ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

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Topic: Reinforcement Learning · 356 papers · Reset filters

Tackling Non-Stationarity in Reinforcement Learning via Causal-Origin Representation

Wanpeng Zhang, Yilin LI, Boyu Yang, Zongqing Lu

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In real-world scenarios, the application of reinforcement learning is significantly challenged by complex non-stationarity. Most existing methods attempt to model changes in the environment explicitly, often requiring impractical prior knowledge of environments. In this paper, we propose a new perspective, positing that non-stationarity can propagate and accumulate through complex causal relationships during state transitions, thereby compounding its sophistication and affecting policy learning. We believe that this challenge can be more effectively addressed by implicitly tracing the causal origin of non-stationarity. To this end, we introduce the Causal-Origin REPresentation (COREP) algorithm. COREP primarily employs a guided updating mechanism to learn a stable graph representation for the state, termed as causal-origin representation. By leveraging this representation, the learned policy exhibits impressive resilience to non-stationarity. We supplement our approach with a theoretical analysis grounded in the causal interpretation for non-stationary reinforcement learning, advocating for the validity of the causal-origin representation. Experimental results further demonstrate the superior performance of COREP over existing methods in tackling non-stationarity problems. The code is available at https://github.com/PKU-RL/COREP.

Poster
Breaking the Barrier: Enhanced Utility and Robustness in Smoothed DRL Agents

Chung-En Sun, Sicun Gao, Tsui-Wei Weng

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Robustness remains a paramount concern in deep reinforcement learning (DRL), with randomized smoothing emerging as a key technique for enhancing this attribute. However, a notable gap exists in the performance of current smoothed DRL agents, often characterized by significantly low clean rewards and weak robustness. In response to this challenge, our study introduces innovative algorithms aimed at training effective smoothed robust DRL agents. We propose S-DQN and S-PPO, novel approaches that demonstrate remarkable improvements in clean rewards, empirical robustness, and robustness guarantee across standard RL benchmarks. Notably, our S-DQN and S-PPO agents not only significantly outperform existing smoothed agents by an average factor of $2.16\times$ under the strongest attack, but also surpass previous robustly-trained agents by an average factor of $2.13\times$. This represents a significant leap forward in the field. Furthermore, we introduce Smoothed Attack, which is $1.89\times$ more effective in decreasing the rewards of smoothed agents than existing adversarial attacks. Our code is available at: [https://github.com/Trustworthy-ML-Lab/Robust_HighUtil_Smoothed_DRL](https://github.com/Trustworthy-ML-Lab/Robust_HighUtil_Smoothed_DRL)

Poster
Reinforcement Learning and Regret Bounds for Admission Control

Lucas Weber, Ana Busic, Jiamin Zhu

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The expected regret of any reinforcement learning algorithm is lower bounded by $\Omega\left(\sqrt{DXAT}\right)$ for undiscounted returns, where $D$ is the diameter of the Markov decision process, $X$ the size of the state space, $A$ the size of the action space and $T$ the number of time steps. However, this lower bound is general. A smaller regret can be obtained by taking into account some specific knowledge of the problem structure. In this article, we consider an admission control problem to an $M/M/c/S$ queue with $m$ job classes and class-dependent rewards and holding costs. Queuing systems often have a diameter that is exponential in the buffer size $S$, making the previous lower bound prohibitive for any practical use. We propose an algorithm inspired by UCRL2, and use the structure of the problem to upper bound the expected total regret by $O(S\log T + \sqrt{mT \log T})$ in the finite server case. In the infinite server case, we prove that the dependence of the regret on $S$ disappears.

Poster
A Single-Loop Robust Policy Gradient Method for Robust Markov Decision Processes

Zhenwei Lin, Chenyu Xue, Qi Deng, Yinyu Ye

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Robust Markov Decision Processes (RMDPs) have recently been recognized as a valuable and promising approach to discovering a policy with creditable performance, particularly in the presence of a dynamic environment and estimation errors in the transition matrix due to limited data. Despite extensive exploration of dynamic programming algorithms for solving RMDPs, there has been a notable upswing in interest in developing efficient algorithms using the policy gradient method. In this paper, we propose the first single-loop robust policy gradient (SRPG) method with the global optimality guarantee for solving RMDPs through its minimax formulation. Moreover, we complement the convergence analysis of the nonconvex-nonconcave min-max optimization problem with the objective function's gradient dominance property, which is not explored in the prior literature. Numerical experiments validate the efficacy of SRPG, demonstrating its faster and more robust convergence behavior compared to its nested-loop counterpart.

