ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

Browse all papers

Topic: Reinforcement Learning · 356 papers · Reset filters

Adaptive-Gradient Policy Optimization: Enhancing Policy Learning in Non-Smooth Differentiable Simulations

Feng Gao, Liangzhi Shi, Shenao Zhang, Zhaoran Wang, Yi Wu

Expand abstract

Recent advancements in differentiable simulators highlight the potential of policy optimization using simulation gradients. Yet, these approaches are largely contingent on the continuity and smoothness of the simulation, which precludes the use of certain simulation engines, such as Mujoco. To tackle this challenge, we introduce the adaptive analytic gradient. This method views the Q function as a surrogate for future returns, consistent with the Bellman equation. By analyzing the variance of batched gradients, our method can autonomously opt for a more resilient Q function to compute the gradient when encountering rough simulation transitions. We also put forth the Adaptive-Gradient Policy Optimization (AGPO) algorithm, which leverages our proposed method for policy learning. On the theoretical side, we demonstrate AGPO's convergence, emphasizing its stable performance under non-smooth dynamics due to low variance. On the empirical side, our results show that AGPO effectively mitigates the challenges posed by non-smoothness in policy learning through differentiable simulation.

Poster
A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Linear MDPs

Kihyuk Hong, Ambuj Tewari

Expand abstract

We study offline reinforcement learning (RL) with linear MDPs under the infinite-horizon discounted setting which aims to learn a policy that maximizes the expected discounted cumulative reward using a pre-collected dataset. Existing algorithms for this setting either require a uniform data coverage assumptions or are computationally inefficient for finding an $\epsilon$-optimal policy with $\mathcal{O}(\epsilon^{-2})$ sample complexity. In this paper, we propose a primal dual algorithm for offline RL with linear MDPs in the infinite-horizon discounted setting. Our algorithm is the first computationally efficient algorithm in this setting that achieves sample complexity of $\mathcal{O}(\epsilon^{-2})$ with partial data coverage assumption. Our work is an improvement upon a recent work that requires $\mathcal{O}(\epsilon^{-4})$ samples. Moreover, we extend our algorithm to work in the offline constrained RL setting that enforces constraints on additional reward signals.

Poster
Position: Social Environment Design Should be Further Developed for AI-based Policy-Making

Edwin Zhang, Sadie Zhao, Tonghan Wang, Safwan Hossain, Henry Gasztowtt, Stephan Zheng, David C. Parkes, Milind Tambe, Yiling Chen

Expand abstract

Artificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing **Social Environment Design**, a general framework for the use of AI in automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policymaking. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making.

Poster
Why Do Animals Need Shaping? A Theory of Task Composition and Curriculum Learning

Jin Hwa Lee, Stefano Sarao Mannelli, Andrew M Saxe

Expand abstract

Diverse studies in systems neuroscience begin with extended periods of curriculum training known as ‘shaping’ procedures. These involve progressively studying component parts of more complex tasks, and can make the difference between learning a task quickly, slowly or not at all. Despite the importance of shaping to the acquisition of complex tasks, there is as yet no theory that can help guide the design of shaping procedures, or more fundamentally, provide insight into its key role in learning. Modern deep reinforcement learning systems might implicitly learn compositional primitives within their multilayer policy networks. Inspired by these models, we propose and analyse a model of deep policy gradient learning of simple compositional reinforcement learning tasks. Using the tools of statistical physics, we solve for exact learning dynamics and characterise different learning strategies including primitives pre-training, in which task primitives are studied individually before learning compositional tasks. We find a complex interplay between task complexity and the efficacy of shaping strategies. Overall, our theory provides an analytical understanding of the benefits of shaping in a class of compositional tasks and a quantitative account of how training protocols can disclose useful task primitives, ultimately yielding faster and more robust learning.

Poster
On the Second-Order Convergence of Biased Policy Gradient Algorithms

Siqiao Mu, Diego Klabjan

Expand abstract

Since the objective functions of reinforcement learning problems are typically highly nonconvex, it is desirable that policy gradient, the most popular algorithm, escapes saddle points and arrives at second-order stationary points. Existing results only consider vanilla policy gradient algorithms with unbiased gradient estimators, but practical implementations under the infinite-horizon discounted reward setting are biased due to finite-horizon sampling. Moreover, actor-critic methods, whose second-order convergence has not yet been established, are also biased due to the critic approximation of the value function. We provide a novel second-order analysis of biased policy gradient methods, including the vanilla gradient estimator computed from Monte-Carlo sampling of trajectories as well as the double-loop actor-critic algorithm, where in the inner loop the critic improves the approximation of the value function via TD(0) learning. Separately, we also establish the convergence of TD(0) on Markov chains irrespective of initial state distribution.

