ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

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Reinforcement Learning from Reachability Specifications: PAC Guarantees with Expected Conditional Distance

Jakub Svoboda, Suguman Bansal, Krishnendu Chatterjee

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Reinforcement Learning (RL) from temporal logical specifications is a fundamental problem in sequential decision making. One of the basic and core such specification is the reachability specification that requires a target set to be eventually visited. Despite strong empirical results for RL from such specifications, the theoretical guarantees are bleak, including the impossibility of Probably Approximately Correct (PAC) guarantee for reachability specifications. Given the impossibility result, in this work we consider the problem of RL from reachability specifications along with the information of expected conditional distance (ECD). We present (a) lower bound results which establish the necessity of ECD information for PAC guarantees and (b) an algorithm that establishes PAC-guarantees given the ECD information. To the best of our knowledge, this is the first RL from reachability specifications that does not make any assumptions on the underlying environment to learn policies.

Poster
Meta-Reinforcement Learning Robust to Distributional Shift Via Performing Lifelong In-Context Learning

Tengye Xu, Zihao Li, Qinyuan Ren

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A key challenge in Meta-Reinforcement Learning (meta-RL) is the task distribution shift, since the generalization ability of most current meta-RL methods is limited to tasks sampled from the training distribution. In this paper, we propose Posterior Sampling Bayesian Lifelong In-Context Reinforcement Learning (PSBL), which is robust to task distribution shift. PSBL meta-trains a variant of transformer to directly perform amortized inference about the Predictive Posterior Distribution (PPD) of the optimal policy. Once trained, the network can infer the PPD online with frozen parameters. The agent then samples actions from the approximate PPD to perform online exploration, which progressively reduces uncertainty and enhances performance in the interaction with the environment. This property is known as in-context learning. Experimental results demonstrate that PSBL significantly outperforms standard Meta RL methods both in tasks with sparse rewards and dense rewards when the test task distribution is strictly shifted from the training distribution.

Poster
PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling

Utsav Singh, Wesley A Suttle, Brian M. Sadler, Vinay P. Namboodiri, Amrit Bedi

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In this work, we introduce PIPER: Primitive-Informed Preference-based Hierarchical reinforcement learning via Hindsight Relabeling, a novel approach that leverages preference-based learning to learn a reward model, and subsequently uses this reward model to relabel higher-level replay buffers. Since this reward is unaffected by lower primitive behavior, our relabeling-based approach is able to mitigate non-stationarity, which is common in existing hierarchical approaches, and demonstrates impressive performance across a range of challenging sparse-reward tasks. Since obtaining human feedback is typically impractical, we propose to replace the human-in-the-loop approach with our primitive-in-the-loop approach, which generates feedback using sparse rewards provided by the environment. Moreover, in order to prevent infeasible subgoal prediction and avoid degenerate solutions, we propose primitive-informed regularization that conditions higher-level policies to generate feasible subgoals for lower-level policies. We perform extensive experiments to show that PIPER mitigates non-stationarity in hierarchical reinforcement learning and achieves greater than 50$\\%$ success rates in challenging, sparse-reward robotic environments, where most other baselines fail to achieve any significant progress.

Poster
More Benefits of Being Distributional: Second-Order Bounds for Reinforcement Learning

Kaiwen Wang, Owen Oertell, Alekh Agarwal, Nathan Kallus, Wen Sun

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In this paper, we prove that Distributional Reinforcement Learning (DistRL), which learns the return distribution, can obtain second-order bounds in both online and offline RL in general settings with function approximation. Second-order bounds are instance-dependent bounds that scale with the variance of return, which we prove are tighter than the previously known small-loss bounds of distributional RL. To the best of our knowledge, our results are the first second-order bounds for low-rank MDPs and for offline RL. When specializing to contextual bandits (one-step RL problem), we show that a distributional learning based optimism algorithm achieves a second-order worst-case regret bound, and a second-order gap dependent bound, simultaneously. We also empirically demonstrate the benefit of DistRL in contextual bandits on real-world datasets. We highlight that our analysis with DistRL is relatively simple, follows the general framework of optimism in the face of uncertainty and does not require weighted regression. Our results suggest that DistRL is a promising framework for obtaining second-order bounds in general RL settings, thus further reinforcing the benefits of DistRL.

