ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

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Topic: Reinforcement Learning · 356 papers · Reset filters

Learning Decision Policies with Instrumental Variables through Double Machine Learning

Daqian Shao, Ashkan Soleymani, Francesco Quinzan, Marta Kwiatkowska

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A common issue in learning decision-making policies in data-rich settings is spurious correlations in the offline dataset, which can be caused by hidden confounders. Instrumental variable (IV) regression, which utilises a key uncounfounded variable called the instrument, is a standard technique for learning causal relationships between confounded action, outcome and context variables. Most recent IV regression algorithms use a two-stage approach, where a deep neural network (DNN) estimator learnt in the first stage is directly plugged into the second stage, in which another DNN is used to estimate the causal effect. Naively plugging the estimator can cause heavy bias in the second stage, especially when regularisation bias is present in the first stage estimator. We propose DML-IV, a non-linear IV regression method that reduces the bias in two-stage IV regressions and effectively learns high-performing policies. We derive a novel learning objective to reduce bias and design the DML-IV algorithm following the double/debiased machine learning (DML) framework. The learnt DML-IV estimator has strong convergence rate and $O(N^{-1/2})$ suboptimality guarantees that match those when the dataset is unconfounded. DML-IV outperforms state-of-the-art IV regression methods on IV regression benchmarks and learns high-performing policies in the presence of instruments.

Poster
Energy-Guided Diffusion Sampling for Offline-to-Online Reinforcement Learning

Xu-Hui Liu, Tian-Shuo Liu, Shengyi Jiang, Ruifeng Chen, Zhilong Zhang, Xinwei Chen, Yang Yu

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Combining offline and online reinforcement learning (RL) techniques is indeed crucial for achieving efficient and safe learning where data acquisition is expensive. Existing methods replay offline data directly in the online phase, resulting in a significant challenge of data distribution shift and subsequently causing inefficiency in online fine-tuning. To address this issue, we introduce an innovative approach, **E**nergy-guided **DI**ffusion **S**ampling (EDIS), which utilizes a diffusion model to extract prior knowledge from the offline dataset and employs energy functions to distill this knowledge for enhanced data generation in the online phase. The theoretical analysis demonstrates that EDIS exhibits reduced suboptimality compared to solely utilizing online data or directly reusing offline data. EDIS is a plug-in approach and can be combined with existing methods in offline-to-online RL setting. By implementing EDIS to off-the-shelf methods Cal-QL and IQL, we observe a notable 20% average improvement in empirical performance on MuJoCo, AntMaze, and Adroit environments. Code is available at https://github.com/liuxhym/EDIS.

Poster
Truly No-Regret Learning in Constrained MDPs

Adrian Müller, Pragnya Alatur, Volkan Cevher, Giorgia Ramponi, Niao He

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Constrained Markov decision processes (CMDPs) are a common way to model safety constraints in reinforcement learning. State-of-the-art methods for efficiently solving CMDPs are based on primal-dual algorithms. For these algorithms, all currently known regret bounds allow for *error cancellations* --- one can compensate for a constraint violation in one round with a strict constraint satisfaction in another. This makes the online learning process unsafe since it only guarantees safety for the final (mixture) policy but not during learning. As Efroni et al. (2020) pointed out, it is an open question whether primal-dual algorithms can provably achieve sublinear regret if we do not allow error cancellations. In this paper, we give the first affirmative answer. We first generalize a result on last-iterate convergence of regularized primal-dual schemes to CMDPs with multiple constraints. Building upon this insight, we propose a model-based primal-dual algorithm to learn in an unknown CMDP. We prove that our algorithm achieves sublinear regret without error cancellations.

Spotlight
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning

Michael Matthews, Michael Beukman, Benjamin Ellis, Mikayel Samvelyan, Matthew Thomas Jackson, Samuel Coward, Jakob Nicolaus Foerster

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Benchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too slow for meaningful research to be performed without enormous computational resources, like Crafter, NetHack and Minecraft, or they are not complex enough to pose a significant challenge, like Minigrid and Procgen. To remedy this, we first present Craftax-Classic: a ground-up rewrite of Crafter in JAX that runs up to 250x faster than the Python-native original. A run of PPO using 1 billion environment interactions finishes in under an hour using only a single GPU and averages 90% of the optimal reward. To provide a more compelling challenge we present the main Craftax benchmark, a significant extension of the Crafter mechanics with elements inspired from NetHack. Solving Craftax requires deep exploration, long term planning and memory, as well as continual adaptation to novel situations as more of the world is discovered. We show that existing methods including global and episodic exploration, as well as unsupervised environment design fail to make material progress on the benchmark. We therefore believe that Craftax can for the first time allow researchers to experiment in a complex, open-ended environment with limited computational resources.