Poster
Rate-Optimal Policy Optimization for Linear Markov Decision Processes

Uri Sherman, Alon Cohen, Tomer Koren, Yishay Mansour

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We study regret minimization in online episodic linear Markov Decision Processes, and propose a policy optimization algorithm that is computationally efficient, and obtains rate optimal $\widetilde O (\sqrt K)$ regret where $K$ denotes the number of episodes. Our work is the first to establish the optimal rate (in terms of $K$) of convergence in the stochastic setting with bandit feedback using a policy optimization based approach, and the first to establish the optimal rate in the adversarial setup with full information feedback, for which no algorithm with an optimal rate guarantee was previously known.

Oral
Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise Networks

Hojoon Lee, Hyeonseo Cho, Hyunseung Kim, Donghu Kim, Dugki Min, Jaegul Choo, Clare Lyle

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This study investigates the loss of generalization ability in neural networks, revisiting warm-starting experiments from Ash & Adams. Our empirical analysis reveals that common methods designed to enhance plasticity by maintaining trainability provide limited benefits to generalization. While reinitializing the network can be effective, it also risks losing valuable prior knowledge. To this end, we introduce the Hare & Tortoise, inspired by the brain's complementary learning system. Hare & Tortoise consists of two components: the Hare network, which rapidly adapts to new information analogously to the hippocampus, and the Tortoise network, which gradually integrates knowledge akin to the neocortex. By periodically reinitializing the Hare network to the Tortoise's weights, our method preserves plasticity while retaining general knowledge. Hare & Tortoise can effectively maintain the network's ability to generalize, which improves advanced reinforcement learning algorithms on the Atari-100k benchmark. The code is available at https://github.com/dojeon-ai/hare-tortoise.

Poster
Bring Your Own (Non-Robust) Algorithm to Solve Robust MDPs by Estimating The Worst Kernel

Uri Gadot, Kaixin Wang, Navdeep Kumar, Kfir Yehuda Levy, Shie Mannor

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Robust Markov Decision Processes (RMDPs) provide a framework for sequential decision-making that is robust to perturbations on the transition kernel. However, current RMDP methods are often limited to small-scale problems, hindering their use in high-dimensional domains. To bridge this gap, we present EWoK, a novel online approach to solve RMDP that Estimates the Worst transition Kernel to learn robust policies. Unlike previous works that regularize the policy or value updates, EWoK achieves robustness by simulating the worst scenarios for the agent while retaining complete flexibility in the learning process. Notably, EWoK can be applied on top of any off-the-shelf non-robust RL algorithm, enabling easy scaling to high-dimensional domains. Our experiments, spanning from simple Cartpole to high-dimensional DeepMind Control Suite environments, demonstrate the effectiveness and applicability of the EWoK paradigm as a practical method for learning robust policies.

Poster
Do Transformer World Models Give Better Policy Gradients?

Michel Ma, Tianwei Ni, Clement Gehring, Pierluca D'Oro, Pierre-Luc Bacon

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A natural approach for reinforcement learning is to predict future rewards by unrolling a neural network world model, and to backpropagate through the resulting computational graph to learn a control policy. However, this method often becomes impractical for long horizons, since typical world models induce hard-to-optimize loss landscapes. Transformers are known to efficiently propagate gradients over long horizons: could they be the solution to this problem? Surprisingly, we show that commonly-used transformer world models produce circuitous gradient paths, which can be detrimental to long-range policy gradients. To tackle this challenge, we propose a class of world models called Action-conditioned World Models (AWMs), designed to provide more direct routes for gradient propagation. We integrate such AWMs into a policy gradient framework that underscores the relationship between network architectures and the policy gradient updates they inherently represent. We demonstrate that AWMs can generate optimization landscapes that are easier to navigate even when compared to those from the simulator itself. This property allows transformer AWMs to produce better policies than competitive baselines in realistic long-horizon tasks.

Poster
Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach

Anton Plaksin, Vitaly Kalev

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Robust Reinforcement Learning (RRL) is a promising Reinforcement Learning (RL) paradigm aimed at training robust to uncertainty or disturbances models, making them more efficient for real-world applications. Following this paradigm, uncertainty or disturbances are interpreted as actions of a second adversarial agent, and thus, the problem is reduced to seeking the agents' policies robust to any opponent's actions. This paper is the first to propose considering the RRL problems within the positional differential game theory, which helps us to obtain theoretically justified intuition to develop a centralized Q-learning approach. Namely, we prove that under Isaacs's condition (sufficiently general for real-world dynamical systems), the same Q-function can be utilized as an approximate solution of both minimax and maximin Bellman equations. Based on these results, we present the Isaacs Deep Q-Network algorithms and demonstrate their superiority compared to other baseline RRL and Multi-Agent RL algorithms in various environments.

