our model shows promising capabilities in transferring low-level policies across different tasks.

Poster
DPN: Decoupling Partition and Navigation for Neural Solvers of Min-max Vehicle Routing Problems

Zhi Zheng, Shunyu Yao, Zhenkun Wang, Tong Xialiang, Mingxuan Yuan, Ke Tang

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The min-max vehicle routing problem (min-max VRP) traverses all given customers by assigning several routes and aims to minimize the length of the longest route. Recently, reinforcement learning (RL)-based sequential planning methods have exhibited advantages in solving efficiency and optimality. However, these methods fail to exploit the problem-specific properties in learning representations, resulting in less effective features for decoding optimal routes. This paper considers the sequential planning process of min-max VRPs as two coupled optimization tasks: customer partition for different routes and customer navigation in each route (i.e., partition and navigation). To effectively process min-max VRP instances, we present a novel attention-based Partition-and-Navigation encoder (P&N Encoder) that learns distinct embeddings for partition and navigation. Furthermore, we utilize an inherent symmetry in decoding routes and develop an effective agent-permutation-symmetric (APS) loss function. Experimental results demonstrate that the proposed Decoupling-Partition-Navigation (DPN) method significantly surpasses existing learning-based methods in both single-depot and multi-depot min-max VRPs. Our code is available at

Poster
Accelerated Policy Gradient: On the Convergence Rates of the Nesterov Momentum for Reinforcement Learning

Yen-Ju Chen, Nai-Chieh Huang, Ching-pei Lee, Ping-Chun Hsieh

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Various acceleration approaches for Policy Gradient (PG) have been analyzed within the realm of Reinforcement Learning (RL). However, the theoretical understanding of the widely used momentum-based acceleration method on PG remains largely open. In response to this gap, we adapt the celebrated Nesterov's accelerated gradient (NAG) method to policy optimization in RL, termed *Accelerated Policy Gradient* (APG). To demonstrate the potential of APG in achieving fast convergence, we formally prove that with the true gradient and under the softmax policy parametrization, APG converges to an optimal policy at rates: (i) $\tilde{O}(1/t^2)$ with nearly constant step sizes; (ii) $O(e^{-ct})$ with time-varying step sizes. To the best of our knowledge, this is the first characterization of the convergence rates of NAG in the context of RL. Notably, our analysis relies on one interesting finding: Regardless of the parameter initialization, APG ends up entering a locally nearly-concave regime, where APG can significantly benefit from the momentum, within finite iterations. Through numerical validation and experiments on the Atari 2600 benchmarks, we confirm that APG exhibits a $\tilde{O}(1/t^2)$ rate with nearly constant step sizes and a linear convergence rate with time-varying step sizes, significantly improving convergence over the standard PG.

Poster
Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings

Kevin Frans, Seohong Park, Pieter Abbeel, Sergey Levine

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Can we pre-train a generalist agent from a large amount of unlabeled offline trajectories such that it can be immediately adapted to any new downstream tasks in a zero-shot manner? In this work, we present a *functional* reward encoding (FRE) as a general, scalable solution to this *zero-shot RL* problem. Our main idea is to learn functional representations of any arbitrary tasks by encoding their state-reward samples using a transformer-based variational auto-encoder. This functional encoding not only enables the pre-training of an agent from a wide diversity of general unsupervised reward functions, but also provides a way to solve any new downstream tasks in a zero-shot manner, given a small number of reward-annotated samples. We empirically show that FRE agents trained on diverse random unsupervised reward functions can generalize to solve novel tasks in a range of simulated robotic benchmarks, often outperforming previous zero-shot RL and offline RL methods.

Spotlight
Reward Shaping for Reinforcement Learning with An Assistant Reward Agent

Haozhe Ma, Kuankuan Sima, Thanh Vinh Vo, Di Fu, Tze-Yun Leong

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Reward shaping is a promising approach to tackle the sparse-reward challenge of reinforcement learning by reconstructing more informative and dense rewards. This paper introduces a novel dual-agent reward shaping framework, composed of two synergistic agents: a policy agent to learn the optimal behavior and a reward agent to generate auxiliary reward signals. The proposed method operates as a self-learning approach, without reliance on expert knowledge or hand-crafted functions. By restructuring the rewards to capture future-oriented information, our framework effectively enhances the sample efficiency and convergence stability. Furthermore, the auxiliary reward signals facilitate the exploration of the environment in the early stage and the exploitation of the policy agent in the late stage, achieving a self-adaptive balance. We evaluate our framework on continuous control tasks with sparse and delayed rewards, demonstrating its robustness and superiority over existing methods.