Spotlight
Hard Tasks First: Multi-Task Reinforcement Learning Through Task Scheduling

Myungsik Cho, Jongeui Park, Suyoung Lee, Youngchul Sung

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Multi-task reinforcement learning (RL) faces the significant challenge of varying task difficulties, often leading to negative transfer when simpler tasks overshadow the learning of more complex ones. To overcome this challenge, we propose a novel algorithm, Scheduled Multi-Task Training (SMT), that strategically prioritizes more challenging tasks, thereby enhancing overall learning efficiency. SMT introduces a dynamic task prioritization strategy, underpinned by an effective metric for assessing task difficulty. This metric ensures an efficient and targeted allocation of training resources, significantly improving learning outcomes. Additionally, SMT incorporates a reset mechanism that periodically reinitializes key network parameters to mitigate the simplicity bias, further enhancing the adaptability and robustness of the learning process across diverse tasks. The efficacy of SMT's scheduling method is validated by significantly improving performance on challenging Meta-World benchmarks.

Poster
Near-Optimal Regret in Linear MDPs with Aggregate Bandit Feedback

Asaf Cassel, Haipeng Luo, Aviv Rosenberg, Dmitry Sotnikov

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In many real-world applications, it is hard to provide a reward signal in each step of a Reinforcement Learning (RL) process and more natural to give feedback when an episode ends. To this end, we study the recently proposed model of RL with Aggregate Bandit Feedback (RL-ABF), where the agent only observes the sum of rewards at the end of an episode instead of each reward individually. Prior work studied RL-ABF only in tabular settings, where the number of states is assumed to be small. In this paper, we extend ABF to linear function approximation and develop two efficient algorithms with near-optimal regret guarantees: a value-based optimistic algorithm built on a new randomization technique with a Q-functions ensemble, and a policy optimization algorithm that uses a novel hedging scheme over the ensemble.

Poster
Mind the Boundary: Coreset Selection via Reconstructing the Decision Boundary

Shuo Yang, Zhe Cao, Sheng Guo, Ruiheng Zhang, Ping Luo, Shengping Zhang, Liqiang Nie

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Existing paradigms of pushing the state of the art require exponentially more training data in many fields. Coreset selection seeks to mitigate this growing demand by identifying the most efficient subset of training data. In this paper, we delve into geometry-based coreset methods and preliminarily link the geometry of data distribution with models' generalization capability in theoretics. Leveraging these theoretical insights, we propose a novel coreset construction method by selecting training samples to reconstruct the decision boundary of a deep neural network learned on the full dataset. Extensive experiments across various popular benchmarks demonstrate the superiority of our method over multiple competitors. For the first time, our method achieves a 50% data pruning rate on the ImageNet-1K dataset while sacrificing less than 1% in accuracy. Additionally, we showcase and analyze the remarkable cross-architecture transferability of the coresets derived from our approach.

Poster
From Biased Selective Labels to Pseudo-Labels: An Expectation-Maximization Framework for Learning from Biased Decisions

Trenton Chang, Jenna Wiens

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Selective labels occur when label observations are subject to a decision-making process; e.g., diagnoses that depend on the administration of laboratory tests. We study a clinically-inspired selective label problem called disparate censorship, where labeling biases vary across subgroups and unlabeled individuals are imputed as “negative” (i.e., no diagnostic test = no illness). Machine learning models naively trained on such labels could amplify labeling bias. Inspired by causal models of selective labels, we propose Disparate Censorship Expectation-Maximization (DCEM), an algorithm for learning in the presence of disparate censorship. We theoretically analyze how DCEM mitigates the effects of disparate censorship on model performance. We validate DCEM on synthetic data, showing that it improves bias mitigation (area between ROC curves) without sacrificing discriminative performance (AUC) compared to baselines. We achieve similar results in a sepsis classification task using clinical data.