Poster
Dealing With Unbounded Gradients in Stochastic Saddle-point Optimization

Gergely Neu, Nneka Okolo

Expand abstract

We study the performance of stochastic first-order methods for finding saddle points of convex-concave functions. A notorious challenge faced by such methods is that the gradients can grow arbitrarily large during optimization, which may result in instability and divergence. In this paper, we propose a simple and effective regularization technique that stabilizes the iterates and yields meaningful performance guarantees even if the domain and the gradient noise scales linearly with the size of the iterates (and is thus potentially unbounded). Besides providing a set of general results, we also apply our algorithm to a specific problem in reinforcement learning, where it leads to performance guarantees for finding near-optimal policies in an average-reward MDP without prior knowledge of the bias span.

Poster
OMPO: A Unified Framework for RL under Policy and Dynamics Shifts

Yu Luo, Tianying Ji, Fuchun Sun, Jianwei Zhang, Huazhe Xu, Xianyuan Zhan

Expand abstract

Training reinforcement learning policies using environment interaction data collected from varying policies or dynamics presents a fundamental challenge. Existing works often overlook the distribution discrepancies induced by policy or dynamics shifts, or rely on specialized algorithms with task priors, thus often resulting in suboptimal policy performances and high learning variances. In this paper, we identify a unified strategy for online RL policy learning under diverse settings of policy and dynamics shifts: transition occupancy matching. In light of this, we introduce a surrogate policy learning objective by considering the transition occupancy discrepancies and then cast it into a tractable min-max optimization problem through dual reformulation. Our method, dubbed Occupancy-Matching Policy Optimization (OMPO), features a specialized actor-critic structure equipped with a distribution discriminator and a small-size local buffer. We conduct extensive experiments based on the OpenAI Gym, Meta-World, and Panda Robots environments, encompassing policy shifts under stationary and non-stationary dynamics, as well as domain adaption. The results demonstrate that OMPO outperforms the specialized baselines from different categories in all settings. We also find that OMPO exhibits particularly strong performance when combined with domain randomization, highlighting its potential in RL-based robotics applications.

Oral
Target Networks and Over-parameterization Stabilize Off-policy Bootstrapping with Function Approximation

Fengdi Che, Chenjun Xiao, Jincheng Mei, Bo Dai, Ramki Gummadi, Oscar A Ramirez, Christopher K Harris, A. Rupam Mahmood, Dale Schuurmans

Expand abstract

We prove that the combination of a target network and over-parameterized linear function approximation establishes a weaker convergence condition for bootstrapped value estimation in certain cases, even with off-policy data. Our condition is naturally satisfied for expected updates over the entire state-action space or learning with a batch of complete trajectories from episodic Markov decision processes. Notably, using only a target network or an over-parameterized model does not provide such a convergence guarantee. Additionally, we extend our results to learning with truncated trajectories, showing that convergence is achievable for all tasks with minor modifications, akin to value truncation for the final states in trajectories. Our primary result focuses on temporal difference estimation for prediction, providing high-probability value estimation error bounds and empirical analysis on Baird's counterexample and a Four-room task. Furthermore, we explore the control setting, demonstrating that similar convergence conditions apply to Q-learning.

Spotlight
Reward-Free Kernel-Based Reinforcement Learning

Sattar Vakili, Farhang Nabiei, Da-shan Shiu, Alberto Bernacchia

Expand abstract

Achieving sample efficiency in Reinforcement Learning (RL) is primarily hinged on the efficient exploration of the underlying environment, but it is still unknown what are the best exploration strategies in different settings. We consider the *reward-free* RL problem, which operates in two phases: an exploration phase, where the agent gathers exploration trajectories over episodes irrespective of any predetermined reward function, and a subsequent planning phase, where a reward function is introduced. The agent then utilizes the episodes from the exploration phase to calculate a near-optimal policy. Existing algorithms and sample complexities for reward-free RL are limited to tabular, linear or very smooth function approximations, leaving the problem largely open for more general cases. We consider a broad range of kernel-based function approximations, including non-smooth kernels, and propose an algorithm based on adaptive domain partitioning. We show that our algorithm achieves order-optimal sample complexity for a large class of common kernels, which includes Matérn and Neural Tangent kernels.