Poster
Simple Ingredients for Offline Reinforcement Learning

Edoardo Cetin, Andrea Tirinzoni, Matteo Pirotta, Alessandro Lazaric, Yann Ollivier, Ahmed Touati

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Offline reinforcement learning algorithms have proven effective on datasets highly connected to the target downstream task. Yet, by leveraging a novel testbed (MOOD) in which trajectories come from heterogeneous sources, we show that existing methods struggle with diverse data: their performance considerably deteriorates as data collected for related but different tasks is simply added to the offline buffer. In light of this finding, we conduct a large empirical study where we formulate and test several hypotheses to explain this failure. Surprisingly, we find that targeted scale, more than algorithmic considerations, is the key factor influencing performance. We show that simple methods like AWAC and IQL with increased policy size overcome the paradoxical failure modes from the inclusion of additional data in MOOD, and notably outperform prior state-of-the-art algorithms on the canonical D4RL benchmark.

Poster
Averaging $n$-step Returns Reduces Variance in Reinforcement Learning

Brett Daley, Martha White, Marlos C. Machado

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Multistep returns, such as $n$-step returns and $\lambda$-returns, are commonly used to improve the sample efficiency of reinforcement learning (RL) methods. The variance of the multistep returns becomes the limiting factor in their length; looking too far into the future increases variance and reverses the benefits of multistep learning. In our work, we demonstrate the ability of compound returns—weighted averages of $n$-step returns—to reduce variance. We prove for the first time that any compound return with the same contraction modulus as a given $n$-step return has strictly lower variance. We additionally prove that this variance-reduction property improves the finite-sample complexity of temporal-difference learning under linear function approximation. Because general compound returns can be expensive to implement, we introduce two-bootstrap returns which reduce variance while remaining efficient, even when using minibatched experience replay. We conduct experiments showing that compound returns often increase the sample efficiency of $n$-step deep RL agents like DQN and PPO.

Poster
Discovering Multiple Solutions from a Single Task in Offline Reinforcement Learning

Takayuki Osa, Tatsuya Harada

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Recent studies on online reinforcement learning (RL) have demonstrated the advantages of learning multiple behaviors from a single task, as in the case of few-shot adaptation to a new environment. Although this approach is expected to yield similar benefits in offline RL, appropriate methods for learning multiple solutions have not been fully investigated in previous studies. In this study, we therefore addressed the problem of finding multiple solutions from a single task in offline RL. We propose algorithms that can learn multiple solutions in offline RL, and empirically investigate their performance. Our experimental results show that the proposed algorithm learns multiple qualitatively and quantitatively distinctive solutions in offline RL.

Poster
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning

Michael Matthews, Michael Beukman, Benjamin Ellis, Mikayel Samvelyan, Matthew Thomas Jackson, Samuel Coward, Jakob Nicolaus Foerster

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Benchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too slow for meaningful research to be performed without enormous computational resources, like Crafter, NetHack and Minecraft, or they are not complex enough to pose a significant challenge, like Minigrid and Procgen. To remedy this, we first present Craftax-Classic: a ground-up rewrite of Crafter in JAX that runs up to 250x faster than the Python-native original. A run of PPO using 1 billion environment interactions finishes in under an hour using only a single GPU and averages 90% of the optimal reward. To provide a more compelling challenge we present the main Craftax benchmark, a significant extension of the Crafter mechanics with elements inspired from NetHack. Solving Craftax requires deep exploration, long term planning and memory, as well as continual adaptation to novel situations as more of the world is discovered. We show that existing methods including global and episodic exploration, as well as unsupervised environment design fail to make material progress on the benchmark. We therefore believe that Craftax can for the first time allow researchers to experiment in a complex, open-ended environment with limited computational resources.

Spotlight
Momentum for the Win: Collaborative Federated Reinforcement Learning across Heterogeneous Environments

Han Wang, Sihong He, Zhili Zhang, Fei Miao, James Anderson

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We explore a Federated Reinforcement Learning (FRL) problem where $N$ agents collaboratively learn a common policy without sharing their trajectory data. To date, existing FRL work has primarily focused on agents operating in the same or ``similar" environments. In contrast, our problem setup allows for arbitrarily large levels of environment heterogeneity. To obtain the optimal policy which maximizes the average performance across all *potentially completely different* environments, we propose two algorithms: FedSVRPG-M and FedHAPG-M. In contrast to existing results, we demonstrate that both FedSVRPG-M and FedHAPG-M, both of which leverage momentum mechanisms, can exactly converge to a stationary point of the average performance function, regardless of the magnitude of environment heterogeneity. Furthermore, by incorporating the benefits of variance-reduction techniques or Hessian approximation, both algorithms achieve state-of-the-art convergence results, characterized by a sample complexity of $\mathcal{O}\left(\epsilon^{-\frac{3}{2}}/N\right)$. Notably, our algorithms enjoy linear convergence speedups with respect to the number of agents, highlighting the benefit of collaboration among agents in finding a common policy.