Poster
SeMOPO: Learning High-quality Model and Policy from Low-quality Offline Visual Datasets

Shenghua Wan, Ziyuan Chen, Le Gan, Shuai Feng, De-Chuan Zhan

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Model-based offline reinforcement Learning (RL) is a promising approach that leverages existing data effectively in many real-world applications, especially those involving high-dimensional inputs like images and videos. To alleviate the distribution shift issue in offline RL, existing model-based methods heavily rely on the uncertainty of learned dynamics. However, the model uncertainty estimation becomes significantly biased when observations contain complex distractors with non-trivial dynamics. To address this challenge, we propose a new approach - *Separated Model-based Offline Policy Optimization* (SeMOPO) - decomposing latent states into endogenous and exogenous parts via conservative sampling and estimating model uncertainty on the endogenous states only. We provide a theoretical guarantee of model uncertainty and performance bound of SeMOPO. To assess the efficacy, we construct the Low-Quality Vision Deep Data-Driven Datasets for RL (LQV-D4RL), where the data are collected by non-expert policy and the observations include moving distractors. Experimental results show that our method substantially outperforms all baseline methods, and further analytical experiments validate the critical designs in our method. The project website is https://sites.google.com/view/semopo.

Poster
Bridging Environments and Language with Rendering Functions and Vision-Language Models

Theo Cachet, Christopher R Dance, Olivier Sigaud

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Vision-language models (VLMs) have tremendous potential for *grounding* language, and thus enabling *language-conditioned agents (LCAs)* to perform diverse tasks specified with text. This has motivated the study of LCAs based on reinforcement learning (RL) with rewards given by rendering images of an environment and evaluating those images with VLMs. If single-task RL is employed, such approaches are limited by the cost and time required to train a policy for each new task. Multi-task RL (MTRL) is a natural alternative, but requires a carefully designed corpus of training tasks and does not always generalize reliably to new tasks. Therefore, this paper introduces a novel decomposition of the problem of building an LCA: first find an *environment configuration* that has a high VLM score for text describing a task; then use a (pretrained) goal-conditioned policy to reach that configuration. We also explore several enhancements to the speed and quality of VLM-based LCAs, notably, the use of distilled models, and the evaluation of configurations from multiple viewpoints to resolve the ambiguities inherent in a single 2D view. We demonstrate our approach on the Humanoid environment, showing that it results in LCAs that outperform MTRL baselines in zero-shot generalization, without requiring any textual task descriptions or other forms of environment-specific annotation during training.

Poster
Probabilistic Constrained Reinforcement Learning with Formal Interpretability

Yanran Wang, QIUCHEN QIAN, David Boyle

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Reinforcement learning can provide effective reasoning for sequential decision-making problems with variable dynamics. Such reasoning in practical implementation, however, poses a persistent challenge in interpreting the reward function and the corresponding optimal policy. Consequently, representing sequential decision-making problems as probabilistic inference can have considerable value, as, in principle, the inference offers diverse and powerful mathematical tools to infer the stochastic dynamics whilst suggesting a probabilistic interpretation of policy optimization. In this study, we propose a novel Adaptive Wasserstein Variational Optimization, namely AWaVO, to tackle these interpretability challenges. Our approach uses formal methods to achieve the interpretability: convergence guarantee, training transparency, and intrinsic decision-interpretation. To demonstrate its practicality, we showcase guaranteed interpretability including a global convergence rate $\Theta(1/\sqrt{T})$ not only in simulation but also in real-world quadrotor tasks. In comparison with state-of-the-art benchmarks, including TRPO-IPO, PCPO, and CRPO, we empirically verify that AWaVO offers a reasonable trade-off between high performance and sufficient interpretability.