Poster
Rewards-in-Context: Multi-objective Alignment of Foundation Models with Dynamic Preference Adjustment

Rui Yang, Xiaoman Pan, Feng Luo, Shuang Qiu, Han Zhong, Dong Yu, Jianshu Chen

Expand abstract

We consider the problem of multi-objective alignment of foundation models with human preferences, which is a critical step towards helpful and harmless AI systems. However, it is generally costly and unstable to fine-tune large foundation models using reinforcement learning (RL), and the multi-dimensionality, heterogeneity, and conflicting nature of human preferences further complicate the alignment process. In this paper, we introduce Rewards-in-Context (RiC), which conditions the response of a foundation model on multiple rewards in its prompt context and applies supervised fine-tuning for alignment. The salient features of RiC are simplicity and adaptivity, as it only requires supervised fine-tuning of a single foundation model and supports dynamic adjustment for user preferences during inference time. Inspired by the analytical solution of an abstracted convex optimization problem, our dynamic inference-time adjustment method approaches the Pareto-optimal solution for multiple objectives. Empirical evidence demonstrates the efficacy of our method in aligning both Large Language Models (LLMs) and diffusion models to accommodate diverse rewards with only around 10% GPU hours compared with multi-objective RL baseline.

Poster
CogBench: a large language model walks into a psychology lab

Julian Coda-Forno, Marcel Binz, Jane X Wang, Eric Schulz

Expand abstract

Large language models (LLMs) have significantly advanced the field of artificial intelligence. Yet, evaluating them comprehensively remains challenging. We argue that this is partly due to the predominant focus on performance metrics in most benchmarks. This paper introduces *CogBench*, a benchmark that includes ten behavioral metrics derived from seven cognitive psychology experiments. This novel approach offers a toolkit for phenotyping LLMs’ behavior. We apply *CogBench* to 40 LLMs, yielding a rich and diverse dataset. We analyze this data using statistical multilevel modeling techniques, accounting for the nested dependencies among fine-tuned versions of specific LLMs. Our study highlights the crucial role of model size and reinforcement learning from human feedback (RLHF) in improving performance and aligning with human behavior. Interestingly, we find that open-source models are less risk-prone than proprietary models and that fine-tuning on code does not necessarily enhance LLMs' behavior. Finally, we explore the effects of prompt-engineering techniques. We discover that chain-of-thought prompting improves probabilistic reasoning, while take-a-step-back prompting fosters model-based behaviors.

Poster
Prompt-based Visual Alignment for Zero-shot Policy Transfer

Haihan Gao, Rui Zhang, Qi Yi, Hantao Yao, Haochen Li, Jiaming Guo, Shaohui Peng, Yunkai Gao, Qicheng Wang, Xing Hu, Yuanbo Wen, Zihao Zhang, Zidong Du, Ling Li, Qi Guo, Yunji Chen

Expand abstract

Overfitting in RL has become one of the main obstacles to applications in reinforcement learning(RL). Existing methods do not provide explicit semantic constrain for the feature extractor, hindering the agent from learning a unified cross-domain representation and resulting in performance degradation on unseen domains. Besides, abundant data from multiple domains are needed. To address these issues, in this work, we propose prompt-based visual alignment (PVA), a robust framework to mitigate the detrimental domain bias in the image for zero-shot policy transfer. Inspired that Visual-Language Model (VLM) can serve as a bridge to connect both text space and image space, we leverage the semantic information contained in a text sequence as an explicit constraint to train a visual aligner. Thus, the visual aligner can map images from multiple domains to a unified domain and achieve good generalization performance. To better depict semantic information, prompt tuning is applied to learn a sequence of learnable tokens. With explicit constraints of semantic information, PVA can learn unified cross-domain representation under limited access to cross-domain data and achieves great zero-shot generalization ability in unseen domains. We verify PVA on a vision-based autonomous driving task with CARLA simulator. Experiments show that the agent generalizes well on unseen domains under limited access to multi-domain data.