Poster
Subequivariant Reinforcement Learning in 3D Multi-Entity Physical Environments

Runfa Chen, Ling Wang, Yu Du, Tianrui Xue, Fuchun Sun, Jianwei Zhang, Wenbing Huang

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Learning policies for multi-entity systems in 3D environments is far more complicated against single-entity scenarios, due to the exponential expansion of the global state space as the number of entities increases. One potential solution of alleviating the exponential complexity is dividing the global space into independent local views that are invariant to transformations including translations and rotations. To this end, this paper proposes *Subequivariant Hierarchical Neural Networks* (SHNN) to facilitate multi-entity policy learning. In particular, SHNN first dynamically decouples the global space into local entity-level graphs via task assignment. Second, it leverages subequivariant message passing over the local entity-level graphs to devise local reference frames, remarkably compressing the representation redundancy, particularly in gravity-affected environments. Furthermore, to overcome the limitations of existing benchmarks in capturing the subtleties of multi-entity systems under the Euclidean symmetry, we propose the *Multi-entity Benchmark* (MEBEN), a new suite of environments tailored for exploring a wide range of multi-entity reinforcement learning. Extensive experiments demonstrate significant advancements of SHNN on the proposed benchmarks compared to existing methods. Comprehensive ablations are conducted to verify the indispensability of task assignment and subequivariance.

Poster
Exploration-Driven Policy Optimization in RLHF: Theoretical Insights on Efficient Data Utilization

Yihan Du, Anna Winnicki, Gal Dalal, Shie Mannor, R. Srikant

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Reinforcement Learning from Human Feedback (RLHF) has achieved impressive empirical successes while relying on a small amount of human feedback. However, there is limited theoretical justification for this phenomenon. Additionally, most recent studies focus on value-based algorithms despite the recent empirical successes of policy-based algorithms. In this work, we consider an RLHF algorithm based on policy optimization (PO-RLHF). The algorithm is based on the popular Policy Cover-Policy Gradient (PC-PG) algorithm, which assumes knowledge of the reward function. In PO-RLHF, knowledge of the reward function is not assumed and the algorithm relies on trajectory-based comparison feedback to infer the reward function. We provide performance bounds for PO-RLHF with low query complexity, which provides insight into why a small amount of human feedback may be sufficient to get good performance with RLHF. A key novelty is our trajectory-level elliptical potential analysis technique used to infer reward function parameters when comparison queries rather than reward observations are used. We provide and analyze algorithms in two settings: linear and neural function approximation, PG-RLHF and NN-PG-RLHF, respectively.

Poster
Discovering Features with Synergistic Interactions in Multiple Views

Chohee Kim, Mihaela van der Schaar, Changhee Lee

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Discovering features with synergistic interactions in multi-view data, that provide more information gain when considered together than when considered separately, is particularly valuable. This fosters a more comprehensive understanding of the target outcome from diverse perspectives (views). However, despite the increasing opportunities presented by multi-view data, surprisingly little attention has been paid to uncovering these crucial interactions. To address this gap, we formally define the problem of selecting synergistic and non-synergistic feature subsets in multi-view data, leveraging an information-theoretic concept known as interaction information. To this end, we introduce a novel deep learning-based feature selection method that identifies different interactions across multiple views, employing a Bernoulli relaxation technique to solve this intractable subset searching problem. Experiments on synthetic, semi-synthetic, and real-world multi-view datasets demonstrate that our model discovers relevant feature subsets with synergistic and non-synergistic interactions, achieving remarkable similarity to the ground truth. Furthermore, we corroborate the discovered features with supporting medical and scientific literature, underscoring its utility in elucidating complex dependencies and interactions in multi-view data.

Poster
LAGMA: LAtent Goal-guided Multi-Agent Reinforcement Learning

Hyungho Na, Il-chul Moon

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In cooperative multi-agent reinforcement learning (MARL), agents collaborate to achieve common goals, such as defeating enemies and scoring a goal. However, learning goal-reaching paths toward such a semantic goal takes a considerable amount of time in complex tasks and the trained model often fails to find such paths. To address this, we present LAtent Goal-guided Multi-Agent reinforcement learning (LAGMA), which generates a goal-reaching trajectory in latent space and provides a latent goal-guided incentive to transitions toward this reference trajectory. LAGMA consists of three major components: (a) quantized latent space constructed via a modified VQ-VAE for efficient sample utilization, (b) goal-reaching trajectory generation via extended VQ codebook, and (c) latent goal-guided intrinsic reward generation to encourage transitions towards the sampled goal-reaching path. The proposed method is evaluated by StarCraft II with both dense and sparse reward settings and Google Research Football. Empirical results show further performance improvement over state-of-the-art baselines.