Poster
Towards General Algorithm Discovery for Combinatorial Optimization: Learning Symbolic Branching Policy from Bipartite Graph

Yufei Kuang, Jie Wang, Yuyan Zhou, Xijun Li, Fangzhou Zhu, Jianye Hao, Feng Wu

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Machine learning (ML) approaches have been successfully applied to accelerating exact combinatorial optimization (CO) solvers. However, many of them fail to explain what patterns they have learned that accelerate the CO algorithms due to the black-box nature of ML models like neural networks, and thus they prevent researchers from further understanding the tasks they are interested in. To tackle this problem, we propose the *first* graph-based algorithm discovery framework---namely, graph symbolic discovery for exact combinatorial optimization solver (GS4CO)---that learns interpretable branching policies directly from the *general* bipartite graph representation of CO problems. Specifically, we design a unified representation for symbolic policies with graph inputs, and then we employ a Transformer with multiple tree-structural encodings to generate symbolic trees end-to-end, which effectively reduces the cumulative error from iteratively distilling graph neural networks. Experiments show that GS4CO learned interpretable and lightweight policies outperform all the baselines on CPU machines, including both the human-designed and the learning-based. GS4CO shows an encouraging step towards general algorithm discovery on modern CO solvers.

Poster
Online Matching with Stochastic Rewards: Provable Better Bound via Adversarial Reinforcement Learning

Qiankun Zhang, Aocheng Shen, Boyu Zhang, Hanrui Jiang, Bingqian Du

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For a specific online optimization problem, for example, online bipartite matching (OBM), research efforts could be made in two directions before it is finally closed, i.e., the optimal competitive online algorithm is found. One is to continuously design algorithms with better performance. To this end, reinforcement learning (RL) has demonstrated great success in literature. However, little is known on the other direction: whether RL helps explore how hard an online problem is. In this paper, we study a generalized model of OBM, named online matching with stochastic rewards (OMSR, FOCS 2012), for which the optimal competitive ratio is still unknown. We adopt an adversarial RL approach that trains two RL agents adversarially and iteratively: the algorithm agent learns for algorithms with larger competitive ratios, while the adversarial agent learns to produce a family of hard instances. Through such a framework, agents converge at the end with a robust algorithm, which empirically outperforms the state of the art (STOC 2020). Much more significantly, it allows to track how the hard instances are generated. We succeed in distilling two structural properties from the learned graph patterns, which remarkably reduce the action space, and further enable theoretical improvement on the best-known hardness result of OMSR, from $0.621$ (FOCS 2012) to $0.597$. To the best of our knowledge, this gives the first evidence that RL can help enhance the theoretical understanding of an online problem.

Oral
Multi-Agent Reinforcement Learning with Hierarchical Coordination for Emergency Responder Stationing

Amutheezan Sivagnanam, Ava Pettet, Hunter Lee, Ayan Mukhopadhyay, Abhishek Dubey, Aron Laszka

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An emergency responder management (ERM) system dispatches responders, such as ambulances, when it receives requests for medical aid. ERM systems can also proactively reposition responders between predesignated waiting locations to cover any gaps that arise due to the prior dispatch of responders or significant changes in the distribution of anticipated requests. Optimal repositioning is computationally challenging due to the exponential number of ways to allocate responders between locations and the uncertainty in future requests. The state-of-the-art approach in proactive repositioning is a hierarchical approach based on spatial decomposition and online Monte Carlo tree search, which may require minutes of computation for each decision in a domain where seconds can save lives. We address the issue of long decision times by introducing a novel reinforcement learning (RL) approach, based on the same hierarchical decomposition, but replacing online search with learning. To address the computational challenges posed by large, variable-dimensional, and discrete state and action spaces, we propose: (1) actor-critic based agents that incorporate transformers to handle variable-dimensional states and actions, (2) projections to fixed-dimensional observations to handle complex states, and (3) combinatorial techniques to map continuous actions to discrete allocations. We evaluate our approach using real-world data from two U.S. cities, Nashville, TN and Seattle, WA. Our experiments show that compared to the state of the art, our approach reduces computation time per decision by three orders of magnitude, while also slightly reducing average ambulance response time by 5 seconds.