Poster
Hybrid Reinforcement Learning from Offline Observation Alone

Yuda Song, Drew Bagnell, Aarti Singh

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We consider the hybrid reinforcement learning setting where the agent has access to both offline data and online interactive access. While RL research typically assumes offline data contains complete action, reward and transition information, datasets with only state information (also known as *observation-only* datasets) are more general, abundant and practical. This motivates our study of the *hybrid RL with observation-only offline dataset* framework. While the task of competing with the best policy ``covered'' by the offline data can be solved if a *reset* model of the environment is provided (i.e., one that can be reset to any state), we show evidence of hardness of competing when only given the weaker *trace* model (i.e., one can only reset to the initial states and must produce full traces through the environment), without further assumption of *admissibility* of the offline data. Under the admissibility assumptions-- that the offline data could actually be produced by the policy class we consider-- we propose the first algorithm in the trace model setting that provably matches the performance of algorithms that leverage a reset model. We also perform proof-of-concept experiments that suggest the effectiveness of our algorithm in practice.

Poster
Probabilistic Subgoal Representations for Hierarchical Reinforcement Learning

Vivienne Huiling Wang, Tinghuai Wang, Wenyan Yang, Joni-kristian Kamarainen, Joni Pajarinen

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In goal-conditioned hierarchical reinforcement learning (HRL), a high-level policy specifies a subgoal for the low-level policy to reach. Effective HRL hinges on a suitable subgoal representation function, abstracting state space into latent subgoal space and inducing varied low-level behaviors. Existing methods adopt a subgoal representation that provides a deterministic mapping from state space to latent subgoal space. Instead, this paper utilizes Gaussian Processes (GPs) for the first probabilistic subgoal representation. Our method employs a GP prior on the latent subgoal space to learn a posterior distribution over the subgoal representation functions while exploiting the long-range correlation in the state space through learnable kernels. This enables an adaptive memory that integrates long-range subgoal information from prior planning steps allowing to cope with stochastic uncertainties. Furthermore, we propose a novel learning objective to facilitate the simultaneous learning of probabilistic subgoal representations and policies within a unified framework. In experiments, our approach outperforms state-of-the-art baselines in standard benchmarks but also in environments with stochastic elements and under diverse reward conditions. Additionally, our model shows promising capabilities in transferring low-level policies across different tasks.

Poster
Accelerated Policy Gradient: On the Convergence Rates of the Nesterov Momentum for Reinforcement Learning

Yen-Ju Chen, Nai-Chieh Huang, Ching-pei Lee, Ping-Chun Hsieh

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Various acceleration approaches for Policy Gradient (PG) have been analyzed within the realm of Reinforcement Learning (RL). However, the theoretical understanding of the widely used momentum-based acceleration method on PG remains largely open. In response to this gap, we adapt the celebrated Nesterov's accelerated gradient (NAG) method to policy optimization in RL, termed *Accelerated Policy Gradient* (APG). To demonstrate the potential of APG in achieving fast convergence, we formally prove that with the true gradient and under the softmax policy parametrization, APG converges to an optimal policy at rates: (i) $\tilde{O}(1/t^2)$ with nearly constant step sizes; (ii) $O(e^{-ct})$ with time-varying step sizes. To the best of our knowledge, this is the first characterization of the convergence rates of NAG in the context of RL. Notably, our analysis relies on one interesting finding: Regardless of the parameter initialization, APG ends up entering a locally nearly-concave regime, where APG can significantly benefit from the momentum, within finite iterations. Through numerical validation and experiments on the Atari 2600 benchmarks, we confirm that APG exhibits a $\tilde{O}(1/t^2)$ rate with nearly constant step sizes and a linear convergence rate with time-varying step sizes, significantly improving convergence over the standard PG.