Poster
Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games

Songtao Feng, Ming Yin, Yu-Xiang Wang, Jing Yang, Yingbin Liang

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The problem of two-player zero-sum Markov games has recently attracted increasing interests in theoretical studies of multi-agent reinforcement learning (RL). In particular, for finite-horizon episodic Markov decision processes (MDPs), it has been shown that model-based algorithms can find an $\epsilon$-optimal Nash Equilibrium (NE) with the sample complexity of $O(H^3SAB/\epsilon^2)$, which is optimal in the dependence of the horizon $H$ and the number of states $S$ (where $A$ and $B$ denote the number of actions of the two players, respectively). However, none of the existing model-free algorithms can achieve such an optimality. In this work, we propose a model-free stage-based algorithm and show that it achieves the same sample complexity as the best model-based algorithm, and hence for the first time demonstrate that model-free algorithms can enjoy the same optimality in the $H$ dependence as model-based algorithms. The main improvement of the dependency on $H$ arises by leveraging the popular variance reduction technique based on the reference-advantage decomposition previously used only for single-agent RL. However, such a technique relies on a critical monotonicity property of the value function, which does not hold in Markov games due to the update of the policy via the coarse correlated equilibrium (CCE) oracle. Thus, to extend such a technique to Markov games, our algorithm features a key novel design of updating the reference value functions as the pair of optimistic and pessimistic value functions whose value difference is the smallest in the history in order to achieve the desired improvement in the sample efficiency.

Poster
Towards Robust Model-Based Reinforcement Learning Against Adversarial Corruption

Chenlu Ye, Jiafan He, Quanquan Gu, Tong Zhang

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This study tackles the challenges of adversarial corruption in model-based reinforcement learning (RL), where the transition dynamics can be corrupted by an adversary. Existing studies on corruption-robust RL mostly focus on the setting of model-free RL, where robust least-square regression is often employed for value function estimation. However, these techniques cannot be directly applied to model-based RL. In this paper, we focus on model-based RL and take the maximum likelihood estimation (MLE) approach to learn transition model. Our work encompasses both online and offline settings. In the online setting, we introduce an algorithm called corruption-robust optimistic MLE (CR-OMLE), which leverages total-variation (TV)-based information ratios as uncertainty weights for MLE. We prove that CR-OMLE achieves a regret of $\tilde{\mathcal{O}}(\sqrt{T} + C)$, where $C$ denotes the cumulative corruption level after $T$ episodes. We also prove a lower bound to show that the additive dependence on $C$ is optimal. We extend our weighting technique to the offline setting, and propose an algorithm named corruption-robust pessimistic MLE (CR-PMLE). Under a uniform coverage condition, CR-PMLE exhibits suboptimality worsened by $\mathcal{O}(C/n)$, nearly matching the lower bound. To the best of our knowledge, this is the first work on corruption-robust model-based RL algorithms with provable guarantees.

Poster
Model-Free Robust $\phi$-Divergence Reinforcement Learning Using Both Offline and Online Data

Kishan Panaganti, Adam Wierman, Eric Mazumdar

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The robust $\phi$-regularized Markov Decision Process (RRMDP) framework focuses on designing control policies that are robust against parameter uncertainties due to mismatches between the simulator (nominal) model and real-world settings. This work makes *two* important contributions. First, we propose a *model-free* algorithm called *Robust $\phi$-regularized fitted Q-iteration* for learning an $\epsilon$-optimal robust policy that uses only the historical data collected by rolling out a behavior policy (with *robust exploratory* requirement) on the nominal model. To the best of our knowledge, we provide the *first* unified analysis for a class of $\phi$-divergences achieving robust optimal policies in high-dimensional systems of arbitrary large state space with general function approximation. Second, we introduce the *hybrid robust $\phi$-regularized reinforcement learning* framework to learn an optimal robust policy using both historical data and online sampling. Towards this framework, we propose a model-free algorithm called *Hybrid robust Total-variation-regularized Q-iteration*. To the best of our knowledge, we provide the *first* improved out-of-data-distribution assumption in large-scale problems of arbitrary large state space with general function approximation under the hybrid robust $\phi$-regularized reinforcement learning framework.

Poster