Poster
Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision

Collin Burns, Pavel Izmailov, Jan Hendrik Kirchner, Bowen Baker, Leo Gao, Leopold Aschenbrenner, Yining Chen, Adrien Ecoffet, Manas Joglekar, Jan Leike, Ilya Sutskever, Jeffrey Wu

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Widely used alignment techniques, such as reinforcement learning from human feedback (RLHF), rely on the ability of humans to supervise model behavior---for example, to evaluate whether a model faithfully followed instructions or generated safe outputs. However, future superhuman models will behave in complex ways too difficult for humans to reliably evaluate; humans will only be able to *weakly supervise* superhuman models. We study an analogy to this problem: can weak model supervision elicit the full capabilities of a much stronger model? We test this using a range of pretrained language models in the GPT-4 family on natural language processing (NLP), chess, and reward modeling tasks. We find that when we naively finetune strong pretrained models on labels generated by a weak model, they consistently perform better than their weak supervisors, a phenomenon we call *weak-to-strong generalization*. However, we are still far from recovering the full capabilities of strong models with naive finetuning alone, suggesting that techniques like RLHF may scale poorly to superhuman models without further work. We find that simple methods can often significantly improve weak-to-strong generalization: for example, when finetuning GPT-4 with a GPT-2-level supervisor and an auxiliary confidence loss, we can recover close to GPT-3.5-level performance on NLP tasks. Our results suggest that it is feasible to make empirical progress today on a fundamental challenge of aligning superhuman models.

Oral
Quality-Weighted Vendi Scores And Their Application To Diverse Experimental Design

Quan Nguyen, Adji Bousso Dieng

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Experimental design techniques such as active search and Bayesian optimization are widely used in the natural sciences for data collection and discovery. However, existing techniques tend to favor exploitation over exploration of the search space, which causes them to get stuck in local optima. This _collapse_ problem prevents experimental design algorithms from yielding diverse high-quality data. In this paper, we extend the Vendi scores—a family of interpretable similarity-based diversity metrics—to account for quality. We then leverage these *quality-weighted Vendi scores* to tackle experimental design problems across various applications, including drug discovery, materials discovery, and reinforcement learning. We found that quality-weighted Vendi scores allow us to construct policies for experimental design that flexibly balance quality and diversity, and ultimately assemble rich and diverse sets of high-performing data points. Our algorithms led to a 70%–170% increase in the number of effective discoveries compared to baselines.

Poster
Policy-conditioned Environment Models are More Generalizable

Ruifeng Chen, Xiong-Hui Chen, Yihao Sun, Siyuan Xiao, Minhui Li, Yang Yu

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In reinforcement learning, it is crucial to have an accurate environment dynamics model to evaluate different policies' value in downstream tasks like offline policy optimization and policy evaluation. However, the learned model is known to be inaccurate in predictions when evaluating target policies different from data-collection policies. In this work, we found that utilizing policy representation for model learning, called policy-conditioned model (PCM) learning, is useful to mitigate the problem, especially when the offline dataset is collected from diversified behavior policies. The reason beyond that is in this case, PCM becomes a meta-dynamics model that is trained to be aware of and focus on the evaluation policies that on-the-fly adjust the model to be suitable to the evaluation policies’ state-action distribution, thus improving the prediction accuracy. Based on that intuition, we propose an easy-to-implement yet effective algorithm of PCM for accurate model learning. We also give a theoretical analysis and experimental evidence to demonstrate the feasibility of reducing value gaps by adapting the dynamics model under different policies. Experiment results show that PCM outperforms the existing SOTA off-policy evaluation methods in the DOPE benchmark by a large margin, and derives significantly better policies in offline policy selection and model predictive control compared with the standard model learning method.

Poster
Momentum for the Win: Collaborative Federated Reinforcement Learning across Heterogeneous Environments

Han Wang, Sihong He, Zhili Zhang, Fei Miao, James Anderson

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We explore a Federated Reinforcement Learning (FRL) problem where $N$ agents collaboratively learn a common policy without sharing their trajectory data. To date, existing FRL work has primarily focused on agents operating in the same or ``similar" environments. In contrast, our problem setup allows for arbitrarily large levels of environment heterogeneity. To obtain the optimal policy which maximizes the average performance across all *potentially completely different* environments, we propose two algorithms: FedSVRPG-M and FedHAPG-M. In contrast to existing results, we demonstrate that both FedSVRPG-M and FedHAPG-M, both of which leverage momentum mechanisms, can exactly converge to a stationary point of the average performance function, regardless of the magnitude of environment heterogeneity. Furthermore, by incorporating the benefits of variance-reduction techniques or Hessian approximation, both algorithms achieve state-of-the-art convergence results, characterized by a sample complexity of $\mathcal{O}\left(\epsilon^{-\frac{3}{2}}/N\right)$. Notably, our algorithms enjoy linear convergence speedups with respect to the number of agents, highlighting the benefit of collaboration among agents in finding a common policy.