Poster
OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videos

Ziyang Song, Jinxi Li, Bo Yang

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It has long been challenging to recover the underlying dynamic 3D scene representations from a monocular RGB video. Existing works formulate this problem into finding a single most plausible solution by adding various constraints such as depth priors and strong geometry constraints, ignoring the fact that there could be infinitely many 3D scene representations corresponding to a single dynamic video. In this paper, we aim to learn all plausible 3D scene configurations that match the input video, instead of just inferring a specific one. To achieve this ambitious goal, we introduce a new framework, called OSN. The key to our approach is a simple yet innovative object scale network together with a joint optimization module to learn an accurate scale range for every dynamic 3D object. This allows us to sample as many faithful 3D scene configurations as possible. Extensive experiments show that our method surpasses all baselines and achieves superior accuracy in dynamic novel view synthesis on multiple synthetic and real-world datasets. Most notably, our method demonstrates a clear advantage in learning fine-grained 3D scene geometry.

Poster
Rethinking Transformers in Solving POMDPs

Chenhao Lu, Ruizhe Shi, Yuyao Liu, Kaizhe Hu, Simon Shaolei Du, Huazhe Xu

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Sequential decision-making algorithms such as reinforcement learning (RL) in real-world scenarios inevitably face environments with partial observability. This paper scrutinizes the effectiveness of a popular architecture, namely Transformers, in Partially Observable Markov Decision Processes (POMDPs) and reveals its theoretical limitations. We establish that regular languages, which Transformers struggle to model, are reducible to POMDPs. This poses a significant challenge for Transformers in learning POMDP-specific inductive biases, due to their lack of inherent recurrence found in other models like RNNs. This paper casts doubt on the prevalent belief in Transformers as sequence models for RL and proposes to introduce a point-wise recurrent structure. The Deep Linear Recurrent Unit (LRU) emerges as a well-suited alternative for Partially Observable RL, with empirical results highlighting the sub-optimal performance of the Transformer and considerable strength of LRU.

Poster
MLI Formula: A Nearly Scale-Invariant Solution with Noise Perturbation

Bowen Tao, Xin-Chun Li, De-Chuan Zhan

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Monotonic Linear Interpolation (MLI) refers to the peculiar phenomenon that the error between the initial and converged model monotonically decreases along the linear interpolation, i.e., $(1-\alpha)\boldsymbol{\theta}_0 + \alpha \boldsymbol{\theta}_F$. Previous works focus on paired initial and converged points, relating MLI to the smoothness of the optimization trajectory. In this paper, we find a shocking fact that the error curves still exhibit a monotonic decrease when $\boldsymbol{\theta}_0$ is replaced with noise or even zero values, implying that the decreasing curve may be primarily related to the property of the converged model rather than the optimization trajectory. We further explore the relationship between $\alpha\boldsymbol{\theta}_F$ and $\boldsymbol{\theta}_F$ and propose scale invariance properties in various cases, including Generalized Scale Invariance (GSI), Rectified Scale Invariance (RSI), and Normalized Scale Invariance (NSI). From an inverse perspective, the MLI formula is essentially an equation that adds varying levels of noise (i.e., $(1-\alpha)\boldsymbol{\epsilon}$) to a nearly scale-invariant network (i.e., $\alpha \boldsymbol{\theta}_F$), resulting in a monotonically increasing error as the noise level rises. MLI is a special case where $\boldsymbol{\epsilon}$ is equal to $\boldsymbol{\theta}_0$.

Poster
ReMax: A Simple, Effective, and Efficient Reinforcement Learning Method for Aligning Large Language Models

Ziniu Li, Tian Xu, Yushun Zhang, Zhihang Lin, Yang Yu, Ruoyu Sun, Zhi-Quan Luo

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Reinforcement Learning from Human Feedback (RLHF) is key to aligning Large Language Models (LLMs), typically paired with the Proximal Policy Optimization (PPO) algorithm. While PPO is a powerful method designed for general reinforcement learning tasks, it is overly sophisticated for LLMs, leading to laborious hyper-parameter tuning and significant computation burdens. To make RLHF efficient, we present ReMax, which leverages 3 properties of RLHF: fast simulation, deterministic transitions, and trajectory-level rewards. These properties are not exploited in PPO, making it less suitable for RLHF. Building on the renowned REINFORCE algorithm, ReMax does not require training an additional value model as in PPO and is further enhanced with a new variance reduction technique. ReMax offers several benefits over PPO: it is simpler to implement, eliminates more than 4 hyper-parameters in PPO, reduces GPU memory usage, and shortens training time. ReMax can save about 46% GPU memory than PPO when training a 7B model and enables training on A800-80GB GPUs without the memory-saving offloading technique needed by PPO. Applying ReMax to a Mistral-7B model resulted in a 94.78% win rate on the AlpacaEval leaderboard and a 7.739 score on MT-bench, setting a new SOTA for open-source 7B models. These results show the effectiveness of ReMax while addressing the limitations of PPO in LLMs.