Poster
Reward Shaping for Reinforcement Learning with An Assistant Reward Agent

Haozhe Ma, Kuankuan Sima, Thanh Vinh Vo, Di Fu, Tze-Yun Leong

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Reward shaping is a promising approach to tackle the sparse-reward challenge of reinforcement learning by reconstructing more informative and dense rewards. This paper introduces a novel dual-agent reward shaping framework, composed of two synergistic agents: a policy agent to learn the optimal behavior and a reward agent to generate auxiliary reward signals. The proposed method operates as a self-learning approach, without reliance on expert knowledge or hand-crafted functions. By restructuring the rewards to capture future-oriented information, our framework effectively enhances the sample efficiency and convergence stability. Furthermore, the auxiliary reward signals facilitate the exploration of the environment in the early stage and the exploitation of the policy agent in the late stage, achieving a self-adaptive balance. We evaluate our framework on continuous control tasks with sparse and delayed rewards, demonstrating its robustness and superiority over existing methods.

Poster
Towards Robust Model-Based Reinforcement Learning Against Adversarial Corruption

Chenlu Ye, Jiafan He, Quanquan Gu, Tong Zhang

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This study tackles the challenges of adversarial corruption in model-based reinforcement learning (RL), where the transition dynamics can be corrupted by an adversary. Existing studies on corruption-robust RL mostly focus on the setting of model-free RL, where robust least-square regression is often employed for value function estimation. However, these techniques cannot be directly applied to model-based RL. In this paper, we focus on model-based RL and take the maximum likelihood estimation (MLE) approach to learn transition model. Our work encompasses both online and offline settings. In the online setting, we introduce an algorithm called corruption-robust optimistic MLE (CR-OMLE), which leverages total-variation (TV)-based information ratios as uncertainty weights for MLE. We prove that CR-OMLE achieves a regret of $\tilde{\mathcal{O}}(\sqrt{T} + C)$, where $C$ denotes the cumulative corruption level after $T$ episodes. We also prove a lower bound to show that the additive dependence on $C$ is optimal. We extend our weighting technique to the offline setting, and propose an algorithm named corruption-robust pessimistic MLE (CR-PMLE). Under a uniform coverage condition, CR-PMLE exhibits suboptimality worsened by $\mathcal{O}(C/n)$, nearly matching the lower bound. To the best of our knowledge, this is the first work on corruption-robust model-based RL algorithms with provable guarantees.

Poster
Random Latent Exploration for Deep Reinforcement Learning

Srinath V. Mahankali, Zhang-Wei Hong, Ayush Sekhari, Alexander Rakhlin, Pulkit Agrawal

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The ability to efficiently explore high-dimensional state spaces is essential for the practical success of deep Reinforcement Learning (RL). This paper introduces a new exploration technique called Random Latent Exploration (RLE), that combines the strengths of exploration bonuses and randomized value functions (two popular approaches for effective exploration in deep RL). RLE leverages the idea of perturbing rewards by adding structured random rewards to the original task rewards in certain (random) states of the environment, to encourage the agent to explore the environment during training. RLE is straightforward to implement and performs well in practice. To demonstrate the practical effectiveness of RLE, we evaluate it on the challenging Atari and IsaacGym benchmarks and show that RLE exhibits higher overall scores across all the tasks than other approaches, including action-noise and randomized value function exploration.

Poster
Emergence of In-Context Reinforcement Learning from Noise Distillation

Ilya Zisman, Vladislav Kurenkov, Alexander Nikulin, Viacheslav Sinii, Sergey Kolesnikov

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Recently, extensive studies in Reinforcement Learning have been carried out on the ability of transformers to adapt in-context to various environments and tasks. Current in-context RL methods are limited by their strict requirements for data, which needs to be generated by RL agents or labeled with actions from an optimal policy. In order to address this prevalent problem, we propose AD$^\varepsilon$, a new data acquisition approach that enables in-context Reinforcement Learning from noise-induced curriculum. We show that it is viable to construct a synthetic noise injection curriculum which helps to obtain learning histories. Moreover, we experimentally demonstrate that it is possible to alleviate the need for generation using optimal policies, with in-context RL still able to outperform the best suboptimal policy in a learning dataset by a 2x margin.