Poster
RICE: Breaking Through the Training Bottlenecks of Reinforcement Learning with Explanation

Zelei Cheng, Xian Wu, Jiahao Yu, Sabrina Yang, Gang Wang, Xinyu Xing

Expand abstract

Deep reinforcement learning (DRL) is playing an increasingly important role in real-world applications. However, obtaining an optimally performing DRL agent for complex tasks, especially with sparse rewards, remains a significant challenge. The training of a DRL agent can be often trapped in a bottleneck without further progress. In this paper, we propose RICE, an innovative refining scheme for reinforcement learning that incorporates explanation methods to break through the training bottlenecks. The high-level idea of RICE is to construct a new initial state distribution that combines both the default initial states and critical states identified through explanation methods, thereby encouraging the agent to explore from the mixed initial states. Through careful design, we can theoretically guarantee that our refining scheme has a tighter sub-optimality bound. We evaluate RICE in various popular RL environments and real-world applications. The results demonstrate that RICE significantly outperforms existing refining schemes in enhancing agent performance.

Spotlight
Limited Preference Aided Imitation Learning from Imperfect Demonstrations

Xingchen Cao, Fan-Ming Luo, Junyin Ye, Tian Xu, Zhilong Zhang, Yang Yu

Expand abstract

Imitation learning mimics high-quality policies from expert data for sequential decision-making tasks. However, its efficacy is hindered in scenarios where optimal demonstrations are unavailable, and only imperfect demonstrations are present. To address this issue, introducing additional limited human preferences is a suitable approach as it can be obtained in a human-friendly manner, offering a promising way to learn the policy that exceeds the performance of imperfect demonstrations. In this paper, we propose a novel imitation learning (IL) algorithm, **P**reference **A**ided **I**mitation **L**earning from imperfect demonstrations (PAIL). Specifically, PAIL learns a preference reward by querying experts for limited preferences from imperfect demonstrations. This serves two purposes during training: 1) Reweighting imperfect demonstrations with the preference reward for higher quality. 2) Selecting explored trajectories with high cumulative preference rewards to augment imperfect demonstrations. The dataset with continuously improving quality empowers the performance of PAIL to transcend the initial demonstrations. Comprehensive empirical results across a synthetic task and two locomotion benchmarks show that PAIL surpasses baselines by **73.2%** and breaks through the performance bottleneck of imperfect demonstrations.

Poster
A Unified Linear Programming Framework for Offline Reward Learning from Human Demonstrations and Feedback

Kihyun Kim, Jiawei Zhang, Asuman E. Ozdaglar, Pablo Parrilo

Expand abstract

Inverse Reinforcement Learning (IRL) and Reinforcement Learning from Human Feedback (RLHF) are pivotal methodologies in reward learning, which involve inferring and shaping the underlying reward function of sequential decision-making problems based on observed human demonstrations and feedback. Most prior work in reward learning has relied on prior knowledge or assumptions about decision or preference models, potentially leading to robustness issues. In response, this paper introduces a novel linear programming (LP) framework tailored for offline reward learning. Utilizing pre-collected trajectories without online exploration, this framework estimates a feasible reward set from the primal-dual optimality conditions of a suitably designed LP, and offers an optimality guarantee with provable sample efficiency. Our LP framework also enables aligning the reward functions with human feedback, such as pairwise trajectory comparison data, while maintaining computational tractability and sample efficiency. We demonstrate that our framework potentially achieves better performance compared to the conventional maximum likelihood estimation (MLE) approach through analytical examples and numerical experiments.

Poster
Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning

Donghu Kim, Hojoon Lee, Kyungmin Lee, Dongyoon Hwang, Jaegul Choo

Expand abstract

Recently, various pre-training methods have been introduced in vision-based Reinforcement Learning (RL). However, their generalization ability remains unclear due to evaluations being limited to in-distribution environments and non-unified experimental setups. To address this, we introduce the Atari Pre-training Benchmark (Atari-PB), which pre-trains a ResNet-50 model on 10 million transitions from 50 Atari games and evaluates it across diverse environment distributions. Our experiments show that pre-training objectives focused on learning task-agnostic features (e.g., identifying objects and understanding temporal dynamics) enhance generalization across different environments. In contrast, objectives focused on learning task-specific knowledge (e.g., identifying agents and fitting reward functions) improve performance in environments similar to the pre-training dataset but not in varied ones. We publicize our codes, datasets, and model checkpoints at https://github.com/dojeon-ai/Atari-PB.