Poster
Absolute Policy Optimization: Enhancing Lower Probability Bound of Performance with High Confidence

Weiye Zhao, Feihan Li, Yifan Sun, Rui Chen, Tianhao Wei, Changliu Liu

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In recent years, trust region on-policy reinforcement learning has achieved impressive results in addressing complex control tasks and gaming scenarios. However, contemporary state-of-the-art algorithms within this category primarily emphasize improvement in expected performance, lacking the ability to control over the worst-case performance outcomes. To address this limitation, we introduce a novel objective function, optimizing which leads to guaranteed monotonic improvement in the lower probability bound of performance with high confidence. Building upon this groundbreaking theoretical advancement, we further introduce a practical solution called Absolute Policy Optimization (APO). Our experiments demonstrate the effectiveness of our approach across challenging continuous control benchmark tasks and extend its applicability to mastering Atari games. Our findings reveal that APO as well as its efficient variation Proximal Absolute Policy Optimization (PAPO) significantly outperforms state-of-the-art policy gradient algorithms, resulting in substantial improvements in worst-case performance, as well as expected performance.

Poster
An Information Theoretic Approach to Interaction-Grounded Learning

Xiaoyan Hu, Farzan Farnia, Ho-fung Leung

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Reinforcement learning (RL) problems where the learner attempts to infer an unobserved reward from some feedback variables have been studied in several recent papers. The setting of Interaction-Grounded Learning (IGL) is an example of such feedback-based reinforcement learning tasks where the learner optimizes the return by inferring latent binary rewards from the interaction with the environment. In the IGL setting, a relevant assumption used in the RL literature is that the feedback variable $Y$ is conditionally independent of the context-action $(X,A)$ given the latent reward $R$. In this work, we propose *Variational Information-based IGL (VI-IGL)* as an information-theoretic method to enforce the conditional independence assumption in the IGL-based RL problem. The VI-IGL framework learns a reward decoder using an information-based objective based on the conditional mutual information (MI) between the context-action $(X,A)$ and the feedback variable $Y$ observed from the environment. To estimate and optimize the information-based terms for the continuous random variables in the RL problem, VI-IGL leverages the variational representation of mutual information and results in a min-max optimization problem. Theoretical analysis shows that the optimization problem can be sample-efficiently solved. Furthermore, we extend the VI-IGL framework to general $f$-Information measures in the information theory literature, leading to the generalized $f$-VI-IGL framework to address the RL problem under the IGL condition. Finally, the empirical results on several reinforcement learning settings indicate an improved performance in comparison to the previous IGL-based RL algorithm.

Poster
SiT: Symmetry-invariant Transformers for Generalisation in Reinforcement Learning

Matthias Weissenbacher, Rishabh Agarwal, Yoshinobu Kawahara

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An open challenge in reinforcement learning (RL) is the effective deployment of a trained policy to new or slightly different situations as well as semantically-similar environments. We introduce **S**ymmetry-**I**nvariant **T**ransformer (**SiT**), a scalable vision transformer (ViT) that leverages both local and global data patterns in a self-supervised manner to improve generalisation. Central to our approach is Graph Symmetric Attention, which refines the traditional self-attention mechanism to preserve graph symmetries, resulting in invariant and equivariant latent representations. We showcase SiT's superior generalization over ViTs on MiniGrid and Procgen RL benchmarks, and its sample efficiency on Atari 100k and CIFAR10.

Poster
RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation

Yufei Wang, Zhou Xian, Feng Chen, Tsun-Hsuan Wang, Yian Wang, Katerina Fragkiadaki, Zackory Erickson, David Held, Chuang Gan

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We present RoboGen, a generative robotic agent that automatically learns diverse robotic skills at scale via generative simulation. RoboGen leverages the latest advancements in foundation and generative models. Instead of directly adapting these models to produce policies or low-level actions, we advocate for a generative scheme, which uses these models to automatically generate diversified tasks, scenes, and training supervisions, thereby scaling up robotic skill learning with minimal human supervision. Our approach equips a robotic agent with a self-guided propose-generate-learn cycle: the agent first proposes interesting tasks and skills to develop, and then generates simulation environments by populating pertinent assets with proper spatial configurations. Afterwards, the agent decomposes the proposed task into sub-tasks, selects the optimal learning approach (reinforcement learning, motion planning, or trajectory optimization), generates required training supervision, and then learns policies to acquire the proposed skill. Our fully generative pipeline can be queried repeatedly, producing an endless stream of skill demonstrations associated with diverse tasks and environments.

Poster