Poster
Value-Evolutionary-Based Reinforcement Learning

Pengyi Li, Jianye Hao, Hongyao Tang, Yan Zheng, Fazl Barez

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Combining Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) for policy search has been proven to improve RL performance. However, previous works largely overlook value-based RL in favor of merging EAs with policy-based RL. This paper introduces Value-Evolutionary-Based Reinforcement Learning (VEB-RL) that focuses on the integration of EAs with value-based RL. The framework maintains a population of value functions instead of policies and leverages negative Temporal Difference error as the fitness metric for evolution. The metric is more sample-efficient for population evaluation than cumulative rewards and is closely associated with the accuracy of the value function approximation. Additionally, VEB-RL enables elites of the population to interact with the environment to offer high-quality samples for RL optimization, whereas the RL value function participates in the population's evolution in each generation. Experiments on MinAtar and Atari demonstrate the superiority of VEB-RL in significantly improving DQN, Rainbow, and SPR. Our code is available on https://github.com/yeshenpy/VEB-RL.

Poster
Position: Benchmarking is Limited in Reinforcement Learning Research

Scott M. Jordan, Adam White, Bruno Castro da Silva, Martha White, Philip S. Thomas

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Novel reinforcement learning algorithms, or improvements on existing ones, are commonly justified by evaluating their performance on benchmark environments and are compared to an ever-changing set of standard algorithms. However, despite numerous calls for improvements, experimental practices continue to produce misleading or unsupported claims. One reason for the ongoing substandard practices is that conducting rigorous benchmarking experiments requires substantial computational time. This work investigates the sources of increased computation costs in rigorous experiment designs. We show that conducting rigorous performance benchmarks will likely have computational costs that are often prohibitive. As a result, we argue for using an additional experimentation paradigm to overcome the limitations of benchmarking.

Poster
Risk-Sensitive Reward-Free Reinforcement Learning with CVaR

Xinyi Ni, Guanlin Liu, Lifeng Lai

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Exploration is a crucial phase in reinforcement learning (RL). The reward-free RL paradigm, as explored by (Jin et al., 2020), offers an efficient method to design exploration algorithms for risk-neutral RL across various reward functions with a single exploration phase. However, as RL applications in safety critical settings grow, there's an increasing need for risk-sensitive RL, which considers potential risks in decision-making. Yet, efficient exploration strategies for risk-sensitive RL remain underdeveloped. This study presents a novel risk-sensitive reward-free framework based on Conditional Value-at-Risk (CVaR), designed to effectively address CVaR RL for any given reward function through a single exploration phase. We introduce the CVaR-RF-UCRL algorithm, which is shown to be $(\epsilon,p)$-PAC, with a sample complexity upper bounded by $\tilde{\mathcal{O}}\left(\frac{S^2AH^4}{\epsilon^2\tau^2}\right)$ with $\tau$ being the risk tolerance parameter. We also prove a $\Omega\left(\frac{S^2AH^2}{\epsilon^2\tau}\right)$ lower bound for any CVaR-RF exploration algorithm, demonstrating the near-optimality of our algorithm. Additionally, we propose the planning algorithms: CVaR-VI and its more practical variant, CVaR-VI-DISC. The effectiveness and practicality of our CVaR reward-free approach are further validated through numerical experiments.

Poster
Rethinking Decision Transformer via Hierarchical Reinforcement Learning

Yi Ma, Jianye Hao, Hebin Liang, Chenjun Xiao

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Decision Transformer (DT) is an innovative algorithm leveraging recent advances of the transformer architecture in reinforcement learning (RL). However, a notable limitation of DT is its reliance on recalling trajectories from datasets, losing the capability to seamlessly stitch sub-optimal trajectories together. In this work we introduce a general sequence modeling framework for studying sequential decision making through the lens of *Hierarchical RL*. At the time of making decisions, a *high-level* policy first proposes an ideal *prompt* for the current state, a *low-level* policy subsequently generates an action conditioned on the given prompt. We show DT emerges as a special case of this framework with certain choices of high-level and low-level policies, and discuss the potential failure of these choices. Inspired by these observations, we study how to jointly optimize the high-level and low-level policies to enable the stitching ability, which further leads to the development of new offline RL algorithms. Our empirical results clearly show that the proposed algorithms significantly surpass DT on several control and navigation benchmarks. We hope our contributions can inspire the integration of transformer architectures within the field of RL.

Poster