Poster
Bayesian Exploration Networks

Mattie Fellows, Brandon Gary Kaplowitz, Christian Schroeder de Witt, Shimon Whiteson

Expand abstract

Bayesian reinforcement learning (RL) offers a principled and elegant approach for sequential decision making under uncertainty. Most notably, Bayesian agents do not face an exploration/exploitation dilemma, a major pathology of frequentist methods. However theoretical understanding of model-free approaches is lacking. In this paper, we introduce a novel Bayesian model-free formulation and the first analysis showing that model-free approaches can yield Bayes-optimal policies. We show all existing model-free approaches make approximations that yield policies that can be arbitrarily Bayes-suboptimal. As a first step towards model-free Bayes optimality, we introduce the Bayesian exploration network (BEN) which uses normalising flows to model both the aleatoric uncertainty (via density estimation) and epistemic uncertainty (via variational inference) in the Bellman operator. In the limit of complete optimisation, BEN learns true Bayes-optimal policies, but like in variational expectation-maximisation, partial optimisation renders our approach tractable. Empirical results demonstrate that BEN can learn true Bayes-optimal policies in tasks where existing model-free approaches fail.

Poster
ReDiffuser: Reliable Decision-Making Using a Diffuser with Confidence Estimation

Nantian He, Shaohui Li, Zhi Li, Yu Liu, You He

Expand abstract

The diffusion model has demonstrated impressive performance in offline reinforcement learning. However, non-deterministic sampling in diffusion models can lead to unstable performance. Furthermore, the lack of confidence measurements makes it difficult to evaluate the reliability and trustworthiness of the sampled decisions. To address these issues, we present ReDiffuser, which utilizes confidence estimation to ensure reliable decision-making. We achieve this by learning a confidence function based on Random Network Distillation. The confidence function measures the reliability of sampled decisions and contributes to quantitative recognition of reliable decisions. Additionally, we integrate the confidence function into task-specific sampling procedures to realize adaptive-horizon planning and value-embedded planning. Experiments show that the proposed ReDiffuser achieves state-of-the-art performance on standard offline RL datasets.

Poster
Q-Star Meets Scalable Posterior Sampling: Bridging Theory and Practice via HyperAgent

Yingru Li, Jiawei Xu, Lei Han, Zhi-Quan Luo

Expand abstract

We propose HyperAgent, a reinforcement learning (RL) algorithm based on the hypermodel framework for exploration in RL. HyperAgent allows for the efficient incremental approximation of posteriors associated with an optimal action-value function ($Q^\star$) without the need for conjugacy and follows the greedy policies w.r.t. these approximate posterior samples. We demonstrate that HyperAgent offers robust performance in large-scale deep RL benchmarks. It can solve Deep Sea hard exploration problems with episodes that optimally scale with problem size and exhibits significant efficiency gains in the Atari suite. Implementing HyperAgent requires minimal code addition to well-established deep RL frameworks like DQN. We theoretically prove that, under tabular assumptions, HyperAgent achieves logarithmic per-step computational complexity while attaining sublinear regret, matching the best known randomized tabular RL algorithm.

Poster
Provable Representation with Efficient Planning for Partially Observable Reinforcement Learning

Hongming Zhang, Tongzheng Ren, Chenjun Xiao, Dale Schuurmans, Bo Dai

Expand abstract

In most real-world reinforcement learning applications, state information is only partially observable, which breaks the Markov decision process assumption and leads to inferior performance for algorithms that conflate observations with state. Partially Observable Markov Decision Processes (POMDPs), on the other hand, provide a general framework that allows for partial observability to be accounted for in *learning, exploration and planning*, but presents significant computational and statistical challenges. To address these difficulties, we develop a representation-based perspective that leads to a coherent framework and tractable algorithmic approach for practical reinforcement learning from partial observations. We provide a theoretical analysis for justifying the statistical efficiency of the proposed algorithm, and also empirically demonstrate the proposed algorithm can surpass state-of-the-art performance with partial observations across various benchmarks, advancing reliable reinforcement learning towards more practical applications.

Poster