Poster
Probabilistic Inference in Language Models via Twisted Sequential Monte Carlo

Stephen Zhao, Rob Brekelmans, Alireza Makhzani, Roger Baker Grosse

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Numerous capability and safety techniques of Large Language Models (LLMs), including RLHF, automated red-teaming, prompt engineering, and infilling, can be cast as sampling from an unnormalized target distribution defined by a given reward or potential function over the full sequence. In this work, we leverage the rich toolkit of Sequential Monte Carlo (SMC) for these probabilistic inference problems. In particular, we use learned twist functions to estimate the expected future value of the potential at each timestep, which enables us to focus inference-time computation on promising partial sequences. We propose a novel contrastive method for learning the twist functions, and establish connections with the rich literature of soft reinforcement learning. As a complementary application of our twisted SMC framework, we present methods for evaluating the accuracy of language model inference techniques using novel bidirectional SMC bounds on the log partition function. These bounds can be used to estimate the KL divergence between the inference and target distributions in both directions. We apply our inference evaluation techniques to show that twisted SMC is effective for sampling undesirable outputs from a pretrained model (a useful component of harmlessness training and automated red-teaming), generating reviews with varied sentiment, and performing infilling tasks.

Oral
Language Models are Super Mario: Absorbing Abilities from Homologous Models as a Free Lunch

Le Yu, Bowen Yu, Haiyang Yu, Fei Huang, Yongbin Li

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In this paper, we unveil that Language Models (LMs) can acquire new capabilities by assimilating parameters from homologous models without retraining or GPUs. We first introduce DARE to set most delta parameters (i.e., the disparity between fine-tuned and pre-trained parameters) to zeros without affecting the abilities of Supervised Fine-Tuning (SFT) LMs, which randomly **D**rops delta parameters with a ratio $p$ **A**nd **RE**scales the remaining ones by $1 / (1 - p)$ to approximate the original embeddings. Then, we use DARE as a versatile plug-in to sparsify delta parameters of multiple SFT homologous models for mitigating parameter interference and merge them into a single model by parameter fusing. We experiment with encoder- and decoder-based LMs, showing that: (1) SFT delta parameter value ranges are typically small (within 0.002) with extreme redundancy, and DARE can effortlessly eliminate 90% or even 99% of them; (2) DARE can merge multiple task-specific LMs into one LM with diverse capabilities. Notably, this phenomenon is more pronounced in large-scale LMs, where the merged LM reveals the potential to surpass the performance of any source LM, providing a new discovery. We also utilize DARE to create a merged LM that ranks first among models with 7 billion parameters on the Open LLM Leaderboard.

Poster
Self-Composing Policies for Scalable Continual Reinforcement Learning

Mikel Malagon, Josu Ceberio, Jose A. Lozano

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This work introduces a growable and modular neural network architecture that naturally avoids catastrophic forgetting and interference in continual reinforcement learning. The structure of each module allows the selective combination of previous policies along with its internal policy accelerating the learning process on the current task. Unlike previous growing neural network approaches, we show that the number of parameters of the proposed approach grows linearly with respect to the number of tasks, and does not sacrifice plasticity to scale. Experiments conducted in benchmark continuous control and visual problems reveal that the proposed approach achieves greater knowledge transfer and performance than alternative methods.

Oral
Dense Reward for Free in Reinforcement Learning from Human Feedback

Alex James Chan, Hao Sun, Samuel Holt, Mihaela van der Schaar

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Reinforcement Learning from Human Feedback (RLHF) has been credited as the key advance that has allowed Large Language Models (LLMs) to effectively follow instructions and produce useful assistance. Classically, this involves generating completions from the LLM in response to a query before using a separate reward model to assign a score to the full completion. As an auto-regressive process, the LLM has to take many “actions” (selecting individual tokens) and only receives a single, sparse reward at the end of an episode, a setup that is known to be difficult to optimise in traditional reinforcement learning. In this work we leverage the fact that the reward model contains more information than just its scalar output, in particular, it calculates an attention map over tokens as part of the transformer architecture. We use these attention weights to redistribute the reward along the whole completion, effectively densifying the signal and highlighting the most important tokens, all without incurring extra computational cost or requiring any additional modelling. We demonstrate that, theoretically, this approach is equivalent to potential-based reward shaping, ensuring that the optimal policy remains unchanged. Empirically, we show that it stabilises training, accelerates the rate of learning, and, in practical cases, may lead to better local optima.

Poster